Better late than never, here is my feedback for Space Duel!
Space Duel was an arcade game released by Atari in 1982 as a follow up to Asteroids Deluxe. Unlike that title, Space Duel boasted color vector graphics but it replaced the asteroids with a variety of geometric shapes (cubes, diamonds, and spinning wheels). Other differences include additional enemies, bonus levels, and the ability to play with one or two ships tethered to each other. The latter could be two players competing or one player controlling both ships and was rather unique. Space Duel was never ported to any Atari system back in the 80's; however, this oversight has been corrected by Bob DeCrescenzo, who adapted the game to the Atari 7800. Bob took Atari’s Asteroids for the 7800 and extensively hacked it so it would recreate the vector-style graphics of Space Duel. This is done very well and not only is the title screen reproduced but also all the cubes, diamonds, and spinning wheels with a variety of colors. I must say that this game shows the power of the Maria chip quite well because the screen can be filled with TONS of enemies and the action keeps going just fine. The game does offer two-player cooperative and competitive modes but it does lack the tethering feature that made the arcade unique. This is something that fans of the arcade are likely to miss. Does it make the game less fun to enjoy? Heck, no! This is both a challenging and fun game to be enjoyed either by yourself or with a friend. Though the tethering is missing, the bonus round is indeed included so that aspect of the arcade is also retained. So, if you hated geometry and feel like crushing geometric shapes to bits, here is you chance!