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Played the PSVR today... and it was awesome!


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#1 Clint Thompson

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Posted 02 July 2016 - 08:37 PM

psvr.jpg

 

...back in 1994 when Atari first announced that it was going to release the Jaguar VR, I couldn't wait but obviously it failed to launch. Today, my excitement in Virtual Reality has once again been fully revived. Sony has got this - we will finally be able to play Virtual Reality at home at an affordable price!

 

While it's a different feeling coming from Sony, it's still a really cool product and they've definitely done their homework with a realistic target price and package that many more consumers can afford than a gaming computer setup.

 

The headset is incredible - futuristic, lightweight and completely responsive. There was no noticeable lag and the unit functioned near flawlessly for me - the only hiccup or minor complaint I had is about the focus near the edge of the lenses but it's easily overlooked once you start really playing the game. Maybe they'll make modifications or changes before it's released yet, I don't know. You can't adjust the focus though, which seems like a drawback but otherwise it was great so maybe it's really not needed. The FOV is also amazing and much better than I was expecting and even better than what I remember with the Rift DK1 I played in Wisconsin a few years ago. You'll completely forget you're even wearing the thing about a minute in, it's that good.

 

I got to check out Battlezone and was kind of surprised to see the title on the PS4 actually but what really grabbed my attention was Rez Infinite and to learn that it's a VR title really makes my teeth sweat! =D Back to Battlezone, the game seemed simple for the most part and while you really didn't use the headset for more than anything but to look around - looking up to see the drones overhead to shoot with your machine gun or blast the tanks in front of you was stupidly fun.

 

Anyways, not to get carried away and drag this post out but in short summary, the PSVR has completely met my expectations and I'm sold on getting one! My last console being a 360 as I saw no real reason to get an Xbox One and while I've been interested in getting a PS4, wanted to wait until the PSVR comes out since I'm more of a PC gamer. Which may beg the question am I going to bother with a Rift? I plan on getting one just not currently and may actually get the PSVR before the Rift.

 

Can't wait to see all the cool things released for this headset!


Edited by Clint Thompson, 02 July 2016 - 08:38 PM.

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#2 RickR

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Posted 02 July 2016 - 08:40 PM

Sounds awesome.  Your recommendation makes me want one too.  Do you know what the pricing is going to be?


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#3 Clint Thompson

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Posted 02 July 2016 - 11:22 PM

Sounds awesome.  Your recommendation makes me want one too.  Do you know what the pricing is going to be?

 

$399 if you already have the camera but the $499 package gets you the camera, 2 controllers for the hands, PS VR Worlds and the processor device for the headset to connect to the PS4.


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#4 Clint Thompson

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Posted 03 July 2016 - 12:22 AM

psvrbroch.jpg


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#5 Lost Dragon

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Posted 03 July 2016 - 05:26 AM

Big question then, take it headset was running on vanilla PS4 hardware and thus did you feel hardware was struggling?

Basically I'm curious as to how the VR will run, games wise on ordinary PS4 tech rather than NEO?

also, are you planning to upgrade to NEO at any point?

#6 Clint Thompson

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Posted 03 July 2016 - 10:44 AM

Big question then, take it headset was running on vanilla PS4 hardware and thus did you feel hardware was struggling?

Basically I'm curious as to how the VR will run, games wise on ordinary PS4 tech rather than NEO?

also, are you planning to upgrade to NEO at any point?

 

Yeah, it was running on your standard PS4 and it didn't seem like it was struggling at all but it shouldn't, since the resolution is cut in half per eye, 960x1020. Really unsure about the direction for NEO or as to why. I guess I'll check it out when I know more about it and around that time.


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#7 Lost Dragon

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Posted 03 July 2016 - 06:05 PM

NEO appears to of come about from DEVELOPERS saying to Sony, IF you want to do far more complex VR games to compete with Rift, Vive etc espically given rate at which PC Graphics card prices are dropping, we need MORE power and a firmware update on PS4 just aint gonna cut it.

 

So, rather than release a PS4 Slim akin to Xbox S, Sony used chance to putv together updated PS4 with faster chips etc using TODAYS PC tech (where as Scorpio, planned for release 18 months time, is currently just a list of future PC components MS wants in a future console).

 

 

Makes sense as even if VR isn't your bag, but you'd rather PS4 games ran at the 1080P/60 FPS you kinda expected them to do on Vanilla PS4 as Sony had promised, NEO should allow that.

 

If like myself, your more struggling to find a damn thing you like this generation and only games like Until Dawn, The Order, Infamous Second Son, floated yer boat and games like Xcom 2/Walking Dead season 3 your awaiting aren't going to be as demanding as say Uncharted 4 on hardware and you won't be holding your head in your hands wailing..ohh 1080P but only 30 FPS, why have thou forsaken me Sony?

 

 

You'll be happy to sit with existing tech, till you see how well Sony supports the VR headset, having owned a PSP, seen that stranded, watched the Vita suffocate from high memory card prices, lack of software...watched Eyetoy and Move do nothing of worth on PS3 etc.

