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dgrubb last won the day on November 26 2017

dgrubb had the most liked content!

About dgrubb

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  • Birthday 06/26/1986

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  1. Yeah, this is definitely a problem, and it's not one unique to Jaguar either. I have the utmost respect for emulator developers because it requires such a unique cross-section of skills: the ability to write good code, a deep understanding of the hardware (including its buggy and undocumented behaviour, of which the Jaguar is a particular culprit), and the free time to devote to, sadly thankless, large projects. The brightside is that the gains from improving software don't go away, so the emulators will only ever get better and more accurate.
  2. Very nice! I've always felt re-implementing the TIA would make a great undergrad project, considering it largely boils down to repeatable clock and latch stages which are very easy to handle in modern design tools. I can only imagine what Jay Miner would have come up with if he had access to today's synthesis tooling.
  3. That put me off a lot of really great stuff for years. I enjoy a lot of 8 and 16-bit era platformers but it seemed like so much time and work to make any progress, just to have it scrubbed at the end of each play. Those games didn't become viable for me until emulation allowed save states. I really begrudged the first PlayStation back in the day. At the time I perceived it as a force for corporate power overwhelming creativity, where Sony were using their massive resources to swamp a market and drive out a lot of innovative players. At the same time wider consolidation in the indus
  4. ????? Name a single Atari console or computer that wasn't based around a 6502-derivative or 68000. The closest you'll get is the Jaguar. EDIT: You could argue the Transputer workstation, which was an amazing experiment, but I'm not sure that counts as it was canceled immediately.
  5. Similar to the Tetris effect which has had the benefit of being clinically studied, perhaps? https://en.wikipedia.org/wiki/Tetris_effect#Place_in_cognition
  6. A common sentiment found among retro-computing enthusiasts is that there's nothing quite like the real thing. It's understandable, computers and game consoles (i.e., computers disguised as toys and appliances) are physical items and our happy nostalgic memories are complimented by recollections of touch and heft: the feedback of button clicks, shunting cartridges into slots, and so on. However, there's a particular aficionado - we've all met him, he's a member of every fan group and forum - whose affection for real hardware gives way to an unpleasant snobbery. A "true fan" would never emulate,
  7. I have a little way to go before getting to the big 5-0, but the last decade of aging has had a huge effect on my gaming experiences. Specifically, I got married, started a real career and had children so the time involved in a game has become a huge consideration. I'd love to play through Symphony of The Night, for instance, but there's no way I'll make any reasonable progress in the small amounts of free time I can snatch! A'yup. It's mostly the reason why I find retro-computing/gaming far more interesting.
  8. Reverse engineering has always been legal, even of a competitor's product! Most of the pitfalls actually involve potentially violating copyright rather than the reverse engineering itself. See Compaq reversing the IBM BIOS chip (who did it the right way) and Atari vs Nintendo (who did it the wrong way, by deceiving the USPTO). There's a really great chapter on the subject in: https://www.amazon.com/Hacking-Xbox-Introduction-Reverse-Engineering/dp/1593270291
  9. The Jr. is interesting because it exemplifies how elegant and minimalist the original 2600 design was. Typically, when companies release successor consoles ("slim" versions and whatnot) they achieve a lower price point by knocking the bill-of-materials cost down through merging ASICs and simplifying the circuitry. If you look at the schematics and PCB layout for both the original and the Jr. they're still, largely, identical (not that there's much to merge together when you only have three ICs, mind). All the cost savings are achieved through industrial design and the natural gains of a decade
  10. The Spectrum community have produced exactly that: https://www.specnext.com/about/
  11. Sounds great. Thank you to everybody whose hard work keeps this site up and running for us all to enjoy!
  12. The difference being it was Atari's own engineer who plainly said it's not ready yet, the antithesis of the Chameleon's faked prototypes and subterfuge.
  13. I'm not entirely sure the comparisons to Coleco Chameleon are warranted. This may well end up being a flop or a complete waste of time, but unlike the Chameleon everything that's been announced (streaming, emulation and Minecraft-level games) is realistic for a small team to accomplish using off-the-shelf components (Linux on a low-end Intel device with an AMD GPU). There's no large scale custom FPGA work to do, for instance. I can at least see the path to actually building something. Whether what they build will be desirable to Atari fans or a new customer base remains to be seen, but tha
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