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Scott Stilphen

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  1. Like
    Scott Stilphen got a reaction from DegasElite in Was Star Raiders a Good Game?   
    Some Supercharger games have issues with certain 7800 variations:
    http://www.ataricompendium.com/faq/faq.html#software18
    There's a mod you can do to the 7800 to make it fully compatible with the Supercharger, but I don't know of any mod for the Supercharger.
     
    VCS Star Raiders was certainly adequate at the time.  Not the best, and not the worst.  That, Starmaster, and Phaser Patrol all got rave reviews back then, with Star Voyager, Space Attack, and Star Ship bringing up the rear (http://www.ataricompendium.com/archives/reviews/reviews.html)  No, none of them are equal to the original 800 Star Raiders.  The entire VCS package was impressive for the reasons you mentioned.  I had hoped Atari would have utilized the VTP for more games, but much like the Driving Controllers, it was another 'one and done'.  Although Star Raiders wasn't the first "1st-person cockpit" space game (Atari's Starship 1 and VCS Star Ship get the nod), Star Raiders was the 800's first 'killer app' and influenced a slew of similar games, with 800 Rescue on Fractalus and VCS Solaris being the best for those systems IMO (XTAL for the 800 also gets my vote).  
  2. Like
    Scott Stilphen got a reaction from MaximumRD in FS: Mattel Intellivision + 6 cartridges   
    Everything works.  Games are:
    Demon Attack
    Carnival
    TRON Solar Sailer
    Boxing
    Skiing
    Advanced Dungeons & Dragons
     
    $100 shipped.  PM me if interested, thanks.

  3. Like
    Scott Stilphen got a reaction from TrekMD in FS: Mattel Intellivision + 6 cartridges   
    Everything works.  Games are:
    Demon Attack
    Carnival
    TRON Solar Sailer
    Boxing
    Skiing
    Advanced Dungeons & Dragons
     
    $100 shipped.  PM me if interested, thanks.

  4. Like
    Scott Stilphen got a reaction from MaximumRD in FS: Atari 5200 console + 8 carts + 3 joysticks   
    4-port model w/ power supply and TV switch box.  Includes 2 joysticks and 8 carts (all working):
    Centipede
    CounterMeasure
    Galaxian + manual
    Pac-Man + manual + overlay
    Pole Position
    Space Invaders
    RealSports Baseball + manual
    RealSports Fooball (manual and playbook only)
    RealSports Soccer + manual
    $150 shipped to continental U.S.  PM me if interested, thanks.
     




  5. Like
    Scott Stilphen got a reaction from RickR in FS: Atari 5200 console + 8 carts + 3 joysticks   
    4-port model w/ power supply and TV switch box.  Includes 2 joysticks and 8 carts (all working):
    Centipede
    CounterMeasure
    Galaxian + manual
    Pac-Man + manual + overlay
    Pole Position
    Space Invaders
    RealSports Baseball + manual
    RealSports Fooball (manual and playbook only)
    RealSports Soccer + manual
    $150 shipped to continental U.S.  PM me if interested, thanks.
     




  6. Like
    Scott Stilphen got a reaction from Jinroh in FS: Atari 5200 console + 8 carts + 3 joysticks   
    4-port model w/ power supply and TV switch box.  Includes 2 joysticks and 8 carts (all working):
    Centipede
    CounterMeasure
    Galaxian + manual
    Pac-Man + manual + overlay
    Pole Position
    Space Invaders
    RealSports Baseball + manual
    RealSports Fooball (manual and playbook only)
    RealSports Soccer + manual
    $150 shipped to continental U.S.  PM me if interested, thanks.
     




