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Atari 5200 Guy

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  1. Like
    Atari 5200 Guy got a reaction from - Ω - for a blog entry, Atari 5200 Thoughts   
    The Atari 5200 has been my all-time favorite console for a very long time.  However modern times have not been kind to it.  The machine itself is fine and I don’t mind the RF hook up it received but the controllers have a poor working ratio when not used often.  Which is weird considering most other systems can tolerate months without being used.  The Atari 5200 controllers, however, are a double edged sword. If you don’t use them once a week they fail, if you use them too often they can fail.  It’s hard to find a happy place sometimes.  However the controllers are not what this is about.  I’m just setting up the logic behind my thoughts.
    When it was in production the idea of full analog controllers sounded good… on paper.  Once shown to the public it wasn’t all bad but it was clear that the 360 degree controllers to beat out Intellivision just wasn’t the right answer.  Super Breakout was also considered a poor choice for a pick-in game but it was the only 4-player game ever released for the console. While I loved playing the game when I woke up that Christmas morning to a 5200 sitting in my living room I never found another four player game.  Even as I child I questioned Atari’s decisions.
     

     
    I never had issues with my original Atari 5200 because it got played every single day for hours on end.  Being an only child living where the only time you seen friends was at school made the 5200 my best friend.  I endured and learned how to harness those controllers on a per game basis because each game reacted differently.  Each game approached the analog controls differently. It was a “how well does this work with this game” thought process when getting a new game.  Sometimes the analog controls were great, sometimes they were OK, other times it was like “blah”.  I still say the Atari 5200 port of Pole Position was the best port made because of the analog controls.
    While I now know there were controller “solutions” those were never seen in my area by my mother or me.  So the standard equipment was it.  Which leaves me to the thoughts I have today that I think might have helped the 5200. Ignoring the lack of self centering joysticks, what if Atari gave two controller options where there was a choice of the analog controllers we all know and the option to pick up all digital joystick controllers which would have shared the same controller design?  Another option could have been to include a cable adapter that would accommodate the use of a standard Atari 2600 controller combined with the 5200 controllers.  Similar to what the Wico does.  There were so many things they “could” have done when they knew the original controllers were going to be an issue.
     

     
    Regardless, the 5200 is a great example of how something advanced doesn’t always plan out.  It does showcase some of the best arcade game translations of the time.  It is easy to see all the hard work that went into the system and its library of games. Some of the loved arcade games of the time were represented faithfully on the 5200. Games that easily come to mind are Qix, Joust, Space Dungeon, and Defender.  The unreleased Sinistar is impressive work as well.
    I’m sure I’m missing a few things and I know the truth behind the 5200 costing Atari millions of dollars. I just hope newcomers to the 5200 will find enjoyment and the help they need to keep it interesting.  It still has a lot to offer.
     
  2. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Atari 5200 Thoughts   
    The Atari 5200 has been my all-time favorite console for a very long time.  However modern times have not been kind to it.  The machine itself is fine and I don’t mind the RF hook up it received but the controllers have a poor working ratio when not used often.  Which is weird considering most other systems can tolerate months without being used.  The Atari 5200 controllers, however, are a double edged sword. If you don’t use them once a week they fail, if you use them too often they can fail.  It’s hard to find a happy place sometimes.  However the controllers are not what this is about.  I’m just setting up the logic behind my thoughts.
    When it was in production the idea of full analog controllers sounded good… on paper.  Once shown to the public it wasn’t all bad but it was clear that the 360 degree controllers to beat out Intellivision just wasn’t the right answer.  Super Breakout was also considered a poor choice for a pick-in game but it was the only 4-player game ever released for the console. While I loved playing the game when I woke up that Christmas morning to a 5200 sitting in my living room I never found another four player game.  Even as I child I questioned Atari’s decisions.
     

     
    I never had issues with my original Atari 5200 because it got played every single day for hours on end.  Being an only child living where the only time you seen friends was at school made the 5200 my best friend.  I endured and learned how to harness those controllers on a per game basis because each game reacted differently.  Each game approached the analog controls differently. It was a “how well does this work with this game” thought process when getting a new game.  Sometimes the analog controls were great, sometimes they were OK, other times it was like “blah”.  I still say the Atari 5200 port of Pole Position was the best port made because of the analog controls.
    While I now know there were controller “solutions” those were never seen in my area by my mother or me.  So the standard equipment was it.  Which leaves me to the thoughts I have today that I think might have helped the 5200. Ignoring the lack of self centering joysticks, what if Atari gave two controller options where there was a choice of the analog controllers we all know and the option to pick up all digital joystick controllers which would have shared the same controller design?  Another option could have been to include a cable adapter that would accommodate the use of a standard Atari 2600 controller combined with the 5200 controllers.  Similar to what the Wico does.  There were so many things they “could” have done when they knew the original controllers were going to be an issue.
     

     
    Regardless, the 5200 is a great example of how something advanced doesn’t always plan out.  It does showcase some of the best arcade game translations of the time.  It is easy to see all the hard work that went into the system and its library of games. Some of the loved arcade games of the time were represented faithfully on the 5200. Games that easily come to mind are Qix, Joust, Space Dungeon, and Defender.  The unreleased Sinistar is impressive work as well.
    I’m sure I’m missing a few things and I know the truth behind the 5200 costing Atari millions of dollars. I just hope newcomers to the 5200 will find enjoyment and the help they need to keep it interesting.  It still has a lot to offer.
     
  3. Like
    Atari 5200 Guy got a reaction from Justin for a blog entry, Atari 5200 Thoughts   
    The Atari 5200 has been my all-time favorite console for a very long time.  However modern times have not been kind to it.  The machine itself is fine and I don’t mind the RF hook up it received but the controllers have a poor working ratio when not used often.  Which is weird considering most other systems can tolerate months without being used.  The Atari 5200 controllers, however, are a double edged sword. If you don’t use them once a week they fail, if you use them too often they can fail.  It’s hard to find a happy place sometimes.  However the controllers are not what this is about.  I’m just setting up the logic behind my thoughts.
    When it was in production the idea of full analog controllers sounded good… on paper.  Once shown to the public it wasn’t all bad but it was clear that the 360 degree controllers to beat out Intellivision just wasn’t the right answer.  Super Breakout was also considered a poor choice for a pick-in game but it was the only 4-player game ever released for the console. While I loved playing the game when I woke up that Christmas morning to a 5200 sitting in my living room I never found another four player game.  Even as I child I questioned Atari’s decisions.
     

