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peteym5

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Everything posted by peteym5

  1. If anybody wants to provide feedback or make on the game, see something improved. Feel free to post it here. Even if it appears negative, I am open and responsive. I do want to make it into a game that many people can enjoy.
  2. Last night, I created a facebook group that will be about my games. https://www.facebook.com/groups/963846007156190/?hc_location=group I may be providing updates and promoting my games on the group as well.
  3. Megaoids is a cartridge game for the Atari 8-bit computer. Some technical information concerning the controllers: Since the Atari 8-bit is not plug and play through the joystick ports, you will need to select the controller by pressing option when at the title screen. Pressing Option will cycle through the different controllers. You will need to plug in the controller before pressing start. This applies to both versions of Megaoids. We put out two versions of the Megaoids cartridge with an earlier edition stating "Trackball/Driving." This will only work with the Indy 500 Controllers, only works with a specific model of trackball . This was because I received conflicting reports that someone made a trackball that uses the "Gray Code" and assumed that was how all the models worked. The CX-80 model uses the bits differently, so the first edition will not work properly with the Trackball. If your trackball has a joystick mode, use that instead.
  4. Some technical information concerning the controllers: Since the Atari 8-bit is not plug and play through the joystick ports, you will need to select the controller by pressing option when at the title screen. Pressing Option will cycle through the different controllers. You will need to plug in the controller before pressing start. This is for the updated Delta Space Arena that supports different controllers. I put out two versions of Delta Space Arena, the earlier edition states "Trackball/Driving." This was because I received conflicting reports that someone made a trackball that uses the "Gray Code" instead of how the usual CX-80 worked. It was not corrected in time before the first few cartridge were released. If your trackball has a joystick mode, use that instead.
  5. Have is my planned video for Secretum Labyrinth Dark Castles. The cartridge is still a few months from being released and things are subject to change. I still may look into improving some graphics and sound, but the game play is pretty well set.
  6. Thankyou for showing your continued support. We would highly appreciate it.
  7. Since I am unable to log into the other forum. I would like to continue discussion about this game here until things are restored. Anyone can sign up and make suggestions on what they would like to see in the game. I am attempting to contact the administrator to have my account restored.
  8. Here is the final production Video of Animal Keeper for the Atari 8-bit computer and Atari 5200.
  9. Secretum Labyrinth Dark Castles is an Adventure Role Playing Game for the Atari 8-bit Computer. Changed the information screen displayed during when the title screen is displayed. Now can see some animations that happen during game play, scroll unrolling, hidden exits opening, weapon motions, and getting new weapons. Some screens have new textures used on some of the screens. The forest and town have the foliage arranged less into straight lines, making it seem like it was growing and then cleared. There will be Five Different Quests with altered screens, your path you need to go one point to another will be different as passage will be blocked and new ones will open up. The music has Eight Different Tracks that play in the town and different castles, some tracks will play if a different quest is selected. The save and reload progress feature requires a disk drive with a blank formatted disk. Since it only needs to save a 3K block of memory, you can store many different states of your progress through the game. The disk screen selects the block by selecting A to Z as stated on screen. But 0-9 also works and some symbols. You can get more with an enhanced density disk. Game Requires 64K RAM XL/XE OS with Ram Available under OS, Supporting 800XL, 1200XL 65XE, 130XE, XEGS, and 600XL with 64K. Any hardware upgrades (like 800 Incognito Board ) are at the risk of the end user. Joystick and Keyboard to play. If you use an XEGS, you will need your keyboard attached. Available to be announced. I am looking into doing more Adventure Role Playing Games. Maybe something much more Advance Dungeons and Dragons related, Oriental Themed, or Sci Fi Fantasy.
