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peteym5

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Everything posted by peteym5

  1. I know there are many people still around here that remember the good old VCRs and remember people taping shows from cable or copying tapes by attaching 2 VCRs together. Such fun days those were. From what I remember, there was a copy protection on some video cassettes that put bars above the frame that were high intensity black and white and sometimes changed from dark to white. Messing with VCR recording and screwed with the playback. Some brands of VCR still were able to copy without any issues. Anyone here ever play with This stuff.
  2. Conversions of my Atari 8-bit games to the 5200 are continuing. Currently working on "Laser Blast X" and "Surround'em". I am running into an issue which I track back to setting the DMACTL register. It seems if I write 0 directly to the register and 0 to NMIEN prior to disabling the screen before drawing a new one, it seems to cause issues with the games. Odd Data left in Player / Missile memory and weird stuff happening during game after it resumes, or just locks up. I am using the 5200 OS NMI handler, and Vectors. I have to time the disable just right or else there will be a problem. They don't work exactly the same as the Atari 8-bit ones.
  3. It would had been possible to combine the Atari 8 bit chips onto a single chip, they were attempting it already when Tramiel took over and canceled the project. Think it was CGIA, they probably could had put Maria in there with a register to switch between them. I agree they should had done a 7800 mark 2, include Pokey and fill the first 16k with RAM minus the locations used for chip register areas.
  4. During the early stages of development I was attempting to see how many different screens I can make available on the cartridge. I ended up with 72 screens for 4 18 hole courses onto a 16k ROM cartridge. I wanted to have something that will give people reasons to keep playing and give them something different each time they play. How many people will like to see another golf/miniature golf game based on this engine I designed for this game?
  5. I am about to start looking into upgrading my PC after the new year. Been using an AMD duelcore with 4 GB ram since 2011. About time I start looking to make a 16gb machine with quadcore or more. It isn't that I never ran into issues running software, but I am starting to get a notion one day I am going to flip the switch to turn on computer and nothing happens.
  6. <iframe width="1004" height="753" src="https://www.youtube.com/embed/BqbQVO9m01w" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> Novawolf is now available on cartridge for the Atari 8-bit and Atari 5200. Works on all Atari 8-bit computers. 400/800 with 16K to 64K XL/XE systems. Novawolf brings challenging and intense game action to the Atari 8-bit computer and 5200. Have to collect tiles with four enemy shooters on all four sides shooting bullets at you. Can play as yourself or play with two players. Each level has a different shape, can include minds and walls you need to avoid. Also can have a moving asteroids or alien craft. Game options let you play against two or four enemy shoots, 45 or 90 degree turn movements, turning the back grid on or off. turn walls, minds, and enemy ships on or off.
  7. I am not sure how many here program using the 7800 Basic. RevEng done a good job with some recent updates. I figured out most stuff. I cannot exactly go over to the other forum for help right now. Have to go by if someone posted about a similar issue. What has gave me a lot of delays with older versions was "unresolved symbol" list and the compiler not showing what it was. Very frustrating. I put the 7800 games aside in favor of doing more 8-bit and 5200 stuff. The other stumbling block was converting MADS assembler to DASM. Being case sensitive and acculumular not being represented with a @ (ASL @) made it difficult to port code from the 8 bit version. I made some progress with trying to get one complete game that I can use as a template for others. I have graphics for the sprites for 2 games. PNG images. Maybe do more as I figure more stuff out.
  8. Thank you for the positive reception for the release of this game. Awhile ago, I seen some posts that there had not been anything like "Solar Fox" ported to the Atari 8 bit. Just about every other system had a Solar Fox, but not the 8-bit. For the last year I had it under the working title "Quantum Fox" but some felt we needed to bring something new to the table with some differences. Some levels have an extra asteroid or alien space crafts. Some levels have impassable ways and minds you need to avoid. Many game options. Can play with enemy shooters on all four sides or just have them at the top and bottom. Play 45 or 90 degree directional. Play with 2 players at the same time.
  9. Ttying to make more realistic sounds on the Atari with Pokey chip isn't easy. Been trying to figure out how to get better clicks, thumps, hits, type sounds, but it does not seem easy with the distortions available. Maybe someone can get me some samples from a basic program for a better hitting ball effect.
  10. Here is Pool doing the Aim Sprite going around in a circle around the Q-Ball. Same Idea can probably work with Miniature Golf, but not allow the radius to be changed. I remember seeing a game that did this, but did not remember the title. Then when we were talking about pool, I searched for Pool games on other platforms and found this.
  11. I have looking at different miniature golf video games. Are you talking about the games your cross hairs move in a circle around where the ball is at? It may be possible to try this option, either have it controlled by joystick or paddles.
