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Keatah

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Everything posted by Keatah

  1. Like how all systems are hidden (I think) except for the matching woodgrain VCS. Taste!
  2. Love classy displays like so. Recessed accent lighting always gets me.
  3. Emulation will always be something I do. More now than ever it's become complementary to many (real hardware) Apple II activities - like preparing disk images or verifying concepts and ideas. And it keeps wear and tear off 40+ year old hardware. For other systems and arcade cabs it's the only practical solution for experiencing them. It's the only way (4me) to bring the experience into this modern era. So I say use it for what it's good at. True enough. It's all over. And many implementations belong in the bargain barrel. Quality and hi-fidelity emulation exist like with Altirra being spot-on in color rendering colors. A huge amount of work has gone into making just right.. I see a time when old systems' custom chips will become impossible to find. Think the SSI-263P speech chip. Hadn't seen one for sale in over 5 years. The only way to experience it is through something like AppleWin. A niche example, sure, but stuff is heading that way eventually. I do hold out hopes that a CPLD or FPGA version of the SSI-263P will be made someday. Like they did with PokeyOne and the CPLD in the C64. Now I'll go watch the video!
  4. Many many things as long as its something I hadn't seen in a good number or years. Literally anything. Sometime I may expand upon that.
  5. Dealing with wonky equipment is certainly a downside of this hobby. I learned 'tronics at an early age and continued on through college. So it's all second nature. But there are things that formal training doesn't teach you. It's like that in every career. Formal training never ever covered vintage electronics and the special techniques & requirements when working with something 40 years old. Early on I learned how to correctly discharge static electricity, and exactly what it was, and why we were doing it. This from the Apple manuals that came with my II+ back in the day. Those manuals also taught us to check the power switch before pulling out cards. I only made that mistake once ever in the course of working on thousands of machines. Other tricky things might be turning on a CRT or power supply that has been sitting for 40+ years. Or repairing intermittent things - the worst kind of repairs. Point is this hobby will teach newbies and veterans alike new tricks.
  6. I grew up with Atari VCS, Intellivision, Colecovision, Astrocade, Odyssey2, Commodore64, Atari 400/800, Vectrex, Amiga, Ti-99/4A, CoCo, and other pre-NES stuff. I kind of skipped the NES, PS1, SMS, Genesis, NeoGeo, and SNES generation while it was happening. Today I just have my original Apple from bitd. And all my gaming is done on a state-of-the-art PC, both vintage through emulators and a few select native modern titles.
  7. I never liked Pac-Man in the arcades. Too difficult. But I was happy to see it come home on MAME. Enjoyed Snack Attack and Microwave on the Apple II equally.
  8. Definitely Star Raiders for all the reasons stated above. And optionally Moon Patrol because driving a moon buggy and blowing stuff up has got to be tons of fun in real or fantasy life.
  9. I don't believe the actual playing of videogames is a hobby at all. It's just an activity, a pastime. A competition. But everything surrounding them is, such as: collecting, maintaining hardware, creating content, curating, reading and writing stories about them, discussions, putting together a gaming computer, and more.
  10. My gramma liked it when I'd play Doom. She'd always bounce around on the end of the bed grunting as I worked through a level. That's about as close to any older relative of mine liking gaming. They just couldn't see the point or were distracted by other adult concerns.
  11. "It's a whole new challenge for your Atari VCS!" We used to mock that slogan so much because it was a challenge for my VCS to play those games. For whatever reason I found M-Network carts to be unreliable. Seemed like 2 out of 3 never worked, or worked for a while and then stopped. Ohh I was too young to troubleshoot and clean contacts. Besides, having been reading Omni and Popular Science and other pulp magazines of the era which glorified future tech as being the end-all be-all, I firmly got it my head that electronics were 100% reliable. They either worked forever or did not work at all.
  12. Tubular Worlds. Might be a bit on the slow side, but bitd it was pretty cool.
  13. I already mentioned Electronic Games Magazine (EGM) ..but I also excitedly read JoyStik and Video Games. On the computing side I did the Apple II publication called HardCore Computing, A+, and Apple Orchard. And for general computing it was Creative Computing along with the occasional Byte issue. I did get into those strategy guides, too. Those colorful paperbacks that were typically 30-50 pages of patterns, tips and rules. Some focused on 1 game, others a set of 5 or 10 games. Most all I recall are available on pdf at internet archive. This is a tiny sample representing the style: https://archive.org/details/How_To_Beat_The_Video_Games https://archive.org/details/How_To_Win_At_Home_Video_Games https://archive.org/details/book_video_games And my favorite: https://archive.org/details/Winners_Book_of_Video_Games https://archive.org/details/book_how_to_win_video_games None of them helped me much. I wasn't the best player till I got into my early 20's, by which time the whole craze died down. But, today, I think of the books as manuals for the arcade games. --- In the 90's I got the Duke Nuke'em and Doom strategy guides. And they are very nostalgic. I read them like I was studying for a college exam or a check flight.
