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Dream On - (Risqué) - for the Jaguar CD


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#1 Clint Thompson

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Posted 29 June 2016 - 09:53 AM

Who says the Jaguar isn't capable of pumping out some incredible visuals on-screen? ;-)

dream_on.jpg

As it stands, it's nothing more than a hi-res slideshow with potential for being used as a game in some poker fashion, most likely. Being that there are no card games on the Jaguar, I figured it would be kind of fun to toy with the idea of using high resolution computer rendered photos and a simple enough idea that is feasible on the Jaguar while utilizing the massive amount of space available on the Jaguar CD. Feel like the output is really nice considering the hardware running on an NTSC TV as well. This is being worked on as a test with multiple people involved - I'm just collaborating the entire project as I've always wanted to do something fun for the Jaguar. Ran on real hardware.

Ideally what I'm hoping for:

•12 playable characters (64 would be nice but unreasonably high)
•Multiple viewing angles per scene utilizing Jaguar keypad
•Randomzed alternate character locations/settings
•Licensed intro music and newly created MOD music for playback during gameplay
•24-bit resolution graphics utilizing the highest capabilities the Jaguar has to offer
•(4) unlockable characters and other Easter eggs
•Save game progress utilizing Memory Track
*Possible FMV Cinepak cut-scenes
•Randomized game splash or startup screens
•Special packaging features for collectors
•Licensed Customized Font
*character dialogue during gameplay may be possible but isn't currently planned
*character voice audio dialogue potential but isn't currently planned

This is more or less a feeler to see what everyone/anyone thinks of such a game or project. Any and all feedback welcome may it be positive or criticism. This has been an idea now for over a year that is slowly coming to fruitation in a very basic sense and while I make zero projections or promises that it will ever be released, there are two artists involved, a music mod maker, a programmer with working game code and myself attempting to throw it all together with overall direction, packaging and connecting the dots. Not the actual title name but the name is set.

Would love to hear everyone's thoughts in any light, shape or form...


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#2 Lost Dragon

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Posted 29 June 2016 - 10:42 AM

:) Assuming here your open to feedback from long since Ex-Jaguar owners, who never even bought Jag CD unit back when it was commercially viable/speak from the heart as well as the head/honest feedback, warts 'n' all types.....

 

 

I think this is a bloody fantastic idea and you have approached it from all the correct angles and here's why:

 

 

1)For a start as you say, there simply are no games of this type on the Jaguar, hence you've instanly started to fill a very specific genre gap.

 

2)It's bloody no bells n whistles, god old fashioned FUN, the reason we got into games in the 1st place, right?

 

3)You've looked at the Jaguar hardware, along with potential CD storage offers and seen how it can best be used and 24-bit resolution graphics utilizing the highest capabilities the Jaguar has to offer, sounds far better and well, do-able for lack of a better word, rather than popping up saying behold all ye, for i shall prepare to amaze you all by running a true 3D FPS, using polygons, limited texture-mapping, multiple light sources, whilst maintaining a steady, playable frame rate, i shall call it 'Bake' as it sounds a bit like, you know Qwake...should be easy enough, seen chap get tech demo of Quake running on hardware with far more Ram than Jaguar, better DSP etc.....

 

 

I jest on the latter half there, but good on you for being realistic about what can/cannot be done to tap into potential the hardware offers.Wish Atari had, let alone Sega with it's FMV on Sega CD (yeah, that was really going to work with only having 512 colours to start with and only around 128 at best there to display...)

 

 

Looking forward to hearing what others think, but my hat is tipped in your direction for doing this.


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#3 Clint Thompson

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Posted 29 June 2016 - 12:58 PM

Thanks for the feedback, your words are appreciated. The images are really large so it's kind of tricky - with one being upwards of 600k unnecessarily so and without trying to compress the images so they look terrible this is the price you pay. It also shows that the 2MB of the Jag is very quickly proven to not be nearly enough to match the true capabilities the machine has to offer.

This is sort of a testing ground for much bigger projects, not necessarily aimed at the Jaguar at all.

