Jump to content

Scott Stilphen

Member
  • Content Count

    218
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Thanks
    Scott Stilphen got a reaction from slobu in Homebrew Titles that had 100 copies?   
    3-D Rubik's Cube - 250 copies were made.
    Actionauts - 250 numbered copies were made, with an additional 50 "unnumbered" copies (but from what I've heard, those are numbered as well).
    Boulder Dash - 250 copies were made.
    Bouncin' Baby Bunnies - 60 copies in first run.
    Good Luck, Charlie Brown - 50 copies were made.
    Halo 2600 - 130 copies were originally sold at CGE2K10 with a black label.
    Lasercade - 100 copies were made.
    Racer - 75 copies were made.
    CGE releases: Bugs Bunny, Combat Two, Crack'ed, Elevator Action, The Entity, Looping, Pick Up, RealSports Basketball, Snow White - 250 copies of each were made.
    VideoSoft releases: 3-D Genesis, 3-D Ghost Attack, 3-D Havoc, Atom Smasher, Depth Charge, S.A.C. Alert - 100 copies of each were made.
  2. Thanks
    Scott Stilphen got a reaction from slobu in Homebrew Titles that had 100 copies?   
    3-D Rubik's Cube - 250 copies were made.
    Actionauts - 250 numbered copies were made, with an additional 50 "unnumbered" copies (but from what I've heard, those are numbered as well).
    Boulder Dash - 250 copies were made.
    Bouncin' Baby Bunnies - 60 copies in first run.
    Good Luck, Charlie Brown - 50 copies were made.
    Halo 2600 - 130 copies were originally sold at CGE2K10 with a black label.
    Lasercade - 100 copies were made.
    Racer - 75 copies were made.
    CGE releases: Bugs Bunny, Combat Two, Crack'ed, Elevator Action, The Entity, Looping, Pick Up, RealSports Basketball, Snow White - 250 copies of each were made.
    VideoSoft releases: 3-D Genesis, 3-D Ghost Attack, 3-D Havoc, Atom Smasher, Depth Charge, S.A.C. Alert - 100 copies of each were made.
  3. Like
    Scott Stilphen got a reaction from RickR in TI 99/4a Munchman II repro cartridge   
    $15 shipped.  PM me if interested, thanks.




  4. Like
    Scott Stilphen got a reaction from Justin in VCS Custer's Revenge   
    NOS Shrinkwrapped.  Includes protective box cover.  $90 shipped.  PM me if interested, thanks.




  5. Like
    Scott Stilphen got a reaction from Atari Creep in Has my cart split its mortal coil???   
    Try a green 3M Scotchpad.  Those work great on edge connectors.

    If that doesn't work, try a piece of fine-grit sandpaper.
    If that doesn't work, that cart is dead.  That board uses COB (chip-on-board), so there's no option to reflow any solder joints.  If you're really bored, you can fill in all the pass-through holes on the pcb with solder, but beyond that, there's nothing else you can do.
  6. Like
    Scott Stilphen got a reaction from Atari Creep in Has my cart split its mortal coil???   
    Try a green 3M Scotchpad.  Those work great on edge connectors.

