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Hyperkin - Retron 77. HD Atari 2600?


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#41 RickR

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Posted 17 June 2017 - 05:27 PM

Coleco should take notes from that communication style.


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#42 Karyyk

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Posted 18 June 2017 - 02:29 AM

I'm actually really looking forward to this. I do have a 30" widescreen CRT TV that I used to use for classic consoles, but the thing is a beast and currently in storage (though I've got it ready if I ever do get a chance for a dedicated setup some day). That means I'm stuck with the HDTV, and although I think older consoles look ok on it (it's an older LG plasma), they definitely don't look their best.

 

I have a Retron 5 and am pretty pleased with it overall, so for a quick way to play old Atari carts on a modern TV at a low price, this will work pretty well for most people. As long as they keep that price around $50, I'm almost willing to bet that there are plenty of people out there who have some old 2600 carts that they've picked-up over the years or have hung onto since they were younger (probably long after their original VCS or 2600 Jr. failed) that would pick something like this up in a heartbeat. With the also-HD Retron 1 HD selling for $40, there's no reason that they shouldn't be able to keep the price-point low, although they're probably expecting the demand for the 77 to be of a much smaller scale.


Edited by Karyyk, 18 June 2017 - 02:30 AM.

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#43 MaximumRD

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Posted 18 June 2017 - 01:22 PM

UPDATE TO MY POST #40 - RE:ANDREW STEEL form HYPERKIN - 

 

I want to thank everyone for their input and warm welcome. Your opinions are truly important, both personally for me and for our company.
 
We licensed an early version of Stella, and being fully aware of its certain technological issues, our software developers continue working hard to implement the promised features. We at Hyperkin fully understand that all the newer versions are subject to different license terms, and therefore plan to ship the product with our own build. Stefan, please contact us at developer@hyperkin.com, hopefully we can negotiate the opportunity to use your newer builds, for the sake of making the product better. 
 
What we initially plan to offer is basically a convenient piece of hardware, with a properly configured and licensed Stella (early version). It will not include any other proprietary parts of Stella code from further revisions (unless we negotiate that with Stefan). That build is expected to have the full set of features I listed in my previous post, and hopefully some more.
 
As an additional tinker-friendly feature, we expect to leave an opportunity (for example in a form of a service port) to install other versions of Stella -- we honor everyone's IP rights, but since it's open-source, I believe users are free to rebuild and deploy any build of Stella they want. 
 
Also, many of you requested 7800 compatibility. I cannot really promise that at the moment, but we are working on it. 
 
Thanks again for your support! 

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#44 Justin

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Posted 18 June 2017 - 03:02 PM

Thanks for posting this @MaximumRD.

 

Also, many of you requested 7800 compatibility. I cannot really promise that at the moment, but we are working on it. 

 

This is the one thing I was waiting to hear. If they can include 7800 compatibility I'd be deeply grateful. That will introduce a ton of people to the Atari 7800 and spark more homebrewing and new 7800 developers. Then who knows what new strides would be made in 7800 programming, potentially new NES-quality games.


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#45 TrekMD

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Posted 18 June 2017 - 05:39 PM

7800 compatibility would make be fantastic on this device!  I hope they are able to pull it off.


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Going to the final frontier, gaming...


#46 nosweargamer

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Posted 19 June 2017 - 10:10 AM

Nothing new here, but I made this in an attempt to put everything vital we know so far about the Retron 77 into one, easy to digest video.


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The No Swear Gamer on YouTube: https://www.youtube....0EOCTVziObIgVcg

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#47 Gemini Gamer

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Posted 20 June 2017 - 02:17 PM

In my opinion the 7800 is the untapped pinnacle of Atari 8-bit awesomeness. For 1984 it was amazing and even when compared to early NES there are a number of ways in which the 7800 performs very well. Unfortunately I don't see that the 7800 ever reached its full potential. Nintendo continued to develop the NES and push the envelope of what it could do, meanwhile Atari Corp. was aggressive about cost-saving measures, i.e. no POKEY, no new chips, no new accessories, etc. The 7800 was left to compete for shelf space with the XE, 2600, and Lynx before facing the real competition from Nintendo, Sega and others. I would love to see the new Retron include 7800 compatibility and hopefully jumpstart a new frontier of 7800 homebrew developers. Not to do so I believe would be a mistake.

