Some classic era interviews with legendary coders i thought you guys might like.
Zzap64 Interviews: Lucasfilm and David Crane
Posted 30 May 2017 - 03:41 AM
David Crane is a genius! But today he is almost forgotten by the big audience. Lucasfilm was a class of its own. The first four games were really outstanding! They had really brought a high immersion an technical brilliance.
The mid80ies were a great time for gamers like us! Every day a new little wonder!
Edited by TeddyGermany, 01 June 2017 - 02:14 AM.
- Lost Dragon likes this
Posted 30 May 2017 - 05:45 AM
I think the Lucasfilm games simply needed to be played on the A8 hardware..whilst the C64 versions came closest (not sure if folks have tried the Amstrad CPC version of Rescue On Fract.for example, brave effort, but it simply doesn't work)...the slower speeds made the games loose a lot.
Though having said rthat, even on the A8...i've never been a fan of Ballblazer, it's just not me.
Loved Rescue On Fract..but in all fairness over long plays..tedium does set in.
This seemed to be a flaw with the Lucasfilm games...Koronis rift felt like a MOD of Rescue...story line changed, graphics...refined somewhat..less mountains, but better definition on objects, better shading, but not enough varietry to the gameplay.
The Eidolon:A fantastic 3D Maze enviroment, but game set at too slow a pace and thus again tedium soon set in.
With regards to David Crane-Tell me about it, it's unreal..the guy went from pure Hero status to Mr Nobody it seems, hence i'm doing what i can here to preserve just how much we have to be thankful for, from him.
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