    If that doesn't work, try a piece of fine-grit sandpaper.
    If that doesn't work, that cart is dead.  That board uses COB (chip-on-board), so there's no option to reflow any solder joints.  If you're really bored, you can fill in all the pass-through holes on the pcb with solder, but beyond that, there's nothing else you can do.
  7. Like
    Scott Stilphen got a reaction from Justin in Was the Atari 2600 Video Touch Pad a mistake?   
    Having the keypad certainly made playing Star Raiders easier, but Atari could have implemented all the functions by using the console switches or another joystick, much like how Activision did with Space Shuttle, Sega with Spy Hunter, and Telesys with Stargunner.  By the same token, 3rd-party companies could have supported the keypad (ex: Activision with Space Shuttle), but CommaVid was the only one (with MagiCard).  Atari only released 5 carts that supported the keypads (Keyboard Controllers) between 1978-1980:
    A Game of Concentration
    BASIC Programming
    Brain Games
    Codebreaker
    Hunt & Score
    Star Raiders was the only cart that used both the joystick and keypad (Video Touch Controller).  Activision, Imagic, and Starpath came out with their own Star Raiders knock-offs (with Starmaster, Star Voyager,and Phaser Patrol) - none of which used the keypad.  So the keypad wasn't so much of a necessary item for Star Raiders, but as you mentioned, I'm sure Atari's Marketing wanted the opportunity to remind everyone they could have games using keypad controllers as well (which they certainly did with the 5200).
    The following year was when Atari decided to re-do the keypad again (with the Kids Controller) and planned to support it with no less than 8 titles:
    Alpha Beam with Ernie
    Big Bird's Egg Catch
    Cookie Monster Munch
    Grover's Music Maker
    Holey Moley
    Monstercise
    Oscar's Trash Race
    Peek-a-Boo
    The Driving Controller is really one I had hoped Atari would have supported more.  It's the perfect controller for driving games, and a combination of that and a joystick (for shifting) would have been ideal.  But other than 2 homebrews (Stell-A-Sketch and Thrust Plus: DC), Atari's Indy 500 was the one and only driving game to use it.  Paddles really weren't ideal for driving games, yet Atari used them for Night Driver,  That was a very popular title and its release would have been an excellent time to reintroduce the Driving Controllers, as would have the later (top-down) version of Dukes of Hazzard (had it been released) and Pole Position.  When Coleco came out with their own driving controller (Expansion Module #2), I immediately thought that was something Atari should have released years before.  Would have been nice if homebrew programmers utilized that with new games, or hacked versions of existing ones.
  8. Like
    Scott Stilphen got a reaction from CrossBow in VCS Beat 'Em & Eat 'Em sealed/boxed!   
    NOS shrinkwrapped.  $75 shipped.  PM me if interested, thanks.
     
     
     
     
     
     
     







  9. Like
    Scott Stilphen got a reaction from RickR in What the....   
    There's also Blip Football for the VCS.
     
     


  10. Like
    Scott Stilphen got a reaction from Greyfox in Atari : A Visual History Book (Concept Project)   
    Thanks for the update, Darren.  I'll echo the comments of others in saying I'm looking forward to this.
  11. Like
    Scott Stilphen got a reaction from btbfilms76 in Atari Barrel Pong 1973   
    I came across a company called Bradbury Barrel (http://www.bradburybarrel.com/).  In the 'displays' section, at the bottom of the page, is the 'space saver wine merchant' which has a notched barrel mounted on top of a small cabinet.  So I emailed them for a quote.  $379.  Maybe if it was full of wine... which it isn't.
  12. Like
    Scott Stilphen got a reaction from RickR in VCS Arkyology cart   
    $25 shipped.  PM if interested, thanks.


  13. Like
    Scott Stilphen got a reaction from MaximumRD in New Syzygy 3200 Console!   
    I've only ever seen the rubber boot version, and a friend of mine got the original (4-port) version as soon as it came out (late 1982). I got mine the following year, and it was the 2-port version by then.  Now, other systems had the style you're describing (Apple, PC, etc) but those are usually self-centering, something the 5200 sorely needed.
     
    Considering most arcade games back then used digital (4 or 8-way) joysticks, it was a horrible decision to use an analog joystick for a system who's library comprised mostly of arcade ports.
  14. Like
    Scott Stilphen got a reaction from RickR in VCS Arkyology cart   
    $25 shipped.  PM if interested, thanks.


  15. Like
    Scott Stilphen got a reaction from RickR in VCS Arkyology cart   
    $25 shipped.  PM if interested, thanks.


