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What Improvements Were Needed on Various Lynx Titles?


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#1 Lost Dragon

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Posted 03 June 2017 - 11:22 AM

I often read in the comments section of You Tube vids or online forums/blogs/articles etc how the Lynx is the superior system to that of say the sega Game Gear, not least due it's 16 bit hardware, but i find  it's often a 'Hard Sell' on this aspect, as developers failed to tap into the potential so many times.

We often ended up with good games that could of been great, awful games that could of been good, IF ONLY....

 

I'm not talking of asking the impossible-There was nothing that could be done about the Lynx lower resolution screen compared to the game gears or lack of dual sticks for conversions like Robotron to the system, but what do YOU feel could of been added or fixed, to a commercial release to make it something really special or simply a lot more playable?.

 

Mine, in no particular order would include:

 

 

Double Dragon:Reduce the 'zoomed-in' look, improve the scrolling, animation etc, replace the missing moves and weapons and improve the sound FX and you could of had the definite home version.

Desert Strike..more ground detail needed-this is a 16 bit version, so why isn't there as much ground detail as found on the 8 bit Game Gear version?.also, sound again needed improving.

 

Battlezone 2000:Atari should of had the original wireframe version and the 2000 version (3D filled in polygons) as the 2 selectable game modes on title screen, instead HMS were forced to hide the polygon 3D version as an easter egg.

 

Californa Games:Simply add more events..the fact the 16 bit Lynx version had fewer than the 8 bit C64 tape version just shocked me.

 

Pinball Jam..improve speed of table movement, it's too slow and makes keeping track of the ball difficult at times.

 

European Soccer, game lacked a sense of atmosphere..throw in a proper whistle, crowd noises when goals scored, add some stadium adverts and crowds in stands graphics..this is after all running on a 16 bit system...it's far too bare bones.

 

Electrocop..add a bit of variety to the backdrops.

Power Factor had same flaw, plus this needed a background tune.

 

Dracula-simply needed the full cart size HMS asked for and a save/password system to work as a hand held title.

 

Hard drivin...less sensitive controls would of done wonders.

 

Ninja Gaiden III..increase sprite size, far too small for a 16 bit game, checkpoint system needed on levels also.

 

APB:shocking that the confession screen wasn't present, yet it was in the ST version, it needs to go in.

 

Kung Food-Tighten up that collision detection.

 

 

Lemmings:Don't have icons on seperate screen-it kills the fast n frantic feel of the ST/Amiga versions.

 

 

S.T.U.N Runner:Your converting a stunning coin-op, but 1 that relies heavily on the Wow factor to disguise limited gameplay, that's great in arcade as your looking at limited play, your home conversion captured the sheer sense of speed fantastically well, if at much lower resolution, faking the polygon 3D and with more grainy images, but you've not the novelty of the gimmicks of the deluxe cabinet to fall back on..so....

 

 

Why not put in extra modes, including the vision Carol Cameron pitched in her original concept?

 

Race againsn't A.I controlled players rather than just the clock?

Even IF Atari would not grant you the extra cart size you needed, basic playtesting and implementation of concerns raised, could of seen the overal quality of Lynx software, limited as it was, improved, so users got more for thier money.

 

Over to you guys..thoughts/ideas please.


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#2 RickR

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Posted 03 June 2017 - 11:36 AM

Basketbrawl - throw it out and start over.  Begin with making a decent basketball game.  They might use "One on One" from the 7800 as a baseline.  It controls well and has realistic ball physics.  THEN add in the fighting aspects. 

 

Kung Food - You are right on...tighten up the collision detection.  Add more effects (cartoony effects maybe) for the hits on opponents.  Lose the ice spikes.  This one is not too far from being a much much better game.


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#3 Lost Dragon

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Posted 03 June 2017 - 01:18 PM

:) Now your talking...

 

A poor quality title i feel harms a systems reputation far more than not releasing it at all.

