Jump to content

Join the World of Atari!

Sign In or Create Your Atari I/O Account to join the party! Membership is always free! Gain full access to an amazing new retrogaming community with UNLIMITED member features, weekly high score championships, and prizes. Join other friendly retrogamers as we celebrate nostalgia & classic games, from Atari to Nintendo, Sega, TurboGrafx-16 and beyond!

Photo

Games that pushed the Atari 8-bit Computer


  • Please log in to reply
71 replies to this topic

#1 Greyfox

Greyfox

    Orange Member

  • Member
  • 211 posts

Posted 04 January 2016 - 05:23 AM

i was thinking of this subject the other morning in regarding my fondest Memories of the classic on the Atari 8-bit and though looking back now, what games actually pushed the Atari 8-bit machine to its near limits without additional hardware, but purely coding skill, artistic excellence and musical perfection.

You might be a little hard pushed to list them, but for me there was some real technical excellent Atari 8-bit and I've listed my list of games that pushed the Atari.

Rescue on Fractalus (Lucasfilm 1985)
rescue_on_fractalus_atari_us_2.gifrescue_on_fractalus_atari_us_7.gif
David Fox and Loren Carpenter We're ground breaking in their design for fractal landscape generation and true made the Atari 8-bit step outside its own comfort zone, this was one of most amazing games on the Atari 8-bit, used thereafter on titles like Koronis Rift and the Eidolon..

Alley Cat (SynapsE Software 1983)
alley_cat_synapse_software_2.gifalley_cat_synapse_software_3.gif
When Bill William (R.I.P.) brought this game out, it was so clever and so well executed to what it was like to be a cat, from the fantastic sleeping dogs level to the hopping through a giant Swiss cheese avoiding being tossed out the window by a possessed sweeping brush..pure genius!! , many people may have over looked Alley Cat, but technically it is superbly programmed along with so much originally and concept, IMO pushed the A8

The Goonies / Zorro (Datasoft 1985)
the_goonies.gifzorro_2.gif
When both these Games came out in the same year I might add, was the pinnacle of exception programming and graphics bringing both a true film to video game translation along with some clever puzzle directly lifted from the film which was fantastic to play and rank the Goonies high up on the list of technical excellence.

Zorro which arrived in the later half of that year was again, a fantastic take of the TV show accompanied with wonderful graphics and once that tune got into your head, it was near impossible not to be humming that god dam thing while being away from the game, although the puzzles were a little cryptic and didn't really make sense in places, didn't stop people from playing and that is how technically clever it is.

I'll leave it there for the moment to give others a chance to showcase what technically brilliant games they though pushed the Atari 8-bit, hopefully some I've never heard off or played..

Let's see what you've got? :)
  • Justin, The Professor, RickR and 1 other like this

Atari Gamer Magazine - Explore the Atari 8-bit in the 21st Century

↓↓Click Here to See More↓↓

WWW.ATARIGAMER.CO.UK


#2 Lost Dragon

Lost Dragon

    Banana Member

  • Member
  • 2,942 posts

Posted 04 January 2016 - 08:55 AM

Fantastic idea for a thread :-)

 

Are we 'allowing' XE carts like Airball and Commando? as these 2 were fantastic from what o've seen of them.

 

Otherwise i'd have to include:

 

International Karate.

 

Dropzone (Like Rescue On Fract.it shames the C64 version in terms of speed etc)

 

Encounter

 

Henrys House, Ninja and Elktraglide, for being far more colourful than the C64 versions and thus i found to be the superior versions.

 

Thyere have been some rather 'daft' comparisons/VS footage over the year with 320K A8 Homebrew conversions done over a period of years, Vs commercial C64 titles down in weeks/months to hit deadlines..thinking of A8 Bomb Jack/Space Harrier etc....

 

UK C64 Space Harrier done in mere weeks and Chris Butler improved his coding routines again for the NTSC version....yet to see anything on A8 match C64 GS carts like Shadow Of The Beast/Navy Seals, let alone Battle Command.

 

It's a real shame as much TLC wasn't taken with A8 games like Rampage, Arkanoid, Feud, Green Beret etc as were others


Edited by Lost Dragon, 04 January 2016 - 08:56 AM.

