Looking at some of the comparison type vids on YT, where Lynx is put up agains't the Game Gear, i often wonder why, in the comments section, people need to goto quite such lengths to defend the Lynx hardware.
However you dress it up, the Lynx did have the lowest screen resolution out of Lynx, GB and Game Gear:160X102 on Lynx, 160x144 on Game Gear and 160x144 on Game Boy and that was noticable at the time, as was the limited number of colours on-screen, compared to the Game Gears, 16 on Lynx..32 on Game Gear.
So, to 'counter' the colour limitations, the fact the Lynx could do colour palette changes on each new scanline, is (rightfully) brought up, games like awesome Golf i belive have 40 colours on title screen, Roadblasters uses something like 24 colours on-screen in-game, Lemmings, Shadow Of The Beast, Alpine games, maybe more also have more than 16 colours in-game, but it never seems to be made clear Palette Swapping was a very, very common practice on all manner of hardware and not Lynx Specific.
Things like the Sonic Games and Gunstar Heroes on the Game gear use it, MS Space Harrier etc
And if you want to talk really primitive hardware in comparison to the Lynx, try the likes of the Acorn Electron and BBC 8 bit Miro's...
Electron games like:Way Of The Exploding Fist, Spy Vs Spy, Jet Set Willy, Thai Boxing use the method...
Yie ar Kung Fu on BBC another.
Details on Electron Spy Vs Spy from coder HERE:
So i personally don't feel it took until the GBA until Lynx was out done, hardware wise in key areas.
It was already at lowest end of resolution, colours on screen, something the later GBC took even further, 56 colours on-screen from 32, 786 Palette....
Clever coding allowed for High Colour Mode so 2,000 colours in titles like The Fish Files, The New Adams Family Series, Alone In The Dark:New Nightmare, plus unreleased Jim Bagley/Software Creations Clay Pigeon tech demo for Nintendo.
So why not focus on the games it simply did bloody well, that shamed the ST/Amiga equivalents?
Stun Runner might of used Sprites, not polygon 3D but captured the spirt and feel of the coin-op to perfection, Lynx SOTB shames the ST version.
Amiga/ST Pac-Land very dissapointing, Lynx version..superb
Pitfighter on Lynx shames SNES Pitfighter even more...and ST/Amiga versions it seems simply replicate the sprite scaling in software.
Blue Lightning on Lynx Vs (Pal) Afterburner on ST/Amiga..no comparison.
Plus Lynx at least had versions of things like Rygar, APB etc which never arrived on Mega Drive...
But there's simply no escaping the fact other hardware ran at greater resolution and put more colours on screen, 2 issues that would of needed to of been altered for anyone wishing it had been turned into a home console, if if just via a docking station allowing for TV out.....
The other aspect:Lynx Lemmings..technically superb conversion, despite tinny sound/music but, but having game 'freeze' the action each/every time you needed to use an icon, the essential, frantic nature of the ST/Amiga/PC versions is sadly lost....