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Cousin Mike

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  1. Like
    Cousin Mike reacted to Atari 5200 Guy for a blog entry, Ms. Pac-Man (Atari 5200)   
    During the first year of the 5200's production run, the system received many ports of popular arcade hits. Every dot-munchin' gamer loved Pac-Man, a game the 5200 received shortly after initial release. To Atari ... it only made sense to bring the Queen of Video Games, Ms. Pac-Man, for SuperSystem owners to enjoy in the comfort of their homes. 




    Ms. Pac-Man on the 5200 contains everything the arcade hit has including very accurate multiple mazes, intermissions, music and sounds. Pressing the start button gives the player the first maze along with the opening music Ms. Pac-Man is known for. Going around the maze, munching dots, the ghosts don't take long to come chasing after me ... forcing me to use a power dot. It's not long before I finish up the first maze with one life down because I made a turn the wrong way when I was expecting a ghost to move another way.  

    Down with the second maze and I'm down two more lives. Pinky managed to head me off when Blinky was hot on my tail. Not once but twice. Time for a break to watch the first intermission! OK...new maze now. The speed of the game seems to have picked up by now. I barely manage to eat all of the dots on this round and am on my last life by the time I reach the pretzel round. I don't last long because I take a turn into the bottom left tunnel without noticing that Inky had already entered the same tunnel on the right side. Game Over.
     



    At first the game seems a bit sluggish, almost like it is stuck in slow-motion. The animation and game play is not as smooth as it was in Pac-Man but the controls are a bit more responsive. As the player advances a few more mazes the game play speeds picks up a bit. The graphics are really good but I think the eyes on the ghosts could have been done better. And I know that the 5200 is very well capable of producing a purple color so why do we have a brown Sue??? That is the only real complaint I have with this Ms. Pac-Man is the one ghost that is not colored like the arcade. Then again the fourth ghost in Pac-Man was not the right color either. 

     
    As for sounds...eh...they are not too bad but I feel some more effort could have been made to make them more arcade-like. Especially after playing a prototype version of Super Pac-Man on the 5200 that showed just how close the 5200 can sound to the arcades. So for Ms. Pac-Man I did expect sounds to be a bit better than they were.
     
    Controls are actually not too bad nor difficult...providing a good working standard controller is used. My copy is used so I am not sure if Ms. Pac-Man on the 5200 came with overlays or not. Pretty much standard with 5200 games, * usually changes skill levels and # changes number of players....or is it the other way around? Oh well...just mash 'em 'til ya find 'em. They are the only keys used on the keypad anyway.
     
    All kidding aside, Ms. Pac-Man on the 5200 looks and plays well but it also feels like it might have been a bit rushed as there are some things that could have used a bit more polishing. And, while the sounds are not too bad, Atari should have spent a little more time perfecting them. The only pet-peeve I have with this game is the one ghost that is not colored like the arcade. If you are going to try to port an arcade game to a home console at least get the colors right. Other than that Ms. Pac-Man on the 5200 is a solid and fun title so 5200 owners owe it to themselves to enjoy a game with the Queen of Video Games.
  2. Like
    Cousin Mike reacted to Atari 5200 Guy for a blog entry, Xevious (Atari 7800)   
    (Hums theme to Xevious). Xevious. A shoot 'em up game developed by Namco. I still have no clue as to what exactly the player is suppose to do other than destroy everything. As well it is unclear whether the game actually has a purpose or if the player is locked in an endurance mode lasting as long as they can. I never figured it out. But I believe I read somewhere that Xevious has 8 rounds. 
    Xevious is a vertical-scrolling shoot 'em up game. The player gets no power ups and is equipped with a twin shooter and ground bombs. Difficulty switches on the front of the 7800 console can help the player select whether one fire button fires both simultaneously or if one button fires the twin shooter and another button fires the bombs. It has to be selected before starting the game though as you can't switch in the middle of a game.
     
    With my best 7800 controller connected, I put Xevious in my 7800 and power it on. On my screen is the Atari logo (which is striking similar to the one used on the 1200 XL home computer). After a few seconds the Xevious title screen appears. I use the joystick to select a beginner skill level and press the fire button to start the game.
     




    I do pretty well starting out having taken down a few flying enemies and bombing a few "tanks" and other ground enemies firing at me. Before too long I am zoned in to the action on my screen. Before long I come across these barriers that are flipping in mid air. These can not be shot down. Every shot I make that hits one is met with sudden death. 
    As the game play continues it is not long until I am up against a rather large enemy. Surrounding this enemy are large black dots that turn into shots aimed at me. I have no clue as to what I'm suppose to do. After a minute the thing flies off the top of the screen and my mission continues on.
     
    After a while I am up against more flying enemies and tanks that can run on top of water. I never knew they made such things. And before long I make a wrong move and lose a life. I finally find my trouble spot and lose life after life and before I know it I run out of extra lives. Game over.
     



