(Hums theme to Xevious). Xevious. A shoot 'em up game developed by Namco. I still have no clue as to what exactly the player is suppose to do other than destroy everything. As well it is unclear whether the game actually has a purpose or if the player is locked in an endurance mode lasting as long as they can. I never figured it out. But I believe I read somewhere that Xevious has 8 rounds.
Xevious is a vertical-scrolling shoot 'em up game. The player gets no power ups and is equipped with a t
Once a year one of the largest gaming events sets the stage of what's to come. And XBOX has always put on a good showing with exclusives, releases of popular game franchises, XBOX firsts and much more. This year the concept behind XBOX's E3 show seems to be more about finally bridging the gap between console and PC gamers. But more on that later. Here are the highlights I found most interesting ... so far.
Sega is bringing one of the most popular RPG franchises of all time to the X
Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which
I remember being four years old and being at the bowling alley with my Mother and discovering Space Invaders for the first time. Years later when the 2600 made its way to our local Wal-Mart, and even had a demo unit set up, I discovered that I could play that game at home. I asked for that Atari machine and that game for a few Christmases and birthdays but never did get it. I did end up with an Atari by 1982 but it wasn't the 2600.
Space Invaders was the sole reason why I wanted a 2600,
Before I get too far along, I had previously reviewed this game on this website here. So if you would like to read that first for a memory refresh, or if you haven't read it yet, the link to it is provided. Because this review is revisiting the game and adding to that review. Let's see how well Solaris still stands after a few months.
Without repeating myself too much, Solaris was an attempt at creating a Star Raiders-like title for the Atari 2600. Instead of a first-person flying perspectiv
What to write about? I know I want to write about the 2600 but I just don't know where to begin. Do I talk more about the iconic woody console or the Junior model? I don't have much to say about controllers because it's either paddle, driving, keypad, or more joystick designs than anyone could fathom. Games? Do I talk more about games that I have managed to pick up since my last post? I might have to think on this a bit more. While I'm thinking...
As I sit here writing this there is
Secret Quest, the last 2600 U.S. released game, gives the 2600 the dignity to go out with a bang. Not that it wouldn't anyway with all the popular games it had received during its production run. No matter how you look at it, the 2600 proved that gaming hardware was only limited by imagination, and Secret Quest takes that imagination and gives players an adventure they won't soon forget.
While misleading in a way, the label tells the game was made by Nolan Bushnell when in hindsight he basic
Over the past several months I have been discovering Atari 2600 games for the first time...just like those who owned one way back when the machine was the only console on the market. So far I've discovered Solaris and few others I had never seen or heard of before. The 2600 has managed to surprise me again with a rare title known as Radar Lock.
Radar Lock appears similar to Sega's After Burner but after a few minutes in the game you get so sucked into the on-screen action that you forget wha
Out of all the video games Atari produced it seems that Pac-Man for the 2600 has been blamed, almost entirely, for the start of the video game crash that happened during the early 1980's. It is also marked as one of the worst games made in video gaming history. By now most Atari 2600 owners, new and vets, know what this game is like so there really is no need to dig into how the game play actually is. But hopefully this little blog post will put the game in a different perspective to where the g
Nintendo's shock of announcing a miniature NES with 30 games built-in a few weeks before I wrote this article seems to have been met with mixed feelings. With all of the clone systems on the market based on the original NES, that perform well but might have mistakes here and there like a few colors wrong or sounds not quite right, it makes one wonder why Nintendo didn't think of it sooner. After all, Atari, ColecoVision, Intellivision, and Sega, have had remakes of their consoles on the market f
For my 13th birthday, in 1987, my mother picked up a game system I never knew nor heard of. It just mysteriously appeared. For I had unwrapped a game console that would forever change the way I perceived video games. That gift was the Nintendo Entertainment System. At first I didn't like the controllers because there was no joystick. In a joystick's place was this "thing" that controlled on-screen movement of a playable character or other image. Then again when the only games you have are
As some of you may have read in a post on Atari.IO somewhere I am trying to adventure into the world of making videos. My main goal is to have an easier method of expressing my thoughts and adventures surrounding video games. And I've had a YouTube Channel since 2011 with no real reason to have one. The only reason why I had it was because I had a racing game on my first gen iPad I got for college that saved replays on YouTube. You couldn't save replays any other way so I created a YouTube ac
Video games were once considered a novelty and a source of entertainment. No one knew how long they would last or where they would take us. Most of the older generation of gamers will most likely be able to tell stories of lining up quarters on popular arcade machines as a marker of when it would be their turn at the challenges awaiting them. I'm one of them. Feeding those machines quarter after quarter for a few minutes of entertainment never felt like enough. Sometimes it wasn't enough to
During the first year of the 5200's production run, the system received many ports of popular arcade hits. Every dot-munchin' gamer loved Pac-Man, a game the 5200 received shortly after initial release. To Atari ... it only made sense to bring the Queen of Video Games, Ms. Pac-Man, for SuperSystem owners to enjoy in the comfort of their homes.