I probably won't buy it if it doesn't support 7800 games.


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Dreamcast Gamer; awesome retro game reviews, drum covers, and lots of Atari 2600!

 

https://www.youtube....VpbqFDcewhi_aqA


#48 StormSurge

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Posted 17 August 2017 - 10:46 AM

It's been awfully quiet regarding news from this. I hope it's not DOA.


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#49 Ballblaɀer

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Posted 17 August 2017 - 06:06 PM

It's been awfully quiet regarding news from this. I hope it's not DOA.

 

Nope, not dead!  Keep an eye on the AA thread for an update from them real soon.


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#50 StormSurge

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Posted 17 August 2017 - 11:27 PM

Nope, not dead!  Keep an eye on the AA thread for an update from them real soon.

 

That's good news!!



#51 MaximumRD

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Posted 09 May 2018 - 01:48 PM

RECENT RETRON '77 NEWS - 

 

I am happy with this and definitely looking more forward to this than the "AtariBox  :pile: "

 

UPDATE ON RETRON 77 by the developer, Dr. Andrew Steel, at Hyperkin:

05/07/2018
 
"Hi Everyone!
 
First of all, our apologies for the delay and silence on our part. It's been a long wait, and we truly appreciate your support, as well as all the suggestions and ideas. The final hardware has been finally approved and submitted to mass-production, so it's not going to be a long wait from now on.
 
We hope for the Retron 77 to be a good product; now it's time to answer your questions, and to say clearly what it is (and what it's not).
 
Second of all, yes - we indeed licensed a very early version of Stella, but as many people here on this thread mentioned, re-inventing the wheel would be simply pointless, same as reaching out to every single contributor. That is why the R77 is going to be released as an open-source system with its source codes available for the community. Certainly, it comes with a stable and fully functional core that you won't need to tinker with, but if tinkering is your game, then we encourage you to do so. It comes with a nice yet simple GUI.
 
We heard your thoughts on the amount of money that thing should cost, and of course we understand that it cannot be too much. We aim for this system to be affordable, and while I cannot tell you the MSRP just yet (it will soon be officially announced), we are being realistic and community-friendly. We know how much the Harmony cartridge alone costs, and we hope for this system to be not very far from that. Also, we expect to open pre-orders soon.
 
As we promised, it comes with all the necessary switches. So if you want to toggle difficulty for both players, game mode, color and black-and-white picture, screen aspect ratio, quick-save and quick-load your game - all that is readily available. There is also a glitch switch that was added just for fun (you can change its purpose if you are familiar with coding).
 
The system will ship with our new joystick controller which those of you who came to E3 last year had liked a lot. There will be an interesting extra feature for the left-handed people (or the right-handed people who want a challenge) - another Fire button. Certainly, other standard joysticks (like our Cirka controller for example) are also supported, as well as Genesis/MD gamepads. Standard paddle controllers are supported as well. On the top of that, we have another interesting controller that we expect to release at the same time or shortly after the system: it's a combo gamepad that has a little paddle built into it. We went through a lot of prototypes, including a few things suggested in this thread, and decided to go with this option. It has a toggle switch to enable left-handed mode as well.
 
Certainly, there are many obscure controllers out there, but the system will not support any other types of peripherals out of the box. Again, in an equation where cost and development time (already long enough) are the main variables, we believe this to be a reasonable compromise...
 
The system takes standard cartridges (all those we tested with my guests at last year's E3 and a few more types). Since it's an open-source system, we thought it would be a good idea to equip it with an SD card slot to make it easier for homebrew developers to get on board. That SD card will also conveniently contain the operating system (and Stella) for easy testing. We decided to drop Harmony support in favor of the SD card because supporting it requires some higher-end hardware, and we believe its homebrew functionality is basically replicated with the SD card.
 
