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Everything posted by Justin

  1. Take This, It's Dangerous To Go Alone: ⬇️ PDF Guide Attached Below ⬇️ ChipsChallengeNotes.pdf
  2. Justin

    Atari I/O Graphics

    Graphics for Atari I/O Forums
  3. THANK YOU for volunteering @RickR that's very nice of you! We'd love for everyone here to be able to join in this Squad Challenge and future Atari Lynx Squad Challenges so let's do what we need to do to work through this now, that way we can always enjoy Atari Lynx games in the future! Rick is a trusted long-time Member and Constable in the forums and has experience with emulation.
  4. 📟 Chip's Challenge is up in High Score Squad!! 


  5. One More Thing Here's a nice 6 min. overview of Chip's Challenge from @btbfilms76 Remembering Dave Needle, discussing "Geek Shiek", walking on water and getting familiar with Chip's Challenge:
  6. Here are a few Pro-Tips for scoring big in Chip's Challenge: Read The Instruction Manual The instructions for Chip's Challenge give a great overview of the different elements of the game and what they are used for. Blue Blocks, One Way Walls, Ice Traps, Monsters, Teleport Squares, Force Floor Traps, Chip Sockets, Toggle Blocks, Clone Machines, whew! There's so much going on and yet the game is so simple. Understanding what's what is key to mastering the game. Spend 5 minutes reading the manual, it's helpful and the PDF is provided above. Take Photos Of Your Score For this Squad Challenge, your Score is what counts. Be sure to get a picture of it! You can't always see your score on screen at all times, but there are ways the score is displayed. I've asked @Atari Creep to make a little video demonstrating how this can be accomplished. Taking a picture of your score is something you'll want to be on the ball with. Use Passwords The four-letter Passwords are an Epyx trademark on many early Atari Lynx games. Passwords let you skip levels and pick up where you left off once you die. Passwords will not save your score, but it will save your progress through the game. Use Passwords as part of your strategy! Maybe you've found a few levels that are your favorite that you did well with. Using those levels as a starting point the next time you play could give you a nice boost in your Score. Draw Maps Take notes and draw maps of difficult levels. I always did this on graph paper! Some of my fondest memories of these games were staying up late with my friend Jon playing games like Chip's Challenge, and Zillion on Sega Master System, taking notes and mapping everything out on graph paper. I still have some of them! Use Escape Routes Leave yourself an escape route whenever possible. This is a smart strategy that you should have in the back of your mind in all levels as challenge increases. Pause And Think Timing is crucial on some levels. Use PAUSE to give you time to think. Get Bizarre Chip's Challenge is a spicy game! If the obvious solution doesn't work, try a bizarre solution. The bizarre will usually pull you through! Monsters Are Predictable Chip's Challenge Monsters often move in predictable patterns. Pay attention to their movements and remember them in the future. If you start the game over at a certain level, you'll already have a feel for their behavior. Objects Affect Monsters Too Many objects affect monsters the same way they affect Chip. This knowledge can work to your advantage! Get Unstuck From Impossible Situations If you get stuck in an impossible situation, use OPTION 1 to restart the level without restarting the entire game.
  7. Chip's Challenge Atari Lynx Controller: LYNX D-PAD / KEYBOARD / PLAYER'S CHOICE Difficulty Level: PLAYER'S CHOICE, No Points Pressing Play on: Real Hardware / Dedicated Console / MAME / Emulation OK! ✔ Squad Challenge ends 11:59 pm PST September 30, 2020 Objective Play for the highest possible score using the difficulty settings defined in the challenge. Post a photo or YouTube video of your score in this thread. Scores must be achieved between September 15th through September 30th, 2020. Screen captures are not allowed as they are more easily manipulated for falsified scores. Multiple submissions are permitted. The player with the highest score at the end of the competition is the victor! Eligibility Anyone can join in. All players are welcome! Play Rules Games may be played on real hardware, Flashback / Mini console, or emulation, using any controller or keyboard, following all rules and game settings defined in the challenge. Choosing between real hardware or emulation, and choosing which controller to play on is part of formulating your strategy. Enhancements, rewinds and hacked versions of this game are not allowed. Difficulty Level PLAYER'S CHOICE, No Points Pressing. Chip's Challenge features a "Save Feature" that allows you to continue your progression through the game by entering a four-letter Password to skip levels and start where you last left off. Your choice of Password and Level is the only Difficulty feature for Chip's Challenge. For this Squad Challenge we are allowing for PLAYER'S CHOICE, enabling you to choose whichever Level you'd like to start your game at. The object of this Squad Challenge is not how far you progress through the levels of the game, the objective is to achieve the highest score possible. If you believe starting at Level 12 gives you the best opportunity to score points, or starting back at Level 1, that decision is up to you and will be part of formulating your strategy to win the Squad Challenge. Points Pressing is not allowed. Scoring You can earn points two different ways in Chip's Challenge. On each level, time bonus points and level bonus points combine to give you your level score. During each play session, your level scores add together and display as your total score. The number of level bonus points you earn depends on how many times you have to repeat the level before successfully completing the level. If you complete the level on the first try, you receive 500 points multiplied by the level number. Each time you die or have to restart, the number of points you receive deceases by 20%. The minimum level bonus is 500 points or 20% of the level number x 500, whichever is greater. You receive 10 time bonus points for every second remaining on the timer when you complete a level. On levels that are not