 

 

 

Hey, even i find my lack of faith disturbing at times :)



#8 Lost Dragon

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Posted 04 July 2016 - 01:48 PM

Best get saving Clint, you'll need this 'essential' to go with yer PS4 VR:

 

http://www.thesixtha...cessory-a-bike/

 

:)


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#9 Clint Thompson

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Posted 04 July 2016 - 09:27 PM

Think I'll pass on that one lol

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#10 Clint Thompson

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Posted 05 July 2016 - 09:18 AM

NEO appears to of come about from DEVELOPERS saying to Sony, IF you want to do far more complex VR games to compete with Rift, Vive etc espically given rate at which PC Graphics card prices are dropping, we need MORE power and a firmware update on PS4 just aint gonna cut it.

 

So, rather than release a PS4 Slim akin to Xbox S, Sony used chance to putv together updated PS4 with faster chips etc using TODAYS PC tech (where as Scorpio, planned for release 18 months time, is currently just a list of future PC components MS wants in a future console).

 

 

Makes sense as even if VR isn't your bag, but you'd rather PS4 games ran at the 1080P/60 FPS you kinda expected them to do on Vanilla PS4 as Sony had promised, NEO should allow that.

 

If like myself, your more struggling to find a damn thing you like this generation and only games like Until Dawn, The Order, Infamous Second Son, floated yer boat and games like Xcom 2/Walking Dead season 3 your awaiting aren't going to be as demanding as say Uncharted 4 on hardware and you won't be holding your head in your hands wailing..ohh 1080P but only 30 FPS, why have thou forsaken me Sony?

 

 

You'll be happy to sit with existing tech, till you see how well Sony supports the VR headset, having owned a PSP, seen that stranded, watched the Vita suffocate from high memory card prices, lack of software...watched Eyetoy and Move do nothing of worth on PS3 etc.

 

 

 

Hey, even i find my lack of faith disturbing at times :)

 

...now that I have proper time to respond...

 

Yeah, I can't really see the absolute need to upgrade but at the same time could see the pressure from the PC market - but, this is just the nature of consoles. To say the PS4 isn't powerful enough to me seems completely untrue and consoles are still quite a ways off from pushing 4k anything so I'm not sure about this magical, incremental upgrade being the answer to anything. And unless Sony is going to pull a quick one over everyone last minute, the PSVR headset is still only a 1080p device.

 

I think people outside of Sony will step up to the plate and see the PSVR as a perfect platform to create unique console only VR games to make money from. I haven't exactly kept up with the MS side of things but I don't think MS is working on anything at all, right? Maybe they'll figure some way to have the Rift work for the Xbox One? I'm still really hoping that the PSVR quickly becomes cross-platform for both the PS4 and PC.

 

More thinking of this generations hardware vs. what the Jaguar was going to offer some 20 years ago:

 

No built-in mic and/or headphones. I guess it's not such a bad thing, not forcing gamers to use your included headphones and mic but the Jaguar VR was the complete package or total deal. Mic and headphones included so you didn't need any extra accessories. Though, again with today's endless amounts of mics and headphones or headsets, just like a keyboard or mouse setup, people have different tastes and desires. I already know the headset I'll be getting to use for the PSVR, permitting it'll work without a hitch and that's the Skullcandy Crushers.

 

I haven't really seen much of a blip about the concern or worries or ill-effects of disclaimers of what VR can or could do to you - outside of making you puke from motion sickness. You're not required to sign a death waiver to play VR today like the massive worry was some 20-years ago. Really makes me take a moment to reflect on how hilarious the Virtual Boy was from Nintendo as well and what the hell they were thinking exactly. Maybe others saw that if Atari couldn't pull it off with a brand like Virtuality, then who could? Combine that with the Virtual Boy and it just meant complete death for the idea of VR, at least for that time frame.


Edited by Clint Thompson, 05 July 2016 - 09:19 AM.

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#11 atarilbc

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Posted 12 July 2016 - 09:41 PM

This was an interesting read, Clint. Thanks for sharing your impressions. I've been watching the market in this gen and I'm just not sold. The PSVR looks intriguing but I worry that it will go the way of Move. I may jump in next Spring if the software support is there. For the time being I'm happy to stay retro and enjoy a semi-modern outing once in awhile on my PS3.
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#12 Clint Thompson

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Posted 26 September 2016 - 07:37 AM

As time is nearing for the release, I'm finding myself more and more anxious in hopes to being able to pick one of these up. So, the feeling or desire for this hasn't passed and it's been in the back of my mind for some time now. Not sure about a killer app for it and I'll certainly not be a Day 1 adopter but probably very soon or shortly thereafter I'll be picking up a new PS4 and PSVR - Just have to justify the entry cost, considering I don't currently have a PS4.

 

Anyone else planning on getting one now or have completely changed their minds? Resident Evil 7 seems like it'll be so much fun and I really hope that Alien Isolation gets the VR treatment!


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#13 Lost Dragon

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Posted 26 September 2016 - 09:06 AM

Personally still ZERO interest.

speaking as a huge Aliens fan, i'd rather the team do a new Alien Isolation game tailor made for PS4 VR,than port aging existing game over.

