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Secretum Labyrinth: Dark Castles (WIP first look)


peteym5

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"Secretum Labyrinth Dark Castles" is a Role Playing Game for the Atari 8-bit, using my Adventure Role Playing Game programming that I started developing around 2011.   I have been optimizing the programming for drawing each screen to open up more room in the RAM to allow more stuff to happen. This game will feature stuff like currency and markets, spells, items to get past points in the game, and many other things. New music is being composed. A new and different interactive story is being worked on. The text you see in the video is of a real early draft. We need to keep this part a secret because there is some proprietary information in there that may be under copyright. We will reveal the final draft when the cartridge is ready.

 

Edited by peteym5
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Here is an update

 

 

 
 
 
I am showing the forest village over-world with some differences when you select different quests, some of the leads between rooms get blocked and new ones open up. Also shows defeating enemies and money to purchase items. Some what happens when bumping into scrolls and display texts that tell story, ask riddles, or provide hints.  I populated the game world with more items, and adding new traps and obstacles for you to figure out.  The new room data encryption process allows for being more compact and encoded, to have a much larger map. The video recording has been fragmented and edited back together out of sequence so when the game is released, you will have a fresh new experience for playing this game for the first time.
 
New features include, collecting currency, buying items. New items with new functions. Text from scrolls can ask questions/riddles. Multiple choice ones be able to perform different action for each choice. Many new monsters, and capable of having many more rooms in same memory area. Cannot reveal all the features as I am still making progress.
 
This is the video of Secretum Labyrinth Dark Castles, and not  Secretum Labyrinth The Legend, which is the earlier game with some differences. Different music, some different monsters, and weapon animations. 
 
Secretum Labyrinth games require 64K RAM (48K + 16K RAM under OS ROM.) Run on 800XL, 65XE, 130XE, XEGS. 1200XL, as long as it using a compatible XL OS ROM. 600XL with ram expansion modification. Not known if games will run on 400/800 with that "incognito" device. If someone has one of those and did purchase the cartridge, let me know if it worked. 
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Secretum Labyrinth Dark Castles is an Adventure Role Playing Game for the Atari 8-bit Computer. Changed the information screen displayed during when the title screen is displayed. Now can see some animations that happen during game play, scroll unrolling, hidden exits opening, weapon motions, and getting new weapons. Some screens have new textures used on some of the screens. The forest and town have the foliage arranged less into straight lines, making it seem like it was growing and then cleared. There will be Five Different Quests with altered screens, your path you need to go one point to another will be different as passage will be blocked and new ones will open up.

The music has Eight Different Tracks that play in the town and different castles, some tracks will play if a different quest is selected. The save and reload progress feature requires a disk drive with a blank formatted disk. Since it only needs to save a 3K block of memory, you can store many different states of your progress through the game. The disk screen selects the block by selecting A to Z as stated on screen. But 0-9 also works and some symbols. You can get more with an enhanced density disk.

Game Requires 64K RAM XL/XE OS with Ram Available under OS, Supporting 800XL, 1200XL 65XE, 130XE, XEGS, and 600XL with 64K. Any hardware upgrades (like 800 Incognito Board ) are at the risk of the end user. Joystick and Keyboard to play. If you use an XEGS, you will need your keyboard attached. Available to be announced.

I am looking into doing more Adventure Role Playing Games. Maybe something much more Advance Dungeons and Dragons related, Oriental Themed, or Sci Fi Fantasy.

 

Edited by peteym5
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Since I am unable to log into the other forum. I would like to continue discussion about this game here until things are restored. Anyone can sign up and make suggestions on what they would like to see in the game. I am attempting to contact the administrator to have my account restored.  

 

Edited by peteym5
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After more than a year I decided to post a new work in progress video for Secretum Labyrinth Dark Castles. I decided to post this to demonstrate that the game music issue going between rooms had been long corrected. There had been recent posting recently elsewhere on the internet and need to clarify this will not be an issue with the final release. Began when someone posted about the issue observed in an earlier work in progress video on YouTube. There is still time for me to make corrections and improvements. This is by far not the same version that is not going to be released by Video61. It is being extensively going through beta testing.
This is a Role Playing/Adventure style game that many felt was lacking on the Atari 8-bit. The Game has 450 screens for the Dungeon, with 5 different quests. Play with the Joystick + Keyboard. Many Music Sound Tracks. 80 different monsters that confront on your quest. Many items to find to help you along on your journey.
Secretum Labyrinth is a game series that make use on subroutine I developed for Adventure and Role Playing Games. A Smaller version of the game is available for free download on Fandal's website.
There is another sequel being made specifically for the 5200.

 

Edited by peteym5
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https://youtu.be/1nbfN6_RuO0

This is one game I have been working on with Video61 and others for awhile. We have been busy beta testing this game and hope to get it out soon. I provided some extra tools to my internal team to help accelerate the testing process. We do want to keep things as a surprise to our customers and the solution to solve puzzles inside the game needs to remain secret. I did recently looked a minor sound gap issue that some people made a big deal about a few years ago. Most people don't pay much attention it to. It was when the main character moved from screen to screen, some interrupts needed to be disabled and sound was silenced for about 3 to 4 TV frames. Less than 1/20th second. There were claims that it troubled anyone who plays it. It could crash the game. Other ridiculous claims were made. I would like nothing more to jam it back into their face. The latest version eliminates this issue. I should remind everyone that YouTube work-in-progress videos are not final game versions. The fix was not using "JSR RMT_SILENCE" during the screen redraw. I discovered this caused RMT_PLAY to delay one TV frame before sound can be heard again. Instead I just writes 0 to the sound registers, so next RMT PLAY immediately generates sounds. I also observered that with video encoding software and uploading to YouTube, additional gaps may appear in the audio stream. I assume it is happening to keep the A-V in sync.

There is Secretum Labyrinth King's Gold, a game in the series that is free to play. It can be downloaded here
https://a8.fandal.cz/detail.php?files_id=7079

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I have been looking alternatives of how things look on screen during game play. 
One ideal is to replace the HP: indicator just to the right of EP: with a bar across the top of the screen, showing hit points or health. I could still have HP: in the character detail display (Press C on keyboard during game)
I have looked into making the walls look 3D, but my early efforts did not provide promising results. I am holding back on doing this because It would be a major overhaul of the game and will take a lot of time. 
image.png.224222318994b356143bb229b3a0031b.png

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