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slobu

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  1. Like
    slobu got a reaction from Justin in Upp Plus Plus for the Atari 2600   
    Recently had to respond to issues that caused paddle auto-detection to be tripped up when running Upp on Stella.
    THEN I changed the volume settings due to feedback that the spacey beats were too loud.  THEN I noticed the laser salvos were super cheap and could easily get ya if you were on the bottom of the screen.   THEN I.. etc.. etc..
    This led to so many changes it's now a much enhanced version.  Thus:  Upp PLUS PLUS!! muhahahaha!!
    Can get it pay-what-you-want on Itch io.  Always love feedback good or bad.  Really hope peeps like the changes!
    https://theloon.itch.io/upp
     



  2. Like
    slobu got a reaction from TrekMD in Upp Plus Plus for the Atari 2600   
    Recently had to respond to issues that caused paddle auto-detection to be tripped up when running Upp on Stella.
    THEN I changed the volume settings due to feedback that the spacey beats were too loud.  THEN I noticed the laser salvos were super cheap and could easily get ya if you were on the bottom of the screen.   THEN I.. etc.. etc..
    This led to so many changes it's now a much enhanced version.  Thus:  Upp PLUS PLUS!! muhahahaha!!
    Can get it pay-what-you-want on Itch io.  Always love feedback good or bad.  Really hope peeps like the changes!
    https://theloon.itch.io/upp
     



  3. Like
    slobu got a reaction from HDN in Upp Plus Plus for the Atari 2600   
    Recently had to respond to issues that caused paddle auto-detection to be tripped up when running Upp on Stella.
    THEN I changed the volume settings due to feedback that the spacey beats were too loud.  THEN I noticed the laser salvos were super cheap and could easily get ya if you were on the bottom of the screen.   THEN I.. etc.. etc..
    This led to so many changes it's now a much enhanced version.  Thus:  Upp PLUS PLUS!! muhahahaha!!
    Can get it pay-what-you-want on Itch io.  Always love feedback good or bad.  Really hope peeps like the changes!
    https://theloon.itch.io/upp
     



  4. Thanks
    slobu reacted to Justin in Knabber Rob for the Atari 2600   
    Looking good @slobu! Good to see an update from you! 
  5. Like
    slobu got a reaction from Justin in Knabber Rob for the Atari 2600   
    I figured it was better to put Atari.io in the screenshot.
    I've made improvements since the stalled release of Knabber Rob.  Working out the last few kinks.
    As a side it has two 256 screen maps with infinite variations on the second 256 screen map.
     

  6. Like
    slobu reacted to Arenafoot in Knabber Rob for the Atari 2600   
    homebrew made for Atari.IO???? 
  7. Like
    slobu reacted to Justin in Knabber Rob for the Atari 2600   
    Cool! Thanks @slobu! 🙌
  8. Confused
    slobu got a reaction from Arenafoot in Knabber Rob for the Atari 2600   
    Cote Gamers had to pull out of publishing Knabber Rob.  I'm hoping Neo Games has an opening early next year to get this game out to the public.
    Less groceries for me.  But, it will happen.  The bat deserves some limelight :)
  9. Like
    slobu got a reaction from Justin in Do you use hot sauce? How hot do you like it?   
    I use the hottest I can find.  Usually at least ghost pepper.  I get Pure Cap when i can find it. 
    Just one or two drops per plate/bowl though.  Saves a ton of money for big flavor!
  10. Like
    slobu got a reaction from Justin in Knabber Rob for the Atari 2600   
    Cote Gamers had to pull out of publishing Knabber Rob.  I'm hoping Neo Games has an opening early next year to get this game out to the public.
    Less groceries for me.  But, it will happen.  The bat deserves some limelight :)
  11. Like
    slobu got a reaction from StormSurge in Do you use hot sauce? How hot do you like it?   
    I use the hottest I can find.  Usually at least ghost pepper.  I get Pure Cap when i can find it. 
    Just one or two drops per plate/bowl though.  Saves a ton of money for big flavor!
  12. Like
    slobu got a reaction from Arenafoot in Brand New! Head-2-Head Adventure online!   
    I played this with a Twitch streamer in an earlier version.  It was a blast!  At one point we had 3 players LAN party style.  No gotchas.
  13. Like
    slobu reacted to Scott Stilphen in Internal Dust Shield/Sleeve on Atari Commons   
    There's 2 pieces to the dust shield plus the spring.  It's not really that complicated.  Besides, you don't really have to take it apart to remove or replace the board.  I have several hundred Atari shells for sale at $1 each:
    http://www.ataricompendium.com/game_library/classifieds/cases/vcs_cases.html
  14. Like
    slobu reacted to Atari 5200 Guy in Internal Dust Shield/Sleeve on Atari Commons   
    Well, if you are referring to the 2600 carts, the dust sleeve does double duty.  There are pegs on that sleeve that open the slot on the console.  Without those the game will not go in to the cartridge slot.  The sleeve protects the cartridge board from dust as well.
    If you are 3D printing the standard 2600 cartridge shell I would reprint the ones the 7800 used.  The pegs are there but the board is also protected from dust.  Those don't have sleeves.
  15. Like
    slobu reacted to Mr SQL in Space Invaders for Girls Plasma HD Retron77 Long Play   
    Space Invaders for Girls Plasma HD Retron 77 Long Play
     Space Invaders for Boys and Girls is an upgrade to SuperCharger Space Invaders which is included with the new Hyperkin console and requires the Community 6 upgrade to the consoles firmware for  audiovisuals matching the video, a Plasma display is also suggested but it's tremendous fun on any display even without the firmware upgrade, and also on the Atari Flashback! 
    Features soft synth music and Fx that change with the gameplay and level progression to draw you into the game.
    Gameplay - This time the Space Invaders have the shields, game pink screens when you get hit and red screens when you di but it is possible to come back twice by playing your way through abstract and ethereal cut-scenes to reach the bonus levels. Beat both come back rounds to make it to the final ending cut-scene animation! 
    This game is an audio visual odyssey that takes 15 minutes to complete.
    Both versions can also be played online in Javatari:
    Space Invaders for Girls         Space Invaders for Boys
     