  7. Like
    Scott Stilphen got a reaction from Sabertooth in Atari XP Physical Releases - Atari Releasing New Atari 2600 Game Cartridges!   
    They could do that, except the cartridge shells are custom painted for those games, and I doubt they would just throw the shell out to reuse the board for a different game.  No, they'll just fix the carts and reseal them and resell them.   With the Limited Edition carts, that plan would only work if they didn't already sell and ship all of them, and they're using the unsold carts to replace the ones they sold.  And if they are limited as to how many were made, they should be numbered, otherwise how would anyone know exactly how many are out there?
  8. Haha
    Scott Stilphen got a reaction from Sabertooth in Atari XP Physical Releases - Atari Releasing New Atari 2600 Game Cartridges!   
    Looks like that was meant for the Yars Return box, so I wonder what the credit info is on that box.
    I also heard the Aquaventure manuals are misprinted, with the Limited Edition manuals are missing a whole paragraph, and the Standard Edition manuals are missing a whole page!
    As for the carts having the pcbs incorrectly mounted, considering the price of these carts, somebody should have at least taken 1 second to plug it into a console to test.  And someone on AA even said having one of those carts might make it more valuable.  As if I needed any more proof that some collectors in this hobby are nutzo...
  9. Like
    Scott Stilphen got a reaction from DegasElite in FS: Milton Bradley Flight Commander controller   
    Yep.  It came with that cartridge.  They also sold another custom controller called the Cosmic Commander that came with Survival Run.
  10. Like
    Scott Stilphen got a reaction from RickR in FS: Milton Bradley Flight Commander controller   
    Works.  Missing battery cover and light bulb lens.  $35 plus shipping.  PM me if interested, thanks.
     

  11. Like
    Scott Stilphen got a reaction from DegasElite in FS: Milton Bradley Flight Commander controller   
    Works.  Missing battery cover and light bulb lens.  $35 plus shipping.  PM me if interested, thanks.
     

  12. Like
    Scott Stilphen got a reaction from DegasElite in Researchers explore an unlikely treatment for cognitive disorders: video games   
    https://www.npr.org/2022/04/15/1092804764/video-games-developed-to-treat-cognitive-disorders
  13. Like
    Scott Stilphen got a reaction from Sabertooth in Researchers explore an unlikely treatment for cognitive disorders: video games   
    https://www.npr.org/2022/04/15/1092804764/video-games-developed-to-treat-cognitive-disorders
  14. Like
    Scott Stilphen got a reaction from TrekMD in Video games and the law   
    This article from the February 1982 issue of Video magazine is but one of countless examples back then of how some towns passed laws and ordinances regulating or outright banning video games, even though usually there wasn't anything but unfounded rumors regarding the negative influences they had on kids.

  15. Like
    Scott Stilphen got a reaction from RickR in Video games and the law   
    This article from the February 1982 issue of Video magazine is but one of countless examples back then of how some towns passed laws and ordinances regulating or outright banning video games, even though usually there wasn't anything but unfounded rumors regarding the negative influences they had on kids.

