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Bakerman

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  1. Like
    Bakerman got a reaction from alucardx in The Jag Bar   
    I agree with that. I guess I was a tiny bit more annoyed than I should be, due to my experiences with almost all Youtube reviews of BM done by people who don't have a clue how the game is played and clearly never even try to read the manuals to find out or anything. It's just gotten bad press by bad reviewers too many times, IMO. I would not defend Cybermorph nearly as staunchly, even in '93 it wasn't a "killer app" even though it is fun. Battlemorph is clearly leagues better. Battlemorph would have been a "killer app" if released in '93 or '94, but by '95, while definitely a great game, it wasn't what could be considered a "killer app" when looking at the competition, but only to fans of the Jaguar; it was what I'd hoped for from Cybermorph early on, then finally got late in the Jag's life, but when it was all but too late for the Jag. I feel the same about Blue Lightning as I do about Cybermorph as a pack-in...it should have been Battlemorph or Iron Soldier 2.
     
    Thanks for clearing that up. I still think people that think Starfox is better than Battlemorph are delusional though...maybe Starfox 64.
  2. Like
    Bakerman got a reaction from alucardx in The Jag Bar   
    Why so much hate for Battlemorph? It's one of my favorites and a fantastic game, IMO. But you do need to know what you are doing...obviously you finished it BTB, as you showed the end in that Jag Bar episode, but I still just don't get why so many reviewers on youtube hate it so much. It really boggles my mind. Now CF I totally get.
  3. Like
    Bakerman got a reaction from Control Issues in Your first car   
    I don't have any original pictures of me and my first car any more, I don't think, but it was a 1976 Monte Carlo with a 400 big-block and Quadro-Jet 4-barrel carb. It was Canary yellow. Net picture below, just imagine that in yellow, and a guy with long, dirty blond hair and wearing a leather biker jacket with a Camel sticking out of his mouth and you have me. Of course I owned it in about '86. God, I loved that car and beat the living hell out of it street racing and doing dry pavement donuts and we (me and buddies) would hold the brakes and spin the tires on our cars to see who could do the biggest smoke show, in the high school parking lot of course, until the principal broke it up! I went through a LOT of used tires on that car, and surprisingly, never blew the motor or dropped the transmission! I did drive it through the woods once, just stoned and drunk,   with a load of friends, and nearly wedged it between two trees! I made it through, but had big dents and scrapes down both sides of it after that!  :unsure: 

  4. Like
    Bakerman got a reaction from DegasElite in Show us your custom Jaguar   
    I was cleaning my custom painted Jaguar system today in preparation to give it all a re-coat as it has gotten a few scuffs and scratches on console and CD unit and worn areas on the controllers, etc. and I decided to take some pictures. These are the before shots and I will show after shots when the re-coat is done. I am a stickler for keeping my electronics clean and looking new. I decided to go with a two-tone custom job since I could not bring myself to paint over the logo and other printed surfaces (except on the controllers, i.e. pause, option, etc. on my pro-controller; I intended to replace with stickers, but never got around to it).
     
    I made two errors the first time around that I intend to fix with the new paint coat: I didn't spray the seams of the CD unit well enough and I at first attempted to cover the pause and option buttons on the pro-controller to save the print, but it didn't look good, so I sprayed over it which then left a ridge where I had covered it at first. I have sanded the area smooth so that will be fixed after the new coat.
     
    Some of you may have seen my Jag system before as I showed it off at AtariAge a few years back when I first customized it. But I thought some others might enjoy seeing it, I do like to show it. It does have a blue LED power light, not shown here, too, bright enough to light up my controller ports and the ceiling in a dark room (I use a projector a lot). It also gives the my Jag's red a purple hue in the dark, which is cool looking.
     
    The first time I showed it, some people commented that it looked like I had done a less-than-perfect paint job as there was an orange-peel effect, but this is not the case, it is the natural texture of the plastic and just looks that way from glare when taking photos. In real life it is apparent that it is the consoles texturing.
     
    I also want to see other's custom jobs up-close, I've seen one or two in Avatar pics, but that's not good enough and maybe there are other proud owners who want to show off theirs? Painted, custom cases, what ever.
     
