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Lost A8 Games....


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#1 Lost Dragon

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Posted 29 August 2016 - 05:19 PM

Probably a bit 'late in the day' for this, but thought a thread looking at Lost A8 games might be in order, just in case we see any more finds, along the lines of the REAL A8 Star Raiders 2.

 

 

No idea just how true the claims went, but at least 1 UK publication claimed Cascade had written an A8 version of Sky Runner, which despite it's limited gameplay, i loved on the C64:

 

 

 

http://www.google.co...Qy5Fnn9MSm9p0ww

 

Clearly inspired by Return Of The Jedi on later stages, with the 'Sky-Bike' sequence.

 

 

Games was out on PC, C64 and ZX Spectrum, A8 version supposed to of been too bug ridden to release.

 

 

If anyone out there knows anything more, please let us know.


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#2 Paul

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Posted 07 September 2016 - 11:51 PM

Lance at video61 is the person to ask. So far the best released / officially unreleased ones are, Midi Maze ( link able up to 16 computers ) Commando, Blaster. Sinistar has recently had the AI fixed, and Xenophobe is good too.

Edited by Paul, 07 September 2016 - 11:53 PM.

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#3 Lost Dragon

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Posted 05 October 2016 - 01:44 PM

One that doesn't always get a mention, is Microprose's Gunship (everyone seems to focus on the annouced, but unreleased Gunship 2000 on Jaguar) on the A8.

 

Advertised and promised by a spokeslady for Summer '87, the Atari 8 bit version sadly never appeared.

 

I had it on tape on C64 and it really didn't 'work' that well, you really needed the disk version for the full fat experience, so it would of been a nightmare on A8 tape i guess...

 

A8 version was supposed to existed in a prototype form, but Microprose canned it, as game had major issues running on the stock 48K model A8's, which had the largest installed user base here in UK.

 

 

Sad, but i'd rather not of seen yet another comprimised conversion appear on A8..Green Beret, Rampage and Arkanoid were bad enough...



#4 Lost Dragon

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Posted 09 October 2016 - 12:14 PM

Grandslam promised UK A8 owners a conversion of this ny Summer '88




Can't say they missed out to be honest...

#5 Scott Stilphen

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Posted 27 October 2016 - 06:16 PM

Winter Games was mentioned on the Atarimania forum from back in 2004, along with a few other titles:

 

http://www.atarimani...ic.php?f=5&t=27

 

"atari frog" mentioned seeing Winter Games in a magazine:

 

The French magazine POKEY had a picture of the game displayed on the XEGS in an article. Was it a mock-up? I'll try to post it here...

 

He never posted them.  I asked about it a few months ago, but nobody replied...


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#6 fantômas

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Posted 28 October 2016 - 06:29 PM

The picture in the magazine Pokey:

http://download.aban..._numero3/p5.jpg
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#7 Lost Dragon

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Posted 28 October 2016 - 07:31 PM

Wonder if French magazines were as bad as UK ones for claims and placing Mock up screens to suggest a title was in the works for the A8?

 

Be nice to have a degree of closure on this one if possible, but as is, the sharing of info from you guys is very much appreciated.

 

And...

 

 

Welcome to the Forum fantômas


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#8 Scott Stilphen

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Posted 30 October 2016 - 12:27 AM

Thanks fantômas.  Finally :)  What issue of Pokey is that from?  I'm guessing the game isn't mentioned on the page and the photo is being used because it shows the system.  Which is interesting because... where is the photo from?  It doesn't resemble any other versions around that time.  For one thing, there's no scoring or any info at the bottom!  Here's the screenshot from the ad, along with those from the 7800, PC, C-64, Apple II, and Apple IIgs.

Attached Thumbnails

  • Atari XE ad.jpg
  • 7800 biathlon.JPG
  • pc.JPG
  • c64 biathlon.jpg
  • apple ii.JPG
  • apple iigs.jpg

Edited by Scott Stilphen, 30 October 2016 - 12:29 AM.

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#9 Scott Stilphen

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Posted 30 October 2016 - 12:30 AM

Here's a thread about Gunship:

 

http://atariage.com/...hl=+super +huey


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#10 fantômas

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Posted 30 October 2016 - 08:25 AM

  What issue of Pokey is that from? 

 

Number 3, Summer 1987 (full issue)

 

A strange picture indeed. Like an official mock-up...


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#11 Lost Dragon

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Posted 30 October 2016 - 08:51 AM

Def.looks like a mock up shot to my eyes...it's far too high a resolution for starters, main sprite looking better than C64 version, plus mountain backdrop looks too good.

 

Sadly this was an all too common practice back then (and long after..) but it joins  the A8/C64 Adam Caveman advert (again there sprites etc just look too good) and screens for ZX Spectrum Toki and Nemesis, which were created simply to give the magazines of the day something to go with the text in a preview feature.

 

We here in the UK also saw the likes of ZZap64 review far better looking versions of incomplete games..Operation Thunderbolt which were re-written from scratch and released and were actually pretty awful...

 

Then by Jaguar era we saw Atari using early AVP screens, plus mock ups for C.Flag II/Redline Racer...

 

Imagitec using PC screens for Jaguar CD Freelancer 2120 in Gamesmaster Mag, Edge passing of Mock Up shots for early Tomb Raider as they needed something for the Atari Paid-For Jaguar supplement, Mean Machines passing off Acclaim/Probe's Alien trilogy SGI rendered intro/cutscene shot's as in game at preview stage, claiming it'd make Jaguar AVP look like the Wizzard Of Oz...and so on and so on...

 

British Press has created a nightmare for sites like Unseen64/GTW etc in terms of sorting wheat out from chaff...