     
    I never had issues with my original Atari 5200 because it got played every single day for hours on end.  Being an only child living where the only time you seen friends was at school made the 5200 my best friend.  I endured and learned how to harness those controllers on a per game basis because each game reacted differently.  Each game approached the analog controls differently. It was a “how well does this work with this game” thought process when getting a new game.  Sometimes the analog controls were great, sometimes they were OK, other times it was like “blah”.  I still say the Atari 5200 port of Pole Position was the best port made because of the analog controls.
    While I now know there were controller “solutions” those were never seen in my area by my mother or me.  So the standard equipment was it.  Which leaves me to the thoughts I have today that I think might have helped the 5200. Ignoring the lack of self centering joysticks, what if Atari gave two controller options where there was a choice of the analog controllers we all know and the option to pick up all digital joystick controllers which would have shared the same controller design?  Another option could have been to include a cable adapter that would accommodate the use of a standard Atari 2600 controller combined with the 5200 controllers.  Similar to what the Wico does.  There were so many things they “could” have done when they knew the original controllers were going to be an issue.
     

     
    Regardless, the 5200 is a great example of how something advanced doesn’t always plan out.  It does showcase some of the best arcade game translations of the time.  It is easy to see all the hard work that went into the system and its library of games. Some of the loved arcade games of the time were represented faithfully on the 5200. Games that easily come to mind are Qix, Joust, Space Dungeon, and Defender.  The unreleased Sinistar is impressive work as well.
    I’m sure I’m missing a few things and I know the truth behind the 5200 costing Atari millions of dollars. I just hope newcomers to the 5200 will find enjoyment and the help they need to keep it interesting.  It still has a lot to offer.
     
  4. Like
    Atari 5200 Guy got a reaction from Video 61 for a blog entry, Jinks (Atari 7800)   
    OK.  Im new to Jinks.  I have read where many people have dogged it.  I have watched video reviews on it where it didn't do so good.  Granted it is not a typical 7800 game I'm use to.  From a technical standpoint it actually does some impressive feats.
      
    I have to admit that I don't belong in those majorities.  On the contrary I find Jinks rather fun.  I did find a few flaws here and there like my ball disappearing all of a sudden or going through objects it shouldn't but the game is sit down classic fun.  It doesn't need twitchy fingers and movements to enjoy the game.  Jinks is more laid back and relaxing.  And I believe that is where the misconception is.
    Jinks is a fun game if you don't approach it as an arcade game because that is something that it's not.  If you just sit down and want to play a game where you can be immersed and have an hour to kill give Jinks a go.  It really isnt a bad game and the sounds in spots are actually quite impressive.
    UPDATE: After I wrote this post I decided to spend a few days on this game.  I can't stop playing it.  I did some research on it and it seems like the 7800 was the only game console to receive a port of this computer game.  I have not yet researched the other versions to see what differences their are BUT...once you know the game's mechanics and what every object in the game does there is a hidden gem inside that plastic cartridge. I have not found any other game on the 7800 that has the sounds like Jinks does.  Then again Jinks is my first game outside of the usual arcade ports on the system.  
    The sounds in this game are what impress me the most.  It is amazing just how far some developers went as to push new features on the 7800.  Jinks really shows just how flexible the 7800 really was even when just using TIA as the sound chip.  I mean...digitized sounds and speech??  It makes me wonder if the 7800 got any more games that did that.  Granted the actual game play sounds are full-on TIA sounds the rest of the game is all digitized sounds.  To me that is impressive.
    I don't know how it faired during the 7800's production run and I don't know what modern gamers who have reviewed this game are basing their opinions on (e.g.; other 7800 games or other Jinks ports) but my opinion stands firm:  Jinks is a hidden gem of a game and has become my number two game on the system right under Asteroids.
  5. Like
    Atari 5200 Guy got a reaction from DegasElite for a blog entry, First Time Playing Crossbow   
    I have had this game called Crossbow in my collection for a while now.  It is for the XE computers.  Tonight, I played it for the first time.  Keep in mind that I have never played this game before let alone heard of it. How did I do?  I got 478,000 points.  I have no clue if that is good or bad because it doesn't take long to start racking up points in this game.

    Did I enjoy the game?  Oh yes!  I even played a second game but did not do as well.  I have yet to discover how to reach the Evil Master.  But I have to admit that this is a really nice piece of software.  The graphics look really good, especially the environments.  The sounds are good and I swear the friends dying is almost digitized.
    I believe this is one of the most active light gun games I have ever played on any console.  Well...almost.  Gumshoe on the NES required a lot of trigger pulling as well but on the Atari this one is easily one of the more trigger-happy games on the system.  That I'm aware of.  One characteristic aspect if the game that I find a bit odd is the cartridge design.  I use to seeing the small gray ribbed edges.  The Crossbow cartridge is different.  Then again it might have done that way because of the XE computers and where their cartridge slots are.  I use an XEGS so I tend to forget about the XE computer design.

    Regardless of the cartridge design it is probably one of the best light gun games on the system.  Im glad to have it.  Y'all need to play this one.
  6. Like
    Atari 5200 Guy got a reaction from MaximumRD for a blog entry, First Time Playing Crossbow   
    I have had this game called Crossbow in my collection for a while now.  It is for the XE computers.  Tonight, I played it for the first time.  Keep in mind that I have never played this game before let alone heard of it. How did I do?  I got 478,000 points.  I have no clue if that is good or bad because it doesn't take long to start racking up points in this game.

    Did I enjoy the game?  Oh yes!  I even played a second game but did not do as well.  I have yet to discover how to reach the Evil Master.  But I have to admit that this is a really nice piece of software.  The graphics look really good, especially the environments.  The sounds are good and I swear the friends dying is almost digitized.
    I believe this is one of the most active light gun games I have ever played on any console.  Well...almost.  Gumshoe on the NES required a lot of trigger pulling as well but on the Atari this one is easily one of the more trigger-happy games on the system.  That I'm aware of.  One characteristic aspect if the game that I find a bit odd is the cartridge design.  I use to seeing the small gray ribbed edges.  The Crossbow cartridge is different.  Then again it might have done that way because of the XE computers and where their cartridge slots are.  I use an XEGS so I tend to forget about the XE computer design.

    Regardless of the cartridge design it is probably one of the best light gun games on the system.  Im glad to have it.  Y'all need to play this one.
  7. Like
    Atari 5200 Guy got a reaction from Justin for a blog entry, First Time Playing Crossbow   
    I have had this game called Crossbow in my collection for a while now.  It is for the XE computers.  Tonight, I played it for the first time.  Keep in mind that I have never played this game before let alone heard of it. How did I do?  I got 478,000 points.  I have no clue if that is good or bad because it doesn't take long to start racking up points in this game.

