I'm looking forward to the "Astrosmash vs. Astroblast" video, as I think the paddle controls will give the Atari version a big win.
I really agree with you on Astrosmash. It's a go-to action game on the Intv, but it sure gets boring fast. I don't like how easy it is to rack up extra ships. They should have made it harder, or at least offered a "difficult" game variation that ramped up faster and offered no bonus ships.
After reviewing the Ms. Pac-Man Pocket Player, there was some discussion about the sound compared to the Pac-Man version. So I made this video to you can see & hear it in action without any commentary.
Well, I was going to save this game for a Let's Play video series on my YouTube channel but I just couldn't stay away from it. It would have made for a great video series but I simply HAD to play the game. It has been on my want list for a very long time now. Be warned that this post may contain spoilers for those who have never played the game before.
No...this is not an explanation of the game but rather how I came about the BioShock series. One of the free Games with Gold from XBOX was BioShock Infinite. I immediately loved the game for its antiquated artistic appeal and the story quickly grabbed my attention. I played the game for a while but never finished it because of another Games with Gold title that came next and became one of my favorite games on the console...Borderlands. But that didn't keep me from wanting to hunt down the first BioShock games in the series. I was curious if the story in all BioShock games in the series were interconnected somehow. So this is my first time playing the original BioShock game.
I just finished the first two levels, took down my first Big Daddy (mechanical looking machines protecting what appears to be a possessed child). These things protect a child (called Little Sisters) and in order to get to the child you have to destroy the Big Daddy protecting them. Once you can get to the child you have the option of "harvesting" them or "rescuing" them. If you harvest them you get more stuff called ADAM, rescuing them you get less. ADAM is the only source used for getting upgrades. Without it you might as well call it quits.
The Big Daddy protecting the child had already been destroyed as part of the story. I had the difficult choice of saving or harvesting my first Little Sister. If I was to harvest the child the child would die. Poor child was running away and hiding from me in a corner behind a counter. Whether in a game or not it's still a child or the portrayal of a child...I simply couldn't harvest as much as I would have loved the extra amount of upgrades. So I saved her.
I was then greeted with a second Little Sister. This one was still protected by her Big Daddy. The fight was on! A simple shot of Shock EVE (will explain another time) and a few shotgun blasts took him out. The child was mine! Again, I couldn't do it...so I saved her as well. I'm now on the third level.
Current Thoughts of the Game
I have to admit that compared to BioShock Infinite, which bright and full of light, this one seems a bit more dark and sinister. Nothing like what I was expecting. The difference between the two is easily night and day. It does have its scary moments that have made me jump. Nothing like trying to explore an area or solve a puzzle only to turn around and be greeted by an enemy trying to take your head off. Controls are still taking me a while to get use to as well but I am enjoying the artistic style of the game. Ammo is a mixed bag...for some weapon types it has been easy to find, for others it seems to be scarce. I will post more as I progress. But so far I am enjoying the game. Maybe I ought not to play it in a dimly lit room? So far it's been hard to put down. I'm always wanting to see what's around that next corner.
Final Progress & Thoughts
I beat the game after a week's worth of playing averaging about 2 to 3 hours per day. What started out as a dark and sinister adventure ended up being a plot twist that I did not see coming. Quite possibly the best story line I've seen in a game in a long time. My only issue with the game was the limitation on the ammo even after upgrades. Everything consumable in this game should be used as sparingly as possible. The puzzles, while some were tough, were not overly complicated. Controls did take some getting use to after being use to a different layout in another FPS game but worked rather well. The end boss was a site to behold. I bet I stood there for about a minute studying it. Some crazy stuff for sure. Very much an original story from start to finish. The ending was OK if not short. It could have been a bit more drawn out in my opinion.
What really surprised me was the connection between the Little Sisters and the Big Daddy characters. As the story unfolded this important connection became clear. What I had seen as difficult enemies turned out to be one of the best plot twists in a video game I've ever seen, period. I'm trying really hard not to give away too much. It's actually difficult. I don't want to spoil for others who have not played this game yet. This is one game I will be visiting again. I know I won't be as blown away the second time around but I know enough now that I should be able to explore areas I missed in previous locations. Bring on BioShock 2!
I've looked at images of the cover artwork for the packaging to this game for years now. Only when I had a physical copy of the game in my hands did I notice that there was a child standing to the left of Big Daddy. I've had the game for a few days now.
I never thought of it as having levels... at least not in the traditional sense. It's not an open world, it's pretty linear, but it never felt like I went from level to level.... more like I just continued a story. It's been a while since I played, though, so I might have to go through it again to see if it feels like there are distinct levels. Maybe it does and the design was just good enough to blur them a bit.
I do really like the art style in the game. The kinda 20's art deco stuff was really a change from most FPS style games, I thought. And the sound when you hear the Big Daddies was always kinda chilling. The game has a great ambiance.
My first time I tried playing it... I kinda soft locked myself. I got to a point and didn't have enough ammo to fight the baddies I was supposed to go through. I set it down, frustrated, and didn't return for a while. Then came back later and started a new game and I guess tweaked my gameplay somehow and pretty much went start to finish.
I also couldn't harvest the little sisters. lol... just couldn't do it.