If you are a developer and you want your game to be included with the system (of course with proper credit given to you or your studio in the EULA file) - please reach out to our R&D team (developer@hyperkin.com) or me directly on Linkedin. Depending on how this goes, we might offer limited amount of devkits to a selected number of developers.
 
It supports hot-swapping cartridges (you won't have to power down the system to change your games). Save files are good for keeping high scores or getting to see just how crazy some games like Missile Command get past a seven-digit score.
 
So basically, we wanted this system to be a convenient way to play games off cartridges, with common controllers on an HD TV. It's homebrew- and community-friendly. It's not the ultimate all-in-one answer to just any request, yet it's a good way to put your games collection into some good use, and to preserve the legacy by introducing our kids to what we used to play back in the days.
 
With all that said, we at Hyperkin and me personally want to thank everyone on this thread. Your support has made this project possible.
 
Yours truly,
 
Dr. Andrew Steel
 
"Standard cartridges" means 4k/8k/16k games. There may be exceptions because our supply of cartridges is somewhat limited. 
"Homebrew support" means the system will play .bin files placed on the SD card.
 
The older version of Stella will not be used. We are fully aware of its limitations; that's basically why in spite of paying for that earlier version, we decided to go open-source with this project, and use a more recent version, and to share the source codes with the community."
 
32079549_10205124103620088_6789386685500096512_n.jpg
32105475_10155983700616311_3752762429755359232_n.jpg
32116227_10155983700836311_2289309416643624960_n.jpg

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#52 StormSurge

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Posted 09 May 2018 - 02:11 PM

I can't wait to pick one of these up. 


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#53 Atari Creep

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Posted 09 May 2018 - 09:07 PM

 

RECENT RETRON '77 NEWS - 

 

I am happy with this and definitely looking more forward to this than the "AtariBox  :pile: "

 

UPDATE ON RETRON 77 by the developer, Dr. Andrew Steel, at Hyperkin:

05/07/2018
 
"Hi Everyone!
 
First of all, our apologies for the delay and silence on our part. It's been a long wait, and we truly appreciate your support, as well as all the suggestions and ideas. The final hardware has been finally approved and submitted to mass-production, so it's not going to be a long wait from now on.
 
We hope for the Retron 77 to be a good product; now it's time to answer your questions, and to say clearly what it is (and what it's not).
 
Second of all, yes - we indeed licensed a very early version of Stella, but as many people here on this thread mentioned, re-inventing the wheel would be simply pointless, same as reaching out to every single contributor. That is why the R77 is going to be released as an open-source system with its source codes available for the community. Certainly, it comes with a stable and fully functional core that you won't need to tinker with, but if tinkering is your game, then we encourage you to do so. It comes with a nice yet simple GUI.
 
We heard your thoughts on the amount of money that thing should cost, and of course we understand that it cannot be too much. We aim for this system to be affordable, and while I cannot tell you the MSRP just yet (it will soon be officially announced), we are being realistic and community-friendly. We know how much the Harmony cartridge alone costs, and we hope for this system to be not very far from that. Also, we expect to open pre-orders soon.
 
As we promised, it comes with all the necessary switches. So if you want to toggle difficulty for both players, game mode, color and black-and-white picture, screen aspect ratio, quick-save and quick-load your game - all that is readily available. There is also a glitch switch that was added just for fun (you can change its purpose if you are familiar with coding).
 
The system will ship with our new joystick controller which those of you who came to E3 last year had liked a lot. There will be an interesting extra feature for the left-handed people (or the right-handed people who want a challenge) - another Fire button. Certainly, other standard joysticks (like our Cirka controller for example) are also supported, as well as Genesis/MD gamepads. Standard paddle controllers are supported as well. On the top of that, we have another interesting controller that we expect to release at the same time or shortly after the system: it's a combo gamepad that has a little paddle built into it. We went through a lot of prototypes, including a few things suggested in this thread, and decided to go with this option. It has a toggle switch to enable left-handed mode as well.
 
