I did manage to get in contact with Joel Seider, who worked on Lynx Rolling Thunder and this is what he had to say, regarding the game:
Rolling Thunder for the Lynx was developed in our Lombard office. I knew the programmer who was assigned the project, as well as the artist. In those days, you typically only had a single programmer and a single artist work on a project, or in some cases, one person who did both.
The project itself was badly delayed due to the programmer being in over his head. In addition, the art was subpar. I think the project was later assigned to a different programmer and I was asked to step in and help out with artwork. In my early years, I did both programming and artwork before later focusing mainly on programming. I worked on redoing all the characters and their animations to look more like the arcade game. If I recall correctly, the second programmer also was in over his head and the project was eventually cancelled.
You can quote me, but please be sure to preface any quotes with the caveat that my memory from those days are a bit foggy now!"
I'd like to thank Joel for his kindness and insights and for taking the time to get back to me.