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Scott Stilphen

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  1. Like
    Scott Stilphen got a reaction from Arenafoot in Galaga for the VCS at last!   
    John Champeau proves once again why he's the best at doing arcade ports for the VCS (and puts the 7800 version to shame in the process):
     
     
  2. Like
    Scott Stilphen got a reaction from nads in New Barnstorming World Record   
    That glitch came to light last December:

  3. Thanks
    Scott Stilphen got a reaction from Justin in Indiana Jones and the Temple of Doom LIVE! Atari System 1   
    That's Shane Breaks.  He also appeared in the Paperboy flyer   He started at Atari in 1979 and eventually became Senior VP of Sales before retiring in 1991.  He passed away in 2016 at the age of 75.
    http://www.gamesetwatch.com/2007/06/column_replay_atari_talks_gaun.php
    https://myemail.constantcontact.com/RePlay-eNews--AVS-Buys-Lieberman-Distribution--Shane-Breaks-Passes-Away-at-Age-75.html?soid=1102037583727&aid=u89VY6V-h0Q


  4. Thanks
    Scott Stilphen got a reaction from RickR in Indiana Jones and the Temple of Doom LIVE! Atari System 1   
    That's Shane Breaks.  He also appeared in the Paperboy flyer   He started at Atari in 1979 and eventually became Senior VP of Sales before retiring in 1991.  He passed away in 2016 at the age of 75.
    http://www.gamesetwatch.com/2007/06/column_replay_atari_talks_gaun.php
    https://myemail.constantcontact.com/RePlay-eNews--AVS-Buys-Lieberman-Distribution--Shane-Breaks-Passes-Away-at-Age-75.html?soid=1102037583727&aid=u89VY6V-h0Q


  5. Like
    Scott Stilphen got a reaction from atarilbc in Atari Corps - Original IP in the Tramiel-era   
    Not really, when you consider they were 2 separate companies at that point.
     
    Jack Tramiel started Commodore with selling typewriters and calculators.  He was purely a hardware guy.  That's all he ever really knew, and he didn't give 2 squats about the software side of it.  Yeah, you'd think he would have learned that with the C-64's huge success, but right on the heels of that, he wanted to release a computer to compete with the Timex Sinclair - truly low-end hardware - when all his engineers were hoping to jump into the 16-bit market and compete with Apple and IBM.   It's no surprise most of them left Commodore right after that.  When his own Board kicked him out, he bought Atari for the sole purpose of getting revenge against Commodore.  Atari's legacy as the dominant video game company meant nothing to him, and him laying off a huge majority of the in-house programmers and mothballing the then-new 7800 was proof of that.  The industry was passing him by before he took Atari over, and all he did while at Atari was try and catch up to it.
     
    Douglas Newbauer started Solaris in 1984, and continued to work on it after leaving Atari (when Tramiel took over).  He was just another outside developer contracted to make VCS games, and all 3 of his (Solaris, Radar Lock, and Super Football) were the result of that.
     
    I don't know how accurate that Marketing claim is (ex. could it only do that if it was simply moving sprites around w/o doing anything else), or if that figure can be surpassed by today's programmers (Bob C. would probably know better than anyone).
  6. Like
    Scott Stilphen got a reaction from atarilbc in Atari Corps - Original IP in the Tramiel-era   
    Desert Falcon was an Atari Inc.-era title that was developed by GCC.  Atari Corp. didn't develop many games in-house, instead choosing to sub-contract development out.  I know Rob Zdybel did Atari 8-bit Bug Hunt and Lynx Warbirds in-house, but I don't know if he did any others.  As far as VCS development, I don't think anything was done in-house under Tramiel, aside from Dave Staugas writing the code to support a light gun (for Sentinel and Shooting Arcade).
  7. Like
    Scott Stilphen got a reaction from RickR in Tempest 4000 is real, Jeff Minter is developing it and Atari is publishing it   
    https://twitter.com/llamasoft_ox/status/908815610418692096
     

