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004 - Cybermorph

Cybermorph Published:1993 by Atari Corporation Developed by Attention To Detail (ATD)   "Good luck." These are the first words that the player hears when their morphing T-Griffon unfolds on a remote planet. And Atari needed all the luck it could get when the Jaguar launched to limited markets in the winter of 1993. The odds were stacked against the once-giant of the industry. Atari released the Jaguar to a crowded market where the SNES and Genesis dominated and other consoles from SNK, 3DO, Ph

atarilbc

atarilbc

 

003 - Pinball Fantasies

Pinball Fantasies Published: 1995 by Twenty First Century Entertainment Developed by Spidersoft Limited   Released in 1995, Pinball Fantasies is a Jaguar conversion of the 1992 Commodore Amiga game of the same name. Billed as a “pinball simulator”, Pinball Fantasies features four tables and semi-realistic play. In addition to the Amiga and Jaguar versions, Pinball Fantasies saw release on the Amiga CD32, Super NES, DOS and Gameboy. The game has also appeared in compilations on platforms as var

atarilbc

atarilbc

 

002 - Iron Soldier 2 (CD)

Iron Soldier 2 Published: 1997 by Telegames Developed by Eclipse Software Design   Iron Solidier 2 (IS2) is one of six completed Jaguar games that Telegames published under license from Atari following Atari Corporation's reverse merger with JTS. As the name implies, IS2 is the direct sequel to the 1994 Jaguar title Iron Soldier, a fan favorite among Jaguar owners. In fact, I believe IS2 is one of only two commercially released sequels to first gen Jaguar games to appear on the platform. Like

atarilbc

atarilbc

 

My YouTube Channel

As some of you may have read in a post on Atari.IO somewhere I am trying to adventure into the world of making videos. My main goal is to have an easier method of expressing my thoughts and adventures surrounding video games. And I've had a YouTube Channel since 2011 with no real reason to have one. The only reason why I had it was because I had a racing game on my first gen iPad I got for college that saved replays on YouTube. You couldn't save replays any other way so I created a YouTube ac

kamakazi20012

kamakazi20012

 

001 - Bubsy In: Fractured Furry Tales

Bubsy In: Fractured Furry Tales Published: 1994 by Atari Developed by Imagitec Design, Inc.   Bubsy In: Fractured Furry Tales is a Jaguar exclusive installment in the Bubsy series, published by Atari under license from Accolade. For the uninitiated, Bubsy is a wisecracking bobcat that runs, glides and bounces his way through hazard laden levels. The game departs from the main Bubsy franchise, which pits Bubsy against yarn obsessed space aliens, and instead places our orange hero in various fai

atarilbc

atarilbc

 

Post 000 - An Introduction

Welcome to what I hope is the first of many entries in The Gaming Notebook. In this blog, I will share my thoughts and impressions on various games. The point of this exercise is to reacquaint myself with some of the lesser played titles in my collection.   The main focus of this blog will be Jaguar gaming. I have been playing Jaguar since late 1994 and have a complete retail collection, the majority of post-JTS releases and many homebrews. At last count, this equates to 82 Jaguar games!

atarilbc

atarilbc

 

2016 Atari VCS/2600 homebrews list

This is just this year and just for the Atari VCS/2600............. 2016 Homebrews released Jan 10, 2016 - Upp! (Jason Santuci "theloon") - self published {sold thru Etsy} SOLD OUT Jan 28, 2016 - Pigs in the Castle (Rudy J. Ferretti) - self published Jan 28, 2016 - Checked Inn (Rudy J. Ferretti) - self published Jan 31, 2016 - Coke Zero <NTSC version> (Thomas Jentzsch) - AtariAge blog Feb 15, 2016 - Upp!+ - Jason Santuci/self published (contains small feature changes and improvements){sol

Arenafoot

Arenafoot

 

Character Rendering Ideas for Jaguar Sidescroller

Seeing as how fast it is to create photo realistic renders in about 30 seconds per frame, I figured it would be interesting to attempt a very short animation of a female character, meant for possibly a sidescroller:     ... things like this make me think of Donkey Kong Country and just how incredible it was for the SNES. I've always felt that something similar could have been done on the Jaguar, just not at the time due to the rendering requirements involved. Things have changed... and with

Clint Thompson

Clint Thompson

 

First real render since Bryce in the 90s and Roland 2080

Modern rendering capabilities have far exceed beyond imagination of what was possible in the early 90s and I find it interesting to take the idea of using everything currently available and incorporate that into some sort of game for a much older system. In this case, the Atari Jaguar.   After about 3 test renders, I was able to make a few more for a quick idea/view of what's possible and am really excited at the possibilities here.     The renders aren't complete but give you a quick

Clint Thompson

Clint Thompson

 

