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jerryd

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Posts posted by jerryd

  1. Atari forum,
     A side project given to Lloyd Warman was building some arcades to be installed
     in shopping centers around northern Cal.  These were probably part of the
     Atari "Leisure-Time Game Center".

     Lloyd asked me if I wanted to help with this project.  I accepted and recruited
     a couple of the best workers from the model shop.  We rented a large empty
     warehouse on Scott Blvd and got together all the tools we needed.

     The sequence was we would get the address of the rented space, go there and
     take very accurate measurements of it's dimensions.  Back at the warehouse we
     would use tape to lay out the exact floor dimensions and build the arcade.

     It would consist of many Atari games but in custom made cabinets.  We had the
     services of Atari's art department and also full access to Atari's parts
     department.

     We built all the custom cabinets right in the warehouse and had custom fiber
     glass bezels made at a local shop.  These cabinets didn't look anything like
     the games that were shipped from Atari but the electronics inside were the
     same.  We had to make our own front panels, wire harnesses and then assemble
     everything but we were all old hands at this. We even added some pin ball
     machines to the mix.

     We made all the decorations for the arcades and in one we put 4x8 sheets of
     mirrored plexiglass on the ceiling.

     For another we built a kiosk for a four player driving game.  Somehow LLoyd
     was able to get the electronics which had been developed at Kee games.

     We built a small arcade in a few weeks but the larger ones took months.  When
     we finished one we would rent trucks, disassemble everything, load it all into
     the trucks,  drive to the space, re-assemble and install everything.  When we
     got it all done and working we just locked up the arcade and left.  Over a
     several month period we build and installed several arcades.

     About half way through building the last one Lloyd asked if he could come to
     my house that night to talk about future ventures.  He arrived around 7PM and
     we sat and talked at my dining room table for enough hours to consume an
     entire bottle of Tia Maria and a small bottle of gin.  I'm pretty sure he
     stayed the night in my spare bedroom.

     He asked me all kinds of questions about my education, past jobs and we even
     talked politics.  He must have heard what he wanted because he eventually told
     me he was moving back to Vancouver Canada, where his mother still lived, to
     start a new company possibly making video games and he wanted me to come with
     him.  I couldn't answer just then because I had to talk to my wife who had
     long since retired for the night.

     When I got up in the morning Lloyd was already gone.  I told my wife about his
     proposal and she was all for it so we talked to a realtor about selling our
     house and started the processes of getting passports and applying for
     immigration.

     Several weeks later Lloyd and I flew up to Vancouver and stayed at his mother's
     house.  We spent a few days driving around the area with no real goal in mind.
     By the time we flew back to California I realized that he didn't have any
     concrete plans for starting up a company so I backed out.
     
     When we finished the last arcade we closed down the warehouse and me and the
     guys I had recruited from the model shop went back to Atari.  Lloyd moved to
     Canada.

     I had been gone from Atari for most of a year and lots of changes had taken
     place.   Since all of Key Games had been integrated into Atari production was
     moved to the building on Martin Ave in Santa Clara.  I went over there to see
     what was going on and as I was walking around I saw Nolan in the hall and he
     asked me "how do you like your new diggs?".  I wouldn't be there for long.

     The next day I went back to the Los Gatos building to see if they needed me
     there.  Steve Bristow, who I knew quite well, was now the VP of engineering
     and there was most of a new crew in the lab.  Many of the people I had known
     had gotten caught in the cross fire between Atari and Kee Games and the place
     just didn't feel the same.  Steve offered me a position where I would do a
     final inspection of the prototype games made in the engineering lab and maybe
     I could do something in the model shop.  I got the feeling that he didn't want
     me actually working in the lab.  I told him I would look around for something
     else to do.

     On the way out I saw an org chart on a board in someone's office and of course
     Nolan's name was in the box at the very top and there was a line going off to
     the right to another box with my name in it above everyone else.  Nolan had
     transferred me to his "department" a couple years earlier.  I immediately knew
     this was going to be a BIG problem.