  12. Thank you, I have been reading up on suggestions and comments. I thought about how I can make this game work with different controllers also. I remember an arcade trackball that you just rolled the track ball and your golf ball goes off in the same direction. An idea of a sequel or another miniature golf game is being considered at this time. I want to do something different beyond having more golf courses. Like ball rolling through tunnels or hitting over ramps.
  13. We are working on everything we need for Novawolf. I hope we can have it available for purchase by the end of the month for the Christmas Holiday.
  14. I am in the process of doing a modification of the 2600 miniature golf. Already got its vertical playfield resolution may higher, added hills, and switches to change the properties of obstacles. I am thinking about scrolling on a larger screen, but cannot locate any samples of doing horizontal scrolling.
  15. https://mechanism.fr/getRecord.php?id=295&fbclid=IwAR3_qCxJt40edrHiT_4q4ucd9lO6r9-WKyU8NMrdCduZlGvrr1bYa6FWupo Hey found this. Wonder how long it be before Nintendo comes crashing down on them.
  16. Actually this Player/Missile priority thing worked on all Atari's since the 400/800 and did the same thing with XL/XE. I know some GTIA chips lacked the 16 color modes because of a manufacturing issue, so Atari just designated two chips as CTIA and GTIA.
  17. How many use some of these undocumented or lesser known register settings for the Antic, GTIA, Pokey, chips. To create a graphics mode, effect, or sound. I know something called "PRIORITY ZERO" that "OR" effect certain player/missiles to the playfield colors. Player 0 & 1 OR with Playfield 0 & 1, Player 2 & 3 OR with Playfield 2 & 3. I usually set PRIOR to 1 to put the players on top of the play field. What was funny, a few times I forgot to set the PRIOR register and noticed something weird going on, but never thought about actually using the settings. I think there is a Tetris clone out there that takes advantage of it.
  18. Some people had been asking Lance at Atarisales about Laser Blast X and have not the information. So I made a new more detailed video. This is based on the 2600 version of Laser Blast, but with more advance graphics and many extra features. I added X to the end to symbolize it being more extreme, having something extra, and also represent XL/XE Atari 8-bit computers, The game does run on the Atari 400/800 with as little as 16K RAM. because it does not depend on the oprtating system to perform many of its functions. Also matches the memory size of the Atari 5200. Some of the advance features include playing against 3, 4, or 6 tanks on the ground. Fixed distance apart or have them move independently. They can shoot laser back at you or hellfire type missiles. You can also have enemy spaceships flying between you and the tanks, that also shoot back at you. This was possible because the Atari 8-bit has 4 independent sprite (players) horizontal positioning and set them multiple times within a TV frame with DLIs. Instead of the 2600 2 sprite (players) and being triplicated 3 times fixed distance apart. I wish to thank Lance Ringquist, and my beta testers for helping me put this game together. You are seeing news about for this game posted directly from me. News about the games will be first be posted by either myself or Lance. Available at HTTP://WWW.ATARISALES.COM for $39.95
  19. I remember those cartridge shells being a little smaller and look like the company mounted an adapter to the back. Was it the Coleco, Intellivision, or Atari 8-Bit cartridge shells adapted to fit the Atari 2600 console?
  20. Hello guys thank you for support ing comments about what I do. Appreciate it. As some people know I also have my own Facebook group. Now it has grown to over 1000 members, moderating may start to become difficult. I have been looking for assistance that will also respect the policies of Video61 as well. Please contact one of us if interested.
  21. https://youtu.be/o7gEDmaCGwEHere is the first official announcment of NovaWolf. A game we had been developing for the Atari 8-bit and 5200. It is a Solar Fox clone. But I made it slightly different and fun game. It has a two player simultaneous mode. Many different game options to turn features on and off. No date has been set on the release as it currently being beta tested and debugged.
  22. 3D Printing takes time. I say do Best Electronics. Do ebay to see if anyone is selling parts. There are now several Facebook groups that also dedicate to specific categories. "Arcade USA" now has his own 5200 Facebook group.
  23. I am glad that this game is finally working. Put a lot of hard work into this game. I O I O Off to Atari I O I go.....
  24. Anyone know where I can find the source code for the Atari 2600 Miniature Golf? I remember a site had a bunch of different source codes posted. But can't find them anymore.
  25. https://www.facebook.com/groups/963846007156190/ I have changed the name of my facebook group to Atari 8-bit Game Programming to open up something where programmers and game players can work together and come up with some interesting ideas. I received some interesting suggestions in the past few days. I am looking to bring in some experience programmers to help with the novice guys to bring them up to speed.
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