    Sorry if the pics are dark, they looked too bright through my phone camera so I turned down the exposure, only to see them too dark when I loaded them up to my PC. I will do better with the after pics. I am currently downloading a picture edit program, but didn't have one right now to adjust the pics.











  5. Like
    Bakerman got a reaction from DegasElite in My Favorite Atari Arcade Game   
    If I ever get an arcade machine, it definitely has to be one of the sit-down cockpit types, probably Star Wars Arcade, but I'm trying to remember what other Atari brand sit-down arcade machines there were? I know one of my all-time favorites, if not the favorite, is the Star Trek Strategic Operations Simulator, but that is Sega. But, if I did get either a Star Wars or Star Trek sit-down machine, I would definitely have to retro-fit it for use with my consoles too (but keeping the original game intact too. I would probably have to trade out the old screen for a new flat screen, if it were possible, though I don't recall if the Star Wars and Star Trek games maybe had a special screen for those vector graphics? If so then I'd have to get two, one for the original vector screen and one retro-fitted with a new flat-screen for consoles. Maybe some day...there was a time, about 10-15 years ago when they could be had for cheap, used, like a few hundred dollars. But now they are all antiques and probably cost magnitudes more than when they were new!
     
    If I am going for the machine just for the "cockpit" I think it would have to be Atari's TX-1:



  6. Like
    Bakerman got a reaction from Starbuck66 in My Favorite Atari Arcade Game   
    If I ever get an arcade machine, it definitely has to be one of the sit-down cockpit types, probably Star Wars Arcade, but I'm trying to remember what other Atari brand sit-down arcade machines there were? I know one of my all-time favorites, if not the favorite, is the Star Trek Strategic Operations Simulator, but that is Sega. But, if I did get either a Star Wars or Star Trek sit-down machine, I would definitely have to retro-fit it for use with my consoles too (but keeping the original game intact too. I would probably have to trade out the old screen for a new flat screen, if it were possible, though I don't recall if the Star Wars and Star Trek games maybe had a special screen for those vector graphics? If so then I'd have to get two, one for the original vector screen and one retro-fitted with a new flat-screen for consoles. Maybe some day...there was a time, about 10-15 years ago when they could be had for cheap, used, like a few hundred dollars. But now they are all antiques and probably cost magnitudes more than when they were new!
     
    If I am going for the machine just for the "cockpit" I think it would have to be Atari's TX-1:



  7. Like
    Bakerman got a reaction from Mcorleonep in Your first car   
    I don't have any original pictures of me and my first car any more, I don't think, but it was a 1976 Monte Carlo with a 400 big-block and Quadro-Jet 4-barrel carb. It was Canary yellow. Net picture below, just imagine that in yellow, and a guy with long, dirty blond hair and wearing a leather biker jacket with a Camel sticking out of his mouth and you have me. Of course I owned it in about '86. God, I loved that car and beat the living hell out of it street racing and doing dry pavement donuts and we (me and buddies) would hold the brakes and spin the tires on our cars to see who could do the biggest smoke show, in the high school parking lot of course, until the principal broke it up! I went through a LOT of used tires on that car, and surprisingly, never blew the motor or dropped the transmission! I did drive it through the woods once, just stoned and drunk,   with a load of friends, and nearly wedged it between two trees! I made it through, but had big dents and scrapes down both sides of it after that!  :unsure: 

  8. Like
    Bakerman got a reaction from RickR in Pole Position II   
    I played the 7800 version of PP2 to death until I got more games for it, as it was the pack-in. Love it.
  9. Like
    Bakerman got a reaction from Justin in My Favorite Atari Arcade Game   
    If I ever get an arcade machine, it definitely has to be one of the sit-down cockpit types, probably Star Wars Arcade, but I'm trying to remember what other Atari brand sit-down arcade machines there were? I know one of my all-time favorites, if not the favorite, is the Star Trek Strategic Operations Simulator, but that is Sega. But, if I did get either a Star Wars or Star Trek sit-down machine, I would definitely have to retro-fit it for use with my consoles too (but keeping the original game intact too. I would probably have to trade out the old screen for a new flat screen, if it were possible, though I don't recall if the Star Wars and Star Trek games maybe had a special screen for those vector graphics? If so then I'd have to get two, one for the original vector screen and one retro-fitted with a new flat-screen for consoles. Maybe some day...there was a time, about 10-15 years ago when they could be had for cheap, used, like a few hundred dollars. But now they are all antiques and probably cost magnitudes more than when they were new!
     