  14. Thing is most folks don't realize right away is that as time goes on it isn't hard or costly to update to the next model Pi for better performance. And that performance will certainly be needed as emulation accuracy continues to improve. Man I tell ya, if they had this stuff back in the 80's..!
  15. It's nice to see it coming together, my only beef is the aesthetically unbalanced front/rear distribution of the controls. If I were designing it I would have made all the controls visible, up-front. And the only two things on the back would be power & hdmi connectors.
  16. I used to. Back in the 70's and 80's. Typically what I could get at the drugstore or supermarket. Nowadays it'll be pdf for me.
  17. I had a new VCS when I was a kid in 1977-1978. And today I still enjoy playing the original games, maybe not for as long, but enjoying them all the same. I eventually acquired many many other cartridge based systems and the same holds true for them as well. In the 90's I got into PC gaming and that continues to be my platform of choice. Today currently I enjoy complex simulations, but haven't really moved away from the simplistic games of the 80's either. Combat, VideoPinball, Phoenix.. Love'em all the same. The passing of time has added MORE richness and variety to the hobby. But the desire to simplify is stronger than ever. Modern hardware and emulation allows one to do just that. Most people dislike emulation, that much is clear. But it's just a vehicle and a means to an end. As nostalgia gestates we become more interested in the software. It's the essence of the game. If anything i've grown totally and utterly impatient in dealing with physical hardware. So it's going to be emulation all the way. Not to mention the easy portability factor. I clearly recall having and hating to lug consoles and carts to sleepovers and " game conferences". Today it's different it all fits on a microSD card, and yet its still a novelty for me to bring an entire library of VCS and Apple II games with me to the north cabin. Still amazing. As we age I think people will start to value convenience and reliability. Those two points are really invaluable. And without such "features" I doubt I'd be in the hobby or play as much as I do.
  18. Console-wise I started with dedicated pong unit, and moved into the VCS on release day. Since then I owned practically every cartridge based system of the day. But I had always wanted an all-in-one system that'd play every game ever made. Today that is possible through a standard emulation box. And that means yes, despite it being virtual consoles. This enables me to sample and enjoy NeoGeo. Something I didn't like bitd, but do now.
  19. Don't recall exactly, specifically the very first moment. But close enough. It was a rather pedestrian experience, some nondescript winter evening or Saturday afternoon in 1977. I remember exploring the "worlds" of combat. All the different terrain. That and playing Surround. The full aweseomness of the VCS would be revealed to several decades later, when I could appreciate how much was done with so little. I don't think I ever had a first "wow" moment with videogames because I grew up with them. It's as if they always existed and the exploration of the electronic gaming field was a given. Even back in like 1976 and 1975. The "wow" moment was with the discovery of red LED handhelds. Those were amazing, and I always thought there was a special sort of intelligence inside the chips. I didn't know how they all worked. And it would have been totally plausible (to me) that they were like mechanical mazes inside, with control levers and chutes and valves. Like a big-ass Hot-Wheels track setup going everywhere. Of course each console from the dedicated pong units to my latest emulation PC, each one, had their impressive moment. I was rarely disappointed.
  20. Gosh I never thought to go through the "hundreds" of cassettes I still have of the old days. We used to leave a recorder running a lot of the times when playing video games. Not unlike the rambling youtube commentaries of today. There's gotta be some classic moments in there!
  21. Love the first version I played, the VCS version. Honorable mentions go to the Atari 800 and Vic-20 for coming real close to my fav. Abot the other versions.. While I don't mind the boss stages, I dislike backgrounds. Too much ground clutter for my tastes.
  22. Yup, especially considering it has no graphics or sound chips. The sound circuit is simply a gate that flips high or low. And the same thing with the video circuit, it blips the video timing and creates a b/w dot. False-color is achieved through artifacting in the NTSC signal, so to speak.
  23. I'm a little hesitant to call anything "DOS" or "ProDOS" an operating system. More technically this (and DOS 3.3) are simply a set of instructions and routines to allow access to the disk hardware and nothing else. It doesn't handle sound, it doesn't handle graphics, nor anything keyboard or text-screen related. All that stuff is in the firmware.
  24. Light Sixer, Heavy Sixer, and of course Emulator Stella.
  25. 2 of the malls of my childhood are still around and flourishing. The arcade/mall where I met the wife has long been abandoned. The Toys'R'Us I grew up with was still there as of last year, and while the Venture is long gone, another department store took its place. So it isn't all that bad in my area. What I do miss are the hobby shops with model rockets and remote control cars - those were loads of fun!
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