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Video 61

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Blog Comments posted by Video 61

  1. 6 hours ago, CrossBow said:

    I only request the consoles to be sent in because I have spare PSUs and controllers, plus several different test carts for servicing the consoles. There has only been a few times where something arrived working 100% for me that didn't work for my clients and yes...it was indeed their power supply that was faulty in those instances, or in one case, the video cable the owner was using apparently had some loose connections in side it.

    But I normally pre-test all consoles to verify the issues that are being reported or to find issues that the owner may not be aware of. An example of this would be a faulty player 2 difficulty switch or the paddle controllers not working properly for player 3 or player 4 on a 2600/7800 console. Because they might not normally use those functions, they aren't aware that they were faulty.

    hi crossbow,

    i learned very early on, that sending back a fixed unit, and then the customer plugs in a faulty power supply, controller, etc.,can avoid many headaches.

    i to used my own test equipment. but i always wanted to make sure that all parts of a system, were solid.

    lance

    www.atarisales.com

     

  2. On 3/11/2024 at 9:44 PM, TrekMD said:

    So, this is the one I found on Amazon.  The price is high because it is not just the charger.  It comes with 8AA/8AAA/4C/4D/2 9V rechargeable batteries!  Here's the link to it:  Tenergy T9688 LCD AA/AAA/C/D/9V NiMH/NiCd Battery Charger + Premium 26-Cell NiMH Rechargeable Batteries

     

    jktDvtX.jpg

    hi Trekmd,

     

     

    awesome price for sure. nice find!!!

     

    lance

    www.atarisales.com

     

  3. On 3/12/2024 at 7:03 AM, Jinroh said:

    Great stuff Lance! 🙂

    Would be interesting to see what comes of those EPROMs. 🙂 Wonder why the Touchdown Football is labeled so late if it's NTSC. Maybe someone actually made it more fun? 😛

    Sending the defective carts to South America is bleh, not something I agree with, but in the Tramiel mindset, it keeps from having to destroy them, and how can you get bad press for a bugged game pre-internet if it's all the way down in South America, I'm sure that crossed their minds.

    The monitor EPROM maybe is a code debugger of some kind of burn in or test cart, who knows. 😛

    Interesting stuff as usual. ❤️

    hi Jinroh,

     

    the touchdown football my have been a improvement, or a bug fix.

    thanks for the info,

     

    lance

    www.atarisales.com

     

  4. 19 hours ago, Mitch said:

    Also worth mentioning, I checked a 7800 Motor Psycho proto I had near my desk and the number 2 EPROM is in the upper position.

     

    Mitch

    7800motorpsychoproto.jpg

    hi,

    thanks for the info. thats how i get the the atari logo to pop up on some of these e-proms. the save mary e-prom that i was using, was a single 27256.

     

    lance

    www.atarisales.com

     

  5. hi everyone,

     

    i did plug the riot eprom into my 7800 dual chip set cartridge board, and did get a reaction. bright yellow screen with background noise. so the 7800 is trying to read it, but lacks the second e-prom, i tried it in both sockets, worked better on the bottom one.

    also got the atari logo on the xenophobe, but that's it. it requires the second chip also. it might be a beta version.

    i found more eproms, nothing on the labels, they were so old they had fallen off. but it was dark inside the tube, so they may have survived. when i plug them in, like just about everything i ever had got out of atari, they show graphics and sound, only garbled. telling me they need more than one e-prom, and which board, and or which platform are they for?

    a puzzle for sure.

    lance

    www.atarisales.com

     

  6. 2 hours ago, MistaMaddog said:

    I now see why this one guy I knew from a user group would handle those XEGS carts with kid gloves compared to the more sturdy 800 & XL carts I'm used to...

    hi,

     

     many times customers mistake the rattle for loose solder. i never saw one XEGS system cart hurt by the loose glue. hope this helps clear that up.