    If I am going for the machine just for the "cockpit" I think it would have to be Atari's TX-1:



  10. Like
    Bakerman got a reaction from Rowsdower70 in Holiday Shopping Memories: Kay-Bee Toys, Toys R Us, Shopping Malls & More   
    I would probably agree with you if I had a toy store like that near me. Actually, by the time I was in junior high, the only "toys" (besides model rockets and RPG games Gamma world and D & D) I cared for were video games, and luckily (Dan Iacavelli can attest to this too) we had a fantastic small Atari dealer near us called Mars Merchandising. He had everything Atari from consoles to computers, and, IIRC, Commodore and others too, but the specialty was Atari. And they took trade-ins as well, so I could go there and trade in my old games and consoles (and computer books I hardly used) for the newest ones. I was in heaven every time I wandered through that store! Atari from floor to ceiling and in just about every isle, not to mention the systems and computers hooked up so you could try before you buy, the latest games and systems. Sort of like that game store in the movie Cloak and Dagger, if anyone remembers that classic (the kid from E.T.).
  11. Like
    Bakerman got a reaction from LeeJ07 in Anyone here own or ever own an INTV 2 and 3?   
    Thanks for clearing that up, while i was researching I did find out that the INTV 3 was an unreleased system, but I posted pics of the INTV System 3 because I didn't know any better. Man Mattel liked to confuse people, didn't they? Sort of like Microsoft with the Xbox, then 360, then One! just imagine a couple generations from now, in about 30 years or so and how confused collectors will be with Xbox systems if they are just discovering them for the first time, or know little about them like myself and INTV systems!
  12. Like
    Bakerman reacted to Clint Thompson in My Favorite Atari Arcade Game   
    I would be happy with a pair of Virtuality SU1000s...
     

  13. Like
    Bakerman reacted to VectorGamer in My Favorite Atari Arcade Game   
    If I win the lottery why would I get only one machine? I would get Asteroids, Space Fury, Space Encounters, Death Race, Tron, Discs of Tron and Gorf.
     
    Until then I'll have to settle for the MAME cab I made from Computer Space.
  14. Like
    Bakerman got a reaction from StormSurge in My Favorite Atari Arcade Game   
    If I ever get an arcade machine, it definitely has to be one of the sit-down cockpit types, probably Star Wars Arcade, but I'm trying to remember what other Atari brand sit-down arcade machines there were? I know one of my all-time favorites, if not the favorite, is the Star Trek Strategic Operations Simulator, but that is Sega. But, if I did get either a Star Wars or Star Trek sit-down machine, I would definitely have to retro-fit it for use with my consoles too (but keeping the original game intact too. I would probably have to trade out the old screen for a new flat screen, if it were possible, though I don't recall if the Star Wars and Star Trek games maybe had a special screen for those vector graphics? If so then I'd have to get two, one for the original vector screen and one retro-fitted with a new flat-screen for consoles. Maybe some day...there was a time, about 10-15 years ago when they could be had for cheap, used, like a few hundred dollars. But now they are all antiques and probably cost magnitudes more than when they were new!
     
    If I am going for the machine just for the "cockpit" I think it would have to be Atari's TX-1:



  15. Like
    Bakerman got a reaction from A31Chris in Reboot has released RAPTOR and RAPTOR Basic for the Atari Jaguar   
    What has been said here that makes you want to ignore the thread or someone who has posted in it? Is it simply because the topic is about something Reboot has released?
  16. Like
    Bakerman got a reaction from StormSurge in Your first car   
    I don't have any original pictures of me and my first car any more, I don't think, but it was a 1976 Monte Carlo with a 400 big-block and Quadro-Jet 4-barrel carb. It was Canary yellow. Net picture below, just imagine that in yellow, and a guy with long, dirty blond hair and wearing a leather biker jacket with a Camel sticking out of his mouth and you have me. Of course I owned it in about '86. God, I loved that car and beat the living hell out of it street racing and doing dry pavement donuts and we (me and buddies) would hold the brakes and spin the tires on our cars to see who could do the biggest smoke show, in the high school parking lot of course, until the principal broke it up! I went through a LOT of used tires on that car, and surprisingly, never blew the motor or dropped the transmission! I did drive it through the woods once, just stoned and drunk,   with a load of friends, and nearly wedged it between two trees! I made it through, but had big dents and scrapes down both sides of it after that!  :unsure: 

