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CrossBow

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Everything posted by CrossBow

  1. CrossBow

    ITC - TurboGrafx 16

    Another console from the ITC collection. This is my TG16 that I bought for about $20 bucks back around 2000 timeframe at the local flea market. It came with 1 controller at the time that I've not used because the controller was in such nice condition. Here it is with the controller I got with it back then. It doesn't get used much as over the years I've gotten other consoles to play these games with. And it seems the value of the TG16 itself has increased over time where it is better to put wear on my other consoles anyway. As a result, it lives most of its life in the closet of doom where spare consoles are 'stored' in one of the TG16 branded hard clamshell cases for the system. I replaced the caps on it several years back but not much else had been done to it. That changed as I finally installed a second RGB kit I bought early last year into it last night. The RGB replaces the original RF modulator and uses a Sega Saturn 10pin mini din for the RGB, composite, and s-video output, along with the audio of course. I also have a spare region switching kit specific to the TG16 that I may install in the future. Again, this console doesn't actually get used much so I don't know yet what more I will put into it. Could be a console that will be ready for a new home in the future?
  2. From the album: ITC - TurboGrafx 16

    A new 10-pin mini din was installed in place of the RF modulator. This is a Sega Saturn specific port so any Saturn cables can be used with it. It provides all the needed signals for composite, s-video, and RGB along with stereo audio. The channel select opening has a new replacement switch that acts to change regions between JPN (Left), and US (Right) HuCards.
  3. From the album: ITC - TurboGrafx 16

    A new 10pin mini din installed to provide the neede video and audio output from the new RGB board. Here you can see how it installs using a new mount board in place of the RF modulator. Even though the jack is installed upside down here. The mainboard is also installed upside down in the console. As a result, the AV jack orients right side up so it works out well in this case.
  4. From the album: ITC - TurboGrafx 16

    The RGB kit installed is called the Turbonanza and was designed and created by a well known modder by the name of Zaxour. The Turbonanza acts as a passthrough for the composite and s-video and audio. But provides new improved RGB signals to the output of the rear expansion port along with the ribbon cable you see providing the signals back to a new AV jack installed on the component side of the system.
  5. From the album: ITC - TurboGrafx 16

    Here is the bottom overview of the TG16 mainboard. Similar to the Intellivision, the mainboard is actually installed upside down in the console. You can see where the new RGB bypass board has been installed using the pins from the expansion port on the rear of the console and then wired back to signal points.
  6. CrossBow