     

    lance

    www.atarisales.com

     

  7. 38 minutes ago, Atari 5200 Guy said:

    I have a few disk games in those plastic sleeves from Datasoft, Epyx, Main Street, and Keystone.  One of the Main Street titles didn't even include a dust sleeve for the disk.  Just wrapped a box label, which is a low quality print on standard paper cut to fit, around the disk and jammed it inside a clamshell.  I can't remember if it is Moon Shuttle or Magneto Bugs but could you imagine if the cartridges for the 2600, 5200, or 7800 were done that way?

    hi atari 5200 guy,

     

      sierra online released A-8 carts without labels, i have some somewhere. also in cart shells that were backwards when installed. i have halloweens on the 2600 that had a hand written label that was photo copied and applied to the cart shells.

    activision released space shuttle for the 5200 in 2600 boxes, then just put a silver sticker on the box that said 5200. later on they did not even put on the sticker.

    once a market shrinks, its hard to keep up the same business plan that you had when the market was booming.

    some can, many can't. i watched companies that thought they could, eventually alter their packaging from hard cardboard glossy type of boxes like parker bros. down to flimsy card board, the thinnest they could find, not even that helped, so under they went, or they abandon the market.

     

    lance

    www.atarisales.com

  8. On 8/16/2023 at 2:06 AM, Sabertooth said:

    Thanks for sharing these fantastic insights! I wonder if the 100k rule held true for Atari under Sam during the Jaguar's run? With such a limited installed user base, that's nearly a 70 percent attach rate for each sold out title based on 150,000 Jaguars sold during its commercial life. I've read AVP was the best seller at 85K.

    hi and thanks @Sabertooth that's a great great question! you just opened a pandoras box and gave me inspiration for my next two Blog posts which will answer your question in detail, and also go in to jack tramiel's sale of Atari through JTS to hasbro and how that all tied back to the Jaguar sales numbers and to what degree the Jaguar was a success or a failure.

    and I should warn you: my answers to this question are seen as "controversial". you might not like my answers. you might debate and disagree with my answers. you might think I'm flat-out wrong. and that's okay if you do. all I can tell you is what Jack Tramiel told me and others at Atari, and what Atari was telling me directly. I have to go by my own first hand experiences with Atari and answer as best I can, and 

    your question is a really good one @Sabertooth and I will answer it in much more detail in my next Blog posts. for now let me answer them as directly and to the point as I can:

     

    On 8/16/2023 at 2:06 AM, Sabertooth said:

    I wonder if the 100k rule held true for Atari under Sam during the Jaguar's run?

    I don't know the answer to this for sure. The faxes from Atari stopped coming in just prior to the release of Jaguar. By the time the Jag came along Atari wasn't as adamant about sharing some of this sales information, but I did get it from time to time. Atari had made $50 million in profit and it was mostly off games, they made almost no profit off hardware.

    I don’t know what the production/sales rule was for the Jaguar. They never told me about that. I’m pretty sure it was 100,000 units per game on the Atari Lynx, at least in 1989-1991. I remember some numbers like 45,000 units to 50,000 units on some Lynx games.

    But the Jaguar was a whole different story. They were very quiet about that machine. I mean VERY quiet. It was like pulling teeth getting information about it. And the reason why my own personal opinion was Jack Tramiel was getting ready to retire was that if the Jaguar didn’t go he was getting ready to pull the plug. He could’ve sold the company but if they looked into his past business practices they may have been very leery of buying the company, he may not have been able to sell it. We'll get into that theory later in another Blog.

     

    On 8/16/2023 at 2:06 AM, Sabertooth said:

    With such a limited installed user base, that's nearly a 70 percent attach rate for each sold out title based on 150,000 Jaguars sold during its commercial life.

    See @Sabertooth you're onto something. I don't think those sales numbers are accurate. That's not to say that you're wrong. I just don't think those sales numbers or that "150,000 Jaguars" sales figure that's been reported out there is accurate. At all. I think it's much higher than that worldwide, and I'll tell you why

     

    On 8/16/2023 at 2:06 AM, Sabertooth said:

    I've read AVP was the best seller at 85K.

