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peteym5

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  1. PSA: AtariAge "last chance" sale. Get 'em while you can.

     

    1. peteym5

      peteym5

      I always said making clones or ports of unlicensed games is like playing Russian Roulette. Many copyright holders may not seem to care about games we make on these systems, but eventually, one may get copied, and the copyright owner complains. We know Nintendo is protective of their Mario franchise, and I stay cleared of that. I always tell people if you figure out the programming to do the mechanics of something like Super Mario Land/World/ etc on your system. Why not just replace graphics, sounds, sprites, music with your own designs. Make new levels with things placed in different areas of the screen. Now you made your own original game that you own the intellectual property. 
      Why don't those talented people start creating original stuff that is just as exiting to play? 
      I know I am not innocent with making clones. I made ported Tempest and Venture to Atari 8-bit only because I was working with someone who really wanted those games ported. When I started making these projects, I expressed my concerns with him about copyright. I had many problems working with him behind the scenes, and was glad when his partnership with myself and Video61 was terminated. I did what I mentioned here, took what I learned, and starting making original stuff. 

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