times, the bonus is always zero. Your scores for each level are added towards your cumulative total score for the game. Fair Play Your integrity is everything. Players should play fairly, be honest, and have fun! Falsified scores will result in your immediate removal from the site. It goes without saying that we will not allow cheats, hacks, cartridge frying, enhancements, rewinds, deceitful photo manipulation, subterfuge, or any other unfair advantage. Everybody hates a cheater. More To review detailed rules on how to play, please visit the High Score Squad page here: Message Welcome to our 88th Squad Challenge! We just wrapped up another amazing Squad Challenge with Galaxian on Atari 2600, and now we're spicing things up with a game for Atari Lynx! For this Squad Challenge we're playing Chip's Challenge, one of the Epyx launch titles for Atari Lynx! Chip's Challenge is a wonderful puzzle game that makes you think and work out your next steps. It was one of my very first games on Atari Lynx and it's grown to be one of my favorite video games of all time. I really believe this is an underrated classic that's been overlooked by some Lynx gamers who maybe just aren't into puzzle games. I got Chip's Challenge on a whim, there were very few Lynx titles available at Toys R Us at that time. I had seen Chip's Challenge before in Lynx ads and knew what it was, but wasn't as excited about it as other games, like Blue Lightning. I ended up getting the game anyway, and it quickly became on of my favorites for Lynx, and for any game system. Chip's Challenge reminds me of summer vacations more than almost any other game! I played it in the car so much that summer, and even after I got home. Chip's Challenge and California games went with me everywhere. It's bright, colorful graphics, silicon chip world, and unique Lynx chip tunes and sound give Chip's Challenge a ton of character. I hope you guys find this game to be as enjoyable as I did. And because this is a Lynx Squad Challenge, I would encourage ALL OF YOU to join in the best you can! The Atari Lynx isn't as readily available as the 2600, but Lynx emulation is pretty decent these days and I hope all of you will find a way, ANY WAY to play. Chip's Challenge will be a fun Atari Lynx game to play among friends in the forums! PDF Instructions are provided below. And a special WELCOME to all our new Members playing in this Squad Challenge! Good luck to everybody participating! NOTE: Another great Squad Challenge is right around the corner! We'll be playing a "black box game" for the Nintendo Entertainment System! Be there! Chip's Challenge.lnx Chip's Challenge.pdf
  8. Congratulations Scott Stilphen! Congratulations to @Scott Stilphen who just became Master of the Galaxians!! We had one of our BIGGEST TURNOUTS which was just about on par with our recent 2020 Pole Position II Grand Prix!! Amazing! Galaxian is one of the funnest arcade ports on the Atari 2600 and turned out to be one of our most fun Squad Challenges too! I want to thank EVERYBODY for joining in High Score Squad and for making this a fun place to play games with friends, old and new. @Scott Stilphen almost broke into the 100,000 Points Club with his impressive score of 96,830 to clench the top spot and come in 1st Place on the board. @socrates63 also played a very impressive game and scored 81,990 points to take 2nd Place. @RickR takes 3rd with a hefty 53,030 point finish. Way to go, guys! And lets all give a GIANT Atari I/O Welcome to our new friends @James Campbell Jr. and @GoldenGalaxiesGaming who joined us in High Score Squad this week, it's great to have you guys here! This was a fun week with a tremendous turnout. @MaliciousCarp @Atari 5200 Guy @HDN @Sabertooth @RadioPoultry @Kid A @TrekMD @Atari Creep and @Willie! all turned out this week with their best scores! Congratulations everyone on joining in this challenge and checking out one of Atari's best arcade ports. As always I'd like to encourage Scott Stilphen to post his new high score on the Scoreboard, and let's make sure this Challenge continues on! Also, to keep a running list of who's entered into BTB's Atari 7800 Paddle Controllers Giveaway Contest, so far the following Members have asked to be entered and are permanently enrolled through the rest of the contest: @RickR @Sabertooth @nosweargamer @TrekMD @socrates63. If you don't see your name listed and would like to enter to win the pair of 7800 Paddle Controllers, be sure to say "Hey BTB, enter me to win!" when posting your next high score! NOTE: Our next High Score Squad Challenge will be an Atari Lynx game! Get those Sun Visors out and those batteries charged! Be there!
  9. My answer would stem from a place of Quality over Quantity. It would be easy to list a number of arcade games that would be great candidates for the 2600, but only if they were well done, with the 2600's strengths in mind. I think some of the arcade titles from Atari Games following the break-up would be a fun challenge to successfully port to the Atari 2600. Paperboy, Peter Pack Rat, and Marble Madness would be terrific candidates for ports to the 2600 that could be spectacular if done correctly.
  10. I have always described my interesting classic gaming as a hobby, ever since I was very young. I find myself saying that more and more today, as I have to set priorities, I always treat the forums with love but it holds a position in my life as a hobby, i.e. something I am passionate about and have true love for but is expensive, time consuming and doesn't generate income. However it does generate a sense of personal fulfillment and a sense of community, so it holds a special place in my heart as a very special and fun hobby, but it has to have the priority of a hobby in my life. I think games are a good hobby., and everything kept in balance and moderation.
  11. WELCOME to Atari I/O @1Littlebeast it's great to have you join us!! I hope you enjoy your time here in the forums! If you have any questions or need anything, I am always around to help so feel free to PM me anytime for any reason. My favorite arcade game to play has to be RoadBlasters in the sit-down cabinet. I can play that game endlessly.
  12. Centipede Atari 7800 Difficulty: Standard High Score: 29,829 March 22, 2020
  13. 🔋 Reminder our next Squad Challenge will be for Atari Lynx so have those batteries charged!