     I went back to the building on Martin Ave and just wandered around and helped
     out for a couple of weeks when Steve Bristow came by and said they really
     couldn't find a place for me.  I knew that meant that I was now in the cross
     fire and that was my last day at Atari.

     It had been an exciting time working in a virgin industry with people like
     Nolan Bushnell, Steve Jobs and Ron Wayne and my time there is still one of my
     favorite memories but it was time to move on.

     Of course in the long run, as is often the case, it was the best thing that
     could have happened.  Atari had moved on from me and I was anxious to get back
     into the electronics end of things.  After all this was Silicon Valley.

     As I mentioned in another post that just before I retired I called Nolan and
     we had a nice talk about the "old days".  I also called Lloyd Warman and am
     currently working on an unrelated project with Ron Wayne.

     It was a pleasure to share my stories on a site that's dedicated to the history
     of Atari.  I hope they provided some insight to the early days of this unique
     company.

    Jerryd
     

  2. Atari forum,
     There came a time when Al ALcorn had other things he wanted to do at Atari so
     he hired Lloyd Warman to take his place as the VP of engineering.  Lloyd had
     been an EE at Ampex so he would often become involved in hardware design and
     debug.

     When we were making some version of "Cocktail Pong" there was an assembly
     problem on the production floor.  I happened to be standing near him when he
     heard about it and he asked me to go with him to look at the problem.  There
     was some part that wasn't mounted good enough.  Someone suggested that we glue
     it and I said bad idea because glue will get all over and it's never a good
     idea to use glue in a production environment.  I volunteered to design a
     bracket to fix it.  On the way back to the lab Lloyd said "you will be my
     troubleshooter".

     He and I got along very well at work and socially.  We would go out to dinner
     and visit each others houses.  I got to know his wife and kids and he got to
     know mine.

     It was typical that a game company would only qualify one distributor in each
     city.  But crafty Nolan Bushnell set up a separate game company called "Kee
     Games" that seemingly had no connection to Atari. It was run by Joe Keenan a
     neighbor of Nolan.  The "unqualified" distributors were more than happy to buy
     games from Kee thinking they were "sticking it" to Atari.

     One day someone showed me an article in the paper that revealed the fact that
     Kee Games was actually a wholly owned subsidiary of Atari so there was no
     reason to keep the two companies separate so Kee Games was shut down and many
     of their managers and engineers came to Atari.

     After a heated meeting one day with managers from both Atari and Kee Games
     Lloyd told me someone from Kee Games fired one of Atari's managers.  Lloyd had
     attempted to defend the fired manager but the same person from Kee turned to
     him and said "you're fired too".

     Lloyd went to Nolan Bushnell later that day and complained that there was no
     reason for him to have been fired.  Nolan agreed and said he had a side
     project that Lloyd could do until he found a new job.

     Next post:  BUILDING ARCADES

    Jerryd
     

  3. Atari forum,

     You probably know that Ron Wayne was a founding member of Apple Computer.  In
     fact if you look him up on the Internet he is called "The Fifth Beatle of
     Apple".  He and Steve Jobs worked together in the Atari engineering lab.  If
     you want to know his story you should get his book "Adventures of an Apple
     Founder".


     One day Al Alcorn came into the lab and showed us a resume he had received.
     It was from a man who designed pin ball and slot machines.  We all kind of
     snickered but Al said "I'm going to hire him because he will have a different
     outlook about games".

     A couple of weeks later Ron Wayne showed up in his signature sport coat, short
     sleeved white shirt, tie and slightly gray crew hair cut.  He was probably
     about 40 at the time.  Being the "older guys" he and I struck up a friendship.
     He asked me what I did and when I told him I make the prototype games he
     suggested that we work as a team where he would make the drawings and I would
     make the parts.  I agreed.