Plus,if they've done nothing to fix the fundamentally flawed Alien A.I...

VR headset going to do nothing to address issue of just how quickly illusion of believable creature stalking you,is shattered.

It's a lot of cash to stump up for PS4 VR espically if your an existing PS4 owner like myself who knows they'd need to buy the bloody PRO model PS4 to get most from experience.

Sony in danger of doing a Sega..

Keep paying more fir best experience..

Bought Genesis? Buy Sega CD, that's old hat, pay for SVP chip Virtua Racing, done that? Buy 32X and improved version of Virtua Racing, Mortal Kombat 2 etc you already bought on Genesis..

#14 Lost Dragon

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Posted 26 September 2016 - 09:09 AM

Actually fact Sega did as detailed and had a VR headset planned for Genesis and looking at Atari with its constant upgrade path XL/XE, STF,STFM,STE..

then they too planning Home VR on Jaguar is probably why ive such a wait and see attitude these days ;-)

#15 Lost Dragon

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Posted 01 October 2016 - 07:33 PM

Rebellion talking Battlezone VR:

 

http://www.thesixtha...playstation-vr/


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#16 Clint Thompson

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Posted 03 October 2016 - 07:25 AM

Rebellion talking Battlezone VR:

 

http://www.thesixtha...playstation-vr/

 

Nice interview. The screenshots definitely remind me that the display output resolution of a proper 1080 TV is far more giving than that of the PSVR headset. It's almost like two different games because I played the game within the PSVR without seeing the visuals on the TV but can tell you absolutely do end up missing out on a lot of the intricate details due to the headset. Not saying that's necessarily a bad thing because it was still very cool to play.

 

I also did not realize the IP for Battlezone from Atari is no longer theirs. I wonder if they plan on doing the same with many other titles or how that came about.


Edited by Clint Thompson, 03 October 2016 - 07:26 AM.

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#17 Lost Dragon

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Posted 05 October 2016 - 12:08 PM

http://www.eurogamer...ation-vr-review

 

 

http://www.thesixtha...tion-vr-review/

 

 

http://www.thesixtha...f-blood-review/

 

http://www.thesixtha...-worlds-review/

 

 

http://www.thesixtha...kham-vr-review/

 

 

So, by and large then? Sony appear to have delivered on promise of 'affordable' Home VR..though i still feel price point is set too high to justify a purchase for myself, given the PS4 itself has been a very mixed bag for myself, Until Dawn, Bloodborne aside, though Xcom II i'm sure will change my mind...

 

 

They just now need to find that real Killer-App for it and continue support, in a manner they never managed with PSP, Move and Vita...


Edited by Lost Dragon, 05 October 2016 - 12:16 PM.


#18 Lost Dragon

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Posted 06 October 2016 - 07:51 AM

http://www.eurogamer...rkham-vr-review

Not wishing to sound cynical, review sites aren't having to fork out for the VR set up and then another whack of cash for games lasting all of an hour though, are they?.

#19 Clint Thompson

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Posted 06 October 2016 - 09:30 AM

http://www.eurogamer...rkham-vr-review

Not wishing to sound cynical, review sites aren't having to fork out for the VR set up and then another whack of cash for games lasting all of an hour though, are they?.

"If this is the future of PSVR - even with debatable running times - then sign me up. It's excellent."

 

Still sounds promising to me. I never expected to spend endless hours in PSVR and I don't think anyone really wants to push someone to stay inside the headset for hours on end. I remember when we were reading about how the Jaguar VR would have a 30-minute auto-pause or break period built-in to the games so it would force the users to take a break. Seems like all those restrictions have all but left the table. 20 years ago everyone was worried about being sued and time constraints, maybe the expectation of reality now is that developers will just handle it by making the games more short-burst and arcade-like, which is kind of what VR had been built on for me growing up.

 

If I do get one before the end of the year, it will be at least another month out.


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#20 Lost Dragon

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Posted 06 October 2016 - 12:12 PM

Trouble is, with the hardware still having a way to go, even  on the highest end PC set-up's, i don't think publishers/developers etc can 'afford' to risk gamers playing for houirs on end, so there is a need for short, but enjoyable VR games, but on the flipside, considering the expensive outlay for even the lowest end set up...

 

 

PS4 Slim, PS4 VR, PS4 Camera...let alone adding Move controllers in or going for Pro model PS4...for VR to offer true VFM, it needs games that offer more than a quick fix, otherwise your firmly in Wii/Move/Kinect/Light Gun realms where hardware gathers dust/just taken out for social gaming....

 

Jaguar VR games...?

 

Well Missile Command 3D was based around the coin-op original and Zone Hunter was to be converted from VR Coin-Op, so these were rooted in short play origins..

 

 

With PS VR..Until Dawn has been reduced to an on-rails affair, Batman a 1 hr experience...

 

 

So they are boiling down the core games to suit.


Edited by Lost Dragon, 06 October 2016 - 12:14 PM.

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