     
    I was hoping for new music instead of the same soundtrack used for T2K, but still looking forward to playing it.
  8. Like
    Scott Stilphen got a reaction from slobu in Internal Dust Shield/Sleeve on Atari Commons   
    There's 2 pieces to the dust shield plus the spring.  It's not really that complicated.  Besides, you don't really have to take it apart to remove or replace the board.  I have several hundred Atari shells for sale at $1 each:
    http://www.ataricompendium.com/game_library/classifieds/cases/vcs_cases.html
  9. Like
    Scott Stilphen got a reaction from RickR in Unreleased Atari Super XE Game System   
    Atari made a pile of bad decisions once Warner took over.  In regards to the home market, after the 8-bit computers were released in 1979, Atari didn't release any new hardware under Warner, which is truly shameful considering all the time and money that was spend on developing new hardware internally.  On top of it, they turned to GCC to design their next game console.  Quite simply, under Ray Kassar, Atari was brain dead.
  10. Like
    Scott Stilphen got a reaction from GRay Defender in Galaga for the VCS at last!   
    John Champeau proves once again why he's the best at doing arcade ports for the VCS (and puts the 7800 version to shame in the process):
     
     
  11. Like
    Scott Stilphen got a reaction from correagonzalez in Galaga for the VCS at last!   
    John Champeau proves once again why he's the best at doing arcade ports for the VCS (and puts the 7800 version to shame in the process):
     
     
  12. Like
    Scott Stilphen got a reaction from Atari Creep in Galaga for the VCS at last!   
    John Champeau proves once again why he's the best at doing arcade ports for the VCS (and puts the 7800 version to shame in the process):
     
     
  13. Like
    Scott Stilphen got a reaction from Justin in Galaga for the VCS at last!   
    John Champeau proves once again why he's the best at doing arcade ports for the VCS (and puts the 7800 version to shame in the process):
     
     
  14. Like
    Scott Stilphen got a reaction from greenween in Galaga for the VCS at last!   
    John Champeau proves once again why he's the best at doing arcade ports for the VCS (and puts the 7800 version to shame in the process):
     
     
  15. Like
    Scott Stilphen got a reaction from StormSurge in Galaga for the VCS at last!   
    John Champeau proves once again why he's the best at doing arcade ports for the VCS (and puts the 7800 version to shame in the process):
     
     
  16. Like
    Scott Stilphen got a reaction from RickR in Galaga for the VCS at last!   
    John Champeau proves once again why he's the best at doing arcade ports for the VCS (and puts the 7800 version to shame in the process):
     
     
  17. Like
    Scott Stilphen got a reaction from Justin in SOLD- 7800 Developer/cart dumper console   
    This is an early 7800 console model (with the Expansion port) that's been modified with Eckhard Stolberg's Atari 7800 Developers code.  With the added PC parallel port cable, you can dump 2600 and 7800 carts, as well as develop 2600 and 7800 games.  For 2600 games, you can upload files maybe 10 times faster than a Supercharger!  See the link to Eckhard's page above for the software and instructions on how to use it.
    One corner of the case has been cracked, but the system works perfectly fine otherwise.  The system has also been modified to use a VCS/2600-style power supply in addition to the original 7800 power supply.
    This package includes:
    • Atari 7800 ProSystem with developer package
    • AC Adapter
    • RF cable with coax adapter
    • 25 game cartridges (listed below)
    Atari VCS/2600 carts
    Air-Sea Battle
    Asteroids
    Berzerk
    Bowling
    Casino
    Circus Atari
    Combat
    Defender
    Demons to Diamonds
    Dodge 'Em
    Football
    Haunted House
    Home Run
    Human Cannonball
    Maze Craze
    Missile Command
    Night Driver
    Pac-Man
    Space Invaders
    Super Breakout
    Video Pinball
    Warlords

    7800 carts
    Dig Dug
    Ms. Pac-Man
    Xevious
     
    All the cartridges have been tested and are fully functional as well.
    Price $100 plus $25 shipping (continental U.S.).  
     
