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Showing content with the highest reputation since 05/15/2020 in Blog Comments

  1. CrossBow

    SHADOWMAN games

    I've heard of the Legacy of Kain games but haven't played them either. It sounds like something I would likely enjoy so I guess I need to check it out on my DC sometime soon. Thanks for your blog post reminding me about it.
    2 points
  2. RickR

    The Collectorvision Phoenix

    An addendum to my blog post with a bit more about me: I never had a Colecovision in the 80's. However, I drooled over them in the stores. I remember being totally blown away by the pack-in game "Donkey Kong" on the demo unit at my local "Payless" store. At the time, there was a choice for gamers for the latest system: The Atari 5200 or the Colecovision. As much as I love Atari, I would have chosen the Colecovision in a heartbeat. It had more unique games and they looked great. My next system after my Atari 2600 was the Commodore VIC-20, which I loved. I did get a CV about 15
    1 point
  3. Sabertooth

    SHADOWMAN games

    I played this on N64 at release. It was fun and I recently considered picking up the DC version. A remaster sounds interesting. Also, the Legacy of Kain is a great series but the original is a 2D game, while the rest are 3D in the vein of the original Tomb Raider. Soul Reaver is the high water mark in that series.
    1 point
  4. CrossBow

    SHADOWMAN games

    I think I have the DC release of this but never actually tried to play it LOL! Are they 3D platform action type games or ?
    1 point
  5. RickR

    SHADOWMAN games

    I'm not familiar with this game at all. I'll have to check it out. It looks like something I'd enjoy.
    1 point
  6. RickR

    Burger Time

    It's a great game! Also of note - the Intellivision port of BurgerTime is outstanding. It's a game that showcases how much the Intellivision was capable of.
    1 point
  7. Oh, and to answer your question, Adventure is my favorite of the two by far. A factor of 100 better.
    1 point
  8. Having a boxed copy of Superman (and also Adventure) is one of the highlights of my collection. I love the box art, and the game holds fond memories. I think a lot of gamers find the map confusing (and you can see in the graphic of the whole map you have in your blog, it doesn't lay out logically). But the good thing is how each screen has a different combination of buildings/colors. So you can memorize how to get to each milestone location if you play it enough. I like that a lot. I think the main thing missing from this game is the ability to do Superman things. Punch, beat-up,
    1 point
  9. Awesome write-up, Harry! When I see mentions of Stratego and Minesweeper, you have my attention. I'll have to play this.
    1 point
  10. That's very interesting! My original copy from when I was a kid is the picture label. But the CIB version I've purchased for my collection is the text label.
    1 point
  11. They did retire this one, however it did get a picture label at one point. That one's even rarer. Poor Miniature Golf was also retired. That one only got the text label. I was lucky enough to find a single copy of that one at the store. I believe Flag Capture, text label, is a rarity four. Though, I've seen plenty of other rarity four games there with multiple copies. That guide should be updated a bit. I'd give it a five probably.
    1 point
  12. One of my favorites too. This was one of the few games that Atari actually retired from their catalog. Does that make it rare? Probably a little. I like it because it makes you think. Strategy plays a part. The misses here mostly have to do with the graphics. A lot of the other early games have a few graphical surprises thrown in. Think about the clowns that splat in Circus Atari or the "ouch" in Human Cannonball. This game could have really used any kind of little animations to make it better.
    1 point
  13. Atari 5200 Guy

    SOS | Save our SNES!

    I have to admit that when the 1997 Titanic came out I was very excited...but only for my interest in the ship. If the film was spot on accurate then the ship details they recreated showed just how massive and beautiful the Titanic really was. I would have enjoyed the movie more if Hollywood would have kept the love story out of it. I do feel that part of the story took away from Titanic's story. It was called Titanic after all, not Romeo and Juliette. I believe the Internet Archive has some Titanic stuff including early movies. I think.
    1 point
  14. RickR

    SOS | Save our SNES!