  16. Like
    Scott Stilphen got a reaction from Justin in New Syzygy 3200 Console!   
    The company is one guy working out of his house.  As for delivering successful products... well, he sometimes delivers products, but I don't know of anything he's been involved with that haven't had problems (some serious).  He's tried to start several businesses (Legacy Engineering, Syzygy Company, Awecades, Bidiots, etc), none of which that have been successful.  He's also an ex-felon with the state of NY who served time in the mid-1990s for grand larceny and bail jumping.  
  17. Like
    Scott Stilphen got a reaction from RickR in New Syzygy 3200 Console!   
    You mean the Retron 77, by Hyperkin
     
    http://www.ataricompendium.com/faq/faq_vcs_system_retron_77.jpg
    https://www.hyperkin.com/
     
    I briefly spent some time using one.  It's not perfect, but it's neat for what it is - an emulator-based VCS console that takes cartridges, but it uses the best emulator (Stella), and can be updated at your convenience.  It's what AtGames should have done years ago.
  18. Like
    Scott Stilphen got a reaction from Justin in New Syzygy 3200 Console!   
    Coleco paid Atari royalties for the sales of the Gemin, after Atari sued them over their VCS Expansion Module, since Coleco illegally cloned the TIA chip.  From Michael Current's website:
     
    https://mcurrent.name/atarihistory/wci_games.html#1982
     
    December 8th, 1982 - Atari announced that it had filed suit in U.S. District Court, Northern District of Illinois, Eastern Division against Coleco Industries, charging patent infringement and unfair competition under State and Federal law. Atari's lawsuit sought a preliminary and permanent injunction against the manufacture and sale of Coleco's Expansion Module No. 1 which was intended to allow Atari's VCS compatible cartridges to be played on the Colecovision home video game unit. Atari claimed that the Coleco cartridge adapter infringed two basic video game patents held by Atari--U.S. Patent No. 4,112,422 covering motion objects commonly referred to as players, missiles or sprites and U.S. Patent No. 4,314,236 relating to digital generation of sound and noise especially suitable to video games. Coleco said it would file a counterclaim charging violations of antitrust law by Atari.
     
    March 11th, 1983 - Atari Inc. and Coleco Industries announced they had settled their December 1982 lawsuits against each other. Under their settlement, the companies said Coleco could continue making and selling its ColecoVision Expansion Module No. 1 and also could ship its planned Atari 2600-compatible Gemini Video Game System. However, Coleco would do so as a licensee of Atari's patents, and would pay a royalty to Atari.
  19. Like
    Scott Stilphen got a reaction from Justin in New Syzygy 3200 Console!   
    The company is one guy working out of his house.  As for delivering successful products... well, he sometimes delivers products, but I don't know of anything he's been involved with that haven't had problems (some serious).  He's tried to start several businesses (Legacy Engineering, Syzygy Company, Awecades, Bidiots, etc), none of which that have been successful.  He's also an ex-felon with the state of NY who served time in the mid-1990s for grand larceny and bail jumping.  
  20. Like
    Scott Stilphen got a reaction from MaximumRD in New Syzygy 3200 Console!   
    The main issue is, there was never a clear idea of what this thing was supposed to be.  How many times have the specs changed?  How many times has the board been revised?  Originally it had 16K and a POKEY, along with the High Score cart hardware built-in.  Then when someone mentioned the Xboard - which has128K RAM and a POKEY chip - the spec changed to 128K RAM.  Then the POKEY was supplemented by a Yamaha chip (well, if he didn't order several hundred POKEY chips back then, they currently cost about $30 each these days, so that's another huge expense he'll have to eat...).
     
    You mention the compatibility problem inherent with the 7800 console, and that's always been a huge problem with the console.  Look at how many different hardware variations there are of it, and all the various VCS carts that have problems because of it:
     
    http://www.ataricompendium.com/faq/faq.html#software16
     
    Add-on devices always sound like a good idea on paper, but they've never been successful enough in practice to justify themselves, and ultimately they're viewed as a stop-gap for a next-gen system (Starpath Supercharger and Sega 32X to name 2 examples).  Same with all the different keyboard devices that were mentioned (VCS, 5200, 7800).  By the time they became a reality, home computers became cheap (due to Tramiel's price war).  There were plans to turn the 7800 into a computer early on, which is something Vendel originally wanted to do as far back as 2001:
     
    http://www.atariage.com/forums/topic/370-7800-computer-add-on/ - 2001 got specs on programming 7800 computer
    http://www.atariage.com/forums/topic/80490-  Dec 2005 – back to work on 7800 computer “finally”
    http://www.atariage.com/forums/topic/145566- June 2009 - back to work again on 7800 computer (that project was 8 years old at this point at well), but decides to start up the XM project…
     