Certainly, there are many obscure controllers out there, but the system will not support any other types of peripherals out of the box. Again, in an equation where cost and development time (already long enough) are the main variables, we believe this to be a reasonable compromise...
 
The system takes standard cartridges (all those we tested with my guests at last year's E3 and a few more types). Since it's an open-source system, we thought it would be a good idea to equip it with an SD card slot to make it easier for homebrew developers to get on board. That SD card will also conveniently contain the operating system (and Stella) for easy testing. We decided to drop Harmony support in favor of the SD card because supporting it requires some higher-end hardware, and we believe its homebrew functionality is basically replicated with the SD card.
 
If you are a developer and you want your game to be included with the system (of course with proper credit given to you or your studio in the EULA file) - please reach out to our R&D team (developer@hyperkin.com) or me directly on Linkedin. Depending on how this goes, we might offer limited amount of devkits to a selected number of developers.
 
It supports hot-swapping cartridges (you won't have to power down the system to change your games). Save files are good for keeping high scores or getting to see just how crazy some games like Missile Command get past a seven-digit score.
 
So basically, we wanted this system to be a convenient way to play games off cartridges, with common controllers on an HD TV. It's homebrew- and community-friendly. It's not the ultimate all-in-one answer to just any request, yet it's a good way to put your games collection into some good use, and to preserve the legacy by introducing our kids to what we used to play back in the days.
 
With all that said, we at Hyperkin and me personally want to thank everyone on this thread. Your support has made this project possible.
 
Yours truly,
 
Dr. Andrew Steel
 
"Standard cartridges" means 4k/8k/16k games. There may be exceptions because our supply of cartridges is somewhat limited. 
"Homebrew support" means the system will play .bin files placed on the SD card.
 
The older version of Stella will not be used. We are fully aware of its limitations; that's basically why in spite of paying for that earlier version, we decided to go open-source with this project, and use a more recent version, and to share the source codes with the community."
 

 

NICE!


Don't just watch TV, PLAY IT!


#54 atarilbc

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Posted 09 May 2018 - 09:16 PM

This is a really exciting update. I dont love the look of the console but it does what I want it to do: plays my original cart games in HD, supporting OG peripherals and an SD slot to boot. Atari SA should be taking notes. First day buyer.
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#55 Atari Creep

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Posted 11 May 2018 - 10:31 AM

So here is a very small nitpick, I wonder if driver controllers will work on it. Not a deal breaker either way at my end just a thought.


Don't just watch TV, PLAY IT!


#56 Atarileaf

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Posted 11 May 2018 - 06:22 PM

So here is a very small nitpick, I wonder if driver controllers will work on it. Not a deal breaker either way at my end just a thought.

 

I thought it was mentioned that they would not, which is unfortunate if true. Indy 500 is a fantastic 2 player game.


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#57 Starbuck66

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Posted 18 May 2018 - 09:55 AM

I just wish it would have released sooner, because I would have held off on asking for and getting a Flashback 8 Gold Activision Edition for Xmas... I wonder how many people will be trying to pawn their FB8 Golds when this thing is finally released?

#58 Keatah

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Posted 18 May 2018 - 02:13 PM

It's nice to see it coming together, my only beef is the aesthetically unbalanced front/rear distribution of the controls. If I were designing it I would have made all the controls visible, up-front. And the only two things on the back would be power & hdmi connectors.



#59 StormSurge

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Posted 12 June 2018 - 02:41 PM

Preorders are up! Mine has been successfully ordered.

 

https://hyperkinlab....-2600-hyperkin/

 

 

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#60 Atarileaf

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Posted 12 June 2018 - 04:31 PM

Dammit they don't ship to Canada. You can only preorder if you live in the States?


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