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RadioPoultry

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Everything posted by RadioPoultry

  1. I should actually be able to be in the chat today!

  2. 20190815_165947.thumb.jpg.bd41a3946c21824e02b7d71f5f72dff3.jpg

    1. RickR

      RickR

      How'd you do that?  I have a everdrive too!

       

    2. RadioPoultry

      RadioPoultry

      Cool! I just bought my Everdrive GB recently. Neat little device!

      I've been studying Game Boy programming lately. I used RGBDS for my assembler, Notepad++ to edit my code, and the BGB emulator to test my ROM before moving it to my Everdrive. (BGB has some fantastic debugging tools, BTW.) I used this code as a starting point: https://eldred.fr/gb-asm-tutorial/hello-world.html. To create the tiles for the Atari logo, I used "Gameboy Tile Designer", a program that's starting show it's age, but it's still useful.

      If anyone is interesting in learning Game Boy programming or understanding some of the technical details of the Game Boy, I recommend this video: https://media.ccc.de/v/33c3-8029-the_ultimate_game_boy_talk

       

  3. I was looking at the Atari.io homepage earlier today, and I got a message at the top to supposedly update Adobe Flash. When I tried to close it, it tried to send me some files which were fortunately blocked by my browser. When I loaded the page again, the message didn't appear.
  4. Been a long time since I saw Jake the Alligator Man! Looking good!
  5. As to why I kept bothering with the gold key around the 2:17 mark in the video above... I had forgotten which castle was mine. Oops.
  6. That second to last game ferg, ro and I played had an amazing ending: I had locked ferg and ro in the black castle, and then the bat stole the key from me. Moments later, the bat came back with the key, unlocked the castle, flew inside, grabbed the chalice, flew back out, and went right into one of player's castles (I forget whose). I recorded it, but I didn't catch my own voice audio (I did on the next game).
  7. Had a fun time with Acererak and Ro on 3-player competitive this evening. If anyone else wants to try tomorrow (Monday), the game is at 6am PST, 9am EST. I'm going to try to be there.
  8. If anyone is interested, here's this weekend's three scheduled game times: May 25 2pm PST / 5pm EST/ 9pm GMT May 26 7pm PST/ 10pm EST/ (May 27) 2am GMT May 27 6am PST / 9am EST / 1pm GMT Unusually, I ended up getting the entire weekend off work, so I should be able to attend any or all of these!
  9. 97,400. Just 50 points behind @nosweargamer!
  10. I haven't played Bad Dudes yet, but does this list of moves from this FAQ help? Special Moves ----------------------- Pick Up Items Controls: Hold down and press A while on top of the item Description: If an item or weapon is on the ground, this is the only way that you can pick it up. Extremely useful. High Jump Controls: Hold Up and press B Description: Allows you to jump extraordinarily (or some would say ridiculously) high off the ground. Use this to avoid certain enemies if necessary, or to jump up to a higher platform. Low Jump Controls: Hold Down and press B Description: Allows you to jump down to a lower platform. That's about all it's good for. High Punch Controls: Hold Down and press A Description: This causes you to punch up above your head. It's absolutely useless, or at least I haven't found a place where it comes in handy. Low Kick Controls: Hold Down and press A Description: Kicks low to the ground if an enemy is nearby. If no enemy is around, you will simply punch air. This move is critical when taking down the smaller enemies. If you have a weapon, you will swing that weapon instead. Note that swinging a weapon while kneeling is about twice as fast as swinging a weapon while standing up. High Kick Controls: Push A and B at once Description: Jumps and high kicks. This is not as effective as the Spin Kick (see below). Spin Kick Controls: Hold Left/Right and press A and B at once Description: Causes you to leap forward a little bit and perform a very long and powerful kick that does a lot of damage to the enemy. Flaming Punch Controls: Hold A for several seconds to start flashing, then release A to punch. Description: The awesomely powerful punch will down any regular enemy in a single hit. It can even take down more than one ninja at a time if they are standing close to each other. The only downside is that it takes awhile to charge it up.
  11. So I was in the game and I spoke with the developer (his player name is "ro"). Apparently the time shown for the scheduled games is adjusted automatically for your time-zone.
  12. Someone's scheduled some games for this weekend, but they didn't say which time-zone. I may check in on occasion if I have time.
  13. 28,400 This score's from a few days ago, but I haven't been able to do any better since. My advice is to keep the bats from being replaced by robots as long as you can by: 1. Focusing your attacks on the robot And 2. Make sure if the robot shoots at you, it won't hit one of the bats when you dodge out of the way.
  14. There was as many as 4 of us in the lobby when they put the game up a few hours ago, but now I think we might need to schedule a game if we want to find other players.
  15. The game is back up. I just tried it out. It almost feels like Adventure was made for this!
  16. 17,900. Hope I wasn't sounding too negative... I am enjoying the game, I'm just not used to the controllers and how they function. I tried the two-controller method and it worked pretty well at first, but my controllers aren't in the best condition, and i eventually found the odds that my guy would move and shoot erratically increased a lot. I went back to using one controller for this score.
  17. 16,200, using my Intellivision II. The controls really do leave a lot to be desired. My strategy is it shoot exclusively bats until just before I get 5,000, then I switch to only destroying the shooting enemy and the spider.
  18. 182,900. I know I'm getting better, but I still haven't been able this score of mine from a few days ago. I was watching a video of the arcade game, and I actually prefer the rendition of the music in the TG16 version! Only small weakness as a port is a bit of flicker in a few places. Also, a high score table would have been nice. And maybe a difficulty select? Because it occurs to me--WHY IS THIS GAME SO HARD, MAKE IT STOP 😭 Fun though.
  19. I have indeed been using the super-charged shots here. If I time it correctly to hit when the mouth is open, it only takes two shots.
  20. When I used to see the 4th stage (with all the pellets) in the arcade demo, it always reminded me of this Metroid II commercial:
  21. 132,300 That third level... I've only gotten past it once. That was by managing to keep my diagonal lasers from the previous level.
  22. Can we submit a score that was achieved after the use of a continue, or is the intention that we start from the beginning each time?
  23. 103,100. Got to the third level this time! Fun game, but it's so painful to lose all your amazing power-ups after losing a single life. Reminds me of the several days I spent with Abadox for NES. I managed to finish that one, but only because of the unlimited continues.
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