Edited by Clint Thompson, 29 June 2016 - 01:03 PM.

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#4 Lost Dragon

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Posted 30 June 2016 - 02:17 AM

I know it was due to keeping costs down, but limiting Ram on Jaguar, PlayStation 1,2 and 3 caused major headaches for developers, espically when trying to convert PC games to the formats.

It was 1 area Sega took care of with Saturn and then Dreamcast.

the Panther also looked great on paper,but again hear folks who code say it'd of been throttled back by metre amount of Ram Atari planned.

Also konix multisystem had Ram increased after requests by developers.

And when Sony took prototype PlayStation hardware to European developers, a year before launch, the hardware spec was still decided all Bar how much Ram it should have,developers said give us an extra Mb of Ram and we will produce better games for your hardware..Sony gave it to them and said the decision had been vindicated by the quality of product.

But I still feel another meg on top would of had further benefits still..

#5 Clint Thompson

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Posted 30 June 2016 - 07:18 AM

Now we have gaming computers with more RAM than people know what to do with =D
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#6 Clint Thompson

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Posted 30 June 2016 - 10:15 AM

Toying with packaging options like metallic silver foils and transparent cases/sleeves:

image.jpg
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#7 Clint Thompson

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Posted 03 July 2016 - 04:01 PM

Not sure which way I want to go with it but the black looks really nice and no matter what, they're going in frosted cases.... I really have a thing for Cosmic Smash using vellum paper (theirs is white or more frosted) for their insert and am going that route as well I believe only using the red variant, unless it turns out to be overly difficult. So frosted case with transparent red paper - think it looks cool, photos don't really do it justice.

 

Obviously the logo is way too high and this was just a test print...

 

jagcd_insert.jpg


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#8 Clint Thompson

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Posted 03 July 2016 - 04:59 PM

Like the old school Jaguar postcards you would receive in the mail for promotional games - may include one for fun as a pack-in with features listed or outlined on the flip-side if it makes it that far. Pretty sure I gave the name away with this one...

 

post-181-0-11653700-1467579899.jpg


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#9 Clint Thompson

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Posted 28 November 2016 - 09:25 PM

Time for a quick update on this...

 

Have had a little more time over the holidays to dive into this again and will show some of the demo or test images used for those purposes only but were created for this game in mind specifically in regards to possible scenes or scenarios. Think I'll definitely be able to have some Cinepak cutscenes as well, so that'll be a nice touch - with unique audio/female voice overs even. I'm guessing 20-30 second introduction scenes and maybe a transition scene or two. Not saying anything will actually ever come from any of this but I am creating the scenes/scenario artwork and music for it just in case.

 

These were taken running on a real Jaguar and CRT:

demo.jpg

demo2.jpg

 

It looks worse when you're taking a picture of it from an old CRT tube but it really does look pretty good on screen. Mind you, there is obviously no game code involved, this is just to test the output of the Jaguar using these rendered images. The following is from the original to kind of give you an idea how it converts over into the Jag:

 

demo3.jpg

 


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#10 Clint Thompson

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Posted 11 December 2016 - 06:34 AM

Toying around with some more test renders and mixing up some different characters - should be easy enough to allow each character to have multiple outfits and scenes chosen at random by the Jaguar:

 

render3.png

closeuprender.png

 

Anyone feel like playing poker?

midsumfinal.png

 

I've got 12 unique scenes laid out plus your typical stuff like hotel and dorm rooms. I've done a few animation renderings for the possible Cinepak cutscenes and love the hair movement but haven't done anything completely custom outside of a test animation render. Will post something when I have something fun to show in that regard but don't expect that to be anytime soon as I've got background music to work on as well.

 

 

 


Edited by Clint Thompson, 11 December 2016 - 06:45 AM.

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#11 Lost Dragon

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Posted 11 December 2016 - 12:04 PM

Constructive feedback...love the top 2 images...

 

3rd image, good, but it looks like poor lass has been in an accident or born missing lower part of her leg unless it itentional? and i mean no offence by this post.