    You forgot the most important flaw...Rose and Jack could have BOTH fit on that floating door. They barely even tried! Move over, Rose! Sheesh. I completely agree with your movie assessment. But I understand what they tried to do. Put some human interest into a story we already know the outcome of. Still, it's super cheesy. But the effects of the ship sinking are pretty spectacular.
    1 point
  15. RickR

    The SNES Tracks | Super Circuit Annex

    Consider it like the older era ports. For example Asteroids on VCS vs the arcade. The hardware is less powerful and they had to make compromises. And sometimes, they go with making "improvements" instead of making it as close as possible. With game design, time and budget play huge roles in what we get. Often times, "good enough" is the result.
    1 point
  16. I like Alleyway a lot too! Good review. I think it's a fun game to spend some time with. And you're right, the controls are pretty great for a d-pad breakout game. My friend Scott gave me his childhood Gameboy collection. It consisted of an original Gameboy, a nice plastic case (like a small suitcase) and a few games. I refused at first as surely his kids might want it! Nope. He said no one was interested and his wife asked him to get it out of the house. Okee dokey. It works great, and I paid him back with a case of beer. I still have it and am proud to have it in my collectio
    1 point
  17. I missed this video @Atari Creep but this is a great video and so right on. Well done and a lot of fun! Stay safe!
    1 point
  18. Two quick additional thoughts on this: (1) I recently picked up the UAV mod for a spare 7800 and Rikki & Vikki looks and sounds way better than on my LHE. It's really incredible how good the music is. (2) I finally played two-player co-op for a few hours with my GF and its a different experience. Several co-op screens require team work to solve and really adds to the fun of the game! P.S. According to the thread at AA, there are fewer than 83 copies left so if you're on the fence, visit PenguiNet and treat yourself to a unique 7800 experience!
    1 point
  19. 1 point
  20. Justin

    Auntie Em! Auntie Em!

    Thank you, that was a cool read! It's nice to see it getting a proper renovation and will survive for future generations to get to see. I love that you live in a very special place.
    1 point
  21. StormSurge

    Auntie Em! Auntie Em!

    @Justin: Here's a fairly recent article on the Round House: https://fishersisland.net/fishers-islands-round-house-stands-out-even-in-the-land-of-unusual-houses/
    1 point
  22. DegasElite

    Small Size, Big Heart

    The A2600 was a definite deviation from the norm in the way we looked at television. It was like you had each game as like an interactive TV channel. Channel Three came alive, with graphics and gaming! Of course, the Fairchild Channel F was the first system to offer interchangeable game cartridges (I believe that was the first), but the A2600 was the system that caused the idea to take off. It was to be reckoned with, for sure, and put Atari in the true mainstream. Definitely a fun system to this very day, 43 years later. I was almost two years old when it came out. My family got their first A
    1 point
  23. RickR

    It's a SMURFING Day

    I agree with you both. It's a hidden gem on the 2600. Really well done. It's one of those games that's fun for both kids and adults. The Colecovision version is a real eye opener. It's gorgeous. It's got the same weird controls as the 2600 version, but it's also really fun.
    1 point
  24. dgrubb

    In defence of emulation

    Yeah, this is definitely a problem, and it's not one unique to Jaguar either. I have the utmost respect for emulator developers because it requires such a unique cross-section of skills: the ability to write good code, a deep understanding of the hardware (including its buggy and undocumented behaviour, of which the Jaguar is a particular culprit), and the free time to devote to, sadly thankless, large projects. The brightside is that the gains from improving software don't go away, so the emulators will only ever get better and more accurate.
    1 point
  25. I have nothing against emulators. It was emulators that reminded me of the games I enjoyed and introduced me to games I missed. Because of those my starts of wanting to collect those games and systems was ignited. My only issue with Jaguar emulators...not a one is 100% accurate. There are one or two decent ones but at the time of this writing this is one where emulation comes close but misses. However, given the number of Jag units left, and knowing these systems can fetch a hefty price, emulation would be easier to obtain.
    1 point
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