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slobu

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Everything posted by slobu

  1. I've always wanted an adapter that would take USB joysticks and connect them to classic consoles. Making niche console joystick to niche different console adapters seems like a way to guarantee low reach. There are all sorts of USB joysticks including clones of classic console controllers and myriad options for preferred buttons, grip and features. Strongly suspect that these bluetooth to classic console adapters will be the closest thing to my ideal soon.
  2. It's never been a problem for BASIC users. I've always heard criticism from C and assembly oriented programmers. I've tried switching to user routines and gosubs but the additional CPU overhead always gets me in trouble. UPDATE: I'm not picking on anyone who comes from a lower level language background. Just my own personal impressions over the years.
  3. I keep hearing that these games have 1000+ units produced. That'll be hard to sell through plus turn off those who are interested in rarity. Playing back seat driver I'd consider buying into flashable boards and just-in-time/on demand friendly packaging and manuals. Keep it inexpensive for everyone involved and publish exactly what is needed as it is needed for as long as possible.
  4. Winter Games title screen. Remember sitting at the intro just for that. But, it was more me being impressed it had recognizable music in the first place. 😛
  5. I think Xonox "double ender" style releases also get more games being played. Balloon Girl had more than a couple "almost releases". Sharkstorm got released as Twist R Shark but some people felt like they missed it. Dual cart to the rescue!
  6. Got the remaining Balloon Girl / Sharkstorm Atari 2600 Dual Carts on Etsy https://www.etsy.com/shop/Gemintronic Balloon Girl is a one button side scrolling actgion game where you move up and forward to collect joysticks while avoiding baddies. Sharkstorm is a top down endless boss rush. Each wave brings a new boss that grows in mass, speed, firepower and such. This was not a numbered release.
  7. So, floating this idea around the classic gaming communities. Is there any interest in 2nd console generation style games on the Genesis? Meaning: * Gameplay over consuming content * Endless amount of levels * Game variations like those offered on Atari 2600 games * Simple graphics and sound over dazzle I mean, we already have 80meg Paprium and a back catalogue of Konami and Treasure games. I enjoy the pre NES style of games but also the charms of the Genesis. Does anyone else, though?
  8. Thank you! Exactly what we were going for. Decided it would be a great idea to fracture my ankle during the time I was developing this dual cart. Had to switch gears as computing became more challenging. Balloon Girl uses the side scrolling engine and sprites from an homage to the Great Gianna Sisters I was making. Found that running and jumping just didn't feel right and pared down the gameplay into one button. Move up and forward. Collect stuff. Avoid enemies. Sharkstorm also went with simple. Left, right and shoot was what ya got. That and giant randomly created bosses. Making a double ender in the era of gigabyte ROM collections is an exercise in absurd fun. Glad we're all here enjoying new and wonderful things both classic and crazy!
  9. Just made some of these Balloon Girl / Sharkstorm dual carts for the CORGs expo. Balloon Girl is a one button side-scrolling action game. Kinda like Balloon Fight or Flappy Bird. Collect joysticks and pink squares for points while avoiding baddies. The FIRE button is used for everything and should be friendly to accessibility controllers. Sharkstorm is the developer version of Twist R Shark. This is a top down boss rush game with procedural content. The boss characteristics grow and change each wave.
  10. red duckbill dragon chalice lost in black castle bat stole sword again
  11. Damn. Just about to post this emulator. More options, I guess 🙂 https://www.emma02.hobby-site.com/download.html
  12. Always hoping for more insight into the prototype sequel to Adventure: Elf Adventure Good find!
  13. As a kid it was what it was. I did notice the flickering get bad from time to time. But, didn't have much to compare it to. The sounds weren't better or worse to my ears either.
  14. Recently had to respond to issues that caused paddle auto-detection to be tripped up when running Upp on Stella. THEN I changed the volume settings due to feedback that the spacey beats were too loud. THEN I noticed the laser salvos were super cheap and could easily get ya if you were on the bottom of the screen. THEN I.. etc.. etc.. This led to so many changes it's now a much enhanced version. Thus: Upp PLUS PLUS!! muhahahaha!! Can get it pay-what-you-want on Itch io. Always love feedback good or bad. Really hope peeps like the changes! https://theloon.itch.io/upp
  15. I figured it was better to put Atari.io in the screenshot. I've made improvements since the stalled release of Knabber Rob. Working out the last few kinks. As a side it has two 256 screen maps with infinite variations on the second 256 screen map.
  16. I use the hottest I can find. Usually at least ghost pepper. I get Pure Cap when i can find it. Just one or two drops per plate/bowl though. Saves a ton of money for big flavor!
  17. Cote Gamers had to pull out of publishing Knabber Rob. I'm hoping Neo Games has an opening early next year to get this game out to the public. Less groceries for me. But, it will happen. The bat deserves some limelight :)
  18. Someone on the other forums recommended you for cart shells. Definitely nice to know of more sources! I'm getting positive responses from my games in 3D printed shells - especially the glow-in-the-dark ones. I may stick with that for the time being.
  19. Ric Pryor of Old School Gamer Magazine did a write up. https://www.oldschoolgamermagazine.com/knabber-rob-a-reverse-adventure-for-the-atari-2600/ Despite many, many, many hours playtesting the countdown timer is still inaccurate. I thus dubbed them "magic minutes" but Ric wasn't fooled. On hindsight I should have just left the timer as a plain numerical display rather then pretending it was clock-like. A very good article, though!
  20. My 7800 didn't seem to care about the dust shield. BUT, like you said.. the normal 2600 needs it. So, no salvaged carts for me as I'm too clumsy to put the mechanism back in place.. sigh. Thank you for the advice, though :)
  21. I'm trying to use up the commons I've already salvaged before making more 3D printed carts. The trouble is, sometimes I goof and lose the springs that hold up that internal dust sleeve. Is that dust sleeve actually important? Structure wise? Aesthetics wise?
  22. I made a developer video (i.e. not official Côté Gamers media) showing a playthrough of the first difficulty level. The sound is off and video not quite centered properly. But, hey! Gameplay demonstration!
  23. I played this with a Twitch streamer in an earlier version. It was a blast! At one point we had 3 players LAN party style. No gotchas.
  24. Legally distinct! In Adventure you can control the bat somewhat by being grabbed whilst in a dragons body. Since you are the bat in my game I made sure you *felt* like a crazy flying mammal. At times the bat seems to want to bolt in his own direction. Also, he can fly over pesky barriers briefly. Knabber Rob also has an echo location effect that points you to the next appropriate chest. Figured that might be more fun than completely random flight over two 256 screen maps
  25. Côté Gamers is starting to release info for Knabber Rob - an original Atari 2600 game made by me The basic concept is: what if you were the erratic, thieving bat from a certain adventurous game? What if the Evil Wizard tasked you with hauling the items back into their respective chests? It's a one player affair with 3 difficulty levels and two different 256 screen maps. The last difficulty level randomizes parts of the map. Although it's a europeon release it's also NTSC/PAL60 friendly. Please ask questions and/or hit me with feedback
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