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TRON


greenween

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It's true, he does.

 

There are some games and systems that just don't emulate well.  Tron is a perfect example.  The arcade game had the controls and lighting that really don't allow for substitution. 

 

Other examples:  Vectrex, Virtual Boy, Tempest, Front Line.... anything else?

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The closest I came to it was on the Xbox 360, using the thumbstick as a rotating control.

Wasn't bad, but still felt too sluggish.

 

Come to think of it, the use of it was a great idea, but an adjustment in touch-response (ror at least a user setting for it) would've made it work.

 

As it is, the original cabinet's spinner control with the mad dial power was tops.

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