    Xevious, while it is a fun game, can make the player feel like they have no purpose to keep playing. Yet, at the same time, it can be difficult to put down. If any game shows what the 7800 is capable of I would have to say that Xevious is one of them. The graphics look really good, the characters are well done, and even the sounds are spot on. Controls work well but, as an issue with the 7800 standard controllers, my hands started cramping before I made it to that huge enemy. This is from the 7800 controllers being so uncomfortable to use for prolonged periods of time and not because of the game. 
    Xevious is a good game that captures everything that makes the arcade exciting. It could also be considered a 7800 exclusive since no other Atari console every received it. Considering the 7800's rather short life span and game library I couldn't see a 7800 gamer without this game in their library of 7800 games. It's worth owning.
  3. Like
    Cousin Mike reacted to Atari 5200 Guy for a blog entry, Nintendo Entertainment System   
    For my 13th birthday, in 1987, my mother picked up a game system I never knew nor heard of. It just mysteriously appeared. For I had unwrapped a game console that would forever change the way I perceived video games. That gift was the Nintendo Entertainment System. At first I didn't like the controllers because there was no joystick. In a joystick's place was this "thing" that controlled on-screen movement of a playable character or other image. Then again when the only games you have are Gyromite and Duck Hunt the controllers really didn't get a chance to show their worth until a while later.
     
    Mom and I were living with my grandparents, her parents, and the town had barely 2,000 people. Mom had got the system from the only video rental store in town at that time on a payment plan. And with every payment she made I got a ticket to rent a game. So the controllers eventually got to prove how good they really were. This is when I would come across games I would eventually declare as the best on the system. These games include Gradius, Castlevania, and most of the initial issue titles. As much as others enjoy it I am really not a huge Donkey Kong fan but the NES really got a spot-on port of that one. Really well done.
     
    It took us (Mom and I) month after month to locate a single copy of Super Mario Brothers. That game was very hard to come by. But...I wasn't too worried because I had come across a different game one time while paying a visit to the hometown's Wal-Mart. As luck would have it I was planning to spend the weekend with my Grandmother in my hometown and my NES was back at the other grandparents' house. But, this visit scored me what I am assuming was an initial release of the adventure game everyone would talk about decades later as well as spawn a huge franchise with a large fan base following. Zelda had made it to store shelves.
     
    I had to sit for an entire weekend admiring a game I had no way of playing. I took the game out of the box, read the instructions front to back, read the back of the box, rinse and repeat, over and over. Mom could not have come to pick me up any sooner. But, once back to my NES I didn't hesitate one second. I made a bee line to the system which was setup in the room we were sleeping in. On went the TV, in went Zelda. I started my adventure not realizing just how involved this game would become.
     
    At school I could hear others talking about the game I picked up over the weekend. Some were getting stuck in areas I had not reached yet. One couldn't find the first dungeon. Mom and I paid a visit to one of her friends who's son was a friend in school. He also had Zelda and we spent a few hours on that game trying to get through dungeon after dungeon. What was really happening was that the NES and Zelda had triggered video gamers to socialize about the games being played, how to beat this or that boss, and getting unstuck in troublesome levels. This was before Nintendo Power so the only thing left was pretty much word of mouth.
     
    Once Mom and I moved back to my hometown there was a change in schools and atmosphere for sure but there was one thing that didn't change...the talk about the NES and its games. Call me weird or crazy, or both, but there was nothing I wanted to do more than stay at home and play Nintendo games. After school I would come home and spend time on it before doing my homework. On the weekend, if I wasn't sleeping, eating, using the bathroom, or doing something for my grandmother, or visiting my other grandparents (I love them dearly so don't get that wrong...I just don't know how else to word it), I was on the NES playing games.
     
    The little console had revitalized video gaming on a massive scale. I still have one here that works without issues. Well...there are times it will do the screen flashing thing but that doesn't bother me. I just clean the carts and keep trying. I rarely blow on them.
     
    For what it's worth I really owe a lot to the NES. The game play was addictive because once you had that latest game in your hand nothing else mattered except beating that game. If you got stuck you turned to a game magazine or call the hotlines at 99 cents a minute, give or take a few cents. You see, I was so involved with the NES that I didn't go out of the house much. I had no need to. I sat, in my room, playing video games. At the same time the NES was keeping me off the streets and out of trouble in a lot of ways. I might have gotten into trouble sometimes for not always doing my homework but I wasn't being arrested for being intoxicated or under the influence in public like some of my high school friends were. I didn't have a girlfriend because, now that I think about it, I was already married...to the video games. As crazy as that sounds that's pretty much how I was.
     
    I still play the NES on a regular basis. As much as I love my Atari stuff the NES is the only non-Atari console that has a large place in my heart. It is a well balanced system with lots, and I mean LOTS, of games. If you've never had one before for one reason or another pick one up. Before you do, however, do your homework first and ask around about what games you should lookout for. Whatever you do don't compare the system and its games with modern stuff. The system and games have already proved their worth years ago...they should simply be enjoyed as they are.
     
    To think that any gamer who lived and experienced the NES during its production run spent countless hours if not months or more on a single game just to beat it. With a few exceptions like Zelda had there really was not much of a way to save the game progress. You started and endured the challenges. Later the idea of writing down a password to save game progress was seen in most NES games like Metroid and Kid Icarus but if you got one character wrong, guess what...you had to start over again.
     
    The real value of the NES is the overall package. The games, the system, the controller options, and I have never seen ALL of the NES games. There are sooo many that I would most likely need another lifetime to try them all. So...NES...solid entertainment that will challenge you. I would love to hear favorite games of other NES gamers so be sure to post those in the comments section below. Thank you for reading and I will return with more thoughts running in my head. Well...that might be a bit scary.
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