     
  16. Like
    slobu got a reaction from Justin in Knabber Rob for the Atari 2600   
    I made a developer video (i.e. not official Côté Gamers media) showing a playthrough of the first difficulty level.  The sound is off and video not quite centered properly.  But, hey!  Gameplay demonstration!
     
     
  17. Like
    slobu reacted to Arenafoot in Brand New! Head-2-Head Adventure online!   
    So, you ask yourself ......how would a 2 (or 3) player game of Atari Adventure be played??? Well, Ro Anders decided to try and program it and it is now available for us!! Any of the 3 levels can be played with 2 or 3 players competing AT THE SAME TIME! Each player has their own castle and their own key to open it, everything else is still the same. Welcome to Atari Adventure Rebooted (aka Head-2-Head Adventure)!!!!
    Download here: https://sites.google.com/site/h2hadventure/home
     
    Now you're playing against..... (maybe me) and you get to the black castle and get the chalice from the red dragon and you return it to your castle .....only to find that your castle is locked because someone else locked your castle and took off with the key! LOL!!
     

     
    This game is quite addicting! And its an awesome twist on an already awesome game! I've played a couple of games against the creator and other Adventure fans and they agree, this classic is even better!
     
    A current drawback (but minor) - you have to shut down the program and restart it to begin a new game each time. Ro may fix this in the future if there's enough interest in the game. (and some computers anti-virus programs will flag this game too, but its perfectly fine)
     
    https://www.facebook.com/h2hadventure
    https://twitter.com/h2hadventure
     
    h2h Adventure already has a magazine review:
    https://www.oldschoolgamermagazine.com/head-to-head-adventure-for-pc-and-mac/
     
    BTW - I did create a private Facebook PM of those of us who downloaded the game, so that we can find a 2nd (or 3rd) player to play against. Let me know if you would like to be added so that more of us can enjoy this new version of a classic!  (contact me either thru Atari.IO PM or here) 
     
    See you in the game!
    ENJOY!! 


  18. Like
    slobu got a reaction from RadioPoultry in Knabber Rob for the Atari 2600   
    Côté Gamers is starting to release info for Knabber Rob - an original Atari 2600 game made by me
    The basic concept is:  what if you were the erratic, thieving bat from a certain adventurous game?  What if the Evil Wizard tasked you with hauling the items back into their respective chests?
    It's a one player affair with 3 difficulty levels and two different 256 screen maps.  The last difficulty level randomizes parts of the map.
    Although it's a europeon release it's also NTSC/PAL60 friendly.
    Please ask questions and/or hit me with feedback
     