  16. Like
    Scott Stilphen got a reaction from Atari 5200 Guy in Atari 5200 What is wrong with it?   
    I call it a mistake, and one of Atari's costliest.  Look, the 400/800 hardware was the best to have been created from the 1970s, and was years ahead of its time.  As much of a fan of the VCS that I am, the 400/800 hardware was designed to be the true successor to the VCS and should have been released as a console in 1979 as originally planned.  Had it been, we wouldn't be talking about the Intellivision or Colecovision.  But taking a superior concept and making an inferior one out of it is always a mistake.  The home computer 'boom' was still a few years away and the home video game market had yet to reach its peak (pre-crash).  Not that the crash still wouldn't have happened, because the reshuffling of address locations did nothing to prevent 3rd-party companies from making games for the 5200 (Activision, CBS Electronics, Parker Brothers, etc).  Look at the thousands of programs that were created for the Atari 8-bit computers :)  Atari released the 400/800 computers without any documentation on how to program it, but much like the VCS, people figured out how to do it.  Hell, Nintendo had a lockout chip in their NES, and Atari (Tengen) figured out a work-around for it.
    Atari wasn't breaking new ground with the 5200 analog controllers, they were trying to reinvent a wheel that didn't need to be.  Atari's Marketing was calling the shots at that point, and for some inexplicable reason, they 'feared' the Intellivision with its 16-position joypad.    They took one look at it, and made the correlation that the 'advanced' Intellivision controller with its keypad was something Atari needed to surpass.  The problem was, people in Marketing aren't gamers; they just look at 'numbers'.  To them, a controller that offered 360 degrees of movement beat one with 16 degrees of movement.  Had they all be ushered into a room and been forced to spend the day playing both Atari's games and their competitor's, they would have realized (maybe...) how awful Intellivision's controllers were, and how much worse an analog joystick was for games that were designed for digital joysticks.  But that's a 'what if', alternate universe discussion, because in this universe, that didn't happen.  The membrane keypad tech was used in earlier systems (Intellivision, Odyssey2, etc).  Atari's mistake was in trying to improve it (again, trying to reinvent a wheel that didn't need to be).  
    I get that you're a fan of the 5200, but you're in the minority.  History has already judged the system for what it is - a mistake.  No amount of revisionism will change that.
  17. Like
    Scott Stilphen got a reaction from Justin in Why was Karateka so bad?   
    I mention Steve Ross is the person to blame for the VCS E.T. debacle:
    http://www.ataricompendium.com/faq/faq.html#general25
    Ross basically left Kassar to run Atari for the most part.  Apparently Kassar thought rushing out E.T. was a bad idea, but Ross was determined to have it on store shelves that Christmas.  The whole E.T. deal and the absurd money Warner paid Spielberg for the rights was only because Ross desperately wanted to win Spielberg over to Warner to make movies for them.   And Ross needed E.T. to be a big hit for Atari in order to cover the licensing deal, which is why some 4 million carts were produced.  Prior to that, these were Atari's top sellers (not including Pac-Man):
    Asteroids - 2 million
    Berzerk - 2 million
    Breakout - 1.5 million
    Circus Atari - 2 million
    Defender - 3 million
    Night Driver - 2 million
    Space Invaders - 6 million
    Warlords - 1.5 million
    Ross didn't stop to think that E.T. wasn't an action movie, and the most-successful games were action games.  But just like Pac-Man earlier that year, all that mattered was the name of the game.  E.T. was the most-successful movie at that point, so he figured having ANY kind of E.T. game would be highly successful.  So besides Pac-Man and Space Invaders, the only other cartridge to top 3 million carts was Defender, but because of the licensing deal, Ross needed to sell at least 4 million copies of E.T. for it to be successful.  Well, Atari's Marketing went into overdrive and marketed the hell out of it and they sold 2.5 million carts by the end of 1982 (in 5 weeks!), and another 1 million by the end of 1984, which is actually pretty impressive for a non-action, original game.  But people wanted action games, and E.T. was a 'bad' game mostly because it wasn't one.  In the end, the only thing Ross got from Spielberg was Gremlins, and E.T. became the 'poster child' for the industry crashing.  Atari's December 7th Wall Street announcement was just the start of all of Atari's mistakes coming back to bite them, and for the large majority of those, I put the blame squarely on Kassar.