 

Considering the Lynx lacked strong titles in several genres, the ones that were released needed to be Triple-A quality and Basketbrawl was anything but.

 

If your going to port a 7800 title onto superior hardware, you either do it properly or don't bothered at all.

 

No intro, awful sound (no excuse on Lynx, that had a decent soundchip as standard), horrendous definition and choice of colours aren't going to showcase the Lynx hardware, nor is the lack lusture animation..

 

When Sam Tramiel was showing Lynx hardware off in the USA he proudly proclaimed it as being really the US Technology at it's best..true, so why not provide games worthy of it?

 

Basketbrawl on Lynx i've seen score 3/10 (Lynx User Fanzine here in UK), 4/10 IGN another 4/10 AGH another 4/10 Atari archives etc...

 

 

It's up there with Lynx Casino as a title that really did the system far more harm than good.

 

 

Wasn't it Jack Tramiel who said:Buisness is like sex-you have to be involved?

 

Atari needed to be involved to point of ensuring Lynx titles were upto scratch, but as we've seen, so much was put out just to get products on the shelf.



#4 Lost Dragon

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Posted 03 June 2017 - 01:34 PM

ACE Magazine also raises an eyebrow at Lynx Cal Games only featuring 4 events...

 

Another title i'd fix and i know the flaw exists on Home Micro versions..but the 'gravity' effect when returning to the ground after jumping in Lynx Viking Child..WTF?

 

Unless your either playing set in a low-G enviroment or your character is holding a clutch of invisible ballons, he should not slowly drift to earth as if he was a feather caught in a fine spring day's breeze.

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Edited by Lost Dragon, 03 June 2017 - 02:55 PM.


#5 Lost Dragon

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Posted 03 June 2017 - 03:52 PM

Few More: Scrapyard Dog-Fantastic they expanded on the game from the 7800 version, however making the game worlds larger etc, on a handheld title, yet offering NO password save, was madness and is yet another example of Atari totally seeming to not 'get' the entire concept of handheld play-short bursts/pick up and play stuff. You cannot just throw a console game or home micro game onto any handheld system and expect it to fit. Hard Drivin (again) sorry 2 tracks just isn't going to cut it, not at £29.99 here in UK, you needed either exclusive to Lynx tracks to unlock or have as standard or at very least a track editor. Also give gamers better ending sequences Atari/developers in Lynx games.A few lines of text, bit of music (you know who you are) just wasn't reward enough. Not a Lynx only issue, but still no excuse.



#6 Lost Dragon

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Posted 06 June 2017 - 05:28 AM

Just a side note:Surprised to see Lynx Basket Brawl pull in a 4/5 score in Gamezone Mags mini-reviews of Lynx titles.

 

And as for Viking Child..67% on the ST at hands of ST Format magazine, not basis for stunning Lynx title i fear.



#7 Lost Dragon

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Posted 16 June 2017 - 01:00 PM

Lynx Shadow Of The Beast:Better than the ST version, but it needs the flying section and 'proper' ending put in to make it a complete conversion, in my view.



#8 Lost Dragon

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Posted 17 June 2017 - 06:19 AM

Choppy Scrolling on Lynx Paperboy needs work on.

 

Ninja Gaiden:replace missing content like traffic level) put in the digitized voices, coin-op intro...

 

Ramapage and Raiden need work on the audio front.

 

Bit of a cop out Rampage just uses same C64 music from Epyx's Movie Monster Game, Raiden has no same sound FX as Gates Of Zendocon.

 

 

I know at the time developers had to cut cloth to suit budgets, but with people remaking/improving C64, 7800 etc titles, tightening up Jaguar code, porting ST Code to Jaguar with improvements, it'd be nice to see the Lynx get same treatment and things improved and added.



#9 Lost Dragon

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Posted 15 July 2017 - 08:38 AM

Forgot this one so whilst i'm here:

 

Viking Child...

 

If you could have a lovely piece of in-game music on the GB version, it's shocking the Lynx version was sound FX only


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