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Video 61

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Video 61 last won the day on April 14

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About Video 61

Member Title

  • Member Title
    Atari Sales & Service

What's Up?

  • Mood
    berzerk
  • Currently Playing
    Animal Keeper on Atari 7800
  • Currently Listening To
    The BIG Q - Rock 'N Roll from the 50s, 60s, 70s & 80s
  • Gender
    Male
  • Relationship Status
    Married
  • Current City
    Twin Cities, MN
  • Interests
    Dogs, low-budget SciFi Horror Classic Movies, Monster Movies, Drive-In Movies, Film Noir, Geography, History, writing music, bass guitars, video games, AMC cars, Chevy Impalas, going to my cabin up north, and Atari of course!
  • First Console
    PONG Machine in 1974
  • Coolest Item In Your Collection
    That has to be kept a secret... for now!
  • Favorite Arcade to Visit
    Adventure Zone Canal Park
  • Favorite Arcade Game
    Asteroids table machine and Ms. Pac-Man table machine
  • Favorite Pinball
    Theater of Magic
  • Favorite Board Game
    RISK, Scrabble, and Monopoly
  • Favorite Movie
    Treasure of Sierra Madre
  • Favorite TV Show
    Star Trek, Doctor WHO, Voyage to the Bottom of the Sea, Land of the Giants, Time Tunnel
  • Favorite Comic Book Hero
    The Green Hornet, The Green Lantern, Archie Comics, Disney Comics, Magnus Robot Hunter
  • What I got at Toys Я Us
    If they still sold Atari I'd be looking for something Atari!
  • Podcast I Recommend
    Michael Hudson's Economic Podcast
  • YouTube Channel I Like
    BTB Jag Bar Lynx Lounge
  • Quick, tell us a joke!
    Why do elephants have flat feet? (To stomp out burning ducks!)

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    Video 61 & Atari Sales

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Video 61's Achievements

  1. hi crossbow, understood on the shipping, its getting intolerable. you are providing a fine service. with old guys like me can no longer service atari, someone has to step in. lance www.atarisales.com
  2. Video 61

    Lance's Laboratory

    Photos and graphics for Lance's Laboratory Blog
  3. 🍄 Here's How Atari XE Mario Bros. Got Thrown In The Dump: 

     

