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Everything posted by A31Chris

  1. LIB directory. This is Eric Smiths experimentation and working directories. Most of this stuff is available in the SDKs but some of it isn't. LIB.zip BND2MDL.
  2. Here ya guys go... Ruiner Alpha/Beta whatever RUIN12.ZIP
  3. He no longer has any and if you still rather rude to deal with.
  4. Val D'Isere sound engine JMUSTEST.ZIP
  5. Atari's 'Graphics Gems' collection of source codes from the magazine/articles of that time. One of which they actually adapted to work with the Jaguar: Snippets from these descriptions: Graphics gems Graphics Gems II GEMS.ZIP GEMSII.ZIP GEMSIII.ZIP GEMSIV.ZIP
  6. Developers solved the problem with the dev tools being unfriendly. Atari either yelled at them that that wasn't their job then ignored them and their accomplishments. Or just ignored them. We would have seen things on the Jaguar as-is that we haven't seen before on it.
  7. For those of you who want the documentation for the GCC 2.6.3 for GPU I have separated the texi files from the sources. Open in wordpad. GCC 2.6.3 docs.zip
  8. Here is a couple personal notes that are interesting. Also includes an jaguar.h hardware equates file that seems to be as late as it gets. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; JAGUAR.INC Hardware Equates for JAGUAR System ; ; COPYRIGHT 1992-1995 Atari Computer Corporation ; UNAUTHORIZED REPRODUCTION, ADAPTATION, DISTRIBUTION, ; PERFORMANCE OR DISPLAY OF THIS COMPUTER PROGRAM OR ; THE ASSOCIATED AUDIOVISUAL WORK IS STRICTLY PROHIBITED. ; ALL RIGHTS RESERVED. ; ; Revision History: ; 9/19/94 - Consolidated several files into first master JAGUAR.INC (SDS) ; 2/16/95 - MF ; 4/24/95 - Added UART Error Control and Mask definitions (NBK) ; 5/16/95 - Added Asynchronous Serial/DAC Synonyms (SDS) ; 8/08/95 - Fixed two Blitter LFU Equates, added ProController equates, ; added blitter BLITMASK flag, removed MOD_MASK/DSPINT0, ; removed private hardware register definitions. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PERSONAL.zip PERSONAL.zip
  9. You guys want some ROMs? Here we got some self dated 95 era FFL ROMs from same source. And an early mcvr dated 7/5/95 FFL0322.zip FFL0907.zip MC_VR.zip
  10. What is the significance of some of Johnny Cages Shadow kicks when they are red?
  11. Apparently this guy is having many of the same problems. However I know it's a good chunk my fault since my friend use to come over and do way better than I did.
  12. Just now went to perform Johnny Cage's fatality. Forward 3x and a high punch. The third forward I wasn't perfect on so it diagonally leaped me over my opponent.
  13. Am saying the d pad is reading my intent in an analog way. If I don't perfectly hit the direction I want to go it doesn't go there. Sometimes I want to back up but my hand tells it diagonal up and back so that's where it goes.
  14. Mortal Kombat Arcade Kollection. Sega Saturn MKII 32x MKII(Kega Fusion) I can't get 6 button control scheme to work with Fusion. But regardless vof which version, I suck. Am gonna try the Genesis versions of 1 & 2 on Kega. Will soon buy the GOG version for backup PC.
  15. After all this time I'm still terrible at this game. I am too clumsy and the controller is too analog. I can see why a lot of players went to keyboard. It's more precise. But harder to learn. I insist on playing it as I originally played it though.
  16. Guys I can't find the flex circuit listed on B&C anymore. Am I overlooking it or is it somewhere else now?
  17. Here is a side by side of the 3do Road Rash and VladR's work for comparison.
  18. I will post a side by side of the 3do Road Rash screenshots and VladRs work so he can have some good scale to work with this weekend.
  19. Guys before you get crazy, I don't think this is going to be a 'game.' Proof of concept only. Please re-read his original statements in the original thread. Unfortunately that's on AA. And hello!
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