 

 

Sometimes it was the publishers at fault, sometmes the press (if you know shots are mock ups tell readers that), sometimes both...

 

 

You've also the classic example of Father Ted (UK Comedy show) with the 2 Fathers playing a version of Street Fighter 2, who's screens do not seem to relate to any of the home versions...



#12 Lost Dragon

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Posted 30 October 2016 - 09:02 AM

A8 Gunship could only really of 'worked' on either DISK and thus putting into a commercial failure area in UK, A8 itself was niche format and you could count number of A8 disk drive owners for games very easily..rich buggers :) or be done on cart for something like the XEGS, by which time it'd been rather pointless as Atari's main focus was on ST and Microprose had decided that was the Atari platform to back.



#13 Scott Stilphen

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Posted 30 October 2016 - 10:43 AM

Are there complete pdf scans of any Pokey issues online?

 

The Winter Games screenshot is actually from a 1985 Epyx catalog.  Of all the versions, it resembles the C-64 the most, so it's likely it was created using C-64 hardware.  It might have been a static screen that a graphics artist created, or from an alternate version of the game.  Although the catalog features several "screenshots" that are true mockups (i.e. actual drawings and not something computer-based), the Winter Games one is far too detailed and accurate to be something someone drew or pasted together.

 

A similar example would be the early screenshot Epyx showed for C-64 Robots of Dawn.  It shows 2 robots with a huge planet in the background.  But the game itself has no graphics - it's text only!  The 2nd version screenshot Epyx released features hand-drawn text (i.e fake screenshot).

Attached Thumbnails

  • epyx_winter85.jpg
  • c64robotsofdawn.png
  • robots_of_dawn_2nd_screenshot.jpg

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#14 Lost Dragon

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Posted 30 October 2016 - 12:21 PM

Fantastic stuff..

So,could it be a static screen drawn, using the actual C64 screens as a template to work from, made purely for the catalogue?.

I'd guess catalogue was planned months in advance of actual game releases so an artist was asked to produce something and paid for his or her work..and a separate artist given task of trying to replicate as best possible, actual screens for the games themselves?

It'd be fantastic to find out just who EPYX commissioned to produce catalogue art and this just how close to reality they were asked to stick too..

Also, had they planned graphics for Robots Of Dawn? But memory requirements meant that was dropped?.

Edited by Lost Dragon, 30 October 2016 - 12:25 PM.


#15 fantômas

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Posted 30 October 2016 - 01:14 PM

The Winter Games screenshot is actually from a 1985 Epyx catalog. 
 
I guess you solved the mystery... There is no a8 version of winter games :(.
 
PS: All issues of Pokey are available here.

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#16 Scott Stilphen

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Posted 31 October 2016 - 12:00 AM

It's a shame an Atari 8-bit version was never done.  I would have thought Summer Games was very successful on the Atari.  And since Summer Games was originally derived from an unreleased VCS game by Amiga called Sweat, it would have only been right that the Atari 8-bit got at least one of the 4 Games sequels (Winter, World, The Games: Summer Edition, The Games: Winter Edition).


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#17 Lost Dragon

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Posted 03 November 2016 - 05:44 PM

Some UK advertisers were at least 100% honest about the screens they used in games adverts....

 

A disclaimer in small white text in bottom corner reading:

 

"Screenshots are only intended to be illustrative of gameplay and not the screen graphics, which vary considerably between different formats and are subject to the computers specifications".

 

 

Now that at least is a fair enough approach, but sadly 1 so few took...

 

Hard to believe the screens used by Ocean software to promote Amiga/ST Batman The Movie, for example, were actually mock ups drawn on an 8 bit Amstrad CPC....

 

 

So, i'd wager the Epyx A8 Winter Games screens were just intended to represent gameplay, nothing more and drawn up when game was merely being discussed as a possibilty, unless anyone has any info that differs, it does indeed look to be case closed on yet another false hope, pity though.


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#18 Lost Dragon

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Posted 22 November 2016 - 02:12 PM

Regarding A8 Gunship...

 

I looked at the Amstrad CPC version, possibly nearest A8 would of been?

 

Not bad, cockpit visuals were quite blocky mind and the 3D sometimes little 'muddled'.

 

Talking of Microprose, i had NO idea they were at 1 point, so short of 8-bit coders...

 

Despite having 30-40 coders 'on the books' in the USA, it seems they lacked a range of coders for the ZX Spectrum and Amstrad CPC (not surprising as these were European Micro's), so would fly them out from UK, put them up in an apartment, give them a car, acess to swimming pool, Jaccuzzi etc...

 

 

Sounds a better deal than slogging away here in UK :)


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#19 RickR

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Posted 22 November 2016 - 04:17 PM

Not a lost title, but a new homebrew:  http://atariage.com/...for-the-8-bits/

 

Someone has created an 8-bit version of Bosconian that is really very well done.  Most impressive feature is speech during the game with no blanking or flicker.  Latest version requires an 8-bit with 128k RAM.  


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#20 Lost Dragon

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Posted 23 November 2016 - 04:10 PM

IF anyone ever does fancy trying to find more on A8 Gunship, Simon Barnard would seem to be the name to chase:

 

"Stewart Bell, managing director of Microprose in the U.K. was quite outspoken towards the end of last year about other software houses who he claimed treated end users as if they had 'IQ's less than orang-utans' and he wanted higher standards for the Atari, based on Microprose's own unequalled excellence in developing simulation software. Now, Simon Barnard, software development manager has started the hunt for Atari programmers who can come up to the company's high standards, not only in developing simulations but also arcade style games."

 

 

SOURCE:Page 6 Magazine.


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