  10. AtariSales is back up. Moved over to a new server. http://www.atarisales.com/
  11. Here is an update for my page. I am including direct ordering contact information for my games with Video 61s phone number and email. address. https://peters-atari-games.000webhostapp.com/ My Page only list the games that I developed. For all other classic games and products, you will need to check with Video 61. The latest on Animal Keeper is that we looking into releasing the game earlier in time for the 2018 Holiday season because beta testing went much better than I expected. I spent time making sure the game works, does not show any problems before I produce YouTube videos to reduce the amount of nitpicking.
  12. Here is my work in progress so far for Venture. Right now I am figuring out how to make one of my games work with the 7800 and use it as a template for the rest of the games that I am looking to port over later. Also get one game out on cartridge to see how it sells before deciding on more games. The other games on the list include Delta Space Arena, Laser Blast X, Tile Smashers, Putt 18 Miniature Golf, Animal Keeper, and Secretum Labyrinth.
  13. I have been working on my own webpage that will be a centralized site for a catalog with information, pricing, screen shots, and videos of the games I made for the Atari 8-bit and Atari 5200. http://peters-atari-games.000webhostapp.com/
  14. Animal Keeper - Zookeeper like clone for Atari 8-bit computer. Final Video.
  15. New updated Video for Laser Blast X. Done with better conversion with better detail. Showing different game options with both 8-bit and 5200 version. Different options include playing against 3 tanks, 4 tanks, tanks + fighers, and 6 tanks. Also enemy lasers or enemy bolts. Fixed space formation or random movement of each tank. Many different options than the 2600 version to make the game more challenging and better graphics. The 8-bit and 5200 version cartridge comes with an laminated instruction sheet. Clam shell packaging. Laser Printed Labels.
  16. Posted Today, 12:15 AM Hello everybody. I am the programmer of Megaoids. This was converted from the original Atari 8-bit source code to run on the Atari 5200. Registers and memory locations were changed, and the code to read the keyboard and joystick was replaced to work with the Atari 5200 controllers. You have the default 5200 analog joystick controller that varies the rotation of the ship depending on how far you press left or right, or you can choose digital joystick option that moves left or right at one speed that work with both the 5200 controllers and the adapters for the db9 Joysticks. 5200 version Megaoids is designed to work with the stock Atari 5200 system with 16K RAM, 6502, Pokey, Antic, GTIA. Does not take advantage of any custom modifications to the system itself.
  17. Here is an update I am showing the forest village over-world with some differences when you select different quests, some of the leads between rooms get blocked and new ones open up. Also shows defeating enemies and money to purchase items. Some what happens when bumping into scrolls and display texts that tell story, ask riddles, or provide hints. I populated the game world with more items, and adding new traps and obstacles for you to figure out. The new room data encryption process allows for being more compact and encoded, to have a much larger map. The video recording has been fragmented and edited back together out of sequence so when the game is released, you will have a fresh new experience for playing this game for the first time. New features include, collecting currency, buying items. New items with new functions. Text from scrolls can ask questions/riddles. Multiple choice ones be able to perform different action for each choice. Many new monsters, and capable of having many more rooms in same memory area. Cannot reveal all the features as I am still making progress. This is the video of Secretum Labyrinth Dark Castles, and not Secretum Labyrinth The Legend, which is the earlier game with some differences. Different music, some different monsters, and weapon animations. Secretum Labyrinth games require 64K RAM (48K + 16K RAM under OS ROM.) Run on 800XL, 65XE, 130XE, XEGS. 1200XL, as long as it using a compatible XL OS ROM. 600XL with ram expansion modification. Not known if games will run on 400/800 with that "incognito" device. If someone has one of those and did purchase the cartridge, let me know if it worked.
  18. We are going through the dungeon and looking for any place where a monster is starting off stuck in a wall and prevents them from moving. Keeping the game challenging. It is difficult to enter many rows of numbers and only see the results after the program has been compiled. I have been looking for real problems that cause the program to crash or cause some interesting things to happen that was did intended. There has been lots of optimizations and reprogramming so new things can happen in this and games I will be making in the future based on this engine.