    Yeah, Ross' deal with E.T. was a costly mistake, at a time when Atari needed to prove to everyone (as well as themselves) that they knew what they were doing.  But regardless of how many copies of Pac-Man and E.T. they sold, the negative press they created for themselves was far more costly than any licensing deal.  By 1984, Atari's losses were such that had Ross stuck with Atari and it kept losing money, Warner was at risk of a hostile takeover by Rupert Murdoch.  He was desperate to unload Atari to the point he gave it away for nothing.  Jack Tramiel didn't pay a single penny for it; he gave Warner $240 million in promissory notes, which are basically IOUs.  He also set up his Tramel Industries company 2 months before that thanks to $75 million he got from unnamed investors.  In other words, Tramiel got back into the business after being ousted from Commodore mostly based on his reputation for being responsible for the C-64's success.
  18. Like
    Scott Stilphen got a reaction from Justin in Why was Karateka so bad?   
    The scant cart sales info I have came from Warshaw's "Once Upon Atari" documentary.  I have 2 screenshots of what's shown on my site at:
    http://www.ataricompendium.com/faq/faq.html#software26
    According to at least that listing, Adventure isn't in the top-23.
    I never heard any story about VCS Adventure selling 1 million copies a month for 11 straight months.  That's complete bunk.  Whoever told you that is incorrect about both the game in question and the number of carts sold.  If any game was going to sell that many copies, it would have been Pac-Man, and from the sales info I linked to, that topped out at around 8 million copies.
    On a related note to Atari's figures, the best-selling 3rd-party game, Coleco's Donkey Kong sold about 4 million copies.  Activision's Pitfall!, sold about 3.5 million copies, which was probably the 2nd best-selling 3rd-party game.
    The stories about Atari's warehouses are legendary.  I seem to recall reading about some details about how some of those were sold off at the time, but I don't recall where I read that (either newpaper or magazine articles, or perhaps old usenet posting).  As one of the lucky 3 who were able to purchase some of that inventory from Jack/Atari Corp., can you talk about your experiences with that transaction?  Did you guys purchase entire warehouses full of items, or were you given the option to purchase 1 or multiples?
    There's also the matter of Brad/Best Electronics selling unofficial copies of Atari VCS prototype carts.  It's well known he used leftover/excess prototype 'T' pcbs and programmed EPROMS for them, and then put them in cart shells either from other games or production/test shells (often having clear plastic top half shells.  He also would put an oval Atari 'warranty void if opened' sticker over the screw hole in an attempt to dissuade people from opening them (and realizing there weren't any official labels on the EPROMs).  It recently came to my attention that he did a similar thing with reproduction 'prototype' carts of Bruce Lee for the Atari 800;
    https://atariage.com/forums/topic/279186-bruce-lee-crashes-on-altirra/?tab=comments&_fromLogin=1
    Brad was using a cart image that someone made (the game was only released on cassette and disk, and by Datasoft) and selling them as prototypes.  He's using XE Super Cart pcbs, but the earlier 800 cartridge shells and not XEGS shells.  Turns out the game image crashes at some point, but since he's selling them as "prototypes" and with the assumption the game isn't 'complete', he's under no pressure to take any responsibility for them.  This of course has absolutely nothing to do with you.  I've dealt and purchased items from Brad several times over the years (including some of those 'fake' VCS prototypes).  I'm just not sure why he would bother selling these. The VCS carts were pretty cheap at the time (I'm going back 20+ years to when I bought them), but he's *still* selling copies of Bruce Lee for $40 each: https://www.best-electronics-ca.com/xe_game.htm#8bit  
    AFAIK Atari had no plans to release an XEGS cartridge of Bruce Lee, and if they did, they would have really had a problem if they released this particular cartridge image :)

