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Putt 18 Miniature Golf Work in Progress


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#1 peteym5

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Posted 15 March 2017 - 06:13 PM

 

Over the past six months we've been working on a Miniature Golf game called "Putt Eighteen." Now I know there had been several Miniature Golf games written for the Atari 8-bit, most of them in Basic. As usual I build these games up from assembly code and as you seen in the past, they can have much more going on with the screen. This game will be a combination concept of the 2600 Miniature Golf and the NES Mini Golf. It will have obstacles, several on screen at once, and can be one of 8 animated shapes, moving like the red square in the 2600 Miniature Golf. Has the hills with chevrons pointing which way is down hit. Also has sand traps, water hazards, and ledges. One or Two people will be able to play. Several courses will be included onto the cartridge. Currently it is a work in progress as things are being figured out during the game development. I am posting this game early to get some feed back about what people would like to see with this game.


Edited by peteym5, 15 March 2017 - 06:14 PM.

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#2 Justin

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Posted 15 March 2017 - 09:09 PM

Looks great so far peteym5! I love the title screen, it looks at least as good as anything on early NES! I can tell a lot of thought went into developing this game, it looks like a very nice golf game for the Atari 8-bit computers  :atari_2600_joystick:


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#3 Video 61

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Posted 02 April 2017 - 02:10 AM

Looks great so far peteym5! I love the title screen, it looks at least as good as anything on early NES! I can tell a lot of thought went into developing this game, it looks like a very nice golf game for the Atari 8-bit computers  :atari_2600_joystick:

 its going to be a awesome game. artisan21 did the splash screen, i designed the game, peter and i designed the courses. we squeezed perhaps three courses into a 16k atari-bit cart. peters skills are amazing.

 i designed the game. so that perhaps in the future, it can be ported over to the atari 5200 and the atari 7800.


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#4 Video 61

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Posted 17 April 2017 - 02:22 AM

Looks great so far peteym5! I love the title screen, it looks at least as good as anything on early NES! I can tell a lot of thought went into developing this game, it looks like a very nice golf game for the Atari 8-bit computers  :atari_2600_joystick:

 i designed four more holes for the forth course today. my plan when i designed the game, was that it would be small enough for the 5200, but also would be portable to the 7800, and there is really nothing like it on the atari 8-bit. wish us luck.


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#5 Video 61

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Posted 22 April 2017 - 12:16 PM

 i designed four more holes for the forth course today. my plan when i designed the game, was that it would be small enough for the 5200, but also would be portable to the 7800, and there is really nothing like it on the atari 8-bit. wish us luck.

 i designed two more holes this week, artisan21 drew them, and peter modified them a bit, and we now have four full courses on a 16k cart. not bad at all. i had three more designed, but they were very complicated. for now we cannot fit them in. i hope to post a new teaser of the game today.

 

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#6 RickR

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Posted 22 April 2017 - 12:28 PM

Looks great!

 

My suggestion would be to improve the sounds.  It sounds nothing like a real club hitting a golf ball.  Realistic sounds would really take it up a notch. 

 

There should also be an option to have a radius for the aiming cross hairs.  Being able to move them all the way across the screen makes it easier.  Limiting the radius would make a more challenging game. 

 

But honestly, it looks like a fun game.  I don't mean to nitpick.  It's a great achievement. 


Edited by RickR, 22 April 2017 - 12:28 PM.


#7 Video 61

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Posted 22 April 2017 - 03:54 PM

Here is the link to the video that we just posted to YouTube of the teaser trailer for Putt 18 Mini Golf. This game will come on a 16K cartridge. It has four full courses. Peter and I both collaborated on all four courses. The game was designed by me with input from our group, and we decided to do a series of 16K games with hopes of porting them over to the Atari 5200 and 7800. Enjoy!

 

Lance,

 

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#8 Video 61

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Posted 22 April 2017 - 04:38 PM

Looks great!

 

My suggestion would be to improve the sounds.  It sounds nothing like a real club hitting a golf ball.  Realistic sounds would really take it up a notch. 

 

There should also be an option to have a radius for the aiming cross hairs.  Being able to move them all the way across the screen makes it easier.  Limiting the radius would make a more challenging game. 

 

But honestly, it looks like a fun game.  I don't mean to nitpick.  It's a great achievement. 

hi,

 and thanks for the input. we are not quite done with the game yet, and perhaps there will be some changes. but we are limited by the size of the rom. we are doing a series of 16k games, with the hope in the future to port them over to the 5200, and the 7800. other wise we would have done them on a 32k board, which would have given us lots more options.

 

thanks,

 

lance

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#9 peteym5

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Posted 03 May 2017 - 02:49 PM

Looks great!

 

My suggestion would be to improve the sounds.  It sounds nothing like a real club hitting a golf ball.  Realistic sounds would really take it up a notch. 

 

There should also be an option to have a radius for the aiming cross hairs.  Being able to move them all the way across the screen makes it easier.  Limiting the radius would make a more challenging game. 

 

But honestly, it looks like a fun game.  I don't mean to nitpick.  It's a great achievement. 

 

We have two options of aiming and putting the ball. One is place the cross hairs where you want to hit the ball, the ball moves at the cross hairs after you press and release the button. The longer you hold down the button, the more force you hit the ball. Like the power-force meter you see in other golf games. Second option is similar to 2600 Miniature Golf. The Cross hairs is replaced by a square, and press fire, makes the square jump to the ball position and the ball shoots off in the opposite direction. The further the square is from ball, the greater the force the ball is hit at.

 

It is not easy to get the sounds exact using the Atari 8-bit pokey chip, and probably needs a little more work. This game is a work in progress.


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#10 Video 61

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Posted 16 May 2017 - 01:04 AM

We have two options of aiming and putting the ball. One is place the cross hairs where you want to hit the ball, the ball moves at the cross hairs after you press and release the button. The longer you hold down the button, the more force you hit the ball. Like the power-force meter you see in other golf games. Second option is similar to 2600 Miniature Golf. The Cross hairs is replaced by a square, and press fire, makes the square jump to the ball position and the ball shoots off in the opposite direction. The further the square is from ball, the greater the force the ball is hit at.

 

It is not easy to get the sounds exact using the Atari 8-bit pokey chip, and probably needs a little more work. This game is a work in progress.

played the first course now completely, plays well. this might be a good game to port to the 5200. we will need feedback on that, if people are interested.

 

 

lance

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#11 Paul

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Posted 30 May 2017 - 06:07 PM

SOUND. Random Birds chirping, maybe some light music... SOUND.


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#12 Paul

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Posted 30 May 2017 - 06:23 PM

It looks way better than previous attempts at mini golf. Nice work..


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#13 Video 61

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Posted 30 May 2017 - 11:31 PM

SOUND. Random Birds chirping, maybe some light music... SOUND.

 

good idea, but i think we crammed 4 full 18 hole courses in, might not be room, but we shall see. its being beta tested heavy. so once we think we got it, there might be a bit of room, we shall see, thanks for the feedback.

 

lance

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#14 Video 61

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Posted 30 May 2017 - 11:31 PM

It looks way better than previous attempts at mini golf. Nice work..

 

and thank you.

 

 

lance

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