  19. Like
    slobu reacted to Justin in Knabber Rob for the Atari 2600   
    Heyyy that pesky bat looks familiar!! 
  20. Like
    slobu got a reaction from GRay Defender in Knabber Rob for the Atari 2600   
    Côté Gamers is starting to release info for Knabber Rob - an original Atari 2600 game made by me
    The basic concept is:  what if you were the erratic, thieving bat from a certain adventurous game?  What if the Evil Wizard tasked you with hauling the items back into their respective chests?
    It's a one player affair with 3 difficulty levels and two different 256 screen maps.  The last difficulty level randomizes parts of the map.
    Although it's a europeon release it's also NTSC/PAL60 friendly.
    Please ask questions and/or hit me with feedback
     

  21. Thanks
    slobu got a reaction from Justin in Knabber Rob for the Atari 2600   
    Côté Gamers is starting to release info for Knabber Rob - an original Atari 2600 game made by me
    The basic concept is:  what if you were the erratic, thieving bat from a certain adventurous game?  What if the Evil Wizard tasked you with hauling the items back into their respective chests?
    It's a one player affair with 3 difficulty levels and two different 256 screen maps.  The last difficulty level randomizes parts of the map.
    Although it's a europeon release it's also NTSC/PAL60 friendly.
    Please ask questions and/or hit me with feedback
     

  22. Thanks
    slobu reacted to Scott Stilphen in Homebrew Titles that had 100 copies?   
    3-D Rubik's Cube - 250 copies were made.
    Actionauts - 250 numbered copies were made, with an additional 50 "unnumbered" copies (but from what I've heard, those are numbered as well).
    Boulder Dash - 250 copies were made.
    Bouncin' Baby Bunnies - 60 copies in first run.
    Good Luck, Charlie Brown - 50 copies were made.
    Halo 2600 - 130 copies were originally sold at CGE2K10 with a black label.
    Lasercade - 100 copies were made.
    Racer - 75 copies were made.
    CGE releases: Bugs Bunny, Combat Two, Crack'ed, Elevator Action, The Entity, Looping, Pick Up, RealSports Basketball, Snow White - 250 copies of each were made.
    VideoSoft releases: 3-D Genesis, 3-D Ghost Attack, 3-D Havoc, Atom Smasher, Depth Charge, S.A.C. Alert - 100 copies of each were made.
  23. Thanks
    slobu reacted to Arenafoot in Homebrew Titles that had 100 copies?   
    Currently NEO Games (Scott Dayton) does his limited editions in groups of 10-40. He only sells thru his FB group and not thru the AA forums anymore. Q*Bert Jump was 10 copies (at FPF 2018), Bouncer was 30 copies & Zombie Road Kill was 40 copies available in 2018 from him/NEO Games. 
     
    My "List" is live and living, at that link I gave you above and also at: https://drive.google.com/file/d/11cd6MWV5ukETB9Q377kG80ufxAESPY6D/view
    I try and update it on a regular basis (cell K2 date/time stamp). 
  24. Like
    slobu got a reaction from Arenafoot in Homebrew Titles that had 100 copies?   
    That's pretty darn comprehensive!!  Thank you for the super huge spreadsheet of homebrew knowledge!
    Yeah, I also remember Neo Games releases go into the 60+ range.  So, it may be more normal than I at first imagined.   Which is a great thing in general.  Still, a huge investment for one indie developer.
    Hitting a viable 100 range seems to involve more remakes of already well known titles.  I dun think completely new, original titles have the same oomf.  Especially since I'm dirt dumb when it comes to publicity
     
  25. Like
    slobu reacted to Arenafoot in Homebrew Titles that had 100 copies?   
    Probably all of the heavy hitters in the AA store..... Stay Frosty 2 (180+ 1st run), Halo 2600 (150 copies 1st run), Syncart, Lady Bug (LE- 1st run), Space Rocks, Medieval Mayhem, Zippy..... (definitely known 100 copies: Another Adventure hack, Boulder Dash, FPF 2017 hack, Lasercade, L.E.M.)  Also alot of repros and prototypes were printed in 100+ copies too: Extra Terrestrials repro, Actionauts proto, Bugs Bunny proto, Combat Two proto, Looping proto, RealSports Basketball proto, Snow White proto
    AA store has a live best sellers list at: https://atariage.com/store/index.php?l=product_list&c=bestsellers but Al doesn't give out actual numbers.
    Hope this info helps you out.
     
    I wouldn't do 100 copies to start out. Average is 10-30 copies. You can look at my comprehensive Atari 2600 homebrew list and do a search (Ctrl + F) and see the "xx copies" of said titles.
    The link is https://1drv.ms/x/s!ArXu52QZivTrgVbQayev1Wc1QprN
     
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