  4. P.S. - we found 3 new eproms. theyre all for the xe. 2 of them i know what they are. one of them i can’t read. expect me to make another "raiders of the lost eproms" blog post about this sometime soon with the latest update for you. thank you, lance www.atarisales.com
  5. THE UNAUTHORIZED AUTOBIOGRAPHY OF AN ATARI DISTRIBUTOR Tuesday, March 26, 2024 Hi and welcome to Lance’s Laboratory! This is the eighth entry of what will be my personal Blog, sharing small slices of life with you from around the Twin Cities and from within my Lab. For those who are new to Atari I/O let me introduce myself: My name is Lance Ringquist, I’m from Minnesota, and I am the world's oldest surviving Atari dealer. You may have heard of me before as Video 61 Atari Sales which I have consistently operated since 1983 and I have been at it now for over 40 years! Before we jump right into the story of the Atari XE Mario Bros. cartridges, let’s take a giant step back and see the big picture of how Atari was ran in those years. Have I ever told you about the 400 400 computers? Well, in one of Atari’s warehouses around Sunnyvale they stumbled upon 400 Atari 400 computers they still had brand new in the box, that they had inherited from Warner. This was in the early 1990s during the time of the Atari Lynx when Jack Tramiel ran the show with his three sons. When this happened, Jack’s people at Atari called up and wanted to know if Bruce, Brad and I wanted to go in on this together and buy out their remaining inventory of 400 400 computers. We said “YES! We’ll be there to get them the next day.” - But that’s not what ended up happening. More on that one in a minute… It had come down from Jack that this was the only way they would sell to us. Let me tell you how expensive it was for Atari to process an order - it cost them about $125 to write out a single invoice. And you have to understand, even under what Jack had done to Atari, his austerity measures, cutting down their workforce by over 80%, it was still a huge company. Efficiency experts had figured out that for Atari to write out one invoice and ship an order, it was $125, regardless if it was one video game cartridge or 100. This wasn’t the shipping expense, this was Atari’s time and labor. So when you’d send in an order to Atari for one 2600 game or one 7800 game, a new joystick or something like that, it cost Atari $125 to fulfill the order in time and labor - for someone to write out your order, for someone else to find your game in a warehouse, for a worker to pack it, label it, and ship it to you. For it to cost them $125 to fulfill an order for a $15 cartridge, Atari went in the hole. They’d lose money, and Jack wouldn’t have that. That’s why when you’d pick up the phone and call Atari in those days for a cartridge order or service repair, they sluffed that off onto me because it cost them too much money to do it themselves, although it shouldn't have. It was much easier and much less expensive for them to just answer the phone. It became a very expensive thing. "Many of the people who try to pry information out of me, like the Vice guy who ran the hit piece on Brad, have this idea in their head that Atari only had one warehouse. NO THEY DID NOT. They had MULTIPLE warehouses around the world, and it was expensive to have all these employees and insurance, air conditioning and electricity, property upkeep, taxes, everything needed to keep those warehouses going day in and day out. It's expensive for me too." @Video 61 Jack Tramiel never looked at video games as a premium. He looked at games as too costly, too much money to develop, publish, warehouse, retail. And of course that’s how he made money, but he just didn’t understand it. He thought it was all hardware sales and games were up to third party developers who were left all on their own. "Here's a Jaguar and a dev kit, you go do it." Jack would do everything he could to sluff off sales onto other places like Federated electronics stores, which Jack Tramiel owned through Atari Corporation from 1987 - 1989. Jack used Federated as a way to directly retail warehouse loads of Atari merchandise almost into the 1990s and beyond, especially overstock remaining from the Warner Communications days: “Business is war” Jack said. I’m sure every little boy or little girl buying Mario Bros. understood that. They were so eager to make me a distributor - “We need somebody in the midwest to help us out, we made a lot of mistakes” - and me not having been a distributor before and not knowing the ins and outs, of course I said YES. Boy, I had no idea just what I was in for. "I didn’t realize they were setting me up to be not just an Atari Distributor and Service Department for them, but also a public relations sort of thing for them too. You wouldn’t believe how many invoices I wrote for $9.95 power supplies and TV switch boxes. $10 orders that would’ve cost Atari $125 or more to fulfill. So just think about all the money I saved them, and I think that’s one of the reasons why they looked so fondly on me and didn’t want to burn me, because if they had burned me then I would’ve been just like everybody else. Everybody else got burned but us." @Video 61 Just to give you some sort of idea how Jack managed things and micromanaged almost every aspect of the business: This one time, one of the developers who was working on one of the Jaguar CD games (I can’t remember which one) needed more blank CD-Rs for testing the game. This was a game that Atari had over $1 million bucks tied up into developing. This was before CD-Rs were in peoples' homes and spindles of CD-Rs would not have been commonplace yet in stores like Office