    Did I enjoy the game?  Oh yes!  I even played a second game but did not do as well.  I have yet to discover how to reach the Evil Master.  But I have to admit that this is a really nice piece of software.  The graphics look really good, especially the environments.  The sounds are good and I swear the friends dying is almost digitized.
    I believe this is one of the most active light gun games I have ever played on any console.  Well...almost.  Gumshoe on the NES required a lot of trigger pulling as well but on the Atari this one is easily one of the more trigger-happy games on the system.  That I'm aware of.  One characteristic aspect if the game that I find a bit odd is the cartridge design.  I use to seeing the small gray ribbed edges.  The Crossbow cartridge is different.  Then again it might have done that way because of the XE computers and where their cartridge slots are.  I use an XEGS so I tend to forget about the XE computer design.

    Regardless of the cartridge design it is probably one of the best light gun games on the system.  Im glad to have it.  Y'all need to play this one.
  8. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, First Time Playing Crossbow   
    I have had this game called Crossbow in my collection for a while now.  It is for the XE computers.  Tonight, I played it for the first time.  Keep in mind that I have never played this game before let alone heard of it. How did I do?  I got 478,000 points.  I have no clue if that is good or bad because it doesn't take long to start racking up points in this game.

    Did I enjoy the game?  Oh yes!  I even played a second game but did not do as well.  I have yet to discover how to reach the Evil Master.  But I have to admit that this is a really nice piece of software.  The graphics look really good, especially the environments.  The sounds are good and I swear the friends dying is almost digitized.
    I believe this is one of the most active light gun games I have ever played on any console.  Well...almost.  Gumshoe on the NES required a lot of trigger pulling as well but on the Atari this one is easily one of the more trigger-happy games on the system.  That I'm aware of.  One characteristic aspect if the game that I find a bit odd is the cartridge design.  I use to seeing the small gray ribbed edges.  The Crossbow cartridge is different.  Then again it might have done that way because of the XE computers and where their cartridge slots are.  I use an XEGS so I tend to forget about the XE computer design.

    Regardless of the cartridge design it is probably one of the best light gun games on the system.  Im glad to have it.  Y'all need to play this one.
  9. Like
    Atari 5200 Guy got a reaction from Smell Dawg for a blog entry, Famicom Collecting   
    What started out as a small, innocent adventure has turned into a bit of an obsession.  Up until last year (2021) the thoughts of owning a Famicom system were a dream, an afterthought, a fantasy.  I had an opportunity to import a junk model last year, fix it up, and get a few games I was after.  The library of games I obtained hit a niche in me I had been missing from the good ol' NES years yet I didn't realize I was missing them.  And the visual appearance of the Famicom did not agree with me at first but grew on me over time.
    Now comes the time I get on the level.  Yes I love the 5200 and everything it tried to do.  For many years up until mine literally fried it was my go to source for gaming entertainment.  I played it everyday.  I went a few months without any sort of gaming gear.  Mom surprised me when on my 13th birthday i unwrapped a NES Deluxe Set yet I didn't know what to make of it at the time.  I mean it wasn't Atari after all and the controllers didn't have joysticks.  That little machine forever changed how I looked at video games.  Because of it I stayed off the streets and my desire to read was fed regularly with the Nintendo Power magazine subscriptions. 
    Fast forward to now and sitting in front of me is the little Famicom I repaired and pray it can hold on for many years to come. It has been my go to system for entertainment when time is short.  I don't have a clue what it is about this little red and white console that keeps my interest but I've somewhat latched on to it.  And it's not like I have a whole lot of games for it the NES didn't get.  Albeit I have games that are more arcade-style than anything else and it really isn't technically different than it's NES cousin but at the same time is seems like stepping into a new world.
    I sat down one day and noticed some games were actually numbered.  Namcot, Jaleco, and I believe Irem might have had early game releases numbered.  Namco did for sure because I have number 3.  Knowing that I now have a goal: I would like to try to collect the numbered NAMCOT games for my Famicom.  I did research and came up with a list of 18 titles.  Most of those are famous arcade hits.  I also jotted down a few non-numbered titles as well.