     For a new game we would start with about 10 possible shapes for the side panels
     of the arcade cabinet drawn by our art department.  Then we would have a
     meeting, which Nolan Bushnell attended, and try to pick one.  This is where I
     learned that deciding things by committee didn't work.  We could get it down
     to 2 or 3 and Nolan would pick one and that was it, meeting over.  Ron would
     go to work on his drafting board and after a few days start feeding me drawings
     for parts to make in the model shop.  Ron eventually took on the task of
     selecting the shape of the cabinet sides.

     One time when I was trying to assemble a game cabinet there was an interference
     problem.  I showed it to Ron and he said "it just proves the physics principal
     that no 2 solid objects can occupy the same space at the same time".  His
     comment rekindled my interested in physics which is still alive today.  After
     that I often bugged him for more "pearls of wisdom" about physics.

     A game that Ron and I worked on together was Gran Trak 10, the first driving
     game.  But due to some electronic design problems and miscalculation of the
     cost of manufacturing it was not one of Atari's instant financial winners
     although it eventually became a huge success.  Later I think I made the cabinet
     for Gran Trak 20 which was a 2 player version.

     When the prototype of "Gran Trak 10" was done we spent a few days checking it
     out and then I put it in my station wagon on a Friday afternoon and took it
     to Rooster T. Feathers.  It's a sports bar on El Camino Real in San Jose.  I
     think it's still there.  Atari had a deal with them where we could put a
     game in there for a few days and split the take.  Al Alcorn had done a similar
     thing at Tapp's Tavern with one of the early Pong games and got a call late at
     night complaining that it was broken.  When he got there he saw that the coin
     box was overflowing and the quarters had jammed the coin acceptor.  He knew
     they had a winner.

     I came back later that evening and there was a line of people waiting to play
     Gran Trak 10.  I got in line and when I started to play a lot of people
     gathered around to watch me use the gas pedal, shift lever, brake and steering
     to skid around the corners.  After all I had been playing it for weeks.  I
     emptied the coin box before I left,  came back twice on Saturday to empty it
     again and picked it up on Sunday.  The management wasn't too happy to see it
     go.

     The game shown in the advertising flyer for Gran Trak 10 on Wikipedia is the
     original prototype designed by Ron Wayne,  built by me in the model shop, taken
     to Rooster T. Feathers and ended up in Bushnell's office.
     
     Ron eventually became a very important part of the Atari team.  Besides being
     a design engineer he invented and implemented a complete part numbering and
     stocking system, moved into marketing and traveled all over the world
     qualifying video game distributors and was tasked with preparing an analysis
     of what it would take to produce a new generation of pin ball machines.

     Ron and I have recently reconnected after 40+ years and are working on a
     project together.  It has nothing to do with video games, slot machines or
     pin ball machines.

    Jerryd
     

  4. Atari forum,

     There was kind of a celebration in the lab one day when Nolan came in and
     told us that he had been awarded a patent for a "Video Image Positioning
     Control System for Amusement Device."   He said "this makes Atari the official
     originator of the video game".

     The only video games being made in those days were the large arcade type and
     Atari sometimes shipped up to 100 a day.  Every single one contained a TV.
     There were no monitors then so we might receive 100 televisions every day.
     We had a department called "TV MOD" where the picture tube and it's chassis
     were removed from the plastic case which was thrown in a large dumpster.  We
     eventually got a crusher to compress the plastic cases.  The chassis was then
     modified to accept the composite sync signal.

     TV mod was just one guy who wore his complete band uniform, including high
     hat and shoulder Epaulettes, to work every day.  He had an area against one
     wall about 15 X 30 feet, and began to surrounded himself with gray metal
     shelves. After he had put shelves all around his area he covered the back of
     them with the cardboard from the TV boxes.  When that was done he used a black
     felt tip marker to draw brick shapes on all the cardboard.  He had left an
     opening to get in and out and even that had cardboard doors with a cardboard
     spire on the top.  The whole thing looked just like a castle.  We eventually
     had to take it all down because we suspected there was some dealing going on
     in the castle.

     We had a bomb scare one time where we all filed out into the parking lot.
     While the building was being searched there were a lot of parties going on
     in Volkswagen buses.  Nothing was ever found but there were rumors that it
     was an excuse for NARCS to conduct a search.  It was the 70's in California.