Max, CompUSA, or Sam's Club, but they should’ve been available within a place like Atari. The programmer went up to the office manager and requisitioned more blank CD-Rs for testing and development, expecting that there’d be a spindle of them somewhere. “We don’t have any” the office manager told him. The programmer thought the manager didn’t understand what he was asking for. “What do you mean, this is a million dollar game with a deadline and I’m under pressure to get this done. When are you going to get them in?” Manager said “I don’t know, Jack’s waiting for a sale.” So he held up production on these games waiting for one of his suppliers to have a sale on blank CD-ROMs, and only then would he okay the office manager buying them. That’s called micromanagement, and it’s not something the President or CEO or Chairperson of a company that size should be doing. POW! Losing Sleep Over A Plumber And A Trucker So the Mario Bros. story: There was another time when there were 1,500 brand new Atari XE Mario Bros. cartridges sitting at Atari new in the box, being offered to me and I wasn’t able to get them. I’m still sick over that one. I had accepted Atari's offer for me to purchase the Mario Bros. cartridges and they slipped through my fingers like sand. You really don’t know what “pinching pennies” means until you hear this stuff Jack Tramiel used to do. He did this sort of stuff all the time. I still lose sleep over this XE Mario thing. This is a story that should be told, though. Atari had me as a distributor supplying foreign Atari dealers. I was told it was cheaper for Jack to have me deal with these Atari dealers in Latin America and Europe than for Atari to do it themselves. But if you knew some of the reasons why, you’d be stunned, because he’d probably have made more money directly dealing with these people. "I was on the phone with Atari as much as ten to twenty times a day, if not more. It was a constant barrage." @Video 61 You see, one of the ongoing things was Jack didn’t like dealing with all these dealers and distributors - he just wanted to deal with a couple of them. I don’t know why. It's how Jack did business. So I had Atari’s inventory and I was watching it GO-GO-GO. It sold well, and of course I had access to all of that stuff and the ability to buy more directly from Atari. But I couldn’t buy it all, because of course there were millions of cartridges. So I was trying to buy up the cartridges that were going faster because I knew those were good games. And Mario Bros. was one of them, especially the version that had been released for the Atari XE. Atari wisely made this Mario Bros. for the XE, and there was still a huge userbase for the Atari 8-bit computer from before Jack took over that would love to have a Mario Bros. game for their Atari XL computer too. So I put an order in for a couple of master cartons of Mario Bros. cartridges for Atari XE. That’s 72 cartridges to a master carton. I receive them at my warehouse and they sell through quickly. I come back later to order more from Atari, and another huge chunk of XE Mario Bros. cartridges are gone from their inventory. They were going fast! One time I went to order some and there were only 1,500 left. “I’ll take them all...” I said to the person from Atari the phone, "...everything you have left." Atari came back and said “Well there’s something here you might be unaware of about those Mario Bros. cartridges.” I said “Well, what are they?” and they said “Those games are locked up in semi truck trailers in our lot.” Okay, fine. I asked that they open the semi truck trailers up and take them out - “We can’t do that” she said, “because they are parked against each other, bumper to bumper, so you can’t open them.” Hmm, okay. I said “Well get a truck and move them.” Atari responds: “Oh we can ’t do that.” I asked why. “Oh Jack won’t let us, that will cost money.” Me: “Well how do I get them then?” Atari: “Well you’ll have to hire a trucking company to come in and do this. You’re just going to have to do this on your own. Once the trucking company comes in and moves the trailers apart and we can get into them, then we will call you back and tell you what cartridges we have, but for sure we have 1,500 new Mario Bros. for the XE game machine. What else is in there we’re not exactly sure.” "Yep, that's me. You're probably wondering how I ended up in this situation. Here I am on the phone ready to buy 1,500 Mario Bros. cartridges directly from Atari, who wants to sell them to me, but are held back by Jack’s penny-pinching policies. Spend a dollar to save a penny. This is just how things were ran. This is the reality of things that I dealt with day in and day out." @Video 61 So to get access to the Mario Bros. games in the semi trailer, I have to go and hire a trucking company myself, to go do the work for Atari. Remember the $125 it cost Atari per invoice to fulfill an order? Not only was Atari not paying for the trucking company to come do the work, they were having me do all the legwork with making arrangements with the trucking companies, so that Atari didn't have to pay their employees to do it themselves. That's a cost saving measure. I called some trucking companies here in Minnesota to see if they had anybody out in California who could do this for me. Yeah, some of them had some guys available out there near Sunnyvale, CA - but this wasn’t over yet, it would take some time. The trucking companies came back and said YES, they could do the job of going out to Atari, hooking their truck up to the trailers and pulling them apart - but I’d have to pay for the licensing and insurance, yada yada yada, pay for the truck