     
     



  19. Like
    Scott Stilphen got a reaction from TrekMD in Why was Karateka so bad?   
    I mention Steve Ross is the person to blame for the VCS E.T. debacle:
    http://www.ataricompendium.com/faq/faq.html#general25
    Ross basically left Kassar to run Atari for the most part.  Apparently Kassar thought rushing out E.T. was a bad idea, but Ross was determined to have it on store shelves that Christmas.  The whole E.T. deal and the absurd money Warner paid Spielberg for the rights was only because Ross desperately wanted to win Spielberg over to Warner to make movies for them.   And Ross needed E.T. to be a big hit for Atari in order to cover the licensing deal, which is why some 4 million carts were produced.  Prior to that, these were Atari's top sellers (not including Pac-Man):
    Asteroids - 2 million
    Berzerk - 2 million
    Breakout - 1.5 million
    Circus Atari - 2 million
    Defender - 3 million
    Night Driver - 2 million
    Space Invaders - 6 million
    Warlords - 1.5 million
    Ross didn't stop to think that E.T. wasn't an action movie, and the most-successful games were action games.  But just like Pac-Man earlier that year, all that mattered was the name of the game.  E.T. was the most-successful movie at that point, so he figured having ANY kind of E.T. game would be highly successful.  So besides Pac-Man and Space Invaders, the only other cartridge to top 3 million carts was Defender, but because of the licensing deal, Ross needed to sell at least 4 million copies of E.T. for it to be successful.  Well, Atari's Marketing went into overdrive and marketed the hell out of it and they sold 2.5 million carts by the end of 1982 (in 5 weeks!), and another 1 million by the end of 1984, which is actually pretty impressive for a non-action, original game.  But people wanted action games, and E.T. was a 'bad' game mostly because it wasn't one.  In the end, the only thing Ross got from Spielberg was Gremlins, and E.T. became the 'poster child' for the industry crashing.  Atari's December 7th Wall Street announcement was just the start of all of Atari's mistakes coming back to bite them, and for the large majority of those, I put the blame squarely on Kassar.
    Yeah, Ross' deal with E.T. was a costly mistake, at a time when Atari needed to prove to everyone (as well as themselves) that they knew what they were doing.  But regardless of how many copies of Pac-Man and E.T. they sold, the negative press they created for themselves was far more costly than any licensing deal.  By 1984, Atari's losses were such that had Ross stuck with Atari and it kept losing money, Warner was at risk of a hostile takeover by Rupert Murdoch.  He was desperate to unload Atari to the point he gave it away for nothing.  Jack Tramiel didn't pay a single penny for it; he gave Warner $240 million in promissory notes, which are basically IOUs.  He also set up his Tramel Industries company 2 months before that thanks to $75 million he got from unnamed investors.  In other words, Tramiel got back into the business after being ousted from Commodore mostly based on his reputation for being responsible for the C-64's success.
  20. Like
    Scott Stilphen got a reaction from RickR in Why was Karateka so bad?   
    I mention Steve Ross is the person to blame for the VCS E.T. debacle:
    http://www.ataricompendium.com/faq/faq.html#general25
    Ross basically left Kassar to run Atari for the most part.  Apparently Kassar thought rushing out E.T. was a bad idea, but Ross was determined to have it on store shelves that Christmas.  The whole E.T. deal and the absurd money Warner paid Spielberg for the rights was only because Ross desperately wanted to win Spielberg over to Warner to make movies for them.   And Ross needed E.T. to be a big hit for Atari in order to cover the licensing deal, which is why some 4 million carts were produced.  Prior to that, these were Atari's top sellers (not including Pac-Man):
    Asteroids - 2 million
    Berzerk - 2 million
    Breakout - 1.5 million
    Circus Atari - 2 million
    Defender - 3 million
    Night Driver - 2 million
    Space Invaders - 6 million
    Warlords - 1.5 million
    Ross didn't stop to think that E.T. wasn't an action movie, and the most-successful games were action games.  But just like Pac-Man earlier that year, all that mattered was the name of the game.  E.T. was the most-successful movie at that point, so he figured having ANY kind of E.T. game would be highly successful.  So besides Pac-Man and Space Invaders, the only other cartridge to top 3 million carts was Defender, but because of the licensing deal, Ross needed to sell at least 4 million copies of E.T. for it to be successful.  Well, Atari's Marketing went into overdrive and marketed the hell out of it and they sold 2.5 million carts by the end of 1982 (in 5 weeks!), and another 1 million by the end of 1984, which is actually pretty impressive for a non-action, original game.  But people wanted action games, and E.T. was a 'bad' game mostly because it wasn't one.  In the end, the only thing Ross got from Spielberg was Gremlins, and E.T. became the 'poster child' for the industry crashing.  Atari's December 7th Wall Street announcement was just the start of all of Atari's mistakes coming back to bite them, and for the large majority of those, I put the blame squarely on Kassar.
    Yeah, Ross' deal with E.T. was a costly mistake, at a time when Atari needed to prove to everyone (as well as themselves) that they knew what they were doing.  But regardless of how many copies of Pac-Man and E.T. they sold, the negative press they created for themselves was far more costly than any licensing deal.  By 1984, Atari's losses were such that had Ross stuck with Atari and it kept losing money, Warner was at risk of a hostile takeover by Rupert Murdoch.  He was desperate to unload Atari to the point he gave it away for nothing.  Jack Tramiel didn't pay a single penny for it; he gave Warner $240 million in promissory notes, which are basically IOUs.  He also set up his Tramel Industries company 2 months before that thanks to $75 million he got from unnamed investors.  In other words, Tramiel got back into the business after being ousted from Commodore mostly based on his reputation for being responsible for the C-64's success.
  21. Like
    Scott Stilphen got a reaction from datafry in Why was Karateka so bad?   
    Dropping the VCS in favor of the 400/800 hardware (prior to Kassar turning it into a computer) was the right choice.  The VCS is by far my favorite console, but Jay Miner truly outdid himself with the 'next gen' VCS, and there's nothing the VCS can do that the 400/800 can't.  Nolan had no plans or desire to make home computers; that was all Kassar's doing, so you had Atari's top game designers like Crane and Miller spending months writing the OS and DOS software for the 400/800 instead of making games.  Ultimately Atari only sold about 2 million 400/800 computers (and only about 1 million 5200s).  Diverting resources to create a computer division could have been put off until the 400/800 game machine was firmly established.  Then you could release a computer version, or an add-on keyboard/module to upgrade it to a computer.  But Rick Maurer's success with his VCS Space Invaders gave the VCS new life (after lingering in the marketplace for nearly 3 years), and inadvertently made Kassar appear to be a forward-thinking leader for sticking with the VCS, when he was anything but.  Nolan was, and he wasn't trying to get booted for wanting to drop the VCS.  The VCS wasn't designed to do much more (innovative-wise) than the original launch games.  Nolan knew that because Cyan Engineering told him as much, as they only expected it to be relevant for about 3 years (which is why they started working on the 400/800 hardware immediately after finishing the VCS).  The entire history of the early 80s would have been vastly different had the 800 console been released in 1979 as planned, or even by the following year.  The Intellivision would have died a quick death, as would have the Odyssey2 and even the Colecovision (had Coleco pushed ahead and released it anyway).  But that's what's fascinating about Atari's history, and how but a few alternate decisions with its flowchart would have drastically changed the outcome.  Kassar's indifferent treatment of Atari's designers (lack of royalties and credit) led to the creation of 3rd-party software companies and the proliferation of (often) inferior games).  Not that wouldn't have happened at some point, the fact remains it happened when it did because of Kassar.
    FYI, the November/December issue of Atari Age magazine has this news blurb about the 5200 being produced in limited quantity, but then again it had just been released (in October).

