The Professor Posted March 18, 2015 Report Share Posted March 18, 2015 http://www.wired.com/2015/03/warren-robinett-adventure/ Interesting article from Wired Magazine about Warren Robinett and Adventure as the first console adventure game. Of Adventure and Robinett, Wired says: It also was incredibly influential. Robinett essentially created the console adventure game, and pioneered several videogame conventions that are now so common that we take them for granted. Robinett is not unlike the early filmmakers who hit upon techniques like the cut and close-up that would become the fundamental grammar of cinema. Adventure was made in the era of Space Invaders, when game worlds existed within a single screen. Robinett created the idea that a game could take place on a series of screens, each representing a discrete location. If you steered your avatar off the left side of the screen, it would reappear in the next room on the right side of the screen. “I didn’t set out to make the videogame world bigger than a screen, but I had to,” he tells me. It was part of the challenge he had set for himself, and he took great satisfaction in solving it. Robinett explained how he made Adventure in a session at the Game Developers Conference. The game, he says, was inspired by a visit to Stanford Artificial Intelligence lab, where he spent several hours on a mainframe playing Colossal Cave Adventure by Willie Crowther and Don Woods. It was a pure text game (“YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.”) built around exploration and inventory management. Robinett resolved to adapt it to a console. Special thanks to Brett Weiss for posting this to our Facebook. Link to comment Share on other sites More sharing options...
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