drivers to go in there, move things around, unhook the trailers, and then let Atari go in and take inventory and wait for DAYS. So I would have to pay for the truck and the driver, for all of those days, until they are done with Atari going through everything and taking inventory. For every minute of every day they are doing that, I would be charged by the trucking company to sit and wait. So you can only imagine how much that was going to cost me. This took some doing, but I got it all sorted out. I called Atari back, and said the expense of the trucking company could cost me $5,000 - $10,000 dollars. In those days that was the price of a nice new American car. Atari said “Don’t worry about it. Jack got mad and we just trashed it all. We sent the semi trailer full of games off to the scrappers.” I said “Well then you had to hire a trucking company to come in and do the work.” Atari: “Yeah we did. But the thing about it is we didn’t have to have any of our Atari employees inventory anything. The truck drivers just pulled the trailers apart and hauled it away. We didn’t have to spend money on employees doing inventory.” You got to remember those trailers were rented also, so by throwing the Mario Bros. games in the dump not only did they avoid having to pay the expense of employees inventorying the games, they also didn’t have to pay the rental on the trailers anymore or the taxes on the inventory. That was "Jackthink". "When I say 'Bruce and Brad' I'm referring to my old colleagues, Bruce is Bruce Carso of B&C ComputerVisions, and Brad is Brad Koda of Best Electronics. The three of us have operated independently in the Atari business for many, many years, and we dealt directly with Atari every day. Yes, Bruce and Brad are my 'competitors' but not really, we each have a speciality: Mine is games, Brad is parts, and Bruce is mostly computers." @Video 61 People think the E.T. in the garbage dump in New Mexico story is bad. This was insane, I still can’t believe it. Jack would rather manufacture cartridges to just sit unsold, parked in a hot trailer in a parking lot, and then throw a truckload of brand new Mario Bros. games in the garbage - than to spend a few extra pennies inventorying the games so he could sell them to me and have plenty of room for him to make a profit in the end. This is how this guy thought, it was just beyond unbelievable. In the end, Brad, Bruce and I managed to get all the 7800s out of Atari and we managed to get what was left over of the Lynx stuff except for 10,000+ units sitting in Hong Kong that needed to be repaired. I may have gotten some of them, I don’t remember it’s so long ago, whatever happened to the bulk of them. Brad doesn’t have them, Bruce doesn’t have them, and I don't know what happened to the rest of them but, that will be a story for another day. Oh, and what happened to the 400 400 computers you ask? Well when we went there the next day ready to buy them and load up the truck, Atari had already tossed them into the dumpsters and the dumpster divers and scrappers got them for $ZERO. Most of the Atari 400 computers went to the scrappers because if the dumpster divers had gotten them we would’ve known immediately. Many of the dumpster divers at Atari would call us up immediately, because they knew they could only sell them to flea market type things one or two at a time, and it was easier for them to call me, Bruce, and Brad, and try to get money out of us because they knew we’d buy a bunch of them. And they were right. This was Jack saving money. Instead of waiting a day or two for me to get everything organized, it was “Well we don’t need the labor, we don’t need the added expense of paying more employees to do more work, just get rid of the computers now.” That’s the way things operated under Jack. It was ran as a feudal system with Jack as King and his three sons as Princes. They wouldn’t wait five minutes, they’d just ask if you wanted it or didn’t. Sometimes Atari wouldn’t even ASK if you wanted it or not, they’d just ship it to me. Things would arrive on trucks to my warehouse that I didn’t order, or ask for, or knew anything about. Jack would decide to get rid of something and use Lance as his dump. That’s how I ended up with so many random things out of Atari that I’m still uncovering and have to make heads or tails out of. (See my recent series of Blog posts titled “Raiders of the Lost EPROMs”.) That was the frustrating problem - there’s quite a bit of Atari stuff that I have no idea what it was or asked for, and some of the Atari stuff I wanted bad went to the scrappers or the dumpster. Had I been able to purchase them back then, today they'd all be in the hands of loyal Atari players out there like you, instead of in the dump. Thanks for reading, - Lance Please visit me online for more at www.atarisales.com
  6. hi crossbow, i learned very early on, that sending back a fixed unit, and then the customer plugs in a faulty power supply, controller, etc.,can avoid many headaches. i to used my own test equipment. but i always wanted to make sure that all parts of a system, were solid. lance www.atarisales.com
  7. hi crossbow, nice work. agreed on the electronics. i always demanded the power supply, t.v. switch box, and controllers to boot, if a customer wanted service. many times it turned out to be a power supply problem. lance www.atarisales.com
  8. hi Jinroh, the touchdown football my have been a improvement, or a bug fix. thanks for the info, lance www.atarisales.com
  9. 💥 Raiders of the Lost EPROMs UPDATE: Looks like we found an EPROM w/ Atari’s official fixed version of 7800 Impossible Mission, plus some other interesting EPROMs:  