    ITC TG16

    From the album: ITC - TurboGrafx 16

    Pruchased used for about $20 at the local flea market back around 2000. Came with the controller you see in the picture but nothing else at that time.
  7. Mine is an older one as well as it doesn't have an LED and doesn't have the sticker label on it. Mine instead has the VecMulti logo as part of the 3D printed case. Anyone know if anything functionally is different between an older version and current ones? Mine uses a MicroSD as well so don't think anything has changed there.
  8. I know I've not made a video in a very long time on my ITC Youtube channel. But I figured I would mention here the latest things happening at the 'Tower'. Just because there haven't been any vids uploaded, doesn't mean there isn't something always still going on. First is that console service requests have picked up quit a bit for me over the past 2 years. It really started during the pandemic, but then larger and larger service requests started to come in since and at this time, there is pretty much always a console or 3 at the 'Tower' waiting to get serviced it seems. When not working on enthusiasts game consoles, then I use that time to work on my own consoles to improve old install work I did in them (Some going back over 10 years ago). Well, currently what is at the ITC to be serviced is essentially done and will be getting shipped out soon, but as we had some pretty inclement weather come in this past Sunday and as a result our offices were closed at my normal day job yesterday. I spent the time to finally design some new PCBs for use in my services. One isn't that big a deal but is my own pcb breakout for use with 9-pin mini din connectors. I've got an old gerber file set that I either found a few years back or was sent to me that I've been using. But decided to make my own with some slight alterations on the design I'd been using. Not a big deal so not really anything to show there. But, I also finally designed revision 2 of the 7800 mount board. I already had another slight revision that I was calling r1b for the past 6 months but decided to just add in one new feature to make it easier in the future as I'm now getting requests for it. The new feature is adding in an optional audio input pad with resistor onto the mount board that can be used to mix in a 3rd audio input source into the 7800 setup so that it along with the normal audio can all be heard from the RCAs or whatever is used for the audio output on the console when upgraded. I'd been doing this manually by just adding in a resistor in series on separate wiring that would then get soldered to the + pad on the output filter capacitor. It works but I like how this will look better and I don't have to hide a resistor to solder in place anywhere and can just run a wire straight off the pad to the jack used for audio input. The other project I worked on yesterday was to finally design a new mount board setup for use in the Intellivision RGB installs. I previously designed a small mount PCB about 2 years ago for this and that will still be needed and used in some circumstances. But more and more lately, most of my clients have me remove the RF modulator and install the mini din jack there for the RGB output. This is because with a PCB of the right height, you can place the jack here without having to cut the case. The current PCB mount is kinda difficult to install as it requires a lot of heat to ensure that the solder seeps it way under the PCB and has always been a little smaller than I'd like to help provide the needed anchor and support for the mini din. Well, after installing a few other difficult kits into consoles designed by others, I decided to adapter something similar. This new mount is larger and uses 2 of the original intellivision RF anchor holes that I run clipped leads through some vias to solder the mount board into place easier with less heat and possible provide a more secure mount as a result. It does actually use a 2 PCB setup to achieve the height needed but I've found that 2 PCBs in a stacked configuration is still going to be much easier and cheaper to have made. The older mounts were 2.6mm thick PCBs and as a result, they weren't cheap to have made. Using a 2 board solution will also similar results with less cost. I will be refining this further. But this is the top PCB that the mini din will fit into the lower right corner section and then be held in place with solder along the two large ground planes along the left and rear of the jack. Both PCBs feaure hashed ground planes to help with strength. The top logo and wording on this PCB are now silkscreened but in fact are done by removing the solder mask over a copper filled section of the PCB. This way the logo and words have a shiny look to them that is actually part of the PCB and not just silkscreen that can wear/rub off. So, yeah all of these and other parts on order now and I'm excited to see how it all looks and works first hand.
  9. CrossBow