    Why?  It's simple really...most of those are arcade games that don't use Japanese words.  And if they do it isn't enough to take away from the game.  I plan to bounce between the three aforementioned third-party developers just to see what all I can find.  Besides, I'd like to get the test game that was used to sell the system I bought...Choplifter.
    I really have no clue where I'm going with this post other than to share some thoughts.  It does make me wonder how the Famicom would have done if it was released as is against the 7800.  I mention that because this NES flavor seems more 7800 like and got what seems like more arcade conversations than our NES.  I mean Namco was a third party developer!  Their arcade legacy even then was top notch and full of hit titles.  Im actually surprised, though, to see a couple of titles missing.  Either that or I haven't located them yet.  Pole Position and Ms. Pac-Man I have not found for the Famicom yet. Those two are in the 7800 library.
    Hmm.  So if only arcade converts were used would the 7800 and Famicom have put up a lengthy fight?  What do you think?
    No matter what it is a cool little system to own.  I know I have enjoyed it and enjoyed learning about it even more.  I have a few accessories I'm after and a long list of games I'm keeping an eye out for. And while I try to figure out the next game to get I'm going to go and enjoy some SMB action.  
    It's small foot space and the size of the carts make the Famicom easy to collect.  And, in modern times, should be next to any 7800 collection because both offer great games...even at the arcade level.  I have had a whole lot less issues from the Famicom and it's games than I have from an NES and it's games.  If you have small gaming space and want a fun little system to start collecting for then grab a Famicom, either model, and some games.  Stick with arcade converts and you will be fine.  Im sure others here would have some tips as well.
  10. Like
    Atari 5200 Guy got a reaction from Smell Dawg for a blog entry, Atari 7800 Top Favorites   
    My first 7800 was received in the early 1990s...long after the company stopped making them.  What games I got with it was pretty much all I ended up with.  I admit I had mixed feelings about the system because I wanted to like it, I wanted to enjoy the games, but the controllers were keeping me from doing so.  Often times I forced myself to play it, enduring hand cramps for a couple of hours, just to play it.  The only game I found I liked using the joystick on was Ms. Pac-Man. That's it. So I played that one the most only because it didn't hurt my hands as bad.  And no matter what anyone says...Atari systems before the Lynx and Jaguar, had a sound that is unique to an Atari. I know that doesn't make sense to most but that sound is, in its own way, attractive.  More attention getting than some others.
    Today I have a Frankenstein 7800 in need of a shell with a self-made A/V mod. I try very hard to maintain an original spec integrity with all my systems but this 7800 just wasn't having it.  My library of games is sitting at a lovely 20 games whereas my first library didn't even reach 10 games.  But those system and games came from 3 family members I miss dearly.  What I have now has replaced those initial games plus games I never seen before on the 7800. I am missing Ballblazer, however, which I once thought was a 7800 exclusive title.  Boy was I wrong.
    For fun I thought I would tell what 7800 games have become my favorites over the years.  The 7800 has come very close to replacing my 5200 as number 1 console but not yet...even if it is getting more attention than my 5200.  Anyway...here is my list.  No particular order.
    Asteroids - Asteroids just simply looks stunning on the 7800 and I feel is easily one of the best games on the console.  The visuals are stunning and greatly enhanced by the random atmospheric sounds combined with the fire shots and rock explosions going off in the forefront.  Add a second player for some interesting competition or work together to last as long as possible.  It really is interesting how a simple.game has a lot to offer.  This one is my top favorite.
      Dark Chambers - I am guessing this was suppose to be the 7800's answer for a Gauntlet clone? Maybe trying to compete with Zelda (yeah, right)?  Either way I enjoy the game as it is a nice break from the single screen arcade games once in a while.  It's fun to explore the levels, too.
      Ms. Pac-Man - I have to admit for having only 2 sound channels this game sounds really good. It plays better than the 5200/A8 ports as well.  Everything loved about the Queen of Video Games is here right down to the intermissions.  Another personal top favorite.  This one gets played as much as Asteroids...and, yes, I still use the standard 7800 joystick on this one.
      Xevious - a weird vertical scrolling shooter that I never understood.  However it was one of the initial titles I ended up with and did try to enjoy.  I own this same game on the Famicom and must say that I like the 7800 version better.  It just looks more eye pleasing.  Also, the 7800 version is a bit more forgiving. I really like the fact I have one button for both guns and bombs.  Both versions are fun but I would give the win to the 7800 on this one.  Nicely done, Atari.
      Commando - I don't care for the NES version but play the heck out of the 7800 version.  It is amazing how different these 2 really are. The 7800 feels closer to the arcade to me. I thought the title screen, however, was a bit much but that's a minor thing.  At least even that is more detailed than the other one. 
      Donkey Kong - I'm ashamed to admit I am not a huge fan of DK but I am a lesser fan of DK JR.  However something about playing DK on the 7800 is just pure enjoyment.  I know Atari licensed it from Nintendo, and I know the 7800 trying to compete with the NES just wasn't happening, but to me this was Atari slapping Nintendo in the face.  I only seen 3 of the four mazes present in the 7800 port but those are faithfully present here.  Some arcade animations are missing but, hey, it's still Donkey Kong. Who doesn't like that great big ape?  I didn't at one time but I do now.
      Ballblazer - Across all three Atari platforms this title was on are identical.  Granted the XE and 5200 versions have a little extra but the heart of the game remains unchanged. I found this one addictive.
      Galaga - I'm more of a Galaxian fan but when it comes to the 7800 Galaga fills the bill. I have to admit that the 7800 version is nicely done and I prefer these sounds over the arcade sounds.  This is a 7800 exclusive as no other Atari consoles ever got this game.  Not officially anyway.
      Pole Position II - This pack-in game was a wise choice. Its four tracks helped keep this game from getting boring too quickly. So pick your track and get ready for a race...the Atari way.
  11. Like
    Atari 5200 Guy got a reaction from Smell Dawg for a blog entry, Lotus Esprit Turbo Challenge (Atari ST)   
    After all the life changes happening as of late I finally managed to sit down and play a video game on real hardware.  I decided to hook up my STe and the game I picked to play was Lotus Turbo Challenge.  Granted I have not seen this game since the Genesis days so it was nice to see it again.  

    The first thing I noticed were the graphics. To me they seemed to be better than those on the Genesis but on par with those IBM PCs equipped with EGA graphics adapters.  Those were the good ol' days.  Every screen pays tribute to the exotic Lotus sports car.  Screens detail exterior and interior designs and features, there's a 360 degree rotating render of the car, and power house tech sheets for you car buffs.  At its roots, however, LETC is a basic and simple racing game.
    The objective is really simple...place 10th or better to advance to the next race.  Should you cross the finish line in 11th place or higher then the game ends.  Do not pass GO, do not collect $200. Lotus on the ST I believe has nine tracks to race on with pit row.  It offers split screen racing for two players to have fun.  The game offers multiple music tracks to listen to while racing or you can simply turn them off.  The beginning of each track has information about that track including lane closures and pit requirements.

    The visuals of Lotus are very impressive in my opinion and remind me a lot of how Top Gear on the Super Nintendo looked like.  The controls are simple to use with a couple of control options to choose from and is controlled by a joystick.
    Lotus Esprit Turbo Challenge became an instant hit then and it is easy to see why.  It's a nicely made racing game that is easy to pick up and play for one or two people.  Searching EBay for physical copies turned up very little.  Only a few were available from outside the USA.  Prices ranged from $16 to $115 at the time I did a search.  For STe owners this game got a recent upgrade in graphics and sounds and is available on Atari Mania.  This one is a classic!  So grab a buddy and lay asphalt.
     
