That's all i ever look for in a YT video, blog post, magazine article etc is people look at the game or hardware objectively..
Amiga Shadow Of The Beast was an audio/visual Tour de Force..but not much fun to play.
Sega Master System version whilst an understandable down grade in those areas, made improvements to the gameplay.
The Lynx version did Atari owners proud (ST version i felt would of been better off avoided, hardware just not going to compare to Amiga's), however there's no escaping the areas it was COMPRIMISED:Missing the flying sections and didn't have the true ending and it simply wasn't designed as a hand held game..shortcomings like this need to be brought up for those new to that version.
And as you rightly say..if you want the very best version of SOTB..you need the Turbo Duo version.
APB i loved, but it's not upto the ST version in terms of closeness to the coin-op as it lacks the prisoner confession sequence.
Lynx Pac-Land far superior to ST/Amiga versions, but not THE best version out there in terms of home conversions.
Double Dragon..missing moves, weapons etc.
Ninja Gaiden missing coin-op intro, traffic level, Rampage:Music straight from C64 Movie Monster.
Whats missing/been taken from other versions makes for a great disscussion point as does fact just because a game is a technical wonder, doesn't make it fun to play.
Hard Driving is a key example-designed as a pure money grabber for arcades with custom cabinet, you convert that to a small, low resolution screen with a D-Pad and buttons as controls, no hope of sterring wheel and pedals or even Mouse support..your talking a massive downgrade in the experience before you start and the over sensitive controls just cripple what hope there is of enjoying it.
Then if you over come these hurdles, you cannot escape fact game has limited depth with only a few tracks.