    ITC - Sega Master System

    I bought this SMS with 2 controllers and bunch of games over a decade ago at a garage sale for about $100. Since then it has been a constant occupant in the main game console case where the systems I actually play are connected up and added to the AV system. This SMS was an early project of mine for mod work only a year or two after I got it. It has had quit a bit of work done/redone, removed, added etc during that time. But thought it might be fun to see the chaos that exists within the inside of the ITC SMS. This is an early '86 made unit that has only the built in Snail Maze game and uses leaf switches for the pause and reset. It has the following work done to it over the years:- - FM add on board (Provides FM music & sound for games that support it) - Region switch added (Some games only provide FM when set to JPN region) - Hand made circuit for handling remote pause function from player 1 controller - S-video amp (designed for a Genesis) installed to provide s-video output - RCA jacks were added (wired from the audio & composite output of the built in AV port) - Capacitors replaced about 4 - 5 years ago - Original voltage regulator removed and replaced with DC-DC switching regulator - RGB active amp & breakout added in Jan. 2024 for cleaner RGB and composite output from second 9-pin AV mini din As a result or consequence of all of these services/modifications over the years, the work quality varies and I like this fact as it shows a progression from my early days of doing this stuff for myself personally to more higher skills I've developed since that time. As the list above shows, I added a replacement active RGB amp setup to it on Jan. 9th, 2024 to provide improved RGB output as the original has bad jail bars that can only be corrected with a modification like this being added. Most tech will remove the original AV jack and install the replacement there, but I chose to remove the RF modulator instead and install the second AV out port there. This way the original AV can be used on the original circuit or the new AV used with the new. This not only allows both as a point of comparison, but allows both to be used at the same time since they are from different isolated circuits so I can use the composite output from the original or RGB and provide a nicer composite or RGB from the other to two displays at once. The RGB setup that I installed was NOT designed for the model 1 SMS and in fact is designed for the model 2 SMS. But I figured I could adapt it and was curious to see if I could get it to work. I did, but it required me to meter out the points to take my signals from that the board needs. It also required me to add additional resistors to the RGB inputs to the RGB amp board. Try a few different values but it seems that 740 Ohms is pretty much were it needs to be. Each RGB signal is sending a .7v peak to peak signal to the amp/encoder on the new PCB and that is right at the high end of where you want that to be. Without the resistors the image was overly bright with quite a few colors not being displayed as they were blending together due to over driving the RGB amp. Using higher value resistors results in the image looking a bit too dark in some colors. The FM board has the ability to not only provide FM synthesis sound and music on games that support it, and that is more than a few surprisingly. But also allows for changing the console country region between US and JPN. This is needed as a few games only provide their FM audio sound when they detect running on a JPN region console. This also results in a few games having different difficulty in their games along with different startup and title screens. Several games will boot up the console showing a MARK III logo vs the SEGA logo as this model of the SMS was known as the Mark III in Japan. However, getting the region switching to work was a chore as the original install guides for the SMS refer to attaching the needed wire for region switching to a completely different pin on the console than what actually works on these earlier model 1 consoles. The guide will tell you to lift pin 19 or cut the trace to it from the Gate Array IC chip. However, this result in a NON working SMS if you do this. In reality, you have to lift or cut the traces to pin 23 on the gate array IC and then run a wire from that pin back to the IORQ# pad on the FM board. Once this is done, the console will then switch between US/JPN properly. The hand made remote pause is designed to allow you to pause the games on the console from the controller vs having to press the PAUSE button on the console. This is handy because many games will use the pause as a 3rd function button to pull up stats or inventory etc. It can be a pain to have to keep the console nearby for easy access to the pause button. So I found a circuit years ago that requires modifying your controller with a 3rd button that you wire to both the Left & Right, or Up & Down contacts. Basically when you press this 3rd button, it will send an impossible controller combo to the system that you can exploit as a trigger for simple logic circuit you add in the console that will then initiate the command to the Pause in the console. This is normally done using a NOR IC logic that will take the two inputs pressed at the same time to create a True logic output that you feed to the pause switch in the console to initiate the pause. However, mine is more complicated because I didn't have any NOR chips on hand at the time and so I use an AND IC logic chip instead and by routing the signals to several logic gates in that IC, it eventually creates the same True output logic that I feed to the Pause switch. I've thought about redoing this circuit over the years, but it works and I kinda like to see some of my early hand done stuff remain in use in some of my consoles. - JH:- Ivory Tower Collections
  10. Correct, but again, many folks appear to have issues even getting the program to run or see their 2600+ etc. So ideally it all needs to be compiled into a single program that you run, that carefully guides you through the process and then updates whatever is needed. I think the process to modify the FW on my NES/SNES and Genesis mini consoles was easier are more friendly as an example and those weren't created by a large company.
