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Mr SQL

Member
  • Content Count

    26
  • Joined

  • Last visited

About Mr SQL

  • Rank
    Newbie

What's Up?

  • Mood
    happy
  • Currently Playing
    Video Chess
  • Currently Listening To
    Yerzmyey - Astral Combat (Full Album) Chiptune
  • Gender
    Not Telling
  • Interests
    Programming Atari games and retro development tools! Write Atari games in classic BASIC that run on all Atari consoles including the Retron7, the Flashback Portable and the Model 9! This BASIC features a soft blitter chip and a soft synth that use an extra 256 bytes of either SuperCharger or CBS RAM.
  • First Console
    Atari 2600
  • Favorite Arcade to Visit
    Timeout (long gone)
  • Favorite Arcade Game
    Ms Pacman
  • Favorite Board Game
    Chess
  • Favorite Movie
    Tron and The Matrix
  • Favorite TV Show
    Dr Who - Tom Baker time series
  • Favorite Comic Book Hero
    Spiderman
  • What I got at Toys Я Us
    Stretch Monster
  • Podcast I Recommend
    Retroist, Fergie, Missile Command with Rob Zydel, Next without For
  • YouTube Channel I Like
    LukHash,Yerzmyey, John Hancock, Metal Jesus, Dr Clu, Ben Heck
  • Quick, tell us a joke!
    Check out the Atari jokes and awesome Atari song below! C:\Jen\Program - BASIC Programming Review!
    https://www.youtube.com/watch?v=leLWXV7i7Ws

Atari World Championships

  • Atari Cup Team
    No Team

Recent Profile Visitors

322 profile views
  1. Thank you TrekMD I'd like to read your articles please share the links! 🙂 I am helping with a colorful coffee table book a French company CoteGamer is putting together on the SuperCharger, it is the sequel to a previous version (also in French) about the SuperCharger here. I'm very surprised the SuperCharger didn't get wider adoption bitd, games like Survival Island (prototype) and Swords of Saros really started to tap the potential for the large games, maybe it just made the VCS too much like a real computer system where anyone could copy the games.
  2. The SuperCharger was a tremendously powerful device capable of putting a file system onto a tape drive like the ADAM and it's potential never fully unlocked and explored - the SuperCharger could have enabled 1.5 MB Tape games, it beat Microsoft and Apple to the punch (but not Xerox) with it's sleek GUI OS with starfield screen savers and a help system. I've been working on something like RS-DOS for the SuperCharger (SuperCharger Disk Extended BASIC) so that operating systems and and disk based application suites can be built for the Atari 2600 and serious productivity applications even. It's already in BETA, and I have a example here of an Atari 2600 Operating System demo with a suite of four delightful applications for SillyVenture2020 🙂 Give this serious application suite a try The Atari is always tremendous fun for games, but give this serious OS and it's application suite a try and see the OS comparison graph - how does the SillyVenture operating system stack up against an OS running on your phone or your Desktop, besides the SillyVenture OS? It's been a lot of fun working on this interesting project with awesome help from Al_Nafuur, Batari, Dirty Hairy, Jetsetilly, Alex79, Eric Ball and Eckhard Stolberg and many other great programmers at AtariAge! Here is a pic of the Disk BASIC programming Manual I am updating shown on my Atari running on the PlusCart - it's backward compatible with Flashback BASIC: The PlusCart viewer technology looks a lot like the TRS-80 Color Computer and is fantastic for reading the BASIC documentation and part of the fun! 🙂
  3. Awesome Atari book! I just finished reading HC4! 🙂 I liked the screenshots and analysis sections, and the coverage of the new Atari consoles games like Strip Off from Tactical Neuronics. I also liked hearing favorably about programmers and productions that aren't always noticed or promoted on AtariAge - my friend from the scene bitd Greg Zumwalt is featured in this book with pictures and a backdrop story for Candyman I enjoyed. I've started Reading BREAKOUT how Atari computers defined a generation and it's an awesome book too with great screenshots and insightful stories 🙂 Racing the Beam is available free online as a PDF, and I downloaded it after losing my copy, but there's nothing like reading a real book and rereading the PDF just did not compare - I'll be reading this hardcover next.
  4. It's a fun and distinctive iconic port that is different, but I like all of the different ports for genres like pacman - particularly when it's clear the programmer is very creative and going for different or just Atari streamlined. My favorite Pacmen in the 80's were two variants that took the genre to the next level - KC Munchkin and Grabber, a split-screen pacman that I hope to bring to the Atari! 🙂 https://atariage.com/forums/topic/300642-grabber-split-screen-pacman/
  5. Yes the Light Gun is for multi-player mode and should always be used on the right side! 😀
  6. Arkanoid Airhead is easy and relaxing to play, but still challenging. This is the most recent version: ARKANOID_AIRHEAD_FINDS_AIRHEAD_20200627.bin And there is also a version for the Flashback Portable that will change depending upon what console you play it on: ARKANOID_AIRHEAD_FLASHBACK_EMU_ANOMALY_20200627.bin The Flashback version plays in white on the Atari Portable, but plays in black on classic consoles via the Harmony or Uno cart. And it's multi-colored if you play it on the Retron-77 console which may be the closest to how it would look on a real CBS RAM cartridge, the format the AFP is using to get the colors. To find out for sure and how close someone would have to create a real CBS RAM cart with the binary and compare it on a classic console. I don't think anyone has succeeded in reproducing an authentic CBS RAM cart today; it shouldn't be that difficult for a retro hardware pro since Sara carts have been reloaded.
  7. This looks cool! I just ordered the real book version along with Breakout:How Atari Computers Defined a Generation, and a hardcover copy of Racing the Beam. Looking forward to some fun reading :)
  8. Mr SQL