    Yes. That's the number I have too, I think that number is probably right. 

    Let's look at this scenario in context. When I was receiving their sales history, a game like Crystal Castles on XE would be made 100,000 at a time and sell out. These XE games were made to work on all 64k Atari computer systems, and when combined with the XEGS itself was a huge user base. In the many many many millions of systems. So Atari would release 64k Crystal Castles for The Atari 8-bit family and they sold 99,993 units of XE Crystal Castles. They had 7 left.

    So think of that with Alien vs. Predator, 85,000 units were sold, but on an installed user base of 150,000 consoles worldwide? That doesn't add up to me. Let's do+the=math. To get that number on Crystal Castles you’d have to have big sales on a huge installed user base. None of that ever made sense to me because A.) Atari was consistently telling me there were 2 million Jaguar units but they did not tell me if that was the United States, or Europe or worldwide, and B.) because some of the Jaguar games sold really well, and that takes a large enough user base.

    That’s another thing that’s wrong but I can’t refute it because I was told personally that they moved 2 million units. There were 2 million Jaguars sold. Now, I said that about the Atari Lynx and I got shot down and called a liar. I believe there were actually somewhere around 10 million Lynx units sold world wide. There was even a programmer at Atari who did a Lynx game who said that’s not true. If you go on the Atari Lynx Wikipedia page it says that there were rumors that there’re 6-8 maybe 10 million units sold worldwide. That’s what I believe to be true, because I had insider information and that's what Atari was telling me personally.

    I truly believe there are more Atari Jaguar units worldwide than officially documented. Certainly more than that 150,000. 

    You see Jack would run these machines through other countries so he didn’t have to pay taxes on them. And he would say "yeah we sold 1 million units in the US" and that’s what Atari would report to the IRS and that's all they paid taxes on. Privately Atari would tell us there were more units offshore. That's how there are all these XE machines down in Mexico that are being sold on eBay and re-imported to the US.

    This stuff got shipped off shore pronto and then sold in other countries and that’s how Jack Tramiel evaded taxes, allegedly. That’s not what they told me, Atari told me flat out there were 2 million Jaguar systems. If you think about it 85,000 AVP that’s a lot of one title for such a small user base. Doesn’t that seem awfully odd to you?

     

    On 8/16/2023 at 2:13 AM, Justin said:

    Lance has told me before that he saw sales figures for Jaguar games, and I think it was Fight for Life or Ultra Vortek had only manufactured, or only sold somewhere around 6,000 cartridges.

    @Justin now we're getting into it arent we? They only sold worldwide 900 Fight for Lifes. The company that did Ultra Vortek was in Salt Lake City. They told me they did fairly well with that game so the sales numbers were actually pretty good! It was Fight for Life was what triggered things. After Ted Hoff was fired by Jack Tramiel Atari went 5 whole months without releasing a Jaguar game. Ted Hoff came to work in January of that year and he was locked out of the building.  A lot of us who were still in the Atari business were so dismayed by this. Because there were a lot of games still in the hopper! 

    What Ted Hoff did was reorganize the company and he paid off all the back bills, and Ted had gotten Atari quite profitable because he was keeping things on pace with a release schedule. That gave retailers confidence in the life of the system and in Atari's consistency and business practices, it helped their reputation. Ted Hoff had gotten Atari onto a regular release basis as far as games are concerned, you could see what was coming out. Jaguar was selling in Walmart at this point. They were getting 1-2 games a month on the Jaguar which was phenomenal compared to Jack Tramiel. Some of them were done real well. And even though they didn’t sell like AVP they did sell, and many of them did sell good enough. Ted Hoff had resurrected The Atari Lynx too. The Lynx games started selling again because Lynx had a huge installed user base and it never should’ve been done away with.