  22. Like
    Scott Stilphen got a reaction from RickR in Why was Karateka so bad?   
    Mine broke after a few months of use.  Absolutely one of the worst controllers ever created.  People inside Atari were telling them they were a problem, and yet Marketing got its way and saw that they were released anyway.  But when the complaints from customers started complaining, they STILL didn't do anything about them.  A fix to make the joysticks self-centering was done, but it wasn't released.  But yet they eliminated the all-in-one RF switch box and went back to the standard design.  They also redesigned the motherboard, which included a revised OS that made several games incompatible, similar to the revised 400/800 OS for the XL that caused the same problem with some programs.
  23. Like
    Scott Stilphen got a reaction from Justin in Why was Karateka so bad?   
    Mine broke after a few months of use.  Absolutely one of the worst controllers ever created.  People inside Atari were telling them they were a problem, and yet Marketing got its way and saw that they were released anyway.  But when the complaints from customers started complaining, they STILL didn't do anything about them.  A fix to make the joysticks self-centering was done, but it wasn't released.  But yet they eliminated the all-in-one RF switch box and went back to the standard design.  They also redesigned the motherboard, which included a revised OS that made several games incompatible, similar to the revised 400/800 OS for the XL that caused the same problem with some programs.
  24. Thanks
    Scott Stilphen got a reaction from RickR in Why was Karateka so bad?   
    Dropping the VCS in favor of the 400/800 hardware (prior to Kassar turning it into a computer) was the right choice.  The VCS is by far my favorite console, but Jay Miner truly outdid himself with the 'next gen' VCS, and there's nothing the VCS can do that the 400/800 can't.  Nolan had no plans or desire to make home computers; that was all Kassar's doing, so you had Atari's top game designers like Crane and Miller spending months writing the OS and DOS software for the 400/800 instead of making games.  Ultimately Atari only sold about 2 million 400/800 computers (and only about 1 million 5200s).  Diverting resources to create a computer division could have been put off until the 400/800 game machine was firmly established.  Then you could release a computer version, or an add-on keyboard/module to upgrade it to a computer.  But Rick Maurer's success with his VCS Space Invaders gave the VCS new life (after lingering in the marketplace for nearly 3 years), and inadvertently made Kassar appear to be a forward-thinking leader for sticking with the VCS, when he was anything but.  Nolan was, and he wasn't trying to get booted for wanting to drop the VCS.  The VCS wasn't designed to do much more (innovative-wise) than the original launch games.  Nolan knew that because Cyan Engineering told him as much, as they only expected it to be relevant for about 3 years (which is why they started working on the 400/800 hardware immediately after finishing the VCS).  The entire history of the early 80s would have been vastly different had the 800 console been released in 1979 as planned, or even by the following year.  The Intellivision would have died a quick death, as would have the Odyssey2 and even the Colecovision (had Coleco pushed ahead and released it anyway).  But that's what's fascinating about Atari's history, and how but a few alternate decisions with its flowchart would have drastically changed the outcome.  Kassar's indifferent treatment of Atari's designers (lack of royalties and credit) led to the creation of 3rd-party software companies and the proliferation of (often) inferior games).  Not that wouldn't have happened at some point, the fact remains it happened when it did because of Kassar.
    FYI, the November/December issue of Atari Age magazine has this news blurb about the 5200 being produced in limited quantity, but then again it had just been released (in October).

