In all my time following the wider Jaguar scene, as it were, the 1 thing (other than the blatant lies told about lost games at times..) that really, really does my head in, is this seeming unwillingness to accept the Jaguar hardware had shortcomings, but several more vocal 'voices' out there online...
From comments on YT claiming Rebellion were hardly pushing the Jaguar's 3D abilities with Skyhammer..ohh really? so, rather say that than praise them for creating a visual benchmark for the system, despite 3D coder leaving during project, having to be called back to finish it....
Jeff Minter slated for Tempest 2000 using the 68000 chip too heavily (hmnn, 1st Jaguar title, used GPU backwards, Blitter for dreaml-ike bonus stages etc, Saturn version cannot replicate all the special FX as it used custom Jaguar chips..)...yet Defender 2000 which used 'more' of the hardware, is a far weaker game.
Probe described as lazy for Jaguar CD Primal Rage (small sprites, long loading times..no fault of Jag only having 2Mb Ram then?)...bloody hell no-one has actually spoken to coders to get full story, to me it was a contractual obligation title, nothing more.
Rebellion slagged for not having watched any Aliens films prior to developing AVP..erm, look at SNES and Genesis Alien 3, both bloody fantastic, very different games as was Sega's Coin-Op Alien 3;The Gun, but true to film? i think not..
Nor was Konami's Aliens Coin-Op.
Dave Taylor slagged for Doom having no music, described as not very good at his job..WTF? the Jaguar DSP shortcomings been pointed out by Taylor, ATD (when coding Cybermorph), reason Native Jag CD had no sound, DSP maxed out uncompacting graphics data...
Has anyone, homebrew coding wise ever come close to coding anything 2D wise as close as Primal Rage?
Done a FPS to match Doom and had music?
A Polygon 3D game pushing more texture-mapped polygons at better frame rate than Skyhammer?
Managed a rolling demo of Magic carpet with texture-mapped landscape? thus shaming Mike Diskett for giving up on his attempt?
Updated an Atari coin-op better than Tempest 2000?
It's really starting to p*ss a lot of us who attempt to discover what became of certain Lost Atari Games, right off as likes of Bobby Earle (Toki Goes Apeshit), Mike Diskett (Syndicate, Theme Park, Magic Carpet), Jonathan Court (Gotcha) etc who at 1 point were exchanging emails with likes of GTW,
And why don't the critics do what rest of us have done? simply reach out and ASK the people WHY...
If you can post on a forum or YT, you can reach people via a contact email, skype, FB, Twitter etc etc.
I wasn't at all happy with the A.I in AVP on PS3, so i asked Rebellion WTF happened, got an answer.
It's that simple...