Nintendo Entertainment System

For my 13th birthday, in 1987, my mother picked up a game system I never knew nor heard of. It just mysteriously appeared. For I had unwrapped a game console that would forever change the way I perceived video games. That gift was the Nintendo Entertainment System. At first I didn't like the controllers because there was no joystick. In a joystick's place was this "thing" that controlled on-screen movement of a playable character or other image. Then again when the only games you have are

kamakazi20012

kamakazi20012

 

Mouse Trap (Atari 2600)

My first encounter with Mouse Trap, the video game and not the board game, was not until 2011 when I had, for a short time, a Colecovision console with some games. I ended up selling that off to help with holiday funds that same year. I would not see Mouse Trap again until about Spring 2016. This time the game would be for the granddaddy of all consoles...the Atari 2600.   Mouse Trap is a different take on the Pac-Man theme. The player controls a mouse that is hurrying to eat up all the cheese

kamakazi20012

kamakazi20012

 

Please Allow Me to Ramble

My apologies in advance for this post. You may think this is a strange place for this but I can't think of another outlet for it and I can make an Atari connection.   My stepfather is dying. Quickly. I'm not even sure if he's technically my stepfather, but he might as well be.   Growing up, I hated him. I realize hate is a strong word but I HATED him.   Now, I'm pretty devastated by this.   My parents divorced in 1979, when I was six. My mother remarried a true a-hole a year or two lat

StormSurge

StormSurge

 

Xevious (Atari 7800)

(Hums theme to Xevious). Xevious. A shoot 'em up game developed by Namco. I still have no clue as to what exactly the player is suppose to do other than destroy everything. As well it is unclear whether the game actually has a purpose or if the player is locked in an endurance mode lasting as long as they can. I never figured it out. But I believe I read somewhere that Xevious has 8 rounds.  Xevious is a vertical-scrolling shoot 'em up game. The player gets no power ups and is equipped with a t

kamakazi20012

kamakazi20012

 

Jungle Hunt (Atari 2600)

Jungle Hunt was one of many games Atari would bring to their consoles, meaning the 2600 and 5200, that I would not have the joy of experiencing. I'm not sure why this game never made it in my library of games in the past unless we simply could not find it. But it is here now and I have been trying to enjoy the game.   Jungle Hunt is a side-scrolling, run-and-jump style game. You play as a guy trying to rescue a woman who has been captured by savages. Sound a bit familiar? The game offers

kamakazi20012

kamakazi20012

 

Ms. Pac-Man (Atari 5200)

During the first year of the 5200's production run, the system received many ports of popular arcade hits. Every dot-munchin' gamer loved Pac-Man, a game the 5200 received shortly after initial release. To Atari ... it only made sense to bring the Queen of Video Games, Ms. Pac-Man, for SuperSystem owners to enjoy in the comfort of their homes.  Ms. Pac-Man on the 5200 contains everything the arcade hit has including very accurate multiple mazes, intermissions, music and sounds. Pressin

kamakazi20012

kamakazi20012

 

2016 Atari VCS/2600 homebrews as of 10/15/16

This is just this year and just for the Atari VCS/2600............. 2016 Homebrews released Jan 10, 2016 - Upp! (Jason Santuci "theloon") - self published {sold thru Etsy} SOLD OUT Jan 28, 2016 - Pigs in the Castle (Rudy J. Ferretti) - self published Jan 28, 2016 - Checked Inn (Rudy J. Ferretti) - self published Jan 31, 2016 - Coke Zero <NTSC version> (Thomas Jentzsch) - AtariAge blog Feb 15, 2016 - Upp!+ - Jason Santuci/self published (contains small feature changes and improvements){sold

Arenafoot

Arenafoot

 

Atari 5200 Game Rating List

Well...here it is; my 5200 game rating list. This list will grow as I obtain and review 5200 games. Just like the 2600 list I have going this list will show how I rank the 5200 games I come across.                               5200 Game Ratings Moon Patrol Ms. Pac-Man   October 17, 2016: Ms. Pac-Man on the 5200 is a solid title but does suffer from a few aspects that differ from the arcade smash hit. One of the ghosts is not colored correctly and the sounds seem t

kamakazi20012

kamakazi20012

 

Moon Patrol (Atari 5200)

When Moon Patrol hit the local arcade it quickly became one of my favorites. By the time my 11th birthday came I had pretty much faced the reality that games for my 5200 were no longer going to arrive. This would have been in the spring of 1985 and after 1983 showed up the 5200 games seem to have stopped. For two years I kept hoping that I would see a new game for my 5200 show up somewhere. Nope. The only thing I really seen was the sudden rate at which prices were being dropped on anything for

kamakazi20012

kamakazi20012

 

Missile Command (Atari 2600)

Ahh. Missile Command. A game that reminds me of the ABC Network movie called The Day After. If you've never seen the movie I will share it on the forums here at Atari.IO. Watch it and you will see why I feel the two are almost connected.  Missile Command is an arcade-style game where the player is protecting six cities from wave after wave of attacks. First a few missiles, then a few more missiles. These are soon joined with bi-planes, satellites, and more to increase the challenge as if

kamakazi20012

kamakazi20012

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