     One summer the air conditioning went out and it couldn't be fixed for some
     time.  Nolan Bushnell came out to the production floor with his bull horn and
     announced that we would leave the large loading doors open, install some fans
     and that everyone could wear whatever they wanted.  The only exception was the
     people who were soldering had to have a towel on their lap.  The next day all
     the young girls wore bikinis.  The air conditioner was fixed in record time
     much to the dismay of many of the young guys.

     I see there is a picture of Nolan with his pipe tagged on the end of one of
     administrator Justin's posts.  We remodeled Nolan's office one time and put
     a large vent over his desk for all the pipe smoke.  I can still smell it now.

    Jerryd
     

  5. RickR,
     I don't have any pictures from those days but you can type in GRAN TRAK 10
     and go to Wikipedia.  There is a picture of the flyer made for that game.
     I'm in the fire suit and the girl is a secretary, I think her name is karen.

     The article mentions that "it was initially sold to distributors at a loss".
     My contribution to that problem was to have the door, door frame and

     coin slot made at a local sheet metal shop for about 1/2 of what we had

     been paying for it.
    Jerryd
     

  6. Atari forum,

     Nolan Bushnell was about 30 at the time and a fun, interesting, charismatic
     guy.  The kind of person who, when he walked into a room everyone would stop
     and look in his direction.

     He would often ride his bike to work and enter the plant back by the loading
     doors.  Then he would wheel his bike all the way through the assembly area to
     his office.

     My wife, kids and I were at a restaurant in San Jose one Saturday morning
     when Nolan walked in.  We invited him over and he ate breakfast with us.  He
     knew my kids because I often brought them with me when I went into work on
     weekends.  My kids were quite young, maybe 4 or 5, when they first started to
     come with me.  I would put a chair in front of the games for them to stand on
     and show them how to trip the coin acceptor switch to start the game.  They
     had the run of the building and must have thought it was a magical place.

     At one point we expanded Nolan's office and when I was finished with a game
     prototype I would put it the expanded part so I spent a lot of time in his office.
     After a while it looked like his own private arcade.  He liked it because he
     had managed an arcade while he was in college.

     

     He wanted to teach me the Japanese game of Go but we never got

     around to it.

     When I was in there one day I told him I was trying to buy my first house.
     He immediately said "I can't give you any money but I can give you a raise".
     "You will have to transfer to my department and get your pay checks from
     accounts payable".  This was fine with me and actually nothing really changed
     as far as me working in the lab and reporting to my boss Don.  Being in the
     same department as Nolan would eventually prove to be a big problem for me.

     On Halloween Nolan would wear a pig costume and walk around in it all day.  It
     was pink suit,  kind of like the one Ralphie got for Christmas in the movie
     "A Christmas Story",  Nolan's also had and plastic pig head.

     One year for his birthday we wanted to get him a large stuffed animal that
     looked like a pig but could only find one that looked a little bit like Mickey
     mouse. It was almost 4 feet tall and stood up. Nolan liked it and named him
     "Chuck".  He put it in the hall right outside his office door.
     
     Sometime later Nolan told me he was going to start a new venture, not video
     games,  and wanted me to be part of it.  I said "I'm in" and that was the last
     I heard about it.  He would go off sailing for months at a time,  he actually
     won some races to Hawaii,  and I eventually left Atari.  I walked into a
     restaurant a few years later and saw Nolan and Joe Keenan at a table. I sat
     with them and Nolan said "you could have been part of this".
     It was "Chuck e Cheese".

     Over the years I would run into him at electronic shows and other events and
     he was always the same bigger than life guy.

     When I retired, many years later, I called him up and we had a nice long talk
     about "the old days".  I forgot to ask him if he still had "Chuck".

     Sorry to post these like short stories but I'm trying to keep them in
     chronological order and I'm also trying to remember them as accurately as
     possible.

    Jerryd
     

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