     

  10. DISPATCHES FROM THE LAB - RAIDERS OF THE LOST EPROMS Monday, March 11, 2024 Hi and welcome to Lance’s Laboratory! This is the seventh entry of what will be my personal Blog, sharing small slices of life with you from around the Twin Cities and from within my Lab. For those who are new to Atari I/O let me introduce myself: My name is Lance Ringquist, I’m from Minnesota, and I am the world's oldest surviving Atari dealer. You may have heard of me before as Video 61 Atari Sales which I have consistently operated since 1983 and I have been at it now for over 40 years! Here’s a quick update on my ongoing search for EPROMs that I wanted to share with everybody on Atari I/O. I’m continuing to uncover interesting and odd Atari EPROMs and hopefully we will be able to get some of these to work. We will have to see. Let’s take a look at what I unearthed in this batch: Atari 7800 EPROM for Xenophobe, no date. This is the LO chip that I was looking for, to complete the set with the HI chip I found last time. So now we have 7800 Xenophobe the HI and the LO. There were two Atari 2600 EPROMs found. The first one you can see the label fell off. The other Atari 2600 EPROM had a label on it that says “VMS” on it or something in that order. (Are those somebody’s initials? Or is that an abbreviation for something else?) This EPROM is dated July 20, 1981. It’s only 24 pins, and 24 pins are 4k or 2k EPROMs. There were three TOSS chips in there for the Atari TT030 computer. Two Atari 5200 EPROMs for Millipede LO and HI, dated February 22, 1984. Two Atari 7800 EPROMs for Touchdown Football, NTSC, LO and HI, and the date is August 8th, 1989. 7800 Touchdown Football had been released in NTSC format in the US in 1988. Atari 7800 EPROM for Basketbrawl, NTSC, but only the LO chip. Dated 1990. Atari 7800 EPROM for Impossible Mission, NTSC, dated August 11, 1989. Atari 7800 EPROM for Galaga, PAL, that’s also dated 1989. And the thing about Galaga - it’s only 32K in North America, but it’s 64K for Europe. Atari 7800 EPROM for Desert Falcon, PAL, 1989. I think it’s a 48K game in America but it’s 64K in Europe. Atari 7800 EPROM for Jinks, PAL, 1989 Atari 7800 EPROM for Tower Toppler, PAL, 1989. Two Atari 520 ST EPROMs, both are labeled HI, undated. Parker Bros. Atari 2600 EPROM for Q*bert, dated 1983, and later handed over to Atari Corp. Unknown EPROM labeled “MONITR Rev 1.1”. I do not believe this is for the 7800 Monitor Cartridge. The Best Is Yet To Come Now, there were a lot of other EPROMs in there too that aren’t pictured. We’ve continued our effort to try to find more of these EPROMs. I believe there are more, and this is what we’ve found so far. All the labels have fallen off of those, like the Basketbrawl label has half warn off, and on the Atari 2600 game the labels were off totally. I closed the cover to everything else, the EPROMs were kept in the dark so they may still be good. Fingers crossed! What they all are? I don’t know. When will I get to all of them? I don’t know. Can I match everything up? I don’t know. It's a lot to go through and to make work. Atari's Official Fixed Impossible Mission This one is an interesting find - we’ll call this “Possible Mission” - it’s a 64K Impossible Mission EPROM for Atari 7800 dated August 11, 1989. This might be the fixed version of the game. Impossible Mission was originally released for the Atari 7800 in 1987, and yet this EPROM is dated late into 1989, long after the “unsearchable” bug had been found in the game. 1989 was a banner year. That was the year I signed up to be a Distributor for Atari. (Prior to that I was an Authorized Retailer, dating back to the Warner Communications days.) The only way Atari would let me sell Impossible Mission is if I sold it as a collectors item because the game can’t be finished. Atari was well aware of this issue by the time I became a Distributor, and yet this EPROM is dated August 11, 1989. "What’s the difference between being an Authorized Atari Retailer, and being an Authorized Atari Distributor? It was: 1.) Pricing, 2.) Quantity you were allowed to buy, 3.) they made me an Authorized Atari Service Center, and 4.) Direct access to the Tramiels on a regular basis. I supplied Atari inventory to retailers in the Midwest, Canada, Latin America, Europe and beyond. When customers would call Atari looking for games or repairs, they would often redirect them to me. Access to the Tramiels allowed me to influence the product line, and I helped convince them to release the XF551 Disk Drive." @Video 61 I think the initial run of Impossible Mission was 100,000 units, with a great number of those held back from distribution. As the story goes, one of the missing pieces that you had to locate behind a computer terminal in the game was unsearchable and the game really was impossible to beat, and Atari had discussed internally with John Skruch the idea of shipping the defective inventory of Impossible Mission down to South America or scrapping it entirely, correcting the bug in the game, and ordering another run of 100,000 units. Impossible Mission was a great looking game on the 7800 and would’ve sold well. Epyx made great games and it was very popular on the Commodore 64. At some point Jack Tramiel put the kibosh on more Impossible Missions, making the existing run of games a little more desirable because they became somewhat hard to find. How many more people would've bought an Atari 7800 to play a great game like Impossible Mission had it been available? Is this EPROM the official fixed version from Atari that we never got? It sure looks like it! The Atari Inter Office Memo about 7800 Impossible Mission (shown above) from John Skruch to Garry Tramiel documents that this is likely the case, and states "we released a corrected rev. of the software on 8/11/89." That date is identical to the one on our Impossible Mission EPROM and confirms in Atari inter office documentation initialed by John Skruch that we've almost certainly uncovered an EPROM of Atari's official fixed version of Impossible Mission that was never manufactured. Cool! Atari 520 ST There were two 520 ST EPROMs that we found in there, but they both say “HI”, and I don’t know where the LO chips are. Atari TT030 Computer There were three TOSS chips in there for the Atari TT030 computer. However that’s probably not complete, because I think they used either four or six chips. I can’t remember at the moment, it’s something I will have to investigate further. Q*bert, Parker Brothers, Coleco, and Jack Tramiel And there’s one that just says “Copyright 1983 PB”. Oh I know what this is, as I’m making this Blog post I just realized that the “PB” means “Parker Brothers”. The labels as you can see are on little white circles, and printed in a way different from what Atari did. At the bottom of this label it says “QB” which I bet means “Q*bert”. This is a Parker Bros. EPROM. What game it is, I don’t know for sure yet, but I bet it’s Q*bert since it says QB on it. I believe we found a Parker Bros. Q*bert EPROM with the 1983 copyright. After the video game crash, Jack Tramiel bought up all of that third party Atari stuff out of Parker Brothers, Coleco, and others after the collapse, so Atari would have good software to support their systems in Jack’s red box era. To give Jack credit, that wasn't a terrible idea. Parker Brothers, Coleco and the rest were hurt badly, and Jack got it all for a song. That’s how you had games like Donkey Kong and Mouse Trap being re-released after 1986 in the burgundy Atari 2600 boxes. Most of these guys were not getting back into the Atari business and he bought all of Parker Bros. 2600 stuff, he bought all of Coleco’s 2600 stuff, he bought Activision’s Atari 8-Bit computer stuff which a lot of people don’t know, he bought over 300 games but didn’t name everything he purchased rights for. I’m looking at all of the EPROMs and images that I got from him, there must be 60 or more. The stuff that I don’t know that I’ve got I’m starting to unearth now. Will we find a Holy Grail? IPL/MONITR? And then there’s another one I have absolutely no idea what it is - it just says “IPL / MONITR Rev. 1.1” I don’t think this is related to the Atari 7800 Monitor Cartridge. I wonder what it could be for? But How Did You Get All This Stuff? These are all EPROMs that were purchased and sent to me by Atari Corp in the Tramiel era, during my time as one of Atari’s major Distributors. This was common. They’d send me this stuff, some stuff unlabeled, barely any paperwork or none at all. I probably set these down 30 to 35 years ago and lost track of them, only to find them again in unopened inventory. So here's the plan: once I think we’ve found everything that can easily be found, we’ll catalog and organize what we have and I’ll methodically start to work on the EPROMs to see which ones work and which ones don’t, what kind of combination do we need have to have on the 7800 board, which 7800 board to use, etc. etc. etc. I don’t expect we’ll be doing much looking for more EPROMs after this because that will be a big undertaking, maybe another time, but once I feel like we’ve found everything that’s easy to get to, we are going to concentrate our energies into getting the EPROMs that we have found to work. "There were only a couple Atari releases on the 7800 that I did not like: RealSports Baseball, Crack’ed and Jinks. I liked most everything else." @Video 61 The Slow Burn of Progress In my previous Blog post about discovering lost EPROMs, I said I would be testing the games and report back. We've been busy searching for more of the EPROMs that I think will be easy enough to get to, however I’ve been able to quickly test some of the EPROMs and made a little progress, but haven’t yet gotten anything to play. So far, I’ve got some of the 7800 EPROMs to display the Atari logo when you power on the game, but that’s it. These games have shown the Fuji logo but nothing else, and none of the games shown in the previous Blog entry have played yet. I think eventually I'll be able to get some to play, but that will take some doing and we will have to see how it goes. More RAM One of the things that will be very hard to do is test an Atari 7800 EPROM game that requires RAM to work. You see, if there's an EPROM for a 128K game that we want to test and it needs RAM, I currently have no way to test it. From what I understand, Atari had a 7800 board that had a cable hanging off of it, and on that board you could put 8K ,10K and 16K RAM chips interchangeably, so then you could test it as an EPROM board. It was set up to take two 64K EPROMs for a 128K game, and one of those RAM chips would plug into a socket. If the game required 16K of RAM, you could put the 16K chip in, if it required 8K you would put the 8K chip in, etc. I don’t know if Basketbrawl took RAM or not, but I know Commando did take RAM. That’s all I have for this week! I will continue to post updates on my progress here on my Blog, along with Blog entries on other topics, and try to answer your questions the best I can. I appreciate all the enthusiasm, coverage and interest in this topic. Thanks for reading, - Lance Please visit me online for more at www.atarisales.com
  11. hi, thanks for the info. thats how i get the the atari logo to pop up on some of these e-proms. the save mary e-prom that i was using, was a single 27256. lance www.atarisales.com
  12. 🔋experimenting with rechargeable battery options for surviving a long term power outage with atari lynx:

     

  13. DISPATCHES FROM THE LAB Monday, March 4, 2024 Hi and welcome to Lance’s Laboratory! This is the sixth entry of what will be my personal Blog, sharing small slices of life with you from around the Twin Cities and from within my Lab. For those who are new to Atari I/O let me introduce myself: My name is Lance Ringquist, I’m from Minnesota, and I am the world's oldest surviving Atari dealer. You may have heard of me before as Video 61 Atari Sales which I have consistently operated since 1983 and I have been at it now for over 40 years! Have you ever wondered what you might do if there were to be a long term power outage? I would miss my video games. So I thought for this Blog post I would experiment a little with my Atari Lynx and rechargeable batteries, and see what we find. Things to Think About: Power outages in severe weather Hurricanes Snow storms Black and brown outs Heatwaves Natural disasters Taking your Atari Lynx on a camping trip or RV First off, I know the Lynx is a battery hog. Those double "AA's" do not last long, and won’t be enough to get you through a long term power outage. What can be done? Let's step into my lab and explore some options: Atari Lynx Battery Pack "AA" Rechargeable Batteries in the Lynx "D" Rechargeable Batteries + Atari Lynx Battery Pack Using Solar Power to Recharge Batteries Light Weight Batteries The Official Atari Lynx Battery Pack, and Third Party Battery Packs One survival option for a long term power outage is the official Atari Lynx Battery Pack. It comes with a shoulder strap and is large enough to hold six "D" sized batteries, and makes you look like the Terminator when it's strapped to your side. It will keep you electrified long enough to get you through a road trip, or a couple of nights without power, but when loaded with six big batteries it gets pretty heavy. Eventually though, that too will exhaust your batteries. There was the NAKI Power Pak, a third-party rechargeable battery option that clipped onto the Lynx and added quite a bit of weight hanging off the back. There was also the Best Electronics battery pack - but the batteries for both of those products are long past their date, and no longer will hold a charge. "There might be other aftermarket battery packs out there, I just am unaware of them if there are. Pairing the Atari Lynx Battery Pack with rechargeable NIHM batteries is the way to go." @Video 61 TEST 1: "D" Size Rechargeable Batteries + Atari Lynx Battery Pack Now let’s try playing out this scenario of a long term power outage and see how much life we can squeeze out of the Lynx. What would happen if the power outage lasted so long that it exceeded the life of the "D" size batteries? The Atari Lynx Battery Pack takes six “D” batteries and can power your Lynx for several hours, but even they eventually will run out. We can stock up on extra “D” cell batteries, but that gets expensive and heavy to bring with you, especially if you're evacuating a storm. I decided to try something different, so I went out and bought rechargeable NIHM batteries. They may cost a bit more at first, but you can recharge them over and over again, giving your Lynx nearly unlimited power and saving money over time. I found that the NIHM batteries are much lighter, so the Battery Pack is not so heavy and burdensome. This is an excellent option that lets you pair original Atari hardware with the ability to recharge your power, and not keep burning through batteries and hard-earned bucks. I should also mention that the Atari Lynx Battery Pack was a good Jack Tramiel product. It’s heavy duty and well designed, with a metal knob and screw mechanism helping contain the weight of six "D" batteries and competently holding it all together. Pairing the Atari Lynx Battery Pack with rechargeable NIHM batteries is one good