  12. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Atari 7800 Top Favorites   
    My first 7800 was received in the early 1990s...long after the company stopped making them.  What games I got with it was pretty much all I ended up with.  I admit I had mixed feelings about the system because I wanted to like it, I wanted to enjoy the games, but the controllers were keeping me from doing so.  Often times I forced myself to play it, enduring hand cramps for a couple of hours, just to play it.  The only game I found I liked using the joystick on was Ms. Pac-Man. That's it. So I played that one the most only because it didn't hurt my hands as bad.  And no matter what anyone says...Atari systems before the Lynx and Jaguar, had a sound that is unique to an Atari. I know that doesn't make sense to most but that sound is, in its own way, attractive.  More attention getting than some others.
    Today I have a Frankenstein 7800 in need of a shell with a self-made A/V mod. I try very hard to maintain an original spec integrity with all my systems but this 7800 just wasn't having it.  My library of games is sitting at a lovely 20 games whereas my first library didn't even reach 10 games.  But those system and games came from 3 family members I miss dearly.  What I have now has replaced those initial games plus games I never seen before on the 7800. I am missing Ballblazer, however, which I once thought was a 7800 exclusive title.  Boy was I wrong.
    For fun I thought I would tell what 7800 games have become my favorites over the years.  The 7800 has come very close to replacing my 5200 as number 1 console but not yet...even if it is getting more attention than my 5200.  Anyway...here is my list.  No particular order.
    Asteroids - Asteroids just simply looks stunning on the 7800 and I feel is easily one of the best games on the console.  The visuals are stunning and greatly enhanced by the random atmospheric sounds combined with the fire shots and rock explosions going off in the forefront.  Add a second player for some interesting competition or work together to last as long as possible.  It really is interesting how a simple.game has a lot to offer.  This one is my top favorite.
      Dark Chambers - I am guessing this was suppose to be the 7800's answer for a Gauntlet clone? Maybe trying to compete with Zelda (yeah, right)?  Either way I enjoy the game as it is a nice break from the single screen arcade games once in a while.  It's fun to explore the levels, too.
      Ms. Pac-Man - I have to admit for having only 2 sound channels this game sounds really good. It plays better than the 5200/A8 ports as well.  Everything loved about the Queen of Video Games is here right down to the intermissions.  Another personal top favorite.  This one gets played as much as Asteroids...and, yes, I still use the standard 7800 joystick on this one.
      Xevious - a weird vertical scrolling shooter that I never understood.  However it was one of the initial titles I ended up with and did try to enjoy.  I own this same game on the Famicom and must say that I like the 7800 version better.  It just looks more eye pleasing.  Also, the 7800 version is a bit more forgiving. I really like the fact I have one button for both guns and bombs.  Both versions are fun but I would give the win to the 7800 on this one.  Nicely done, Atari.
      Commando - I don't care for the NES version but play the heck out of the 7800 version.  It is amazing how different these 2 really are. The 7800 feels closer to the arcade to me. I thought the title screen, however, was a bit much but that's a minor thing.  At least even that is more detailed than the other one. 
      Donkey Kong - I'm ashamed to admit I am not a huge fan of DK but I am a lesser fan of DK JR.  However something about playing DK on the 7800 is just pure enjoyment.  I know Atari licensed it from Nintendo, and I know the 7800 trying to compete with the NES just wasn't happening, but to me this was Atari slapping Nintendo in the face.  I only seen 3 of the four mazes present in the 7800 port but those are faithfully present here.  Some arcade animations are missing but, hey, it's still Donkey Kong. Who doesn't like that great big ape?  I didn't at one time but I do now.
      Ballblazer - Across all three Atari platforms this title was on are identical.  Granted the XE and 5200 versions have a little extra but the heart of the game remains unchanged. I found this one addictive.
      Galaga - I'm more of a Galaxian fan but when it comes to the 7800 Galaga fills the bill. I have to admit that the 7800 version is nicely done and I prefer these sounds over the arcade sounds.  This is a 7800 exclusive as no other Atari consoles ever got this game.  Not officially anyway.
      Pole Position II - This pack-in game was a wise choice. Its four tracks helped keep this game from getting boring too quickly. So pick your track and get ready for a race...the Atari way.
  13. Like
    Atari 5200 Guy got a reaction from MaximumRD for a blog entry, Lotus Esprit Turbo Challenge (Atari ST)   
    After all the life changes happening as of late I finally managed to sit down and play a video game on real hardware.  I decided to hook up my STe and the game I picked to play was Lotus Turbo Challenge.  Granted I have not seen this game since the Genesis days so it was nice to see it again.  

    The first thing I noticed were the graphics. To me they seemed to be better than those on the Genesis but on par with those IBM PCs equipped with EGA graphics adapters.  Those were the good ol' days.  Every screen pays tribute to the exotic Lotus sports car.  Screens detail exterior and interior designs and features, there's a 360 degree rotating render of the car, and power house tech sheets for you car buffs.  At its roots, however, LETC is a basic and simple racing game.
    The objective is really simple...place 10th or better to advance to the next race.  Should you cross the finish line in 11th place or higher then the game ends.  Do not pass GO, do not collect $200. Lotus on the ST I believe has nine tracks to race on with pit row.  It offers split screen racing for two players to have fun.  The game offers multiple music tracks to listen to while racing or you can simply turn them off.  The beginning of each track has information about that track including lane closures and pit requirements.

    The visuals of Lotus are very impressive in my opinion and remind me a lot of how Top Gear on the Super Nintendo looked like.  The controls are simple to use with a couple of control options to choose from and is controlled by a joystick.
    Lotus Esprit Turbo Challenge became an instant hit then and it is easy to see why.  It's a nicely made racing game that is easy to pick up and play for one or two people.  Searching EBay for physical copies turned up very little.  Only a few were available from outside the USA.  Prices ranged from $16 to $115 at the time I did a search.  For STe owners this game got a recent upgrade in graphics and sounds and is available on Atari Mania.  This one is a classic!  So grab a buddy and lay asphalt.
     
  14. Like
    Atari 5200 Guy got a reaction from Justin for a blog entry, Lotus Esprit Turbo Challenge (Atari ST)   
    After all the life changes happening as of late I finally managed to sit down and play a video game on real hardware.  I decided to hook up my STe and the game I picked to play was Lotus Turbo Challenge.  Granted I have not seen this game since the Genesis days so it was nice to see it again.  

    The first thing I noticed were the graphics. To me they seemed to be better than those on the Genesis but on par with those IBM PCs equipped with EGA graphics adapters.  Those were the good ol' days.  Every screen pays tribute to the exotic Lotus sports car.  Screens detail exterior and interior designs and features, there's a 360 degree rotating render of the car, and power house tech sheets for you car buffs.  At its roots, however, LETC is a basic and simple racing game.
    The objective is really simple...place 10th or better to advance to the next race.  Should you cross the finish line in 11th place or higher then the game ends.  Do not pass GO, do not collect $200. Lotus on the ST I believe has nine tracks to race on with pit row.  It offers split screen racing for two players to have fun.  The game offers multiple music tracks to listen to while racing or you can simply turn them off.  The beginning of each track has information about that track including lane closures and pit requirements.

    The visuals of Lotus are very impressive in my opinion and remind me a lot of how Top Gear on the Super Nintendo looked like.  The controls are simple to use with a couple of control options to choose from and is controlled by a joystick.
    Lotus Esprit Turbo Challenge became an instant hit then and it is easy to see why.  It's a nicely made racing game that is easy to pick up and play for one or two people.  Searching EBay for physical copies turned up very little.  Only a few were available from outside the USA.  Prices ranged from $16 to $115 at the time I did a search.  For STe owners this game got a recent upgrade in graphics and sounds and is available on Atari Mania.  This one is a classic!  So grab a buddy and lay asphalt.
     
  15. Thanks
    Atari 5200 Guy got a reaction from Justin for a blog entry, Famicom Collecting   
    What started out as a small, innocent adventure has turned into a bit of an obsession.  Up until last year (2021) the thoughts of owning a Famicom system were a dream, an afterthought, a fantasy.  I had an opportunity to import a junk model last year, fix it up, and get a few games I was after.  The library of games I obtained hit a niche in me I had been missing from the good ol' NES years yet I didn't realize I was missing them.  And the visual appearance of the Famicom did not agree with me at first but grew on me over time.
    Now comes the time I get on the level.  Yes I love the 5200 and everything it tried to do.  For many years up until mine literally fried it was my go to source for gaming entertainment.  I played it everyday.  I went a few months without any sort of gaming gear.  Mom surprised me when on my 13th birthday i unwrapped a NES Deluxe Set yet I didn't know what to make of it at the time.  I mean it wasn't Atari after all and the controllers didn't have joysticks.  That little machine forever changed how I looked at video games.  Because of it I stayed off the streets and my desire to read was fed regularly with the Nintendo Power magazine subscriptions. 
    Fast forward to now and sitting in front of me is the little Famicom I repaired and pray it can hold on for many years to come. It has been my go to system for entertainment when time is short.  I don't have a clue what it is about this little red and white console that keeps my interest but I've somewhat latched on to it.  And it's not like I have a whole lot of games for it the NES didn't get.  Albeit I have games that are more arcade-style than anything else and it really isn't technically different than it's NES cousin but at the same time is seems like stepping into a new world.
    I sat down one day and noticed some games were actually numbered.  Namcot, Jaleco, and I believe Irem might have had early game releases numbered.  Namco did for sure because I have number 3.  Knowing that I now have a goal: I would like to try to collect the numbered NAMCOT games for my Famicom.  I did research and came up with a list of 18 titles.  Most of those are famous arcade hits.  I also jotted down a few non-numbered titles as well.