    History has shown the correct approach is to include such hardware enhancement upgrades in the cartridges themselves.  All the major companies at the time did that with their VCS carts:
     
    http://www.ataricompendium.com/archives/articles/longevity/longevity.html
     
    The Xboard was basically that for the 7800, except it was a mod:
     
    http://www.x-game.se/products/xboard.htm
     
    But it was superior spec-wise to the original XM design.  Someone else basically recreated that in cart form, which allowed for games up to 256K in size.  So the correct solutions have been available for years.  But the majority of owners preferred having a huge plug-in device - reason being, all the cost would be upfront with the module, except... I never saw a thread that discussed what the XM carts would cost!  With the Supercharger, the games were like $12-$15 each, so you'd start saving money after a few purchases (the Supercharger was $70 when released, but less than a year later, it was $45).  Maybe it's me, but I can't see AA selling XM carts for $15.
     
    As for the XM, here's some threads I found detailing the first 6 years:
     
    June 2009 - XM announced in conjunction with a 7800 computer.  Original specs – high score cart, 16K RAM, and POKEY chip.: http://atariage.com/forums/topic/145566-   He asks if anything else should be added, and the first reply mentions the Xboard.   July 2010 - XM going into production: http://atariage.com/forums/topic/165886-   One month later, and already proposing 2 different designs: http://www.atariage.com/forums/topic/167879-   Next month, pre-orders start.  Late Nov ship date announced: http://atariage.com/forums/topic/169640-   Here's some photos of some parts and a fake box: http://atariage.com/forums/topic/172267-   Ship date slips to December 10th.  Still a lot to be done yet: http://atariage.com/forums/topic/172723-   Back from vacation (?).  2 months past original ship date.  Finally get a detailed account of the status fo everything, and the only thing 'done' is the manual: http://www.atariage.com/forums/topic/175033-   This thread goes for 50 pages over 2 years.  More shipping dates are announced and delayed.  More specs are added (SIO port, keyboard, etc). Talk about batch #1 being assembled.  Needs to check which carts won't fit the new cart guides (!?)   Sept 2011 (nearly 1 year past original XM ship date) he talks about wanting to make a new 2600/7800 system (AKA 3200): http://www.atariage.com/forums/topic/187314-   Oct 2012 - People are rightfully angry with all the excuses and delays.  Others chime in to talk about problems with his new joysticks.  Vendel finally replies 2 months later to explain why he changed his company name from Legacy to Szygy, and threatens no more projects after the XM, and to throw all the XM materials in a wood chipper: http://www.atariage.com/forums/topic/204716-   May 2013 - He's thrilled he fixed a test unit: http://atariage.com/forums/topic/212891-wow-great-news/   June 2013 - Sent a broken XM to programmer Bob C.: http://atariage.com/forums/topic/214684-   March 2014 - Hoping to keep things "under the radar" and ship them out on the anniversary, but the "natives are restless, so there you go".  Thread get's locked after 13 pages: http://atariage.com/forums/topic/222984-     There's more threads, but you get the idea.  Basically, the XM is talked up, there's delays, there's changes, and then there's silence.  People start speaking up, Vendel goes on the attack, and disappears or the thread gets locked.  A year goes by, and it starts all over again.  When you stand back and look at the whole picture, it has all the earmarks of a scam.  It's eerily similar to what I've seen on the Pinside forums with various, independent pinball "companies" popping up to announce a new pinball game and taking thousands of dollars in pre-orders, only to have photos of designs and artwork and various parts.... and not one order fulfilled, and not even one complete prototype in sight.  Only difference is, most of those cases don't go for 8 years before someone ends up in court.  There were plans to initially sell 300 XMs, and there were anywhere from 150-250 pre-orders (I've seen different numbers thrown around), so we're talking anywhere from $15,000 to $25,000 that people paid.  This project is now over 8 years old (same as the 7800 Computer project prior to the XM).  If anybody still feels this XM is 'legit', and don't see a problem that the person behind it would rather announce yet another new project, and create a new website for it, complete with mockup photos, and talk about taking pre-orders for it... then as the saying goes, 'a fool and his money are soon parted.'
  21. Like
    Scott Stilphen got a reaction from Justin in Atari Barrel Pong 1973   
    Nice job with this, Brian.  What software are you using to emulate Pong?
  22. Like
    Scott Stilphen got a reaction from MaximumRD in misc electronic handheld games - all working   
    Mattel Electronics BASKETBALL - $10 shipped
    Cardinal ELECTRONIC FOOTBALL - $15 shipped
     
