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peteym5

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Everything posted by peteym5

  1. Thankyou for your continued support.
  2. Anyone ever replace the Potentiometers inside the 5200 controllers? I found an YouTube video where Arcade USA replaced the Potentiometer inside a 2600 Paddle controller and it took away the "jitters." Had a solid metal shaft. Cut with Dremel tool. Maybe the solid metal shaft kept position in place better or blocked out some external EM interference. 5200 controllers must use 0-500 Ohms Potentiometers. I remember seeing a video that someone replaced it with a more robust potentiometer. With seeing all this renewed interest with the Atari 5200, I feel it is important that we have information about repairing or replacing controllers.
  3. No problem. We hope to get Atari 7800 Venture out soon, and Tile Smashers out early next year. I have been doing work on several more Atari 7800 games when I can. I am not trying to get too far ahead of Video 61 and our team as we are all busy with stuff. I took some time out in the last two days to fix up an Atari 8-bit game and hoping to release it soon. We can look forward to development of more 7800 and with everyone's support, I am proud to be making more. I know I had been a subject of something negative on your "Homebrew Programmer Biographies" a few weeks ago. I am not going to dwell into it at this time because I am not sure what is going on. I apologize if things did get mess up on your thread. You may post my biographical information here. I am in Buffalo, New York USA. Lived in the area all my life. I took Data Processing at the local vocational school and then Computer Informations Systems at Erie Community College. I had been working with Atari computers since age 15, learned Basic and Assembly. I also do some video game work on the Windows PC.
  4. GemDrop uses a method known as "SuperIRG" that alternates between two character sets at the start of the V-Blank. Gives the illusion of more colors. Get the best effects with "Checkerboard" alternating where every other vertical and horizontal pixel alternate each frame. I played around with the technique. Works great on steady screens. Had not tries anything with scrolling screens.
  5. You would first need a custom board with Pokey mapped at a location for programs to identify it.
  6. Hello FunkMaster. Thankyou for the review of Putt 18 Miniature Golf on the Atari 7800. This was our first game we did for the 7800 and working on doing some better games in the future. We are about to release Venture for the 7800. Tile Smashers is in later stages of development. 7800 has allows me to make games with graphics that are more colorful and more detailed than the Atari 8-bit/5200 version. I have seen your post up on that other Atari forum and a well received response. Many people seem to enjoy the game and having a lot of fun. The layout was kept simple and made game play easy. Some posts disappointing and inaccurate about all my games being substandard for the 7800. To date, only Putt 18 for the 7800 has been released and no one other than our own beta testers have been able to play them yet. Also stated I was banned for poor quality labels and manual was not true. Statements that I using different accounts to help promote my games are also not presently true. I am working on games like Animal Keeper, Laser Blast X, and Novawolf for the 7800. I am developing some upgrades to make these games look and play great and look forward to completing them. I wish to thank the Atari Community for their support for our games.
  7. If anyone has any questions or concerns about Putt Eighteen Miniature Golf, you can post them here, or on my Facebook group. I will not be responding to rhetoric and misinformation. To set things straight. Putt Eighteen is the only game we released to date for the Atari 7800. So I do not know why someone is posting that "all" my 7800 games are "substandard." I actually found the statement amusing. The Layout and Game Play was kept simple for easy game play and allowed multiple courses to be available on cartridge. Many people like the layout. The 7800 Version has been enhanced with multicolored sprites, 2 extra courses, and a random course option. Some things had to be adjusted to fit the 7800 screen format. It was compiled with an earlier version of 7800 Basic at the time of release. Any videos you may find in my YouTube channel for other 7800 games may be work-in-progress. Sometimes from incomplete games as I am putting stuff together and figuring stuff out. I am making changes as these games are putting together, making decisions about what looks and animates the best. Some of the games are receiving some major enhancements over the 8-bit versions to take advantage of the 7800 graphics.
  8. Here is an updated video for the Atari. This one is much clearer. I had an older video that had a low frame rate. It used some different video capture software that did work correctly.