  17. Like
    Bakerman reacted to sh3-rg in Reboot has released RAPTOR and RAPTOR Basic for the Atari Jaguar   
    Here's some info on Raptor and RaptorBASIC+ but, I feel more importantly personally, some info from myself and what I've done with rB+ as a beginner programmer.   CJ's Raptor is a high performance RISC-based API designed to leverage the performance of the Jaguar's custom RISC chips and Object Processor, in an easy and flexible manner, allowing the software developer to spend more time following their vision instead of wrestling with the hardware. It combines with Matmook's RMotion, LinkoVitch's U235 Sound Engine, Zerosquare's Sound Engine as well as other goodies to allow people a quick and easy way in the door to Jaguar assembly programming (an example here would be Der Luchs - who is on about his 4th or 5th Jaguar game at this point having only ever programmed in BASIC prior to tackling Raptor).   RaptorBASIC is a (now obsoleted) interpreted BASIC that was the first attempt to offer Raptor functionality to anyone and everyone. From absolute noobies, to people who dabbled a little in their youth up to anyone who fancied putting their usual programming language and skills to one side if just to allow them to easily dip a toe into the world of Jaguar programming.   RaptorBASIC+ is GGN's next level of BASIC programming on Jaguar. It's actually a little bit more than that in a few regards, but that's not something he shouts about too loudly. It's essentially a C-ified Raptor, but with a BASIC-to-C preprocess via a variant of Kevin Diggins' BCX BASIC-to-C Translator. The user sets up Raptor lists by inputting a few values (these closely mirror Jaguar Object Processor lists), then it's just a matter of typing in a few lines of humanly-readable code and you make things happen on screen or in Virtual Jaguar at the hit of a single key. As it's C-based, it's also fairly trivial for the Jaguar C-programmer to gain access to Raptor functionality, but as I mentioned, it's not something GGN talks too loudly about as his intentions were to allow as wide an audience as possible to become creative with their Jaguars (and there had been a number of failed attempts to produce a workable Jaguar BASIC environment), not simply to give C coders a Raptor wrapper. If someone really wishes to program polygonal game software in C and also take advantage of the benefits and features of Raptor, the rB+ package allows them to do exactly that - the "BASIC" part of rB+ is nothing more than a hand-hold for those who don't like the idea of C or find comfort in something they consider similar to what they're used to... you can even create your program in BASIC, convert it to C and then work on the C code directly from that point if that takes your fancy. But really, that's all missing the point... Raptor/rB+ are all about Object Processor porn. GPU running in local scratch memory, handling the Jaguar's kick-arse sprite power from the perspective of keeping it slightly more general purpose, reusable and therefore quicker to create.   Who got time for this stuff anyway? :0)   Almost a year on and there have been constant updates for fixes, added functionality and streamlining of the whole process of creation. Keep an eye on the official rB+ forums at AtariAge for something around the 1 year anniversary if you wish to get up to speed on the story so far.   Over the year I've dabbled myself on and off (mostly off, grafting hard at work and sitting doing thinky things are not really all that compatible for me :/ ). I've never considered myself a programmer, I've always been more interested and suited to the art and design side of things. But even I can give it a go and make stuff happen, that proves anyone else can do the same if they only take that first difficult step and force themselves out of their safe end-user bubble :0) At first I shied away from the Object List stuff and attempted to go about things in a really standard old and familiar way of using BASIC - by PRINTing and PLOTing and other trivial and unexciting things I used to do in my youth sat at my Spectrum keyboard. It was only when I moved on to play around with what is effectively a super-powered sprite engine in Raptor's object manipulation functionality, that it really became fun.   