  19. I would like to make an official announcement for the re-release for Delta Space Arena Deluxe edition for the Atari 8-bit. It is essentially an enhanced version of Omega Race (aka DeltaRace). I did want to showcase the ability of the Atari 8-bit computer over that of versions of Omega Race on Commodore 64, Vic-20, Atari 2600, and the Arcade version. The game is more colorful, each level has a different design for the Arena. Some additional enemies. It works on any standard unmodified Atari 8-bit. I cannot guarantee it will work with certain hardware mods. The cartridge is now available from Atari Sales (video 61) for $39.95. The game will also be available for the Atari 5200. The Deluxe edition was made after receiving some requests for games that can make use of the Indy 500 controller. I decided to make that an option, along with the ability to use paddles, trackball. The default controller at start up is still joystick. You will need to press OPTION when the start splash screen is up to change the controller. There were never any glitches or bugs reported with the original version of the game so this version plays essentially the same with the exception of using a different controller. Some sound effects were changed, a background drum beat can be heard every few seconds, and a short tune is played an the end of each level. The "Fuzzies" or "Static" on the right side of the screen had been reduced to one pixel for those who play Atari games on modern displays. This is done by activating the HSCROLL bit in the display list and setting the HSCROL to 1. The cartridge will have a new label similar to Atari Silver label with the rainbow color strip. I would like to keep this in the 8-bit section to answer questions and provide wide spread support. Since this game can receive input from four different controllers, I anticipate questions. One thing I did similar to the Commodore version of Omega race was when using a paddle, you need to hold down the fire button for a second for thrust, this also applies to the driving controller.
  20. Here are some of my games available at www.atarisales.com http://forums.atari.io/index.php/topic/2758-laser-blast-x-delta-space-arena-megaoids-amokbots/ HeliCommander. http://atariage.com/forums/topic/279088-helicommander-arcade-like-game-now-available-for-atari-8-bit/ Laser Blast X http://atariage.com/forums/topic/251941-laser-blast-x/page-4?hl=%2Blaser+%2Bblast&do=findComment&comment=3933471 Tile Smashers http://atariage.com/forums/topic/272946-tile-smashers-now-available/?hl=%2Btile+%2Bsmashers&do=findComment&comment=3998108
  21. Here is what I hope to be the final video for Putt 18 Miniature Golf. This is showing holes from several different course and playing with two different putting modes. Game has 4 different eighteen hole courses. Options to use a pointer with power meter, or use the distance to ball for strength of the hit. The "Power Distance from Ball" mode that allows to play similar to the Atari 2600 Miniature Golf Putting Style. Can disable obstacles also. Will be available for both the Atari 8-bit XL/XE systems and Atari 5200 systems.
  22. Here is an update for Putt Eighteen Miniature Golf Youtube Video. Update has some minor bug corrections. Game will soon be available from www.atarisales.com
  23. Thankyou Atari IO community. Tile Smashers has become the #1 top selling recent game made by us. The Game was released in December 2017 and many are enjoying this fun filled challenging game. I hope many do enjoy this fun filled challenging game.
  24. Secretum Labyrinth King's Gold is a freeware game that is part of the game series. The rest of the games are sold on cartridge. In a way it is demoware or betaware. I use it test out new updates let people look at them to see how some things behave on their hardware. Get some feedback on how I may improve the game. I know "King's Gold" does not do as much as the cartridge games since they use large bank switching cartridges. In this update: The option to turn background off, totally makes the background black once again. After doing the update that draws the pattern with the pixels further spaced apart, the routine did not check if the player wanted the backgrounds off. Once the backgrounds are black, the only way to bring them back is to reboot dos and load the game again. Pressing Start no longer sends you back to the Title Splash Screen, pressing Select or Option does this. That glitch when you die and go to that screen stating Start to Continue, Select to End. The Purple Background should remain there now. You will not have any weapons until you find them now. SLKG_EN_20180311.zip
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