  9. Thankyou guys for all the positive comments about the game. I do occasionally read the comments here and elsewhere. A few years ago, I decided to try porting some of my games to the 7800 just to see what happens. Putt 18 was already popular for the 8-bit and 5200 so I decided to finish that game first. I did not expect this overwhelming response from the community. I am glad to have Atari.IO as the home for Putt 18 and a place to respond to fans of the game.
  10. We may consider a separate Pokey version later. Cartridges will run at an extra cost. For now, I will continue to work on other projects.
  11. If Atari or GCC put it into the Atari 7800, it would had been on par with the Nintendo NES and Sega Master System. The Atari 7800's weakspot was the sound and music.
  12. I am seeing Hokey, PokeyOne, and PokeyMax over the years. Who will be selling Hokey and do you have his direct contact information?
  13. I suspect it might be an issue with 7800 Basic built in driving controller routine. I have written ML driving controller routines for the Atari 8-bit that I can just port over.
  14. Does anybody know how the driving controller is suppose to work in Atari 7800 Basic? I tried it, it seems like it is only reading going left. I am not sure this is suppose to read the Indy 500 controller, or some other type of steering wheel type device that plugs into the DB9 port.
  15. Here is the latest Work-in-Progress update of Tile Smashers for the 7800. Made some progress since my the last posting. The ball the bounce properly from angled walls. Have animated pinball bumpers. Able to color and stagger the tiles or bricks. It will have backgrounds in areas of the sceen. This will be a colorful game than the 8-bit or 5200 version because of the 7800 graphics abilities.
  16. Adam is very funny. Like him on Mythbusters and his YouTube videos.
  17. Here is a New All Video. Updated to include a Muskie Attack segment and information about my channel. I am figuring out new things about YouTube and putting links to other videos at the end.
  18. Do you know when it will be ready? Do we know if a future version of 7800 Basic and Emulator will also support this. The way I might design any games that use anything with a passthrough, is they will still work without any extra device, just won't hear additional sounds in this case. That way people can still purchase and play the game.
  19. Maybe a future version of 7800 will support the YM2151. That is the 8 channel chip? Video 61 and I are always looking forward to provide more videos about what is happening with our game development. I just figured out how to customize my YouTube channel and is very easy once you figure all this stuff out. People can always subscribe to our channels and be notified when new content becomes available, even if we do not announce it on the forums and other social media right away. I sometimes will upload a video and let Video 61 and friends look it over before posting links to make sure everything is correct.
  20. Another solution that has been tossed around for years was a pass through cartridge with a sound chip on it, but would have to be at a memory location that does not affect 48K, 128K, or larger. I elected not to support the XM for several reasons. One was many years passed and nothing came back from Curt about the progress of the XM, people were calling him out for being a scammer. It would had been a limited market in an already small market, so a game would need to be able to run without it. Plus Curt and I did not get along all that well. He blocked me from his Facebook group for no good reason and did spread some slander about me. I did express my condolences at his passing, but his formal associates can be trouble.
  21. I understand games with Pokey or other sound chip are nice, but will drive the price up on the cartridges. TIA is not an easy chip to program for. I see what the 2600 guys needs to deal with. I wonder if anyone tried to put another common sound chip in a 7800 cartridge like Yamaha or something.
  22. Here are the links to the updated videos. The original videos had an Audio issue and dropped several minutes into the video. So I re-edited the audio track and replaced the videos. I did not want anyone to believe there is a problem with the game itself. I had believing this several years ago on another popular Atari forum when members with malice intent and proclaimed games were buggy just from viewing these videos. However, I later discovered issues were coming from the processes of making the videos. Several things can go wrong with recording original footage, using codecs to compress a new edited video, and uploading to YouTube. Along with playing back on a streaming video service.
  23. Looks like a Pac-Man game that went crazy.
  24. Here is a video for everyone to enjoy. Comment and discussion here.
  25. Many people here porting or looking to port Basic program sources to Atari Fast Basic? I already done a few programs to bench mark and compare the speeds. So far, it looks like it runs code much faster and the compiled executables can be run from SpartaDOS and do not need the run time. I would like to do more. Get a larger library of samples out there for everyone to learn and enjoy. I am putting out a few free games and currently not intending to profit from them. https://github.com/peteym5/FastBasicPJM Personally I think it is a great language and providing something great to the Atari Community. https://github.com/dmsc/fastbasic
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