RickR 10,482 Report post Posted December 24, 2015 Getting a little better.... 3 The Professor, Doctor Octagon and Justin reacted to this Share this post Link to post Share on other sites
RickR 10,482 Report post Posted December 24, 2015 (edited) New high score 115010. MESS crashed before I could snap a pic. Edited December 24, 2015 by RickR 4 atarilbc, Justin, The Professor and 1 other reacted to this Share this post Link to post Share on other sites
atarilbc 1,365 Report post Posted December 26, 2015 (edited) This is an interesting game and one of five 7800 games that I dont have. Got 111,400 after my first few rounds via EMU7800 and a Logitech gamepad. I'm not sure if this is the emulator but it seems like power-ups and warp pods can be hard to hit/register. Anyone else have this problem? As for the game itself, its a little old school for '90 but its not half bad. I have no idea why they went with that airplane sprite though! Also, I don't like half of the enemy sprites. Edited December 26, 2015 by atarilbc 3 RickR, Justin and The Professor reacted to this Share this post Link to post Share on other sites
RickR 10,482 Report post Posted December 26, 2015 I have the same issue with picky collision detection on power ups with the mess emulator. 2 atarilbc and The Professor reacted to this Share this post Link to post Share on other sites
nosweargamer 5,998 Report post Posted December 26, 2015 Got 111,400 after my first few rounds via EMU7800 and a Logitech gamepad. This is an interesting game and one of five 7800 games that I dont have. I'm not sure if this is the emulator but it seems like power-ups and warp pods can be hard to hit/register. Anyone else have thiis problem? As for the game itself, its a little old school for '90 but its not half bad. I have no idea why they went with that airplane sprite though! Also, I don't like half of the enemy sprites. You can blow them up with your gun so you should stop firing underneath them. When they didn't register for me, I believe it was because I blew them up right before I touched them (they basically just vanish when you blow them up so it can be hard to tell). 2 atarilbc and The Professor reacted to this Share this post Link to post Share on other sites
RickR 10,482 Report post Posted December 26, 2015 Yep, I understand they blow up if you shoot them too much. Still, they can be real picky to register. Like maybe the center of your ship must fly over the center of the power-up...else they just scroll right off the bottom of the screen. If only the enemy shots were so finicky! 3 The Professor, atarilbc and nosweargamer reacted to this Share this post Link to post Share on other sites
Arenafoot 2,287 Report post Posted December 27, 2015 Planet Smashers (7800) high scores update: RadioPoultry - 397225 RadioPoultry - 330350 nosweargamer - 209950 RadioPoultry - 162125 Retrogamer81081 - 151725 atarilbc - 111400 RickR - 106600 nosweargamer - 104500 RickR - 59425 Arenafoot - 41750 2 Retrogamer81081 and The Professor reacted to this Share this post Link to post Share on other sites
RickR 10,482 Report post Posted December 27, 2015 Planet Smashers (7800) high scores update: RadioPoultry - 397225 RadioPoultry - 330350 nosweargamer - 209950 RadioPoultry - 162125 Retrogamer81081 - 151725 atarilbc - 111400 RickR - 106600 nosweargamer - 104500 RickR - 59425 Arenafoot - 41750 RickR 115010 Share this post Link to post Share on other sites
Arenafoot 2,287 Report post Posted December 27, 2015 RickR 115010 no pic......i didn't include it due to this Share this post Link to post Share on other sites
RickR 10,482 Report post Posted December 28, 2015 144950 2 The Professor and Justin reacted to this Share this post Link to post Share on other sites
Justin 5,629 Report post Posted December 28, 2015 Nice score Rick! 1 The Professor reacted to this Share this post Link to post Share on other sites
RadioPoultry 399 Report post Posted December 29, 2015 New score: 450,075 5 Doctor Octagon, RickR, nosweargamer and 2 others reacted to this Share this post Link to post Share on other sites
RickR 10,482 Report post Posted December 30, 2015 RP, you make it look so easy. The sign of a master. 2 The Professor and RadioPoultry reacted to this Share this post Link to post Share on other sites
Justin 5,629 Report post Posted December 31, 2015 This Squad Challenge ends tonight at 11:59 pm PST! Good luck everybody! Share this post Link to post Share on other sites
RickR 10,482 Report post Posted December 31, 2015 I'm going to give it one more go later today..... 2 RadioPoultry and The Professor reacted to this Share this post Link to post Share on other sites
nosweargamer 5,998 Report post Posted January 1, 2016 529, 200 Had some time to play today. As you can see by my other scores on the list, I'm getting better. Being able to hold onto your power-ups seem to make a big difference. Actually beat 3 bosses, almost 4. Still got a ways to go, but I wanted to represent the first 7800 game well. 4 Doctor Octagon, RadioPoultry, Justin and 1 other reacted to this Share this post Link to post Share on other sites
RadioPoultry 399 Report post Posted January 1, 2016 Well, I was going to post a score of 491150, but after seeing NSG's score, it was back to the drawing board. New score: 616600 Still a few hours left to beat this! 5 atarilbc, The Professor, nosweargamer and 2 others reacted to this Share this post Link to post Share on other sites
nosweargamer 5,998 Report post Posted January 1, 2016 WTG RP! 3 The Professor, RadioPoultry and Doctor Octagon reacted to this Share this post Link to post Share on other sites
Doctor Octagon 1,512 Report post Posted January 1, 2016 1 hour to go! Share this post Link to post Share on other sites
Justin 5,629 Report post Posted January 1, 2016 Congratulations RadioPoultry! GREAT SHOWING, ALL OF YOU! Really awesome scores here! Congratulations on your win RadioPoultry! If you'd like to, you are more than welcome to post your winning score to the Scoreboard. You and No Swear Gamer both had really incredible scores on Planet Smashers, and if someone comes along in six months with a higher score it would be cool to see this continue. I would invite all future Squad Challenge winners to post to the Scoreboard if they wish as well. https://www.youtube.com/watch?v=nSsJ55Ct_jM Our next Squad Challenge is up! http://forums.atari.io/index.php/topic/1429-squad-challenge-kaboom-atari-2600/ 5 Yo-Yo, RadioPoultry, nosweargamer and 2 others reacted to this Share this post Link to post Share on other sites
atarilbc 1,365 Report post Posted January 1, 2016 That is one H-E-double-hockeysticks of a score Radio! Awesome stuff! 2 Justin and Doctor Octagon reacted to this Share this post Link to post Share on other sites
RickR 10,482 Report post Posted January 1, 2016 That is one H-E-double-hockeysticks of a score Radio! Awesome stuff! AND Nosweargamer too. Kind of neat the competition those two had. Nice job both RP and NSG! 4 Justin, Doctor Octagon, nosweargamer and 1 other reacted to this Share this post Link to post Share on other sites
RadioPoultry 399 Report post Posted January 1, 2016 I'm glad I gave this game a chance. It doesn't exactly match my expectations of what a space shooter game from 1990 should be, but maybe that's why I've enjoyed it. The biggest distinction is how unpredictable it is, especially in hard mode. The player can't rely on memorization. 3 Doctor Octagon, RickR and Justin reacted to this Share this post Link to post Share on other sites
RickR 10,482 Report post Posted January 1, 2016 Agree. There's more to this game than initially meets the eye. There were times when there seemed to be a hundred objects on the screen...and not a trace of flicker or slowdown. MARIA chip doing what it's best at. 2 Doctor Octagon and Justin reacted to this Share this post Link to post Share on other sites