    BREAKOUT studies

    BREAKOUT never gets old, having a lot of fun with this rendition Button control is reversed and reserves the laserbeams which run out before the end of each level...
  9. EDIT: New version BREAKOUT2002 LASERBEAMS! Can you make it to the playable green treasure room ending scene on level 10? Button control reversed; reserves finite LASERBEAMS that run out before the end of each level. BREAKOUT2002_LASERBEAMS_NTSC.bin BREAKOUT2002_LASERBEAMS_NTSC.wav BREAKOUT studies A collection of seven BREAKOUT stories featuring an inspired new rendition, BREAKOUT 2002 with a 10 level quest and a harmonized sound that is different. Breakdown of the studies Five stories of the continued evolution of Atari Breakout design with examples of games and links to prototypes Stories of old and emerging technologies for creating more dazling and colorful retro videogames! Party Gameplay instructions for BREAKOUT 2002 Printing it out To create a 4-page mini book, print the PDF on one piece of double sided paper and fold it in half. Best play experience Use either classic hardware or full screen settings if you are running an emulator and turn off phosphor/merge frames. BREAKOUT discussion Hope everyone enjoys! Share your thoughts and ideas about BREAKOUT on this thread! BREAKOUT 2002 Party Games Manual.pdf
  10. Space Invaders for Girls Plasma HD Retron 77 Long Play Space Invaders for Boys and Girls is an upgrade to SuperCharger Space Invaders which is included with the new Hyperkin console and requires the Community 6 upgrade to the consoles firmware for audiovisuals matching the video, a Plasma display is also suggested but it's tremendous fun on any display even without the firmware upgrade, and also on the Atari Flashback! Features soft synth music and Fx that change with the gameplay and level progression to draw you into the game. Gameplay - This time the Space Invaders have the shields, game pink screens when you get hit and red screens when you di but it is possible to come back twice by playing your way through abstract and ethereal cut-scenes to reach the bonus levels. Beat both come back rounds to make it to the final ending cut-scene animation! This game is an audio visual odyssey that takes 15 minutes to complete. Both versions can also be played online in Javatari: Space Invaders for Girls Space Invaders for Boys
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