    Why?  It's simple really...most of those are arcade games that don't use Japanese words.  And if they do it isn't enough to take away from the game.  I plan to bounce between the three aforementioned third-party developers just to see what all I can find.  Besides, I'd like to get the test game that was used to sell the system I bought...Choplifter.
    I really have no clue where I'm going with this post other than to share some thoughts.  It does make me wonder how the Famicom would have done if it was released as is against the 7800.  I mention that because this NES flavor seems more 7800 like and got what seems like more arcade conversations than our NES.  I mean Namco was a third party developer!  Their arcade legacy even then was top notch and full of hit titles.  Im actually surprised, though, to see a couple of titles missing.  Either that or I haven't located them yet.  Pole Position and Ms. Pac-Man I have not found for the Famicom yet. Those two are in the 7800 library.
    Hmm.  So if only arcade converts were used would the 7800 and Famicom have put up a lengthy fight?  What do you think?
    No matter what it is a cool little system to own.  I know I have enjoyed it and enjoyed learning about it even more.  I have a few accessories I'm after and a long list of games I'm keeping an eye out for. And while I try to figure out the next game to get I'm going to go and enjoy some SMB action.  
    It's small foot space and the size of the carts make the Famicom easy to collect.  And, in modern times, should be next to any 7800 collection because both offer great games...even at the arcade level.  I have had a whole lot less issues from the Famicom and it's games than I have from an NES and it's games.  If you have small gaming space and want a fun little system to start collecting for then grab a Famicom, either model, and some games.  Stick with arcade converts and you will be fine.  Im sure others here would have some tips as well.
  16. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Lotus Esprit Turbo Challenge (Atari ST)   
    After all the life changes happening as of late I finally managed to sit down and play a video game on real hardware.  I decided to hook up my STe and the game I picked to play was Lotus Turbo Challenge.  Granted I have not seen this game since the Genesis days so it was nice to see it again.  

    The first thing I noticed were the graphics. To me they seemed to be better than those on the Genesis but on par with those IBM PCs equipped with EGA graphics adapters.  Those were the good ol' days.  Every screen pays tribute to the exotic Lotus sports car.  Screens detail exterior and interior designs and features, there's a 360 degree rotating render of the car, and power house tech sheets for you car buffs.  At its roots, however, LETC is a basic and simple racing game.
    The objective is really simple...place 10th or better to advance to the next race.  Should you cross the finish line in 11th place or higher then the game ends.  Do not pass GO, do not collect $200. Lotus on the ST I believe has nine tracks to race on with pit row.  It offers split screen racing for two players to have fun.  The game offers multiple music tracks to listen to while racing or you can simply turn them off.  The beginning of each track has information about that track including lane closures and pit requirements.

    The visuals of Lotus are very impressive in my opinion and remind me a lot of how Top Gear on the Super Nintendo looked like.  The controls are simple to use with a couple of control options to choose from and is controlled by a joystick.
    Lotus Esprit Turbo Challenge became an instant hit then and it is easy to see why.  It's a nicely made racing game that is easy to pick up and play for one or two people.  Searching EBay for physical copies turned up very little.  Only a few were available from outside the USA.  Prices ranged from $16 to $115 at the time I did a search.  For STe owners this game got a recent upgrade in graphics and sounds and is available on Atari Mania.  This one is a classic!  So grab a buddy and lay asphalt.
     
  17. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Magneto Bugs (A8 Game)   
    Magneto Bugs is a one player, dot munching, maze game.  The objective of the game is to get as many of the white dots as possible while avoiding the bugs in the maze.  As you move you leave behind red dots that can attract the bugs.  This game is played with a joystick controller.

    I have spent my weekend trying out this game along with two others I picked up.  I kept coming back to this one.  While it might look like a Pac-Man clone it is far from that game.  The back of the package mentions that there are two mazes but I don't think the publisher actually played the game beyond a short test run.   This game appears to generate mazes randomly as I have not seen two mazes look alike. And these mazes have dead ends and if a bug is chasing you it's curtains.  
    One of the most interesting features has to be the magnifier box.  This box follows your player and is your view window to where you are.  I believe this is only game I have come across to use this feature this way.  I really like the opening tune that was used in a lot of Looney Tunes shorts.  And when you get caught the game says something that I have yet to figure out what it is saying.  You do get to rack up points as you progress and you are timed but this timer keeps track of how long you last.  Complete a maze and it's on to another maze.  You get one life.
    Despite how simple it looks and sounds I found this game to be very addictive.  The real challenge of the game is trying to get all those dots without trapping yourself in a corner or dead end.  As many times as I have played this game I have managed to complete only one maze...just one!  My only gripe is I grabbed the Main Street Publishing version which was a budget title.  It shows as there are no instructions even when the package mentions full documentation and they put the disk inside the shell without a sleeve to protect it.  Then again you get what you pay for.  The game is fun and I would recommend it.  Oh...one more thing...this game was previously released as Tumble Bugs by Datasoft...the same people that made Pole Position, Dig Dug, Moon Shuttle, and others for the A8 computers.
     
  18. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Star Raiders (360/PS3/Windows)   
    Oh man.  Where to start?  I reckon I should start at the beginning.  Star Raiders, as any Atari gamer would know, is the iconic first-person space action adventure game published by Atari in 1979 on their Atari 8-bit home computers and later porting it over to the 5200 and 2600 game consoles.  It is the game that defined that genre which others would follow.  Star Raiders II (the published one and the one that did not get released) took the basics and attempted to improve on them.  Solaris for the 2600 soon followed along with a ST port (of which I have yet to play)...all of which maintained the core essence of the game.
    Enter the 2011 port of Star Raiders for XBOX 360, PlayStation 3, and Windows PC.  After having this game pinned to my 360's dashboard for many years I finally broke down and bought it.  And, I have to admit, I might have made a mistake.  Once the game installed I thought i was going to experience a familiar game.
    For what it is worth the game does look good with modern visuals that are to be expected of modern consoles.  But that is where the good points end.  The sound effects department is very lacking and the game did not keep the first person perspective.  This game stickes with a third person perspective with your ship front and center.