  14. Updated Scoreboard! Games now in alphabetical order & categorized by system! Much easier to find!

    1. socrates63


      Super job 👏 It really makes the list much more usable .

    2. Justin


      We just had to get enough scores in there before we grew. Glad you're doing so well and having fun in the Scoreboard! Keep it up!

  15. THANK YOU @RickR‼️ I really appreciate your support. I'm glad you enjoyed the video. IGTV is a little different now, so I'm going to try to do more subtly-edited "recorded live" videos featuring gameplay and events, along with what I would normally do. That will allow me to share them to YouTube and post in the forums as well.
  16. Pole Position II Atari 7800 Difficulty: Seaside September 6, 2020 Notes: 🏆 NEW WORLD RECORD 🏆 This score of 73,500 points was achieved on September 6, 2020 and performed on video for submission to Twin Galaxies and HighScore.com as this will be a new high score on both platforms. Previous 73,500 point run was achieved on August 27, 2020 as part of the 2020 Pole Position II Grand Prix in the Atari I/O High Score Squad. Chose to replay this game to achieve the 73,500 point score on video for the purpose of score submission to this site. You can view this score's submission on HighScore.com here: http://www.highscore.com/scores/Atari7800/PolePosition2/99918
  17. Thanks @MaliciousCarp I'm going to mod a couple of Neo-Geo sticks with new hardware and wire it for the 7800. Something I've always wanted to do, it'll be fun.
  18. Great work @MaliciousCarp! Are you able to just wire the cables directly to the buttons and joysticks or is there more work involved?
  19. I'm sure @Arenafoot would like to chime in on this topic
  20. I think what we're seeing is a real shift where companies like Nintendo are recognizing that the video game market isn't just a home entertainment market but a collectables market, and more and more they're building on their legacy brands to develop new products that are intended to be collectables more than games. You'd think that would be brilliant and exciting, until they make them so limited that nobody can get their hands on them, and if they do they're wildly expensive in the aftermarket. They're doing this on purpose to create buzz and demand for their stuff, it adds to the "golden patina" on the Mario name, Nintendo, etc. I think these look really cool. For $50 I'd get one and play it. You know they'll end up on eBay though for big bucks
  21. Great giveaway guys 👍 Thank you for hosting it at Atari I/O @nosweargamer
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