So far I've created a simple Frogger game called Doger. It's 98% complete and was only made to be a tutorial project for other beginners such as myself. But since showing it to people and having a little positive feedback, I've decided I should polish it a little and put it out as a more complete release. There's my microFLY game which is a kind of endless runner (flier) sitting somewhere between SuperFly and FlappyBird by most accounts - this too is all but complete. It's got a kind of minimal pseudo 3D effect on the blocking objects and the usual and IIRC over a dozen layers of parallax scrolling. I worked a couple of days on a checkerboard floor/ceiling routine that used RMW shading to some effect for a cheap and easy first-person tank kind of game effect, but haven't gone back to that. Another game engine I worked on for a few days was based on tower climbing and giving a 3D perspective via the magic of the Jaguar's Object Processor scaling and a little Raptor trickery. This is a bit more involved but is still in search of a suitable game concept to take it forward:     The most recent game I worked on is a variant of Super/Hexagon by Terry Cavanagh that I decided to make after seeing a fun Game&Watch demake version of the game. GGN is thankfully doing the tricky geometry generation stuff that is out of my depth :0) I tweeted a video of a very early version to Mr. Cavanagh just because I thought he might like to see it. I was surprised when  he then retweeted it and hope that hints that he wouldn't be too upset if I released something along those lines for the Jaguar :0) I spent a few more days taking the concept further since that video and feel really quite positive about the possibilities of it, it's a game I will return to with 100% effort once the time is right. TBH I haven't really announced it yet as it's too early, but here's the original few days old version with some random scaling and stuff "just because" (the one I tweeted) and a slightly later WIP version where we were checking out GGN's star level, more detailed facet shading, scaling and overlaying the game objects and some random scaled RMW logo flying just for extra load (both captured at 60fps from Jaguar hardware):     I've not only done a little work on games (games that, to some people's strict internal taxonomic disposition, might very well appear to be sub-8-bit junk, yet to me they are everything I enjoy and value when it comes to a box with an Atari badge on the front - just plain old fun & fuji. C'est la vie), I've made a little particle playaround thing, a menu for a Jeff Minter CD (yet to be released), and I've also dabbled in creating a few demo-style effects, purely because I find it fun (it's practically all I did for the short time I played around with blitzmax on the PC). I released a few of these together as a demo called "Cloudy With A Chance Of Metaballs" that in some ways is very rough, in others isn't so bad (thinking maybe the fx/audio syncing), in others is a bit of a laugh (doge!) and also manages to demonstrate that rB+ and the Jaguar have a lot yet to be discovered in terms of what might be possible (here I'm thinking the RMW/colour mode abuse lolvalamp screen).   Right now I'm back to rB+ing as of 2 days ago and working on a small invitro for a 2016 party that I hope to release before xmas. Here's some screenies of some of the above:     Probably a good point to make - everything above is 100% 60fps locked on Jaguar hardware. That's Atari stuff as it should be for me - as it always was back in our younger days with those little Ataris. rB+ makes it easy!   So as for rB+ going forward, it seems there's no stopping this train... there are plans for additions to rB+ that will put more of the Jaguar's best and most game-centric possibilities in the hands of beginner programmers (some of the stuff I've seen recently from other rB+ programmers is going to open a few eyes, that's for sure).   So, all that is left to say is... why did you read all this and, more importantly, since you have - why are you still sat there? PUSH THE BUTTON and go make a game! It's way more fun than playing them (especially given the Jaguar's library ;0)   Apologies if this was all just tl;dr, it's just that what CJ did when he created Raptor and even more so, what GGN then did with rB+, actually reignited a fastly-fading flame I had for the Jaguar - BASICally (sorry!), if it wasn't for rB+ I'd be long gone and the Jaguar a distant memory for me... but now I have the chance to be productive with one of my Ataris, make every single 0 and 1 of a project of my own creation if I so wish, and that's pretty powerful stuff for someone like me... so I like to give those guys props and give their efforts a fair chance... when I see the kinds of stuff written in previous posts, it does everyone involved a massive disservice.... and more importantly, mirrors the kind of nonsense that has likely put people off becoming involved with Jaguar programming before they even got to give it a second thought.   Be positive and positive things will happen. Attempt to make them happen yourself and... well you might just find out how easy it can be! At the very worst, at least those you won't just be one of those guys who says THIS IS HOW IT SHOULD BE without knowing the first thing about what that might actually involve, when you have a little better context within which to base future comments regarding games creation :0)  
       
