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Marco1019

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About Marco1019

  • Rank
    New Member

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  • Twitter
    retrowithmarco
  • Instagram
    retrowithmarco
  • Twitch
    retrowithmarco

What's Up?

  • Mood
    happy
  • Currently Playing
    Bagitman (C64 port of Bagman)
  • Currently Listening To
    audiobooks and podcasts
  • Gender
    Male

Recent Profile Visitors

168 profile views
  1. After playing yesterday & today for the 1st time in 30+ years, I beat Karateka.

     

    That's it. That's my update lol. I'm going to bed now.

  2. Tune in tomorrow night at 10pm ET / 7pm PT for Episode 10 of Retro With Marco! (We made it to double digits!)

     

    During the Shoutouts segment, you will learn the following:

     

    1. Which WR was broken three times in the same day
    2. Which gamer scored a Daily Double (NTSC & EMU)
    3. Which gamer broke a speedrun record by a grand total of four frames

     

    I'll also take a quick look at SMB for the C64 and the unfinished demo of Superman for the SNES.

     

    https://twitch.tv/retrowithmarco

     

    See you then!

  3. Re: Episode 10 - I'm just about set with the Shoutout segment; I will be adding more video highlights to the segment as I continue to tinker with the segment & show as a whole.

     

    The challenge I face currently is scheduling guest interviews. It's not the lack of guests, but rather the timing.

     

    I may end up with a last-minute guest this Wednesday at 10pm ET / 7pm PT:

     

    https://twitch.tv/retrowithmarco

     

  4. I lean more towards "almost every day" though I fall back to "a few times a week" when real life gets in the way.
  5. I just learned that Settle It On The Screen will likely not air on May 1, so I will be going weekly through that date at minimum. I streamed this past Wednesday at 9:30pm ET in case Settle was going to air at 10pm ET; I learned that travel issues prevented that from happening.

     

    So my upcoming show schedule is as follows:

    April 24

    May 1

    May 8

    The show times for those three weeks will be 10pm ET / 7pm PT.

     

    It'll add to my learning experience & it'll be a good litmus test to see whether I can handle a weekly show with my other non-gaming responsibilities.

  6. Super Mario World ported to C64:

     

    https://www.vintageisthenewold.com/super-mario-bros-for-c64-released-grab-your-copy-quick-while-its-still-available/

     

    Dan Salvato wondered if the "Minus World" glitch was possible. Check out the result:

     

    1119074505702293504https://twitter.com/dansalvato/status/1119074505702293504

     

     

    1. Justin

      Justin

      The more SMB ports I see to other 8-Bit systems the more I believe the collapse of the video game industry and the success of the NES have less to do with tech and more to do with creativity and the philosophy of "what can video games be?". The way the first few waves of NES games reset the way we think about and play video games speaks volumes to what Atari and others should have seen. It was far more in line with being a toy company with games like SMB becoming franchises, than what Atari was doing with a focus on computers and being the next IBM.

    2. Marco1019

      Marco1019

      To your point (somewhat, I think): I've had discussions with other gaming friends about the C64 & some ports that were rushed & turned out awful. By the time the C64's capabilities were truly explored and pushed to some of its limits, it was too late. (There were other factors to Commodore's demise, but I digress).

  7. Retro With Marco will air TONIGHT at 9:30pm ET / 6:30pm PT:

     

    High Score & Speedrun Shoutouts

    A look at Retrothon 2019

    Final Fantasy VII Concert

     

    https://twitch.tv/retrowithmarco

     

    See you then!

     

    (I know it cuts into the weekly chat here, but hopefully you will stop by for a bit.)

    Special Episode Tonight 930ET.png

  8. I'm leaning towards a Special Episode of Retro With Marco tonight. Michael Sroka of Settle It On The Screen just returned from a business trip and I don't know whether he will stream tonight. So I'll have an update in a few hours regarding Episode 9 which will feature:

     

    High score & speedrun shoutouts

    A look at Retrothon 2019

    Final Fantasy VII - A Symphonic Reunion

  9. Pac-Man 8K Atari 2600 Difficulty: None High Score: 146,770 April 4th, 2019
  10. Thank you, everyone, for your kind words and encouragement. Also, thank you for allowing me to compete in the Squad Challenge. I probably won't win many challenges but the most important part is to elevate each other's gameplay and spread the word about the community.
  11. A few more Pac-Man 8K attempts as I'm going for 150K before the deadline.

    1. Justin

      Justin

      GOOD LUCK! I need to work on my high score too! :pac_man:

    2. Marco1019

      Marco1019

      I got to 106K but no further. I may try one last time either later today or tomorrow morning.

  12. Armando Gonzalez has reclaimed the WR for Galaga (Tournament Settings) with a score of 9,525,700! The record run took place earlier in the week but I just learned about it earlier today. Gonzalez topped Mike Thompson's record of 6,679,190 set back in February.

    1. Justin

      Justin

      Congratulations to Armando! 🏆

    2. Marco1019

      Marco1019

      Armando scored 6.1MM on his first ship!

  13. So after fighting a cold for over a week and finally getting healthy, my allergies attacked me. Woo and hoo.

     

    But I'll be back on Twitch tomorrow night for Episode 8 of Retro With Marco! (The Kleenex will be off camera.)

     

    - High score & speedrun shoutouts

    - A look at the new Gameboy Monthly Competition

    - Plus, an interview with Todd Friedman of The Retrogaming Times

     

    Tune in tomorrow night at 10pm ET / 7pm PT:

     

    https://twitch.tv/retrowithmarco

     

    See you then!

    1. RickR

      RickR

      I'm glad you are feeling better.  The cold/flu has been pretty brutal this year. 

       

  14. This post is largely ancedotal... After watching that video, it's as if Frye had no blueprint whatsoever when working on the 2600 version. Perhaps Frye didn't know how to extend the capabilities of the 2600, which is fair given how many titles looked & played later on once game designers figured out ways to trick the system. I agree in that a little humility from Frye would go a long way.
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