Only just had this fantastic insight brought to my attention, so thought the very least i could do was share it.
Whilst i've always been of the mindset that SOTB on Amiga, let alone Lynx, Master System or C64 (all technically very impressive games for the hardware), was case of pure sytle over substance (loved the music though, bought OST CD's years ago), it saddened me that when ever mainstream UK Press did a feature on the ST or indeed SOTB (Gamestm did a great feature, years back) the ST version barely got a mention, yet i longed to know more.
What's contained here and shared for free, is exactly what i was after.
Yet again paid-for content shamed by mere users simply reaching out to industry bods themselves and bringing the much needed information. to the community.
I also love fact Mark talks of what's possible in a demo, not being possible in an actual game.
Amount of times i've seen Atari fanboys alone put up links to A8 YT vids of demo's of A8 Outrun, Turrican etc that had maxed out hardware with limited results they'd achived already and then implied the impossible could be done and full game developed from here on in.
Common sense being spoken by a proffessional coder at last.
How the devil likes of Edge/RetroGamer/Gamestm seemed to fail to reach out to Mark is beyond me..
Focus was always on Amiga version of SOTB, which is fine, but when your doing repeat coverage, how about going after coders of ST versions once in a while?.