 

Image just looks a little too much like an image overlaid onto a backdrop..if i'm making sense here?.


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#12 Clint Thompson

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Posted 11 December 2016 - 10:20 PM

Constructive feedback...love the top 2 images...

 

3rd image, good, but it looks like poor lass has been in an accident or born missing lower part of her leg unless it itentional? and i mean no offence by this post.

 

Image just looks a little too much like an image overlaid onto a backdrop..if i'm making sense here?.

 

Thanks LD! No offense taken, I actually laughed out loud =D - but yeah, the angle was weird and it does look like her leg is cut off but I assure you it's there... :lol:

 

The background is part of the rendering but is just space filler as this is just more for space filler for testing characters to render much quicker in than an entire scene.

 

renderback.png

 

Time to render the above image: 6 Minutes

 

Time to render the image below: 35 Minutes (downsized from 1280 x 768 resolution)

rendroomjg.png

rendroomfrjag.png

 

For further comparison sake, with both scene and character is about 1 hour and 12 minutes then downsized:

jagfrontx.png

 


Edited by Clint Thompson, 12 December 2016 - 04:20 AM.

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#13 Clint Thompson

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Posted 02 January 2017 - 07:23 AM

Black text on silver with blood red underside = 64-Bit Compact Disc.

IMG_3642.JPG
IMG_3643.JPG
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#14 Clint Thompson

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Posted 24 April 2017 - 06:55 AM

Minor update - no real time to do anything Jag related but got a chance to fire up the rig this morning and give it a whirl for a few hours. Same scene, same girl - two different outfits. I've got the rendering down to 20 minutes per image total and that works out perfectly.

IMG_6353.JPG

IMG_6354.JPG

IMG_6355.JPG
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#15 Swansea_Mariner

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Posted 24 April 2017 - 12:28 PM

Great idea, I think the voice overs would add a lot to the product so this should definitely be in.

My one big disappointment with homebrew CD is that the packaging doesn't match the official releases. Given the quality of the cartridge packaging coming with homebrew these days do you think you could match up to the official releases? Worth a few extra £s for me.

Gameplay is it possible to implement Texas Holdem rules as Well, a bit of variety would help maintain the replay value.

Edited by Swansea_Mariner, 24 April 2017 - 03:17 PM.

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#16 Video 61

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Posted 26 April 2017 - 11:27 PM

Who says the Jaguar isn't capable of pumping out some incredible visuals on-screen? ;-)

attachicon.gifdream_on.jpg

As it stands, it's nothing more than a hi-res slideshow with potential for being used as a game in some poker fashion, most likely. Being that there are no card games on the Jaguar, I figured it would be kind of fun to toy with the idea of using high resolution computer rendered photos and a simple enough idea that is feasible on the Jaguar while utilizing the massive amount of space available on the Jaguar CD. Feel like the output is really nice considering the hardware running on an NTSC TV as well. This is being worked on as a test with multiple people involved - I'm just collaborating the entire project as I've always wanted to do something fun for the Jaguar. Ran on real hardware.

Ideally what I'm hoping for:

•12 playable characters (64 would be nice but unreasonably high)
•Multiple viewing angles per scene utilizing Jaguar keypad
•Randomzed alternate character locations/settings
•Licensed intro music and newly created MOD music for playback during gameplay
•24-bit resolution graphics utilizing the highest capabilities the Jaguar has to offer
•(4) unlockable characters and other Easter eggs
•Save game progress utilizing Memory Track
*Possible FMV Cinepak cut-scenes
•Randomized game splash or startup screens
•Special packaging features for collectors
•Licensed Customized Font
*character dialogue during gameplay may be possible but isn't currently planned
*character voice audio dialogue potential but isn't currently planned

This is more or less a feeler to see what everyone/anyone thinks of such a game or project. Any and all feedback welcome may it be positive or criticism. This has been an idea now for over a year that is slowly coming to fruitation in a very basic sense and while I make zero projections or promises that it will ever be released, there are two artists involved, a music mod maker, a programmer with working game code and myself attempting to throw it all together with overall direction, packaging and connecting the dots. Not the actual title name but the name is set.