    The Galactic Map is still here but its purpose is not the same as it has been in previous installments.  In all of the other SR games before there was, in essence, a timer that moved things around on the map.  The sole purpose of that game was to defend your starbases from Zylon enemies before they were destroyed.  All previous SR games kept this formula and while this modern SR has Zylon enemies they seem weak.  Very weak.  The bigger Zylon ships are nice models but trying to destroy them is very time consuming and almost frustrating.  The smaller Zylon ships don't even care to come at you.  You spend more time chasing them down than them chasing you down.  The action is simply missing.

    Your ship can morph into three different styles and can be upgraded but I saw no point in the upgrades.  The styles can be changed on-the-fly during missions but the controls to each style makes it hard to learn those controls.  I maxed out my upgrades already but I didn't notice any difference from the first weapon to the last one.  It wasn't like I could kill enemies quicker or home in on targets better.  They seem like a waste of time and feel even more like they have no real purpose.  And each mission I have played so far feels the same as the one before it.  Your weapons also have a limited amount of energy.  Should they run out you then have to run to a recharge base.

    Star Raiders on the 5200 is my number one all-time favorite game.  It has a formula and play style that is solid and simply works.  If this modern game had been called anything else it would have been an OK game but it carries the Star Raiders badge.  Unfortunately those who made the game must not have ever played the original.  Yes, Zylons are still after destroying mankind and there are references to Solaris which is the name given to your home base but it does not have the formula that made the original so important and memoriable.  Everything you knew or thought you knew about Star Raiders was completely ignored and left out of this SR.  In all honesty I woukd not even place this game in the same catagory as all other SR games.  Even the 2600's Star Raiders is far better than this.
    I've tried to be biased as much as possible with this game as I could.  But when you are given the name of a game that is held dear to those that remember that name you better make damn sure you live up to that name.  This game doesn't in my opinion.  I'm going to try to keep playing it because I want to try to get my $5 out of it.  To those who haven't bought this game yet and are considering it...run.  Run as far away from this game as possible.  If you do get it don't go into the game thinking you are playing Star Raiders.  Somebody bootlegged Star Raiders and fluked it up.  I cannot recommend this game when it tries to be a Star Raiders game and fails miserably.
    This game has got me so frustrated I think I'll drag out my 5200 and ST and play those Star Raiders instead.
  19. Like
    Atari 5200 Guy reacted to nester for a blog entry, First Steps   
    Hello and welcome for my first blog entry. I am going to discuss the rpgs I am currently playing and the progress I am making. Don't expect and complete walkthroughs or detailed step by step descriptions. I want to keep things a little more casual than that, and besides I'm not that good of a chronicler. The last thing I want to do is keep constant notes of every step of the process. I will also do reviews here including games that I have already finished. So, what am I focusing on at the moment? 
     
    Black Sigil: Blade of the Exiled - Nintendo DS
    I probably shouldn't have started this game considering all the games I am in the middle of, but it's a game I've wanted to play for years. Back about a dozen years ago I tried to buy this game from the much lamented gohastings.com, but it turned out to be out of stock. Right after that happened the price went through the roof and I was never able to track one down. Luckily I found it on a totally legit DS multicart sandwiched between mountains of shovelware. I love shovelware too so I will play them all I am sure, but of course the RPGs are the main draw.
    I am only a couple hours in so I haven't accomplished much so far. It's a bit of a reversal from the typical RPG in that everybody starts out hating the protagonist because he is one of the few people who can't use magic. Usually it's the other way around with a mysterious magic user showing up and frightening everyone with their powers. i don't know if I've ever played an rpg where the protagonist is hated because he's not powerful enough. Hopefully it goes in some interesting directions.
     
    The Bard's Tale IV
    Here's another game from my classic routine of getting halfway through a game and then stopping. It's even a game that I like. The combat is fun, and I enjoy the vintage gameplay. I was playing it every night for a while there. Then I just sorta stopped. I got a couple of other new games and they took priority over a game I bought a whole month ago. I started it back up last night and it took a while to get back into the swing of things. Even on easy mode I almost lost the first battle I encountered. It's nice to get back into it though, and hopefully I will chronicle it more fully as I go along.
     
    So that's enough for today. Join me next time as I hopefully get Daggerfall: Unity figured out. Seriously it took me fifteen minutes just to learn how to turn around. 
  20. Thanks
    Atari 5200 Guy got a reaction from RickR for a blog entry, Tempus   
    Tonight I thought I would research applications in attempts of finding anything to allow writing programs for the Atari ST.  I do enjoy writing small programs every now and then.  I turned to some magazines to see what turned up before having to turn to Google.  Doing a Google searched turned up a recommendation for an app called Tempus.  The only one I have on hand is version 1.10 but there are other versions out there.
    What grab my interest right off the bat were the file types it supported out of the box. Along with standard text files Tempus also supports C, Basic, Pascal, S, and Assembly files and a few more.  All of those file types are used to program an ST.  The S files I know were used in developing 7800 games so it may be possible to use a single machine to develop for multiple systems.

    I was loving the colors until I went messing around, clicked on the Fuji logo, and found the Control Panel.  Once I clicked on that the app turned black and white.  I haven't found a way to get the color back.

    I have not messed around with it yet as I am trying to locate the manual to it.  It does look to be self explaining which helps...it's those extra fine details that I might need to know about. Why am I posting this without using the app first?  To let other ST owners become aware of it.  Once I learn more about it I will add an update here.  For now, though, I need to hit the books.
  21. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Bombjack (Atari ST Review)   
    Bombjack on the ST kind of reminds me of Bomberman Jack on the NES.  Whether they are one in the same or just share similar qualities I can't say but the arcade style game play is fun.  I was only able to accomplish a few rounds because, for me, the controls were wonky which I will get to in a minute.
    The graphics are arcade like as are the controls and sounds however the background music gets repetitive pretty quick.  Thankfully the developers were kind enough to give the player an option to turn off that music. Now about those wonky controls.  They respond OK until you try to run and jump.  With this game it's more like jump and then run.  You can jump as high as you want with just a tap of the button but you can't run and jump.  You have to jump first and then move left or right.  It takes some getting use to.  Otherwise there is a fun game hiding here.

    This game I would recommend to those who enjoy arcade-style game play.  Simply collect the bombs before they explode while avoiding enemies.  I'm not sure if the game gives bonus items to help you out as I've not made it that far yet.  Bombjack is proof that sometimes the smaller games can still be fun.
  22. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, F1 (Atari ST)   
    This review will be short because this is Vroom's younger brother.  If you haven't read it already I would suggest going and reading my review of Vroom, then come back here.
    F1 has new tracks and a few new menu items.  Missing is the lap timer.  It no longer tracks your lap times.  Tracks include Monaco, Spain, and many more that are part of the F1 World Championship...in 1993, making this an official FIA licensed game.  The animation is still as smooth as Vroom, sounds are the same, cars are the same, tracks are done up very well.
    Those who play and like Vroom will feel right at home with F1.  Now, get out there and win the F1 World Championship!