     
    PM me if interested, thanks.


     
     
     



  23. Like
    Scott Stilphen got a reaction from Justin in Atari Barrel Pong 1973   
    Nice job with this, Brian.  What software are you using to emulate Pong?
  24. Like
    Scott Stilphen got a reaction from MaximumRD in New Syzygy 3200 Console!   
    The main issue is, there was never a clear idea of what this thing was supposed to be.  How many times have the specs changed?  How many times has the board been revised?  Originally it had 16K and a POKEY, along with the High Score cart hardware built-in.  Then when someone mentioned the Xboard - which has128K RAM and a POKEY chip - the spec changed to 128K RAM.  Then the POKEY was supplemented by a Yamaha chip (well, if he didn't order several hundred POKEY chips back then, they currently cost about $30 each these days, so that's another huge expense he'll have to eat...).
     
    You mention the compatibility problem inherent with the 7800 console, and that's always been a huge problem with the console.  Look at how many different hardware variations there are of it, and all the various VCS carts that have problems because of it:
     
    http://www.ataricompendium.com/faq/faq.html#software16
     
    Add-on devices always sound like a good idea on paper, but they've never been successful enough in practice to justify themselves, and ultimately they're viewed as a stop-gap for a next-gen system (Starpath Supercharger and Sega 32X to name 2 examples).  Same with all the different keyboard devices that were mentioned (VCS, 5200, 7800).  By the time they became a reality, home computers became cheap (due to Tramiel's price war).  There were plans to turn the 7800 into a computer early on, which is something Vendel originally wanted to do as far back as 2001:
     
    http://www.atariage.com/forums/topic/370-7800-computer-add-on/ - 2001 got specs on programming 7800 computer
    http://www.atariage.com/forums/topic/80490-  Dec 2005 – back to work on 7800 computer “finally”
    http://www.atariage.com/forums/topic/145566- June 2009 - back to work again on 7800 computer (that project was 8 years old at this point at well), but decides to start up the XM project…
     
    History has shown the correct approach is to include such hardware enhancement upgrades in the cartridges themselves.  All the major companies at the time did that with their VCS carts:
     
    http://www.ataricompendium.com/archives/articles/longevity/longevity.html
     
    The Xboard was basically that for the 7800, except it was a mod:
     
    http://www.x-game.se/products/xboard.htm
     
    But it was superior spec-wise to the original XM design.  Someone else basically recreated that in cart form, which allowed for games up to 256K in size.  So the correct solutions have been available for years.  But the majority of owners preferred having a huge plug-in device - reason being, all the cost would be upfront with the module, except... I never saw a thread that discussed what the XM carts would cost!  With the Supercharger, the games were like $12-$15 each, so you'd start saving money after a few purchases (the Supercharger was $70 when released, but less than a year later, it was $45).  Maybe it's me, but I can't see AA selling XM carts for $15.
     