    An interesting position to be sure. But unfortunately, few of us ever manage to run before we can crawl... there's an A and a B before we get to C (unless you're a jagpad, in which case there's a C and a B before you get to A...). What I'm saying is such things are easy to type and promises easy to make, but actions a little trickier to implement and therefore promises more difficult to keep.
     
    Luckily, rB+ is very easy for beginners. It takes very little time at all. Anyone with a natural talent or gift would no doubt be able to move on up within short order, bypass the whole BASIC facade and jump into C/assembler to make those kinds of claims a reality. 
     
    Nothing stopping you but yourself. Do it!
     
     
     
    If you wish to take an existing project of yours and work through it as a porting project from which to learn the ropes of rB+, the offer is always there.
     
    The more the merrier!
     
  18. Like
    Bakerman reacted to MaximumRD in Reboot has released RAPTOR and RAPTOR Basic for the Atari Jaguar   
    ---------------------- RED ALERT! ATTENTION EVERYONE PLEASE -------------------------------   
     
    Well put LOST DRAGON, I was about to post similar but you summed it up well. I posted this thread A YEAR AGO and all was fine, no squabbling, no "suggesting" what people should do with it etc. If you don't like something here MOVE ON AND IGNORE IT, we don't need the "drama" or need to hear from someone new they want to "ignore" a topic, you are adults, participate or not, read or ignore, if you cannot post a supportive comment (a "veiled" supportive comment does not cut it) then just don't post anything. We have been trying in subtle (and not so subtle  ) ways for about, oh 3 weeks or so now to get across the point of these forums, what is expected from participants, the community we are trying to nurture and that not only are we not like other forums but that the team here behind the scenes are ready to do what it takes to ensure drama coming from other forums will not be allowed to take foundation here. Leave the baggage from other forums at the door or you will be shown the door. This includes complaining about other forums, we don't want to be known as "that site" that bad mouths other forums as we have members that frequent them as well.  Enough is enough, it is not rocket science, nobody is asking you to sing praises of something you are not interested in or have a personal issue with some aspect of it, if that is the case simply don't post and move on. The way some people have been starting out here they are already on thin ice.
     
    Lastly, to the point, I am well aware of the arguments, trolling, constant back and forth that goes on about all things "Jaguar" that went on in threads "elsewhere" and see that type of thing slowly infecting us here and that nonsense is simply is not going to be allowed. That's it, if anyone else goes on about it let's just say you will just be asking for more rope to hang yourself. Too many times people abuse the freedom of discussion on a site and a topic just spirals into petty squabbling and forceful opinions, we are seeing too much of that around here as of late. Knock it off, play nice or move on. This is the last word on this, a warning to all, if it continues by anyone privileges to post here will be revoked permanently. Geez people this isn't politics or religion or other hot button debate topics it's about Atari, gaming, programming, having fun, sharing resources WHY is it so hard for some people to not suck the fun out of every little thing? You have been warned - RANT MODE OFF. 
  19. Like
    Bakerman reacted to DeLorean in Anyone here own or ever own an INTV 2 and 3?   
    Intellivision III should not be confused with INTV System III shown above. INTV System III is just the original Intellivision spruced up a bit Intellivision had two more systems in development when Mattel pulled the plug.
     
    Intellivision III was in development and intended for 1984. It would've had 320 x 192 resolution, nearly infinite colors, 64 sprites on screen at once, and 3 colors per sprite plus the background. Graphically it would have been a leap over Atari 5200 and ColecoVision, closer to the 7800. Intellivision III also beat Atari with bundled wireless controllers and home stereo connectivity. Heres more:
     
    Intellivision III: http://www.intellivisionlives.com/bluesky/hardware/intelli3_tech.html
     
    Intellivision III Press Release: http://www.intellivisionlives.com/bluesky/hardware/intelli3_pr.html
     
    Intellivision III Brochure:
     
     

     
     

     
     

     
     

     
     

     
     
     
    Intellivision IV would have come later and would've been something altogether different, you can read about it here: http://www.intellivisionlives.com/bluesky/hardware/intelli4_tech.html
     
    Intellivision IV artwork

  20. Like
    Bakerman reacted to Atari 5200 Guy in Jaguar Top 5   
    You know, Jaguar was the only way I found to play Myst.  I spent hours upon hours with that game trying to solve it.  It took me months to figure that game out.  I drew maps, highlighted and noted objects like keys and stuff, and jotted down how to solve the puzzles within the game.  I was hooked.  I didn't have a PC that could touch that game so the Jaguar was the only way I found to play that game...and it was a lot of fun!
     