  • Greyfox likes this

#3 Greyfox

Greyfox

    Orange Member

  • Member
  • 211 posts

Posted 04 January 2016 - 09:25 AM

Great entries fella. Is there any that come to mind you remember pushing the limits of what felt like..WOW back in the old school days for you, the games you listed are cool , Anything that made the games look other than running on a Atari when people seen them, that type of thing is that makes sense? :)


Atari Gamer Magazine - Explore the Atari 8-bit in the 21st Century

↓↓Click Here to See More↓↓

WWW.ATARIGAMER.CO.UK


#4 Rowsdower70

Rowsdower70

    Pear Member

  • Member
  • 2,302 posts

Posted 04 January 2016 - 11:56 AM



I played the C-64 version.....but there's no question this game pushed the envelope on both systems, and for computer RPGs in general.

A review:


  • Justin, Greyfox and Lost Dragon like this

"For you - Rowsdower from the 70 - have been appointed Omnivisioner of the Game Grid."  ~ Atari Adventure Square


#5 Lost Dragon

Lost Dragon

    Banana Member

  • Member
  • 2,942 posts

Posted 04 January 2016 - 12:43 PM

I think i only really appreciated just how wonderous likes of Dropzone and Rescue On Fract.were, after buying them a 2nd time, this time on the supposed superior C64 :-) and being totally dissapointed by how slower Rescue was and Dropzone didn't feel as edgy as the A8 version.

 

With I.K (and later the awful Jet set Willy) these were the very 1st 2 games that introduced me to Rob Hubbards music, so they will always have a special place in my heart.

 

O'd never played any racing game as surreal as Elktraglide and because it was so different, the colours so vibrant etc, it just stood out from the crowd even back then and just seemed to belong on the A8.

 

I did have The Goonies :-) i could never get very far in it and these were the days long, longe before lokes of FAQ etc...

 

 

Alley Cat was probably my most played A8 game, just such an original title, packed with so many nice touches and just a wonderous game.


  • Greyfox likes this

#6 RickR

RickR

    The Don

  • Member
  • 4,709 posts

Posted 04 January 2016 - 12:46 PM

Ballblazer is another.  The Atari's smooth scrolling ability made this game just amazing to look at.  Interestingly, the C64 and NES versions are terrible, but the 7800 version is just as good as the 8-bit. 


  • Greyfox and Lost Dragon like this

#7 Greyfox

Greyfox

    Orange Member

  • Member
  • 211 posts

Posted 04 January 2016 - 04:56 PM

Some amazing title listed there, I'm going try and go for some obscure ones now, or one which weren't sold in Europe, a absolute classic that comes to my mind and remember playing thanks to my fathers friend whom worked in the country's telecom services known then as P&T(Post and telegraph) who had access to free calls to the United States in which became great friend with "Yogi" from Jellystone park bbs, but I'm off off on a history road there, back on topic.

Yes this one

Trivia Quest (Royal Software 1984)
trivia_quest.giftrivia_quest_4.gif
This was Trivia Pursuit with a difference, this took the Archon approach in the extend of an RPG style adventure while asking you general trivia from sports to movies, the battle sequences and arcade action extended this even further and was an amazing example of originality and darling to take one type of game and turn it into something completely else. It's super smooth and brilliantly programmed, one for those you love high adventure and quizzes all in one. Genius.

Cosmic Tunnels (Datamost 1983)
cosmic_tunnels.gifcosmic_tunnels_4.gif
One of my all time favourite games on the Atari 8-bit, so much it was, I did a video review of this game on my you tube channel about 5 years and can be seen here, this was another one of those games that brought multi levelled gameplay to the table, space flight, trust style landing, and isomeric play forming action across a planet designated level select, brilliant music matched with surprisingly good graphics all running out in 48k, technically again, brilliantly programmed and is the best presentation in terms of its C64 counter part.

Final Legacy (Atari USA 1984)
final_legacy.giffinal_legacy_5.gif
Final Legacy from Atari was a bit of a sleeper title, when I first played this I was thinking that the Atari 8-bit was becoming a serious piece of kit with its map generation, with open ocean battleship battles with wonderful gradient skies and clouds and very recognisable battle cruisers been blasted out of the sea, followed by locking on and taking down nuclear missiles via this futuristic grid tracking system, made this a very varied and technically excellent design game that had a easy learning curve not to be unplayable for the novice player, so I'd simply like to say Kudo's to Dan Oliver and Chris Horseman for a technically brilliantly designed game.
  • Justin, RickR and Lost Dragon like this

Atari Gamer Magazine - Explore the Atari 8-bit in the 21st Century

↓↓Click Here to See More↓↓

WWW.ATARIGAMER.CO.UK


#8 Lost Dragon

Lost Dragon

    Banana Member

  • Member
  • 2,942 posts

Posted 04 January 2016 - 07:38 PM

It's gotta be said:The A8 coverage as it were on here recently has been simply bloody marvelous :-)

 

1st Bakerman, very kindly pointed me in the direction of the likes of:UFO (demo)/Shadow Hawk One/Alien Busters and Dual Duel...