    As for the XM, here's some threads I found detailing the first 6 years:
     
    June 2009 - XM announced in conjunction with a 7800 computer.  Original specs – high score cart, 16K RAM, and POKEY chip.: http://atariage.com/forums/topic/145566-   He asks if anything else should be added, and the first reply mentions the Xboard.   July 2010 - XM going into production: http://atariage.com/forums/topic/165886-   One month later, and already proposing 2 different designs: http://www.atariage.com/forums/topic/167879-   Next month, pre-orders start.  Late Nov ship date announced: http://atariage.com/forums/topic/169640-   Here's some photos of some parts and a fake box: http://atariage.com/forums/topic/172267-   Ship date slips to December 10th.  Still a lot to be done yet: http://atariage.com/forums/topic/172723-   Back from vacation (?).  2 months past original ship date.  Finally get a detailed account of the status fo everything, and the only thing 'done' is the manual: http://www.atariage.com/forums/topic/175033-   This thread goes for 50 pages over 2 years.  More shipping dates are announced and delayed.  More specs are added (SIO port, keyboard, etc). Talk about batch #1 being assembled.  Needs to check which carts won't fit the new cart guides (!?)   Sept 2011 (nearly 1 year past original XM ship date) he talks about wanting to make a new 2600/7800 system (AKA 3200): http://www.atariage.com/forums/topic/187314-   Oct 2012 - People are rightfully angry with all the excuses and delays.  Others chime in to talk about problems with his new joysticks.  Vendel finally replies 2 months later to explain why he changed his company name from Legacy to Szygy, and threatens no more projects after the XM, and to throw all the XM materials in a wood chipper: http://www.atariage.com/forums/topic/204716-   May 2013 - He's thrilled he fixed a test unit: http://atariage.com/forums/topic/212891-wow-great-news/   June 2013 - Sent a broken XM to programmer Bob C.: http://atariage.com/forums/topic/214684-   March 2014 - Hoping to keep things "under the radar" and ship them out on the anniversary, but the "natives are restless, so there you go".  Thread get's locked after 13 pages: http://atariage.com/forums/topic/222984-     There's more threads, but you get the idea.  Basically, the XM is talked up, there's delays, there's changes, and then there's silence.  People start speaking up, Vendel goes on the attack, and disappears or the thread gets locked.  A year goes by, and it starts all over again.  When you stand back and look at the whole picture, it has all the earmarks of a scam.  It's eerily similar to what I've seen on the Pinside forums with various, independent pinball "companies" popping up to announce a new pinball game and taking thousands of dollars in pre-orders, only to have photos of designs and artwork and various parts.... and not one order fulfilled, and not even one complete prototype in sight.  Only difference is, most of those cases don't go for 8 years before someone ends up in court.  There were plans to initially sell 300 XMs, and there were anywhere from 150-250 pre-orders (I've seen different numbers thrown around), so we're talking anywhere from $15,000 to $25,000 that people paid.  This project is now over 8 years old (same as the 7800 Computer project prior to the XM).  If anybody still feels this XM is 'legit', and don't see a problem that the person behind it would rather announce yet another new project, and create a new website for it, complete with mockup photos, and talk about taking pre-orders for it... then as the saying goes, 'a fool and his money are soon parted.'
  25. Like
    Scott Stilphen got a reaction from MaximumRD in New Syzygy 3200 Console!   
    Looks like more than a few agree the XM should be finished before anything else.  But instead he wants to make a new 7800 - something nobody is even demanding?  And on top of it, use other people's money (crowdfunding) for it?  The guy can't even handle shipping out joysticks on time, let alone design one properly, and his previous efforts at designing consoles (Flashback 1 and 2) were riddled with issues.  FB1 was nothing more than a NOAC, and the FB2's VCS-OAC certainly never lived up to that claim, even after multiple revisions:
     
    http://www.ataricompendium.com/archives/articles/flashback2/flashback2.html
    http://www.ataricompendium.com/archives/reviews/flashbacks/flashbacks.html
     
    IMO, the XM doesn't look any closer to being completed now than it did 8 years ago.  How many revisions has this thing gone through - none of which ever fully worked?  Unreal.  It's long past time for him to refund everyone and move on.
×