Thanks for that info. Wow who knew it was only one guy dealing with the 3D, but its not surprising
I will post his worknotes. He was doing almost everything except sound. Some notable specifics is Hover Strikes' smooth polygons. No warping. And apparently some mip mapping. Draw distance/rate isn't great and game itself isn't bery good but the textures are sharp.
I think one of Segas AM R&D depts were as big as all of Atari.