     
  23. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Hot Wheels (Atari ST Review)   
    When I saw the name Hot Wheels pop up in the tons of ST images I found I thought, "Cool!  Hot Wheels has a racing game on the ST".  So I thought I would try it out.  Then the title screen appeared.

    Not the Hot Wheels I was expecting but looks good at least.  I grabbed the controller and tried it out.  It's another top down racer and it doesn't look half bad but it is a bit jittery. 

    And it has tons of settings you can perform.  But don't take my word for it...see for yourself.

    So what's the catch?  As good as it looks the drone cars can sometimes get confused. I raced a five lap race, crossed the finish line, and then...waited.  I kept hearing the other cars bumping into something or each other.  They never came back around after waiting for five minutes.  I pressed the escape key in hopes it would exit the race which it did without question.  I tried the same race again and noticed something weird. Take a look.

    For some reason the drone cars would circle around the finish line after completing a single lap.  Whether it is just on this track or other tracks I have yet to discover but will update with what I discover.  Other than that it is a simple and fun top down racing game and I find the chubby cars visually appealing.  This is one ST game I would recommend as long as it isn't taken seriously.
  24. Like
    Atari 5200 Guy got a reaction from MaximumRD for a blog entry, Atari ST Conclusion (So Far)   
    I have tried many games.  Some with great success, some with not so great results.  Overall I have come to a conclusion on how I see the ST computers.  Close to the end of the ST production run I was heavy into the 386 computer scene.  Good old' MS-DOS commercial and shareware games kept my time occupied.  I never knew nor heard about Atari making ST computers at all.  Atari simply didn't exist.
    In hindsight that was a good thing.  I managed to learn the IBM PC side of computing.  Games I had and would read about were very much hit and miss.  A ton of weird games that made you wonder why you even wasted time on them when you had better games.  Countless nights figuring out the latest SSI release or finding those hidden areas in Wolfenstein 3-D. Breaking into buildings and tapping phones in Covert Action or building the biggest railroad empire in Railroad Tycoon.  Those PC games gave me knowledge I needed when I finally approached the ST. 
    That might sound weird to some but the whole reason why I asked for a 386 in the first place was to learn how to program games.  I had QuickBASIC for that.  So to warm up to the ST I wanted to explore what games it got.  I was surprised to see many of those old IBM games I played on the ST.  My research started with five games: Space Station Oblivion, which I have yet to really get into, Super Cycle (beat this one one week after I got it), SimCity, Buggy Boy, and Test Drive.  The first two I bought, the last three are disk images.  The time between playing those until I pulled the ST back out a few days ago is about two years.  I was serious this time.  I was either going to find games I liked or were at least interesting or the ST was simply going to be a collection item.  I don't see the point of owning a system if I'm not going to enjoy it.
    I've found at least 30 games I enjoy on the ST, only a few I remember from the 386 days.  I wake up in the mornings and I want to play the ST.  I don't want to go to bed because I have to turn off the ST.  The ST has grown on me fast.  Games like Vroom, Goldrunner, Nitro, Spellbound...all make the ST worth having around.  But just like those old 386 games the ST was also plagued with weird games.  But also like the 386 the early games felt like learning tools with most of them not that great.  It's to be expected since it can take a while to learn a new system and to pull all the tricks out of it.
    The ST is a fine system but, unfortunately, was not as well received here in the U.S. as it was in the U.K. and other countries.  I first had to resort to STart magazines to see what all the American ST got.  I ended up resorting to ST Action, a UK-based magazine that reported ST games in great detail.  Once I read a few of those I had a list of games to go find. I quickly became an ST sleuth hunting down what works and what doesn't.
    At the end of the day I have a strong connection to my STe now. I also know know what games I want to keep an eye out for in the wild should I ever get that lucky.  The ST turned out to be a nice machine.  Maybe not as well received as the XL/XE line but still a great staple. I love my ST.
  25. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Atari ST Conclusion (So Far)   
    I have tried many games.  Some with great success, some with not so great results.  Overall I have come to a conclusion on how I see the ST computers.  Close to the end of the ST production run I was heavy into the 386 computer scene.  Good old' MS-DOS commercial and shareware games kept my time occupied.  I never knew nor heard about Atari making ST computers at all.  Atari simply didn't exist.
    In hindsight that was a good thing.  I managed to learn the IBM PC side of computing.  Games I had and would read about were very much hit and miss.  A ton of weird games that made you wonder why you even wasted time on them when you had better games.  Countless nights figuring out the latest SSI release or finding those hidden areas in Wolfenstein 3-D. Breaking into buildings and tapping phones in Covert Action or building the biggest railroad empire in Railroad Tycoon.  Those PC games gave me knowledge I needed when I finally approached the ST. 
    That might sound weird to some but the whole reason why I asked for a 386 in the first place was to learn how to program games.  I had QuickBASIC for that.  So to warm up to the ST I wanted to explore what games it got.  I was surprised to see many of those old IBM games I played on the ST.  My research started with five games: Space Station Oblivion, which I have yet to really get into, Super Cycle (beat this one one week after I got it), SimCity, Buggy Boy, and Test Drive.  The first two I bought, the last three are disk images.  The time between playing those until I pulled the ST back out a few days ago is about two years.  I was serious this time.  I was either going to find games I liked or were at least interesting or the ST was simply going to be a collection item.  I don't see the point of owning a system if I'm not going to enjoy it.
    I've found at least 30 games I enjoy on the ST, only a few I remember from the 386 days.  I wake up in the mornings and I want to play the ST.  I don't want to go to bed because I have to turn off the ST.  The ST has grown on me fast.  Games like Vroom, Goldrunner, Nitro, Spellbound...all make the ST worth having around.  But just like those old 386 games the ST was also plagued with weird games.  But also like the 386 the early games felt like learning tools with most of them not that great.  It's to be expected since it can take a while to learn a new system and to pull all the tricks out of it.
    The ST is a fine system but, unfortunately, was not as well received here in the U.S. as it was in the U.K. and other countries.  I first had to resort to STart magazines to see what all the American ST got.  I ended up resorting to ST Action, a UK-based magazine that reported ST games in great detail.  Once I read a few of those I had a list of games to go find. I quickly became an ST sleuth hunting down what works and what doesn't.
    At the end of the day I have a strong connection to my STe now. I also know know what games I want to keep an eye out for in the wild should I ever get that lucky.  The ST turned out to be a nice machine.  Maybe not as well received as the XL/XE line but still a great staple. I love my ST.
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