So recently I had a revelation when I sold a common 2600 game, Target Fun, on eBay.
The cheapest games on eBay for almost any system, usually start at about $4 including shipping.
For my commons, I have listed them for $3.94 for quite a while. My goal was to earn $1 after expenses for common games, and it used to be that I did. But when I rechecked how much money I cleared on Target Fun, I was in for a surprise.
Allow me to break it down:
Sale Price: $3.94
Money after PayPal fees of $0.30+ 2.9% of sale: $3.53
Money after cost of First Class Shipping (-$2.61): $0.92
Money after eBay Final Value Fee (10% of total sale including shipping):$0.53
Money after cost of bubble mailer (bought it bulk at $0.27 each):$0.26
So there you go. When all is said and done, I make about a quarter. Thankfully, I used a free listing, otherwise that would've cost another 30 cents just to list it, at which point the sale would lose me money. The total also doesn't count my time, or materials to clean the games or paper/toner/tape for shipping. And, if I ever had to take a return on a game, I'd need to sell about 16 games at the same price to break even. I believe the big problem is that shipping costs have rose. It was not too long ago that shipping one game cost less than $2.
So what does that all mean? If I raise my prices, I most likely won't sell the game since everyone else is selling it for $4. That means it's time to either bundle the games in lots where I hope to make more per game or send them to AA for store credit.
A quarter just isn't worth the time or effort.