 

And now Greyfox pops up with:Final Legacy/Cosmic Tunnels+Trivia Quest.

 

Outstanding work gentlemen and kudos to all that have posted so far in this thread as well.

 

It's a crying shame the A8 is still seen as too niche a format to get what i class as decent, regular coverage from the mainstream 'Retro Press' here in the UK, always plays 2nd fiddle to the C64/Amstrad CPC and ZX Spectrum, yet as we are seeing here, it clearly had so much to offer and despite various articles being written on it over a period of years, so much has yet to be written up on and brought to a new auidance it seems.

 

Please, keep the great posts coming.


  • Greyfox and RickR like this

#9 Greyfox

Greyfox

    Orange Member

  • Member
  • 211 posts

Posted 05 January 2016 - 06:15 AM

Thanks pal appreciate the sentiment :)

The one thing you may of noticed was the years in which these games were created when in comparison to today's software houses, pales to the creativity of the talent that existed over 30 years ago, the games were daring, clever and exciting and understandably the economics of today's budgets in game development is 100 times greater, but is no excuse for the lack of innovation that we see 90% of the time and that tells you that 30 years was a better time than today IMO.

So I'll continue some more diamonds in the ruff that were exceptional on the Atari 8-bit, maybe a few of you will know and have played these games, some of you wont which is fantastic for you to find out how good they are.

First up....

Beer Belly Burt's Brew Biz (American Eagle Software 1985)
beer_belly_burts_2.gifbeer_belly_burts_3.gif
Anything that came from coder extroardinar Frank Cohen was always going to you many how it was done with both game design and concept, He is the man behind such great games as Cohen's tower, ghost chaser And ollie's follies, so check them out if you haven't already done so.

Break It (Oliver Cyranka 1986)
break_it.gifbreak_it_2.gif
Showing how the Atari 8-bit was at accomplishing a near perfect arcade conversion of Tatio's Arkanoid against the poor conversion Imagine software did, no colour clashing here or sprite detection errors, so again coding talent wins the day with this port, although some of the screens are difference from the Imagine version, this version plays far superior even with a joystick.

The Great American Cross-Country Road Race (Activision 1985)
the_great_american_cross_country_road_rathe_great_american_cross_country_road_ra
I think this game goes unnoticed a hell of lot of times in recent years and was what OutRun was in gameplay mechanics over a year before Sega's smash hit arrived in Arcades, you travel cross country to different part of the untied states, but what made this technically brilliant was the you had races in fog (lotus esprit 2), night time races, real time day light chances and great American land marks when you arrived at the city's destination. Fantastic game this was and I still play it today.

Cave IN (Sunset software 1983)
cave_in_2.gifcave_in_4.gif
Just look at those graphics? And this is 1983!!!, this was a great testament that the Atari 8-bit computer in the right hands could deliver such high quality graphics and game play that matched and in some cases better arcade coin ops games out at that time, this is a familiar platform game nothing new there, but with big sprites and colour levels, isn't this enough to make it great? I thought so.
  • Justin and Lost Dragon like this

Atari Gamer Magazine - Explore the Atari 8-bit in the 21st Century

↓↓Click Here to See More↓↓

WWW.ATARIGAMER.CO.UK


#10 Lost Dragon

Lost Dragon

    Banana Member

  • Member
  • 2,942 posts

Posted 05 January 2016 - 09:28 AM

Ghost Chaser was one of the very 1st games i picked up with my 800XL, amazing game and again, packed with fantastic little touches.I could never quite understand why the C64 press were so hard on it (Zzap64 reviewers)....hmmn.

 

 

Your opening the floodgates here mate, i'm remembering the hours of fun i put in with games that draw blank looks whenever i mention them...another would be Desmond's Diamonds...not a system that pushed the hardware to any degree, but just a lot of fun to be had.