    *** THIS IS SOLD ***
  18. Like
    Scott Stilphen got a reaction from Justin in Atari : A Visual History Book is LIVE on Kickstarter   
    Yes!  Finally   And very cool of Ron Fortier to chime in.
  19. Like
    Scott Stilphen got a reaction from Justin in Atari : A Visual History Book is LIVE on Kickstarter   
    Thanks for the update, Darren.  I'll echo the comments of others in saying I'm looking forward to this.
  20. Like
    Scott Stilphen got a reaction from Justin in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    I agree.  From what he's said were his plans for AirWorld over the years, it was far from yet another rehash of the same game, which is all FireWorld and WaterWorld were (and in retrospect why the whole contest was pretty much doomed from the start, since there was never a great vision for the games to begin with).  It's a shame he never kept a copy of the code he had at the point it was cancelled, but there's only one person on the planet who could possibly make the game, because he's the only one who had the idea for it.  I don't know if doing a Kickstarter or GoFundMe campaign would be enough to 'light a fire' under him, and given how often he changes his accounts of his experiences at Atari, and how 'serious' he claims to have been back then about his work, there are plenty of stories about how goofy and doped up he was, and how hard it was to motivate him to complete projects (his former manager at Atari, Dennis Koble, stated Tod had trouble focusing on deadlines even back then, so it would appear that's still very much an issue with him).  If he made a concerted effort to show he was serious about doing it, I have no doubt he'd have plenty of backers from the community, but unless he does, I think it would be a wasted effort for anyone to initiate it.   But personally, I'd sooner start a fund campaign to have the 4th comic book done
  21. Like
    Scott Stilphen got a reaction from Justin in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Yeah, Tod claims he has plenty of time to defend his Pac-Man game - a game that by every possible metric is undefendable.   Yet for all his plans to recreate all his tech demos, to fix Pac-Man (which several people have already done), and to finish up SwordQuest AirWorld, he's quick to admit he probably won't get around to doing them.
  22. Like
    Scott Stilphen got a reaction from TrekMD in Sears Arcade II controller issue   
    The nubs fit into holes that are in the controller jacks on the 2600 JRs, Sears Video Arcade II, 2800, and 7800 systems, with the intention likely being to make the controller plugs fit more securely in the jacks, to keep them from falling out during use. The same design was also used on the 5200 jacks and controller plugs.  The easy 'fix' to making them fit the older-style jacks is to simply file them down  
  23. Thanks
    Scott Stilphen got a reaction from Justin in Sears Arcade II controller issue   
    The nubs fit into holes that are in the controller jacks on the 2600 JRs, Sears Video Arcade II, 2800, and 7800 systems, with the intention likely being to make the controller plugs fit more securely in the jacks, to keep them from falling out during use. The same design was also used on the 5200 jacks and controller plugs.  The easy 'fix' to making them fit the older-style jacks is to simply file them down  
  24. Like
    Scott Stilphen got a reaction from RickR in Sears Arcade II controller issue   
    The nubs fit into holes that are in the controller jacks on the 2600 JRs, Sears Video Arcade II, 2800, and 7800 systems, with the intention likely being to make the controller plugs fit more securely in the jacks, to keep them from falling out during use. The same design was also used on the 5200 jacks and controller plugs.  The easy 'fix' to making them fit the older-style jacks is to simply file them down  
  25. Like
    Scott Stilphen got a reaction from Atari Creep in Atari Star Wars Speeder Bike Arcade cabinet concepts   
    That controller was originally designed by Atari for "Army Battlezone":
    http://www.ataricompendium.com/game_library/easter_eggs/arcade/arcadebattlezone.html
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