    Raiden is just an awesome shoot 'em up for the system.  It's a shame that there wasn't more like it on the system.  No, they weren't 3D, but the system could have been one heck of a 2D power house.  There are lots of Jag games I didn't get to try simply because I couldn't find them nor afford them when I did.  Highlander CD wasn't too bad but I kept getting stuck.
  21. Like
    Bakerman reacted to Atari 5200 Guy in Jaguar Top 5   
    Hehe...The first time I played Cybermorph I spent hours on that game trying to figure it out.  I beat it but I couldn't tell you now how I did nor do I remember.  Too many games have happened since then.  I also feel that Jaguar was very much under the radar.  A serious game at that time would have discovered some how.  If it wouldn't have been for that ad I got in the mail I wouldn't have known about it.  
     
    I agree about Skylar...the voice was like "Wow!" when I first heard her speak.  It was especially funny when I would bump into things.  OK...this is driving me nuts...I MUST play Cybermorph now!  Be back after I learn to fly.  Long live the Jaguar!
  22. Like
    Bakerman reacted to Atari 5200 Guy in Jaguar Top 5   
    You also have to remember that the Jaguar was doing something not done on console before.  Everyone had to start somewhere with learning how to develop for the Jaguar and not everything went as planned.  I mean, Nintendo and Sega's machines were battling it out trying to deliver 16-bit arcade experiences and exclusive titles in a 2D fashion.  The Jaguar, on the other hand, was native capable of delivering, for its time, stunning 3D capabilities.  That was unheard of then.  Even PCs were struggling in that department.  So if you don't understand something what do you do?  Which is why I feel that, as Bakerman has mentioned, the media and public dogged the Jaguar as much as they did.  
     
    I*War is a fun 3D experience and Cybermorph is a good shoot 'em up game.  I spent hours on Cybermorph when I got my Jaguar.  You don't have a timer so you can explore.  I do wish the environment were a little bit brighter but all the game elements come together nicely.  Not bad for a game that was to be demonstration of some of the thing that Jaguar could do.  So, I agree with Bakerman, I*War and Cybermorph could very well be Jag's sleeper titles.  I'm sure there are others as well. 
  23. Like
    Bakerman reacted to Justin in Jaguar Top 5   
    These were the games I grew up with. I never thought they were bad, I thought they were awesome! I had received one of the very first Jaguar systems in the Fall of 1993 before they went on sale across the country. At that time there were few games available, but what I had I loved dearly.
     
    Jaguar felt very underground, like a well-kept secret that only awesome people had figured out. I had already been collecting 2600 and 7800 and had a Lynx, which meant I was used to having to hunt down games wherever I could find them (story here) and figure out on my own what games were good. In those days the hunt was half the fun!
     
    Back then there wasn't a social media mob of bratty selfie-taking video game bloggers and corrupt disgusting video game critics beating me into submission with the ideology that Jaguar was to be loathed and laughed at. In the early days I played the games I had and for the most part I absolutely loved them.
     
    Cybermorph in particular felt like magic that first morning I brought the Jag home. I had loved Star Fox on Super Nintendo but Cybermorph took it to a new level for me. It did feel slightly unfinished, I wished there had been more music and more action-oriented objectives to be achieved in the game. But the ability to circumnavigate an entire planet rather than fly in a straight line along a predetermined path was wonderful. I was also impressed with Skylar’s ability to actually speak, it had usurped the nonsensical horn-like “Charlie Brown’s Mom’s voice” of the StarFox characters. I was not disappointed and nobody was there to instruct me that I should’ve been.
     

  24. Like
    Bakerman reacted to Atari 5200 Guy in Jaguar Top 5   
    Opps...Hoverstrike was suppose to be Jag's sleeper title.  Well...I guess it can be there with Cybermorph and I*War as well
  25. Like
    Bakerman reacted to btbfilms76 in Lynx Lounge   
    California Games on Lynx Lounge!!

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