 

 

 

Break It is another new one to myself and it's nice to see A8 Arkanoid flagged up for the poor job it was, if they'd spent a bit more time with the ball movement, used better choice of colours on various levels etc..i've honestly no idea why it's held in such high regard in some circles, it was a very poor conversion and much more could of been done with it.I don't see 3DO or saturn (Pal) owners defending say Doom conversions as everyone appreciates they were poor, so wonder if it's because it's a game on an Atari format, it sometimes gets away with murder? :-)

 

 

Break It does indeed just show there really were no excuses and a simple bat n ball game like Arkanoid should of converted well to the A8.

 

 

 

The thing that's starting to jump out here, is the gameplay concepts and technology we now take for granted, being done on some rather 'primitive' hardware by comparison.

 

When Sony annouced the PS3, there was a lot of talk about the power of the hardware allowing for Fractual landscape generation....Atari 8 bit...been there, done that....

 

 

Dreamcast MSR and numerous racers as well  doing things like weather, real location landmarks, night and day races....again, look how far back it can be traced and what little developers had to work with, yet it didn't seem to be an obstacle, if they wanted it in the game? they cided it in.... 

 

 

None of this..wahhh we need another 2G of onboard memory and even then we'll patch it in with a 25G patch a few months later :-)


  • Greyfox likes this

#11 Justin

Justin

    The Shah of Atari

  • Administrator
  • 1,666 posts

Posted 05 January 2016 - 11:00 AM

I think we're overlooking the recently-revealed Star Raiders II which would have been a masterpiece had it seen the light of day. More here: http://forums.atari....=+star +raiders

 

 

 


  • Greyfox likes this

#12 Lost Dragon

Lost Dragon

    Banana Member

  • Member
  • 2,942 posts

Posted 05 January 2016 - 12:23 PM

Regarding The Final Legacy, sad to report the man behind the sound for the game, Brad Fuller, has passed away :-(. RIP Brad....

 

More on the game itself here:

 

http://www.steveengl...nal Legacy.html

 

I mentioned Encounter earlier, bit of industry triva connected to it...

 

The story goes that when Jeff Minter saw the game running at a computer show (it was only a tech demo at this point), he went and convinced Paul Woakes to develop it further and turn it into a full game, from this, the company Novagen was born and from their...Mercenary..how different things might of been had Paul decided not to take his demo further......

 

Dropzone ran in less code than the C64 version and 1.5X faster.....and A8 Rescue On Fractalus meant to be around the same rate faster....

 

Chris Gray also really desrves a mention for his part in developing Boulder Dash (though i've never played the coin-op said to of inspired it, The Pit)....

 

Poxy MS browser struggling this thread wouldn't let me edit last post...but was going to add:

 

Chris Gray a big Atari fan by the sounds of it, had a 2600 in the family home, convinced his folks to get an Atari 8 Bit home Micro (they then refused to buy games for it, had him learn to code them himself!), would of liked a modern update to 2600 Adventure, loved Pong and Robotron in the arcades etc...

 

Peter Liepa an even bigger atari fan, great interview with him HERE:

 

www.boulder-dash.nl/interview.php?lang=en

 

 

Probably not the most 'popular' opinion, but then i'm well used to that :-)

 

But as fantastic as it's been for A8 lovers and mainstream press to focus a lot on the stunning homebrew work that has been done on A8, thinking Space Harrier, Yoomp! (inspired by an old DOS game called The Tube, fact fans ), Bomb Jack, Pang (which i believe is just waiting for more levels before being released?) etc etc, there is simply NO escaping the fact these are titles that have had the benifits commercial A8 coders back in the day NEVER had....

 

People have had well over 25 years to discover all the tricks etc to get the most from the A8 hardware and use it in a manner it was never intended to be used, commercial coders simply often had to meet a deadline or as i've discovered by interviewing those who were given task of converting games from the C64 to the A8, were basically told just convert this best you can, ie use the A8 hardware in the simplest way, they were not going to be rewarded for taking longer/thinking outside the box......

 

So, i'm often in 2 minds when i look at the homebrews, stunning yes, but when they require carts or expanded hardware to run 128k+ Atari's and use all manner of tricks, i begin to wonder if they are really any more impressive, than what's being done with homebrew remakes on other formats, ie STE R-Type, Amstrad CPC R-Type etc.People bug-fixing C64 Robocop, re-doing C64 Ghosts N Goblins etc and as i said earlier i've yet to see anything Homebrew wise on A8 match the C64GS Battle Command cart etc.

 

 

Which is why i do so love threads like this...