  11. Well, compared to how you might do a FW update on most other consumer devices, I would say it more complex yes. Even the BIOS upgrade for my motherboard is usually just a single exe file I run and let it do its thing. The fact that the update is pretty much only for Windows users is another thing I'm sure they will correct releasing something more official.
  12. I wouldn't mind owning that version but I believe it commands a pretty high price these days just like most PCE/TG-16 stuff does.
  13. Loom is one of my favorites of the era. And it really cool to see it played on the PS/2 like in that video. As that is how I first saw the game when my best friend at the time first got it and that was how we played the game. Although, once I bought the game for myself a few months later, I played it with Adlib audio. It wasn't until much later.. .like over a decade later, that I got to experience the game as it was meant through my LAPC-I sound board so I could finally hear the MT-32 soundtrack the game first came with. My only complaint in the video, is that when he shows the VGA graphics, it is apparent that a filter is being used like an HQ2 method or something because it looks far too smoothed out and that is why it looks off. Without such a filter in place the VGA graphics actually really good. But he is correct in that the 'talkie' version of the game features shorter music sections being played, and the dialog was cut quite a bit. Other things added/stripped is that the closeups of character faces was removed in the CD version but the extra scene he talks about if you play the game on hard on the EGA version I believe is always shown in the VGA version regardless of difficulty chosen. I only the game now as the 'talkie' version boxed as I had a tendency back then to give away my older floppy disk versions of my games when I bought the newer versions on CD later. But, I did make sure to still have George 'The Fatman' Sanger sign my copy of Loom as he was responsible for the soundtrack compilations in all versions of the game. In fact, the digital audio music played in the CD version is just the MT-32 soundtrack recorded. But again, the full pieces of the music don't play on the CD version as they do on the EGA original release with an MT-32. There was very much a certain type of magic when playing the game and it was quite different when it was released back then as compared to most. But yes, Loom along with another Lucasarts later release of The Dig are two of my favorites in this genre for PCs back in the day.
  14. Yeah I think good deal is using the fixed version of the prototype.
  15. Yes and no on the Rampage Double Dragon question. One of the changes that my FW has is that it provides very specific information from the Dumper side of things on what it actually detects. Comparing the results of my cartridges with those of others has revealed something that is a bit interesting although not quite sure why. So Double Dragon and Rampage were apparently released in multiple revisions that aren't well documented. What is more strange is that the code of the games themselves isn't really different. But what is different is the bank switching schemes used and apparently other changes on the hardware level of the cartridges themselves appear to be confusing the dumper. So as a result I don't just provide a pass/fail on my testing. I also have to provide a bunch of other data that is shown from the system when I activate a specific controller combo. So hopefully that data can be used to get those games working. Klax is another one I've been testing. I don't own the actual cartridge as honestly, Klax isn't my style of game that I enjoy that much. But I was provided ROM images of the two main ones out there. The one that CPU made is basically the prototype as it was found as it happens to work on actual 7800 consoles. But it seems the header information for it isn't quite right and so the 'fixed' version that was released later on does work on the 2600+. Not sure if they will work around that on the 2600+ since it is sort of a special case and again, the same ROM with corrected header info in it, does work as expected. Another thing I've been testing is more modern home brew releases. But a small snag has been found between the ROM of the final games and what is actually on the carts. That small snag is the HOKEY itself. Most of the modern brews are working with updated FW on the 7800 but those games with HOKEYs in them vs actual POKEYs aren't playing the Pokey audio or in some cases, failing to load up. Last night with revised FW I was finally able to get Keystone Koppers to come up and work with full Pokey audio. So this is a good step towards hopefully getting more of those games working. Again, everything I've been testing with is actually slightly older FW than what everyone has been given access too. But that is because the FW I'm working with and being provided is just to test stuff on the 7800 side of things so that it can eventually be implemented into a much more robust FW update in the future. As an example, the 2600 games that have been corrected and are working with the beta 1.1FW that everyone else has been loading up, do NOT work for me on my FW because those changes weren't or aren't being implemented. Again, my testing focus is on the 7800 side.
  16. Check it out folks! There is some really cool new stuff coming to the 2600+. For those not aware, I'm testing separate FW from what everyone else is testing that has some experimental stuff on it. Mostly 7800 centric in nature and this is one that I was just advised to test and confirm. If you weren't aware, Tower Toppler usually looks like a striped mess of graphics on anything higher than composite video output. That is because the games graphics rely on the use of NTSC artifacting to make the graphics and colors look the way they did back in the day. But once you go with s-video of above, then the artifacting effect is lost and you see the graphics as they were actually programmed but not as they were intended to be seen. And it isn't pretty. Well, the new FW currently loaded on my 2600+ features a new test composite filter for Tower Toppler to siumlate the artifacting effect. It isn't 100% and I'm not sure how much more work will be done on it, but this is far far better than it what it looks like right now to everyone else on the 2600+ and at least makes it possible to know what you are looking at.
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