I'm anything but a tech head, but my very limited understanding is the Falcon's DSP is far more powerful than that in the Jaguar, but Jaguar has it's own key advantages, hardware wise?, so would it be straight forward-osh to take tasks running on Falcon DSP and move them onto Jaguar specific hardware?.
I have been very impressed by DML's Falcon work on Quake 2, but that seems custom written for Falcon hardware with a lot more Ram than Jaguar has...so not sure what hurdles trying to do something similar on Jaguar would present?
I was once following the attempt to bring something along lines of 3DO Road Rash to the Jaguar, but rather than head in 1 fixed direction, that project seemed to spin wildly off into possibility of bringing a Wipeout type game to Jaguar and it seemed more technical chat than building anything that could be put out there, Game Engine wise, for someone to build a full game around.
The homebrew scene, Atari wise, has often struck me as a bit..'Elitist', but that seems part n parcel of the more unsavoury aspects of the wider Atari community, people wanting to keep material of all types to themselves, sadly more often than not.
In an ideal world, you could have people who've discovered the work around measures, texture-mapping cheats etc that commercial Jaguar coders from the day didn't have the luxury of finding, due to commercial deadlines, sharing ideas etcwith those commercial coders behind game engines such as those powering WTR, Skyhammer, Iron Solider 2 etc etc
But from what i've seen, people like Mike Diskett, Jonathan Court etc, UK coders who dare pop their head out and say i worked on....get shouted down by a few weak dogs barking.
Rebellion get slagged off based on C.Flag 2 and fact they hadn't watched the Alien/Predator films prior to developing the game-Erm, that's what Andrew Whittaker was on hand for, plus, hello? anyone played Konami's Aliens coin-op? or Sega's Alien 3:The Gun coin-op? not exactly faithful to the film.
Probe described as lazy for the Primal Rage CD port etc etc.
Fanboys with little attempt to understand the very harsh world of commercial development on a failed format, it's hard enough to get coders, artists to talk about Jaguar development as is.
yes the falcon was more powerful. but i was also told that the falcon was going to be the official developers machine. then one day it was not. supposedly there is some sort of ram swap that was developed, to offset the limited ram jack stuck the jaguar with.
if you ever took apart just about anything from jacks atari, you will see in the beginnings, regardless if its a cart, or a platform, there are lots of support electronics on board, as time goes by, it seemed no matter what it was, a cart, or a platform, you saw less and less electronic component support on the boards.
he spent far more time and money cutting costs on just about any unit regardless of what it was, then developing new programs to support the hardware.
each unit was carefully studied all of the time, to see where they could shave a penny off of a cart, by eliminating a resistor, a chip, or just about anything.
it got so bad, that on the last shipment of the XE game necromancer that i got from atari, the plastic in the shell, was so soft, if you were strong enough, you could crush it. i sent them back immediately.
same was said about the last batch of 7800 controllers i got from them. the fire button clicker boards, the clickers looked like actual copper, not tempered steel. the reason why i found this out, is because within days i was flooded with new 7800 joysticks returns, where the customers were complaining that the fire buttons went flat already after just a few hours of game play.
i took one apart to see, that is what i found, got on the phone and got them recalled from my venders. sent them back. after that, most stuff by then i received from atari, had no boxes, and were just tossed in boxes and shipped to me.
the last 300 7800's i got from atari, the plastic was so weak and brittle, and the mother boards so thin and weak, that people were breaking the shells just getting carts in and out of the machine, they had to take the carts out as careful as possible, because the boards were so weak and thin.
so sent them back to. if atari had spent more time and effort on supporting their platforms, than trying to cut costs, they actually may have survived.
this obsession drained away talent from supporting the systems.