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009 - Syndicate

Syndicate Published: 1994 by Ocean Developed: Bullfrog   Syndicate began life as a fairly popular overhead RTS on the PC and Amiga. The goal of Syndicate is to build the wealth, power and territory of your criminal enterprise through a combination of force, persuasion, taxation and research. The depth and novelty of the game led to a host of conversions. The last time I tried to play Syndicate was over 20 years ago and I was not at all impressed. In the intervening years, I've read that this g

Sabertooth

Sabertooth

Reader's Choice - You Name The Game

Those who have been following this blog might know that I use Excel to randomly select which Jaguar game that I'll review next. This approach basically forces me to reconnect with games that I may not otherwise choose to play. Overall, it's been a fun experiment and one that I intend to continue as I wind my way through my Jaguar collection.   That said, I'm just about finished with my Syndicate review (009) and I thought that I'd open up post number 010 to my fellow forum members. If the

Sabertooth

Sabertooth

008 - Zoop!

Zoop Published: 1995 by Viacom Designed by Hookstone, Ltd. Jaguar Version: Electric Spectacle Productions, Ltd.   Zoop is one of those games that no one seemed to ask for but was nonetheless pushed out to nearly every platform on the market. Billed as "America's Greatest Killer of Time!", this puzzler appeared on Gameboy, Game Gear, SNES, Genesis, PlayStation, Saturn, Macintosh, Windows, and our own beloved Jaguar. The ads were EVERYWHERE. This was a game that was scientifically proven to be s

Sabertooth

Sabertooth

007 - Super Burnout

Super Burnout Published: 1995 by Atari in association with Virtual Xperience Developed by Shen Technologies SARL   Super Burnout is 2D sprite-based motorcycle racer in the tradition of Sega's Hang-On. Published by Atari in 1995 and developed by first-time French developer Shen Technologies SARL, Super Burnout is viewed by many Jaguar gamers as one of the system's hidden gems. The silky smooth framerate, incredible sprite scaling, and tight controls stand in stark contrast to those of other Jag

Sabertooth

Sabertooth

006 - White Men Can't Jump

White Men Can't Jump Published 1995 by Atari Developed by High Voltage Software   White Men Can't Jump (WMCJ) is an Atari Jaguar exclusive developed by High Voltage Software and published by Atari in 1995. The game shipped with the Jaguar Team Tap peripheral for four player action. WMCJ is loosely based on the 1992 movie of the same name, which stars Woody Harrelson and Wesley Snipes as street basketball hustlers. As in the movie, players play pick-up basketball for cold hard cash on the mean

Sabertooth

Sabertooth

005 - Robinson's Requiem

Robinson's Requiem Published 2011 by Songbird Productions Developed by Silmarils Sofware   Robinson's Requiem is a combination first person adventure and point and click survival game. The player is Trepliev1, a Robinson space explorer from Alien World Exploration (AWE) who becomes stranded on the planet Zarathustra. With minimal equipment, you set out to explore the planet and survive various hazards. These include other Robinsons, natives, and a generally hostile environment. Robinson's Requ

Sabertooth

Sabertooth

2017 Atari VCS/2600 Homebrew List (as of 3/5/17)

This is just this year and just for the Atari VCS/2600............. 2017 Homebrews released Jan. 4, 2017 - Toledo Atomchess (AtariAge forum) Jan. 7, 2017 - Pixels (AtariAge forum) Jan. 23, 2017 - Dungeon II: Solstice (AtariAge forum) Feb. 6, 2017 - Eagle One (AtariAge forum) Mar. 2, 2017 - Sharknado - NeoGames (Atari 2600 Homebrew FB group)   Hacks released 1/6/17 - Tapper - Portable (AtariAge forums) - Thomas Jentzsch 1/6/17 - Budweiser Tapper hack - Portable (AtariAge forums) - Thomas Jentzs

Arenafoot

Arenafoot

004 - Cybermorph

Cybermorph Published:1993 by Atari Corporation Developed by Attention To Detail (ATD)   "Good luck." These are the first words that the player hears when their morphing T-Griffon unfolds on a remote planet. And Atari needed all the luck it could get when the Jaguar launched to limited markets in the winter of 1993. The odds were stacked against the once-giant of the industry. Atari released the Jaguar to a crowded market where the SNES and Genesis dominated and other consoles from SNK, 3DO, Ph

Sabertooth

Sabertooth

003 - Pinball Fantasies

Pinball Fantasies Published: 1995 by Twenty First Century Entertainment Developed by Spidersoft Limited   Released in 1995, Pinball Fantasies is a Jaguar conversion of the 1992 Commodore Amiga game of the same name. Billed as a “pinball simulator”, Pinball Fantasies features four tables and semi-realistic play. In addition to the Amiga and Jaguar versions, Pinball Fantasies saw release on the Amiga CD32, Super NES, DOS and Gameboy. The game has also appeared in compilations on platforms as var

Sabertooth

Sabertooth

002 - Iron Soldier 2 (CD)

Iron Soldier 2 Published: 1997 by Telegames Developed by Eclipse Software Design   Iron Solidier 2 (IS2) is one of six completed Jaguar games that Telegames published under license from Atari following Atari Corporation's reverse merger with JTS. As the name implies, IS2 is the direct sequel to the 1994 Jaguar title Iron Soldier, a fan favorite among Jaguar owners. In fact, I believe IS2 is one of only two commercially released sequels to first gen Jaguar games to appear on the platform. Like

