RadioPoultry Posted January 31, 2016 Report Share Posted January 31, 2016 Last chance, everyone! Link to comment Share on other sites More sharing options...
Atari 5200 Guy Posted January 31, 2016 Report Share Posted January 31, 2016 As hard as I tried I couldn't get close to my 205,000 points since then. Oh well...I had a blast trying Link to comment Share on other sites More sharing options...
Sabertooth Posted January 31, 2016 Report Share Posted January 31, 2016 I just can't do it. Can't wait to see what the next game is! Link to comment Share on other sites More sharing options...
fergojisan Posted February 1, 2016 Report Share Posted February 1, 2016 Me too, I don't think I got over 40,000 and I played it quite a bit. Maybe if I had gotten it to work on the NES. Hmm, maybe I should have tried to GBA or the GCN Game Boy Player? There's still time... Link to comment Share on other sites More sharing options...
fergojisan Posted February 1, 2016 Report Share Posted February 1, 2016 Me too, I don't think I got over 40,000 and I played it quite a bit. Maybe if I had gotten it to work on the NES. Hmm, maybe I should have tried to GBA or the GCN Game Boy Player? There's still time... Nope. Link to comment Share on other sites More sharing options...
Justin Posted February 1, 2016 Author Report Share Posted February 1, 2016 https://www.youtube.com/watch?v=HP6XO2lWQ9o My score was 226,240. I would have loved to have spent more time playing this game, I didn't get to play it nearly as much as I had wanted to. I'm happy with my score though Thoughts: I found that most of my strategy was already nicely articulated by No Swear Gamer (see below) and highly recommend trying out his tips. Simply put, make the most of the upper playfield, use flippers to let the ball come back up from the lower to upper play field when possible, articulate your pull at the start, bank shots in the lower playfield, and keep your eye on Pauline during the bonus stage. You have a lot more control than you may think. Some of this is left to chance, for example when the ball is rapidly bouncing between the three large bumpers in the lower playfield, or the "500-1000-500" bonus lanes at the top of the upper playfield. I suggest planning on this randomness and using it to your advantage. You can control what area the ball enters and exits these areas, and increase your chances of the ball ultimately doing what you want it to do. You'll also notice that like real Pinball, you can control your shot based on where the ball leaves the paddle. It's all a matter of timing. I'm glad the programmers included this. Rack up as many of those Seal dances as you can My most successful strategy was to reveal all five playing cards in the lower playfield for extra bumpers. This nicely seals up the exits and vastly improves your chances of keeping the ball in the playfield. Using the Bumper strategy, the bumpers on the outer edges will disappear when hit, but reappear again soon. You can enter the Pauline bonus round multiple times, go back to the upper playfield, fall back down to the lower playfield and the bumpers will still be there. Do this multiple times to increase score. Take your time in the lower playfield. Play it calm, be patient, let your ball sit if you have to. Once the ball starts flying around out of your control it's much more likely to break through a bumper or slip under a paddle and then you've lost a life and the extra bumpers. Taking your time will increase your chances of going the distance with the bumpers. Oh please don't let me score keep anyone from playing! :unsure: Like real pinball, that was just a great single ball were everything came together. Seriously, most my games didn't came close to that, so my guess is most anyone can pull it off with a single ball that happens to do very well. Some Hints: Try to keep the ball in the upper playfield as much as possible When the ball is heading from the lower to upper playfield, lift the closest flipper for a better chance for it going through In the bonus stage, you will lose a ball if Pauline falls to the ground. Catch her if she falls! Don't go full power when launching the ball. With the right touch, it will bounce through the 1,000 point center lane several times In the lower playfield, I try to aim my hits to bank off the walls to the upper playfield. Aiming at other targets has a lot of risk. Some Point Goals 50k points = extra ball 100k points = invisible flippers :tongue: 150k points = flippers reappear 200k points and above = warm fuzzy feeling of a job well done Link to comment Share on other sites More sharing options...
Zontar Posted February 1, 2016 Report Share Posted February 1, 2016 Good showing guys! Congrats No Swear Gamer looks like you're the winner! Link to comment Share on other sites More sharing options...
Atari 5200 Guy Posted February 1, 2016 Report Share Posted February 1, 2016 That was fun! What's next? Link to comment Share on other sites More sharing options...
Justin Posted February 2, 2016 Author Report Share Posted February 2, 2016 Congratulations nosweargamer! WOW! REALLY GREAT SHOWING THIS TIME! We had more challengers this time than ever before. NES Pinball turned out to be our most competitive Squad Challenge yet! Congratulations on your win, nosweargamer! This win makes you our first two-time champion. nosweargamer won with 366,370 points, and RadioPoultry came in 2nd Place with 342,340. I would encourage nosweargamer to share his winning Pinball score on the Scoreboard, it would be nice to see the Pinball competition continue. We invite all future Squad Challenge winners to share their winning scores on the Scoreboard and keep the game going! https://www.youtube.com/watch?v=JB2Krd11pmk Our next Squad Challenge is up! http://forums.atari.io/index.php/topic/1550-squad-challenge-secret-quest-atari-2600/ Link to comment Share on other sites More sharing options...
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