  25. Like
    Scott Stilphen got a reaction from Justin in Why was Karateka so bad?   
    Yes, the 3600 was an early name for the 7800.  Here's a photo of a prototype 3600 pcb that's very similar to a 7800 pcb, aside from the lack of an expansion port and different locations for the chips: https://consolevariations.com/variation/prototype/atari-3600-atari-7800-prototype
    But the memo does mention the possibility of another machine priced between the 7800 and NES, the 3600.  Perhaps that was a mistake on Don Teiser's part and that he was talking about another machine (the 3200/Sylvia)?  The 3200/Sylvia/Super Stella was discussed as early as 1981 within Atari.  But with Atari's irrational fear of the Intellivision (which at best had like 10% of the video game market at its peak) and the impending Colecovision, Atari stopped work on the project and instead rushed out the 5200.
    Speaking of the 5200, I came across this news blurb in the June 1983 issue of Video Review that mentions Atari not being able to keep up with demand for the 5200.  That's something I don't think I've ever heard about before.  All I can say is, I'm in PA and I don't recall any trouble with getting one.  A friend of mine had a 5200 when it was first released (late fall 1982) and I had one in early 1983 (which by then was revised to the 2-port model).  Neither one had to be back-ordered - stores like Kmart had them.  The same issue also mentions Atari apparently had plans for a computer add-on device similar to the VCS Graduate, which is just a crazy idea considering the 5200 was originally a reskinned 400 computer with analog controllers.


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