I often read in the comments section of You Tube vids or online forums/blogs/articles etc how the Lynx is the superior system to that of say the sega Game Gear, not least due it's 16 bit hardware, but i find it's often a 'Hard Sell' on this aspect, as developers failed to tap into the potential so many times.
We often ended up with good games that could of been great, awful games that could of been good, IF ONLY....
I'm not talking of asking the impossible-There was nothing that could be done about the Lynx lower resolution screen compared to the game gears or lack of dual sticks for conversions like Robotron to the system, but what do YOU feel could of been added or fixed, to a commercial release to make it something really special or simply a lot more playable?.
Mine, in no particular order would include:
Double Dragon:Reduce the 'zoomed-in' look, improve the scrolling, animation etc, replace the missing moves and weapons and improve the sound FX and you could of had the definite home version.
Desert Strike..more ground detail needed-this is a 16 bit version, so why isn't there as much ground detail as found on the 8 bit Game Gear version?.also, sound again needed improving.
Battlezone 2000:Atari should of had the original wireframe version and the 2000 version (3D filled in polygons) as the 2 selectable game modes on title screen, instead HMS were forced to hide the polygon 3D version as an easter egg.
Californa Games:Simply add more events..the fact the 16 bit Lynx version had fewer than the 8 bit C64 tape version just shocked me.
Pinball Jam..improve speed of table movement, it's too slow and makes keeping track of the ball difficult at times.
European Soccer, game lacked a sense of atmosphere..throw in a proper whistle, crowd noises when goals scored, add some stadium adverts and crowds in stands graphics..this is after all running on a 16 bit system...it's far too bare bones.
Electrocop..add a bit of variety to the backdrops.
Power Factor had same flaw, plus this needed a background tune.
Dracula-simply needed the full cart size HMS asked for and a save/password system to work as a hand held title.
Hard drivin...less sensitive controls would of done wonders.
Ninja Gaiden III..increase sprite size, far too small for a 16 bit game, checkpoint system needed on levels also.
APB:shocking that the confession screen wasn't present, yet it was in the ST version, it needs to go in.
Kung Food-Tighten up that collision detection.
Lemmings:Don't have icons on seperate screen-it kills the fast n frantic feel of the ST/Amiga versions.
S.T.U.N Runner:Your converting a stunning coin-op, but 1 that relies heavily on the Wow factor to disguise limited gameplay, that's great in arcade as your looking at limited play, your home conversion captured the sheer sense of speed fantastically well, if at much lower resolution, faking the polygon 3D and with more grainy images, but you've not the novelty of the gimmicks of the deluxe cabinet to fall back on..so....
Why not put in extra modes, including the vision Carol Cameron pitched in her original concept?
Race againsn't A.I controlled players rather than just the clock?
Even IF Atari would not grant you the extra cart size you needed, basic playtesting and implementation of concerns raised, could of seen the overal quality of Lynx software, limited as it was, improved, so users got more for thier money.
Over to you guys..thoughts/ideas please.