    Well once Ted Hoff was fired and kicked to the curb, I called up Atari right way because I had a feeling of what was going on, and I said are you going stick to your release schedule because it was working. I warned Atari that if they abandoned their release schedule and abandoned their dealers, the dealers would abandon Atari. This is what had happened after the crash. “Well were’ looking things over and deciding what we’re going to do” and I warned them that if they didn’t keep to the schedule they were going to loose whatever ted Hoff had built up, and I knew it was good because Atari had $50 million in the bank and there was a lot of profit.

    5 months go by and no new releases from Atari. So they brought out Fight for Life and released it after 5 months had gone by without a peep from Atari to their dealers. Atari called me a few days later and they were just steaming about it and they said you were right. I got a phone call from Atari one day and they said "Lance you were absolutely right that we should have stuck to the release schedule or people would abandon us." And I said that was their past record, that Atari didn't talk to people, they didn't communicate with their dealers or with distributors or buyers for retail stores like Toys R Us, KB or Babbages, nobody had any idea what was going on, they don’t care about support, and when Atari brings stuff out a lot of times it doesn’t sell because they don’t support it.

    They only sold worldwide 900 Fight for Lifes. And my order was for 55 of them. Atari said I placed the largest order in the world for fight for life. Right after that they merged with JTS that hard drive maker in India. And that’s all she wrote.

  9. On 8/16/2023 at 2:05 AM, Justin said:

    @Video 61 This is really good advice for indie developers and the entire homebrew market - especially right now as we move toward an unknown future. I hope everyone developing new games for retro platforms will give your Blog a read. Including the most loved homebrew guys, and new Atari themselves.

    thanks @Justin and yeah I want everybody to do well and the future is unknonw right now for many. its not just independent developers and homebrewers but the people in the atari community who buy these games also. its my hope this Blog post gets the word out to all atari developers that there are ways to do this and succeed and stay in the game for a long time delivering good games at good prices.

  10. On 8/16/2023 at 11:59 PM, Jinroh said:

    Great info as always @Video 61 I always love reading about your tales from the trenches. 😉 I remember the days of ziploc backs pinned to the board at the computer store too with a photocopied sheet with a 5.25" floppy in there. I really lilke your packaging. 🙂 It's unique and fun. 

    hi @Jinroh yeah! thanks and im glad you remember the days when they did that! I mean here’s my thing about packaging today: when i release a new game for an Atari system I keep prices down to make it affordable for me to make and you to buy. some new games are $50-$60 dollars if not more and not everybody can afford that. Jack Tramiel would say they make computers "for the masses, not the classes". And when I put out a game and keep the costs low, they scream about my boxes and scream about my clamshells but what about a CD rom jewel case? that thing's under a buck. It’s got a little glossy thing in it but it’s real small. Some manufacturers only have a glossy picture of the game on the front not on the back. This obsession with fancy glossy boxes and packaging, its fine and looks nice but you have to have the numbers for that, a lot of numbers sold, to keep the cost down. otherwise people are paying $50 and there's not much left for the developer to survive.

  11. On 8/17/2023 at 11:02 AM, RickR said:

    Same here, this blog post is awesome.  I remember riding my bike to a computer store as a kid.  I was a VIC-20 owner at the time, not yet Atari.  And I was astounded at all the games available on tape in a ziploc baggie!  I think I bought a few that looked like fun, but was pretty disappointed with them when I got home and tried them.  Well, the good news was that my disappointment turned into "I could do this better".  And the best thing about tape games was you could actually see the source code.  So I ended up learning a ton. 

    hi @RickR yeah! the cassette games were great, many times you could break into them and list out the source code and learn about them. but yeah that’s how they made a profit they didn’t have the huge numbers atari had and that’s how they remained in business. if you want to get in there and make a big library of games that give you some sort of cash flow you just have to do things like that, ziploc baggies and very inexpensive packaging is just the only way you could do it.

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