I've emailed over CD32 reviews of things like Brutal Sports Football etc with RRP prices on them. Did you not get them?
Regarding the 16 bit conversions to Jaguar..
Double edged sword area really , yes, it allowed atari to say we have X amount of developers onboard and we expect Y numbers of games avaiable by...certain date and do this with the limited funds Atari had avaiable, but....Atari UK (Darryl Still himself) admitted more often than not they had to obtain subsitute games...
Couldn't get E.A on board so NO FIFA on Jaguar?, yet need a footy game and now? quick, convert Fever Pitch Soccer..now that is a ropey alternative...
I've personally always seen Imagitec's Dino Dudes as Atari needing something along lines of Lost Vikings on Jaguar...Attack Of The Mutant Penguins an attempt to capture the quirky nature of something like Lemmings, but done on the cheap, either via trusted developer (Imagitec) or via in house teams.
Val d'Isere? I've emailed my thoughts on for future Podcast eps.
For UK Press, let alone gamers, 64 bit power did not equate to:More colours onscreen than the SNES, higher resolution backdrops etc, let alone 2D games and IF Atari thought that was all that was needed? BIG mistake...
We'd already seen improved ports from Amiga to console..Genesis Gods... (Bitmap Bros) game ran faster, 64 colours onscreen etc.
@Shinto: Some price Comparisons for you:
Amiga Humans: £25.99
Lost Vikings on CD32 £29.99
CD32 Gunship 2000 ( a 256 colour version, CD soundtracks and rendered intro etc) £29.99 would Jaguar version, had it been completed, been same price?.No...
And if we are talking Lost/Claimed to be Lost Jaguar titles:
Try Wild Cup Soccer (supposed to be 30% done on Jaguar, though yet to see proof myself)
Kixx Bdget version £9.99 on Amiga...
And James Pond III (Jaguar version claimed 50% finished) on CD32 £34.99
Brutal Sports Football (A500/600) £25.99 then re-released on BUDGET Label KIXX at £9.99
Amiga 1200 Soccer Kid: £29.99
CD32 Theme Park £25.99
CD32 Cannon Fodder £29.99 (and Amiga original released on Budget Label, The Hit Squad at £16.99)
Striker on CD32 £29.99
Zool 2: Try A1200 £25.99 or CD32 £29.99
Yes these had the advantages of being on CD/Floppy Disk over cart on Jaguar, but Atari expecting UK Jaguar owners to pay a lot more on top for minor cosmetic enhancements, if that on old Amiga games, espically when things like Cannon Fodder played far better with a mouse.... Yikes.
And these are RRP prices quoted by Amiga CD32 Gamer Mag for comparison:
Brutal Sports Football:£29.99
Zool II £29.99
Sensible Soccer Int. £24.99
Humans 1+2 £29.99
The magazine wasn't exactly a huge fan of the Zool titles...
Zool II only pulling in 70% which was better than 1st Zool scored. About 2/3 of the way through your Kasumi Ninja Podcast, superb stuff. What i really love about these is how you capture the feeling of just how out of touch Atari was, with the market and what people expected from a '64bit' console...
So, you guys want Mortal Kombat II? well, you'll stop wanting that as soon as you see Kasumi Ninja and if it's GORE your after? we have it by the bucketfull.... It's a shame Kasumi Ninja ended up such a disaster, as you rightfully point out, aspects of it do utisile the Jaguar hardware very well. A very decent early 3D engine for the Dungeon character selection area.... Superb backdrops on certain stages. Great title musdic etc. But these in themselves only highlight how poor the game is in other KEY areas... Awful animation, bizzare special movies, plot, very limited voice samples etc.
I mentioned earlier how next selection of titles are 'ropey' 16 bit conversions...Dragon being the 1st and it's true...
Looking at Brutal Sports Football..the reason it's opted for a simpler side view, rather than the more demmanding Isometric 3D viewpoint, is that it was origoinally designed for the Sega Genesis (ironic as that version never arrived) yet when converted to far more powerful hardware in terms of CPU, more colours etc (CD32, Jaguar and A1200) it's merely tarted-up and is unable to shake it's Genesis origins.
Just forwarded over Beast Ball (AKA Brutal Sports Football) original Genesis screens....
Claim Zool was to star in an original platformer designed specifically for Genesis/SNES after original went down and i quote.."as well as a glass of wee" (scores of say 77% on Genesis here in UK), followed by UK Press annoucing Zool 2 for MegaDrive/Genesis..so looks like the Amiga/CD32/Jaguar game started off as a SNES/Genesis game after all.
And as for Genesis Dragon being used as basis for Jaguar version, odd choice as game hadn't gone down that well well with UK Press who moaned it's lack of moves compared to things like Eternal Champions, sluggish controls and critical gameplay flaws, such as when stunned, you couldn't shake it off and thus were helpless whilst yer opponent inflicted further damage on you...
Just forwarded over (at his request) some UK prices for various games from likes of Silica Shop, Calculus, Daniels and Rumbelows...
Brutal Sports Football (A500/600) £25.99
Try £54 on Jaguar from Silica and £54.99 from Daniels and this for a tarted up unreleased MegaDrive game in all reality...
Zool 2: Try A1200 £25.99 or CD32 £29.99
Jaguar version? £54 from Silica and again this started out as a Megadrive/SNES title it would appear...
Amiga Humans: £25.99
Dino Dudes on Jaguar:
£44.99 Rumbelows/£39 Silica Shop/£39.99 Calculus....
Kinda makes me wish as a UK gamer Atari had made the Jaguar CD based from the bloody start as cart prices? YIKES. As well as finishing off misc research for Unseen64+GTW, been busy sending Shinto over everything i have on likes of: Baldies, Soccer Kid, Total Carnage, Zool 2, Theme Park, Cannon Fodder, Robinsons Req, Pinball Fant., Fever Pitch Soccer, Syndicate, Worms and so forth.
Everything and anything i thought he could make use of... Interviews, soundbites, development histories, press reactions to Jaguar and other platforms (so he can gauge if games were straight ports to Jaguar and if so, if Jaguar was alone in this or did other platforms find same issues), teams behind various conversions, press ads..you name it. I know Shinto loves to be as in depth and accurate as possible and research is very, very time consuming, so hopefully it'll be of help.
I have seen some bizzare claims over some Jag CD games only a few weeks back, suggesting only 3DO+Jag CD versions of Robinsons Req used 3D texture-mapped polygons to create game world, otheres used a voxel engine to create landscapeor rendered graphics? erm not quite...earlier versions used texture-mapping for grass on the ground, simple polygons or pre-rendered 3D for tress, monsters etc.
Mix and match of techniques to keep game speed up...Jag and 3DO hardware just allowed for effects to be expanded on/replaced in key areas.... And whilst it's true Jaguar version hasn't the fog effect 3DO version does, this does mean it suffers from polygon pop-in at times and reviewer felt there wasn't much to put game down on? For many it's still a frustrating, boring game, as 1 UK reviewer described it, it was like being told to paint a fence, only to discover the fence was 15 miles long So i feel it's only fair ALL viewpoints are represented.
And today, forwarded over lot of material on Flashback, Primal Rage (all versions, hell even PC version only scored 43%), misc Defender 2000/WMCJ etc reviews,bit more sensi Soccer stuff, misc D.D 5 material.
Wanted to give Shinto the full low down on other versions of games, ported to jaguar so he can see how they were recieved, what enhancements made to systems like Sega CD, 32X, PC etc..ie if very little on these, Jaguar was hardly going to be treated any better, UK Press coverage of what was expected from Jaguar..you name it, i sent it.