Would love to hear everyone's thoughts in any light, shape or form...

 this is awesome work. as one who has been involved in jag projects, its really some good stuff. and its something i would carry for sale on my site. i have always thought that the jag can do it. it just has to be done carefully as to not push it to hard.

 

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#17 BlackCatz40

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Posted 27 April 2017 - 08:18 AM

 this is awesome work. as one who has been involved in jag projects, its really some good stuff. and its something i would carry for sale on my site. i have always thought that the jag can do it. it just has to be done carefully as to not push it to hard.

 

lance

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I happen to agree with Lance. This is excellent stuff and I hope that you carry on with it. I thought that the Jag could do it as well, but, I ask and guess, would it take some tight coding and programming finesse for sure to play the game on the Jaguar? Just a thought. Perhaps, with the Jaguar CD, you probably would have room for more storage because there would be a maximum scenario of almost 700 MB on the disc anyway. That is, with current CD-Rs out there.


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#18 BlackCatz40

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Posted 27 April 2017 - 08:22 AM

Constructive feedback...love the top 2 images...

 

3rd image, good, but it looks like poor lass has been in an accident or born missing lower part of her leg unless it itentional? and i mean no offence by this post.

 

Image just looks a little too much like an image overlaid onto a backdrop..if i'm making sense here?.

It does look missing, but I did catch part of her left foot, almost like she is sitting on it, but she is kneeling as indicated later on in the forum topic. I can then see the incidence of the leg being there. :) Thanks for sharing, Clint.


Edited by BlackCatz40, 27 April 2017 - 08:25 AM.

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#19 Clint Thompson

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Posted 28 April 2017 - 05:56 AM

Thanks for the kind feedback guys...

 

Great idea, I think the voice overs would add a lot to the product so this should definitely be in.

My one big disappointment with homebrew CD is that the packaging doesn't match the official releases. Given the quality of the cartridge packaging coming with homebrew these days do you think you could match up to the official releases? Worth a few extra £s for me.

Gameplay is it possible to implement Texas Holdem rules as Well, a bit of variety would help maintain the replay value.

 

While I could do the traditional Digipack discs for this release, permitting it makes it that far, I had kind of intended on doing a special packaging design for this. The extra cost involved for Digipack are a minimum of 250 cases I believe or maybe it's 500 but either way, it's around $300 minimum just for that alone. I wanted to use frosted DVD-styled cases with metallic foil transfer for the inlays, red CD's with thermal printed text, etc.

 

The idea is definitely Texas Hold'em style/rules and/or Blackjack 21, though it's definitely intended for Texas Hold'em.

 

I happen to agree with Lance. This is excellent stuff and I hope that you carry on with it. I thought that the Jag could do it as well, but, I ask and guess, would it take some tight coding and programming finesse for sure to play the game on the Jaguar? Just a thought. Perhaps, with the Jaguar CD, you probably would have room for more storage because there would be a maximum scenario of almost 700 MB on the disc anyway. That is, with current CD-Rs out there.

 

Thanks. I couldn't do it without CD access, which has sort of been the holding point right now but someone has kindly offered to help with that, so shouldn't be a problem. Roughly 12 different characters with over 30 pictures each scene, 3 angles each and alternates pushes this closely to 600+ images quickly. While I could probably do a very limited 3-4 character version with just as limited options, it's not very hard to have all the extras so as long as the space is available. Thankfully that's the case with using the Jaguar CD. Probably looking at 150MB of picture files alone, not to mention all the voice over data, music soundtracks, etc. needed.


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#20 Clint Thompson

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Posted 28 April 2017 - 03:38 PM

Rainy days mean rendering time...

 

Another scene and a few more potential characters to play some card games against....

 

blueislandx.png

 

island8x.png

 

island1x.png

 

I want to also include a variety of other ages, ethnicities and styles as well to make sure there are plenty of options when it comes to who you can play.


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