 

They are not focusing on Proof Of Concept type Tech Demo's that never reached a final stage on A8..thinking of YouTube vids of A8:

 

Ghosts N Goblins/Outrun/Contra etc, but are appreciations of what people achived at a commercial level years and years ago.

 

So, i'd like to add:

 

Armaroute (Mastertronic) black+white, but lush, detailed graphics, isometric 3D compared to the top down 2D viewpoint on the C64.

 

Head Over Heels:done because Colin Porch wanted to convert it, if OCEAN had their way, we'd never of seen it, sat on it for ages as was, before finally releasing it on budget...

 

Druid:a late commercial conversion, that showed there was life left in the A8 yet and a great 2Player game...

 

Draconus and Zybex, whilst niether quite upto the C64 versions technically, superb games that put many full price A8 titles to shame.

 

I'll think of a few more yet i'm sure :-)

 

Last lot (i'd best be careful putting up obscure A8 games and Lost atari Games findings, i feel like i'm researching future Atari articles for the mainstream press here ;-) )

 

Xagon:A lovely cute looking take on Q*Bert.

 

Tagalon (winning combo of Richard Munns and Ivan Mackintosh) a far better arcade/adventure than the poor conversion of Feud to the A8 turned out to be...

 

*Ivan was recently emailed on my behalf to see IF he'd like to be interviewed for the atari community as part of the Unsung Heroes stuff i dabble with, but we never heard a thing from him :-(

 

Timeslip..friend of mine raves about on the C16, so thought i'd fly the A8 flag for it here.

 

Over to Greyfox on my nextt:

 

What do you know of Crack-Up? another Breakout/Arkanoid affair, but another game that shames the official Arkanoid conversion on A8?



#13 kamakazi20012

kamakazi20012

    Apple Member

  • Member
  • 988 posts

Posted 05 January 2016 - 10:15 PM

I can't say too much because I really haven't played too many 8bit Atari computer games. I can say games I feel deserve recognition that I have played.

First up, Star Raiders! I love this game because it is a perfect blend of arcade style controls with computer style strategy and each game is different than the one before.

Second Up, M.U.L.E.! Offers a break from the hustle and bustle type games...for me anyway.

Third, Racing Destruction! I got this game with an XEGS system I bought used, years ago, for $40. I enjoyed the track construction and it reminded me of a prehistoric RPM Racing on the SuperNES.

My last one, for now, is after I discovered public domain games recently. After I seen this one I was like, "Wow!! Someone made this for an Atari?!?". And it has become my go to title regularly. Dr. Mario...on Atari 8-bits. Seriously fun game.
http://www.atarimani...ario_25690.html

I really don't think these machines have been fully pushed yet. Close though.
  • RickR and Lost Dragon like this

#14 RickR

RickR

    The Don

  • Member
  • 4,709 posts

Posted 06 January 2016 - 12:36 AM

Seven Cities of Gold was another good one.  It seemed really cool that the game could "invent" a whole world, save it to disk, and allow you to explore it. 


  • Lost Dragon and kamakazi20012 like this

#15 kamakazi20012

kamakazi20012

    Apple Member

  • Member
  • 988 posts

Posted 06 January 2016 - 01:01 AM

Never played Seven Cities.  Might have to try to look that one up ;)



#16 Greyfox

Greyfox

    Orange Member

  • Member
  • 211 posts

Posted 06 January 2016 - 08:30 AM

Some great title there guys and excellent classics too. @ Lost dragon I've check out that Crack-Up title you suggested , plays very nicely too and fluid and one I myself never heard of before, so cheers for the mentioning of it, I'm always delighted to play unnoticed classics sorta gives the revisiting of these titles a whole new balance and a refreshing recall :)

 

Some more titles I thought back then were really pushing the envelope, so I'll start with a title created in two different regions based on a classic 1983 computer influenced film with Matthew Broderick "War Games" the UK one been Computer War from Thorn EMI (Creative Sparks), but I'm looking at the other one, the American Version on the film.

 

War Games (Coleco 1984)

wargames.gifwargames_3.gif

With Computer War the UK take on the film War Games predates this by a year been released in 1983, but when this bombshell dropped and been released on a rival machine that wasn't even a console, did a extremely faithful job of key elements of the film, from satellite war fare, Air Plane invasions through sections of the USA, a really varied game with some great graphics and only ever did two games the other being "Tarzan of the Apes" another quality looking title, dam shame they didn't do any more as they knew how to make the A8 shine.