Sabertooth

Sabertooth

001 - Bubsy In: Fractured Furry Tales

Bubsy In: Fractured Furry Tales Published: 1994 by Atari Developed by Imagitec Design, Inc.   Bubsy In: Fractured Furry Tales is a Jaguar exclusive installment in the Bubsy series, published by Atari under license from Accolade. For the uninitiated, Bubsy is a wisecracking bobcat that runs, glides and bounces his way through hazard laden levels. The game departs from the main Bubsy franchise, which pits Bubsy against yarn obsessed space aliens, and instead places our orange hero in various fai

Sabertooth

Sabertooth

Post 000 - An Introduction

Welcome to what I hope is the first of many entries in The Game Cave. In this blog, I will share my thoughts and impressions on various games. The point of this exercise is to reacquaint myself with some of the lesser played titles in my collection.   The main focus of this blog will be Jaguar gaming. I have been playing Jaguar since late 1994 and have a complete retail collection, the majority of post-JTS releases and many homebrews. At last count, this equates to 82 Jaguar games! Tha

Sabertooth

Sabertooth

2016 Atari VCS/2600 homebrews list

This is just this year and just for the Atari VCS/2600............. 2016 Homebrews released Jan 10, 2016 - Upp! (Jason Santuci "theloon") - self published {sold thru Etsy} SOLD OUT Jan 28, 2016 - Pigs in the Castle (Rudy J. Ferretti) - self published Jan 28, 2016 - Checked Inn (Rudy J. Ferretti) - self published Jan 31, 2016 - Coke Zero <NTSC version> (Thomas Jentzsch) - AtariAge blog Feb 15, 2016 - Upp!+ - Jason Santuci/self published (contains small feature changes and improvements){sol

Arenafoot

Arenafoot

Character Rendering Ideas for Jaguar Sidescroller

Seeing as how fast it is to create photo realistic renders in about 30 seconds per frame, I figured it would be interesting to attempt a very short animation of a female character, meant for possibly a sidescroller:     ... things like this make me think of Donkey Kong Country and just how incredible it was for the SNES. I've always felt that something similar could have been done on the Jaguar, just not at the time due to the rendering requirements involved. Things have changed... and with

Clint Thompson

Clint Thompson

First real render since Bryce in the 90s and Roland 2080

Modern rendering capabilities have far exceed beyond imagination of what was possible in the early 90s and I find it interesting to take the idea of using everything currently available and incorporate that into some sort of game for a much older system. In this case, the Atari Jaguar.   After about 3 test renders, I was able to make a few more for a quick idea/view of what's possible and am really excited at the possibilities here.     The renders aren't complete but give you a quick

Clint Thompson

Clint Thompson

Nintendo Entertainment System

For my 13th birthday, in 1987, my mother picked up a game system I never knew nor heard of. It just mysteriously appeared. For I had unwrapped a game console that would forever change the way I perceived video games. That gift was the Nintendo Entertainment System. At first I didn't like the controllers because there was no joystick. In a joystick's place was this "thing" that controlled on-screen movement of a playable character or other image. Then again when the only games you have are

Atari 5200 Guy

Atari 5200 Guy

Mouse Trap (Atari 2600)

My first encounter with Mouse Trap, the video game and not the board game, was not until 2011 when I had, for a short time, a Colecovision console with some games. I ended up selling that off to help with holiday funds that same year. I would not see Mouse Trap again until about Spring 2016. This time the game would be for the granddaddy of all consoles...the Atari 2600.   Mouse Trap is a different take on the Pac-Man theme. The player controls a mouse that is hurrying to eat up all the cheese

Atari 5200 Guy

Atari 5200 Guy

Please Allow Me to Ramble

My apologies in advance for this post. You may think this is a strange place for this but I can't think of another outlet for it and I can make an Atari connection.   My stepfather is dying. Quickly. I'm not even sure if he's technically my stepfather, but he might as well be.   Growing up, I hated him. I realize hate is a strong word but I HATED him.   Now, I'm pretty devastated by this.   My parents divorced in 1979, when I was six. My mother remarried a true a-hole a year or two lat

StormSurge

StormSurge

Xevious (Atari 7800)

(Hums theme to Xevious). Xevious. A shoot 'em up game developed by Namco. I still have no clue as to what exactly the player is suppose to do other than destroy everything. As well it is unclear whether the game actually has a purpose or if the player is locked in an endurance mode lasting as long as they can. I never figured it out. But I believe I read somewhere that Xevious has 8 rounds.  Xevious is a vertical-scrolling shoot 'em up game. The player gets no power ups and is equipped with a t

Atari 5200 Guy

Atari 5200 Guy

Jungle Hunt (Atari 2600)

Jungle Hunt was one of many games Atari would bring to their consoles, meaning the 2600 and 5200, that I would not have the joy of experiencing. I'm not sure why this game never made it in my library of games in the past unless we simply could not find it. But it is here now and I have been trying to enjoy the game.   Jungle Hunt is a side-scrolling, run-and-jump style game. You play as a guy trying to rescue a woman who has been captured by savages. Sound a bit familiar? The game offers

Atari 5200 Guy

Atari 5200 Guy

Ms. Pac-Man (Atari 5200)

During the first year of the 5200's production run, the system received many ports of popular arcade hits. Every dot-munchin' gamer loved Pac-Man, a game the 5200 received shortly after initial release. To Atari ... it only made sense to bring the Queen of Video Games, Ms. Pac-Man, for SuperSystem owners to enjoy in the comfort of their homes.  Ms. Pac-Man on the 5200 contains everything the arcade hit has including very accurate multiple mazes, intermissions, music and sounds. Pressin

Atari 5200 Guy

Atari 5200 Guy

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