Ms. Pac-Man on the 5200 contains everything the arcade hit has including very accurate multiple mazes, intermissions, music and sounds. Pressin
My first encounter with Mouse Trap, the video game and not the board game, was not until 2011 when I had, for a short time, a Colecovision console with some games. I ended up selling that off to help with holiday funds that same year. I would not see Mouse Trap again until about Spring 2016. This time the game would be for the granddaddy of all consoles...the Atari 2600.
Mouse Trap is a different take on the Pac-Man theme. The player controls a mouse that is hurrying to eat up all the cheese
When Moon Patrol hit the local arcade it quickly became one of my favorites. By the time my 11th birthday came I had pretty much faced the reality that games for my 5200 were no longer going to arrive. This would have been in the spring of 1985 and after 1983 showed up the 5200 games seem to have stopped. For two years I kept hoping that I would see a new game for my 5200 show up somewhere. Nope. The only thing I really seen was the sudden rate at which prices were being dropped on anything for
Ahh. Missile Command. A game that reminds me of the ABC Network movie called The Day After. If you've never seen the movie I will share it on the forums here at Atari.IO. Watch it and you will see why I feel the two are almost connected.
Missile Command is an arcade-style game where the player is protecting six cities from wave after wave of attacks. First a few missiles, then a few more missiles. These are soon joined with bi-planes, satellites, and more to increase the challenge as if
The almighty hamburger. A hot sandwich starting with a beef patty, topped with trimmings like lettuce, tomatoes, and cheese, and smothered with ketchup and mustard. A monetary staple for fast food drive-ins and a popular item to cook for some outdoor grillin'. It's also one of the easiest food items to cook where almost anything on it will compliment it. Almost. That is until you come across evil food. Hot dogs, eggs, and pickles are tired of being on the menu and have gone on strike! Tha
Jungle Hunt was one of many games Atari would bring to their consoles, meaning the 2600 and 5200, that I would not have the joy of experiencing. I'm not sure why this game never made it in my library of games in the past unless we simply could not find it. But it is here now and I have been trying to enjoy the game.
Jungle Hunt is a side-scrolling, run-and-jump style game. You play as a guy trying to rescue a woman who has been captured by savages. Sound a bit familiar? The game offers
The SMURFS. Arguably one of the most popular cartoon icons of the 1980's. These little blue people took America, if not the world, by storm literally overnight. Once the cartoon aired it wasn't long before stores started loading down their shelves with everything from lunch boxes, vinyl records, figurines, dinnerware, posters, and many other items too numerous to mention. Seriously, anything you could think of to put SMURFS on was available. The Saturday morning cartoon series ran a full 9
When I was gifted E.T. for the 2600, very much brand new as in never-been-opened new, for my birthday just days before writing this review I couldn't have been happier. E.T. was one of my favorite childhood memories and I still enjoy that movie to this day. I must have seen that movie five times during its first release in the theaters. Then I seen the game on store shelves for the 2600. Bummer! I had a 5200. And why didn't my system get an E.T. game? I was blind to what was happening because I