 

Whistler's Brother (Brøderbund Software 1984)

whistler_s_brother_2.gifwhistler_s_brother_7.gif

Again more originality being graced on the Atari 8-bit, this was no exception, Traversing through the level of the name, you had to whistle to your brother to follow you, It was a take on the Tom & Jerry Cartoon which had Tom trying to stop a baby infant from certain death, that type of gaming mechanic and had a great title screen tune to boot, high recommend this

 

Wioczykij (LK Avalon 1993)

wlodzykij_2.gifwlodzykij_4.gif

A late comer to the Atari 8-bit back in 1993 and with their very little companies producing Atari 8-bit games LK Avalon had free reign to produce some amazing games on the Atari, this being one of them. It reminds me of a C64 game, I can't think of the name, but they proved that they could do sprite style graphics similar to those of the Amstrad and C64 on the Atari 8-bit, and very worth checking it out.

 

Gemstone Warrior (SSi 1985)

gemstone_warrior.gifgemstone_warrior_2.gif

Now I'm not one for playing RPG's , in fact I hate them, I prefer the action type tittles out there, but this is an exception, I must of played this for about 15 hours back in the day, while every one else was enjoying the Ultima series this was as far as I got, Gemstone Warrior mixes great treasure hunting and mystical creature battles. In regards to it push the Atari 8-bit? not so much, but was one hell of a good game, seek it out, if you've never played this.

 

have a good one.


  • Justin and Lost Dragon like this

Atari Gamer Magazine - Explore the Atari 8-bit in the 21st Century

↓↓Click Here to See More↓↓

WWW.ATARIGAMER.CO.UK


#17 Lost Dragon

Lost Dragon

    Banana Member

  • Member
  • 2,942 posts

Posted 06 January 2016 - 10:41 AM

@Greyfox:It wouldn't of been C64 Creatures you were thinking of per chance?

 

http://www.google.co...fWjcrcxFulK7gcQ



#18 Greyfox

Greyfox

    Orange Member

  • Member
  • 211 posts

Posted 07 January 2016 - 06:48 AM

Yep, Creatures it is..very similar, thanks Lost Dragon.

 

A few more to add here.

 

Dimension X (Synapse 1984)

dimension_x_synapse.gifdimension_x_synapse_3.gif

Steve Hales programmed and produced Dimension X for Synapse in 1984 and brought a new dimension to the Atari 8-bit, super fast scrolling, mixed with tunnel traveling, made this a great game on the Atari 8-bit machine, and one I was myself was very fond of.

 

Earth View (Antic Software 1984)

earth_views.gifearth_views_2.gif

No so much a game, but wow, the entire map of the world on your Atari 8-bit, some 18 years before Google earth appeared, this software allowed you to zoom into pacific countries and get there capital cities etc. it was way ahead of its time back in 1984

 

Electrician (Synapse Software 1984)

electrician_2.gifelectrician_3.gif

One of my most favorite Atari 8-bit games was Electrician, You had to reconnect the lights in the house while avoiding rats biting your heels, then when you connected all the wiring, you then had to head down to the basement, with a flash light and traverse through the maze while avoiding bats/ and Crocodiles of all things? lol. this was a very polished little game.


  • Lost Dragon likes this

Atari Gamer Magazine - Explore the Atari 8-bit in the 21st Century

↓↓Click Here to See More↓↓

WWW.ATARIGAMER.CO.UK


#19 RickR

RickR

    The Don

  • Member
  • 4,709 posts

Posted 07 January 2016 - 02:25 PM

Does anyone remember the demo that played a few seconds of digitized Van Halen music?

#20 Greyfox

Greyfox

    Orange Member

  • Member
  • 211 posts

Posted 07 January 2016 - 03:03 PM

Although not game related, I'll give you a helping hand, the demo you speak of is one called "Music Digitizer Player Demo" by Kenny Davis back in 1987,

Here is a video for you to help jog your memory :)

It's the last song on the demo



You can download it from here : http://a8.fandal.cz/...p?files_id=3607

Enjoy,

Bring games with ya next time ;)

Edited by Greyfox, 07 January 2016 - 03:06 PM.

  • RickR and Lost Dragon like this

Atari Gamer Magazine - Explore the Atari 8-bit in the 21st Century

↓↓Click Here to See More↓↓

WWW.ATARIGAMER.CO.UK





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users