option to consider, especially in a long term power outage. It's nice knowing you have a portable power pack ready to go. TEST 2: "AA" Size Rechargeable Batteries + Atari Lynx Let’s experiment with another option: When I purchased the batteries, I also got "AA" rechargeable batteries to power the Lynx the “regular” way, with 6 "AA" size batteries in the Lynx itself. So what kind of life can I get, and how will the "AA" batteries compare with the "D" batteries? I used by own Lynx to test this out, leaving it to run using my Blue Lightning demo dealer cartridge that is looped with the game playing in attract mode, and timing how long the different sizes of batteries and power options lasted before the Lynx ran out of juice. The "AA" size rechargeable batteries went 3.5 hours. The "D" size batteries in the Atari Lynx Battery Pack went almost 8.5 hours. The Lynx only quit working once the batteries were exhausted. After both sizes of batteries were exhausted, I used my handy little battery tester ($6 at Menards) to see how worn down they were: Here’s where it gets weird: Both sizes did exactly the same thing. Of the six "D" size batteries, two were worn down almost exhausted. Another two were close to exhaustion, but still were usable. The last two were still almost fully charged. Yet that was not enough battery life to sustain play. It’s weird how the batteries were used up on the Lynx. These same results were replicated exactly with the “AA” size batteries on the Atari Lynx. "The "AA" size rechargeable batteries went 3.5 hours. The "D" size batteries in the Atari Lynx Battery Pack went almost 8.5 hours. The Lynx only quit working once the batteries were exhausted." @Video 61 No Sun Visor Required So if the lights go out, and you have exhausted your battery life, get this: a solar powered battery recharger. These may be helpful if you live in areas with hurricanes or extreme weather, where you could be without power for several days after the storm and would enjoy a break playing games on your Lynx. They can also be handy on road trips or if bringing your Lynx along camping trips where you're away from electricity for extended periods of time. The solar battery charger I'm using can charge "D" / "C" / "AA" / and "AAA" size batteries. Using the solar battery charger, it took about four hours in the sunlight to recharge eight batteries: four "D" sized, and four "AA" size. One idea would be to have a solar battery charger recharging one set of batteries, while you continue to play video games on your Lynx with another set of rechargeables. This would be like doing laundry and knowing you still have clothes to wear while the rest of the laundry is in the wash. It's a good idea for rechargeable batteries too, especially if you're waiting on the sun to do your charging for you. Also, a solar battery charger could be very handy to keep in the house for use in inclement weather or a natural disaster. It's not just the hurricane or the snowstorm, it's the week after when the sun comes out and there's still no power until the crews are able to restore it. Using the sun to charge batteries in a long term power outage has benefits beyond just keeping your video games playing. For now, I'm going to keep experimenting. Later on, once all the batteries are recharged, I will test our different options again to see how good and deep the battery charge is using solar. Will the batteries last as long using the solar powered battery charger as they do with the regular battery charger, or will solar end up giving the batteries a weaker charge? Let’s see how these different power options perform in the long term, and I’ll report back here with my findings. Thanks for reading, - Lance Please visit me online for more at www.atarisales.com
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